Create Undead Abomination
Create Undead Abomination
Tradition: Necromancy
Rank: Master
Castings: 1
Duration: 1 minute
All plants, if any, on the ground inside the target space wither and die as a profound stink rises from the cracks that suddenly appear. Rising from the ground, dirt falling from its body, is an undead abomination, a tow ering amalgam of many corpses all fused together and bound in chains. The undead abomination becomes your controlled undead companion for the duration, but the spell ends early if it becomes incapacitated. When the spell ends, the abomination explodes, throwing broken bits of metal, chunks of rotten meat, and unspeakable fluid in all directions. Each creature within 5 yards of it makes a luck roll with 1 bane. On a failure, the creature takes 3d6 damage.
Defense: 6, Health: 100 Attributes: Strength 14 (+4), Agility 8 (–2), Intellect 3 (–7), Will 15 (+5) Size: 3, Speed: 5 (no running) Immune: asleep, frightened, poisoned Stench of the Grave: Each enemy not immune to the poi soned affliction within 5 yards of the undead abomination is weakened for as long as it remains there. Melee Attack—Fist: Strength (+4) with 1 boon (6d6) Two Attacks: The abomination makes two Fist attacks.