Counsel of the Land

Counsel of the Land

Counsel of the Land

Tradition: Animism

Rank: Expert

Castings: 1

Duration: Instantaneous

You call for the spirits of nature to advise you. When you finish, strange, translucent figures appear all around you. You can ask these spirits up to six questions regarding creatures, objects, and places in the lands around you, out to a range of 10 miles. You could ask where to locate a particular animal, where a temple might be, or the way back to the river, if you happen to be lost. Once you ask the last question, the spirits bestow their blessings on you and up to six of your allies that you choose. Each heals 3d6 damage.