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Dancing Weapon

Dancing Weapon

Dancing Weapon

Tradition: Psychomancy

Rank: Novice

Castings: 3

Duration: 1 minute

The target weapon leaps into the air and hovers there. When you cast the spell and at the start of each of your turns if you lack the confused, controlled, stunned, and unconscious afflictions, you can move the tar get weapon up to 10 yards. If you move the target more than 10 yards away from you, the spell ends early and the weapon falls to the ground.

You can attack with the target weapon as if you were holding it, but you use Will in place of the attribute you normally use and the attack deals an extra 2d6 damage. Finally, until the spell ends, the target counts as an off-hand weapon for the purpose of attacking with two weapons.