Astral Projection
Astral Projection
Tradition: Spiritualism
Rank: Master
Castings: 1
Duration: Special (see the effect)
Your soul leaves your body and your body becomes an object. If your body takes any damage, loses Health, gains an affliction, or suffers any other harmful effect, you can make a luck roll. On a success, the spell ends early, which restores your soul to your body. If your body dies, make a Will roll. On a success, the spell lasts until your spirit form is destroyed. On a failure, the spell ends and your spirit disappears, dragged to whatever fate you earned in life.
* Your spirit is invisible and lacks substance. It has your general shape and provides you with the following benefits and drawbacks: * Your Defense equals your Intellect score + 5. * Your Health score equals your Will score + your level. You take half damage from all sources. If your spirit form is incapacitated, the spell ends early, but your Intellect and Will scores drop to 1. At the end of each week, make a luck roll. On a success, the scores in each increase by 1 until they reach your original scores. * You use Will in place of Strength and Intellect in place of Agility.
Special Movement: Fly, Hover, Insubstantial, Silent, Slippery
Senses: Awareness 15
Immune: asleep, blinded, deafened, held, on fire, poisoned, prone
Possession: You can use an action to target one confused, stunned, or unconscious creature within 5 yards. Make a Will roll with 1 boon against the target's Will. On a success, you enter the target's body and remain there for as long as you use an action on each of your turns to maintain this effect. While you are inside its body, the target is controlled by you. On a failure, the target becomes immune to your use of Possession for 24 hours.