You are here: start » weird-wizard » spells » clear_a_path

Clear A Path

Clear A Path

Clear A Path

Tradition: Animism

Rank: Novice

Castings: 3

Duration: Instantaneous

The spirits pull aside all creatures and obstacles to give you a clear path. Each creature in the target space is pushed to the nearest empty space to the one it leaves. If there are two possible spaces, you choose. A creature moved in this way makes an Agility roll. On a failure, it falls prone. Each unsecured object in the target space moves to the nearest empty space to the one it leaves, with you choosing if there are multiple eligible destination spaces. Then, you increase your Speed by 3 until the end of your turn.