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Paths

Paths

Paths serve as classes for Weird Wizard and each character will choose three total over the course of a campaign. The first path you choose at character creation is your novice path.

Novice Paths

Your character chooses from the four basic Novice paths at level one (or the novice path for their ancestry if you prefer) and gain features from it at character levels 1, 2, and 5.

Each novice path suggests a set of scores for your attributes.

PathDescription
FighterA skilled combatant, trained in the use of all weaponry.
MageA dedicated spellcaster with access to a wide range of different spells.
PriestA sworn servant of one or more gods.
RogueA devious adventurer who relies on cunning, skill, and luck.

Expert Paths

Expert paths are more numerous and specific than novice paths. You can choose any expert path you would like, no matter what you chose as a novice path. Choose something that reflects how your character is growing and changing in the story.

You gain expert class features at Levels 3, 4, 6, and 9.

These are divided into several categories and listed below.

Expert Paths of Battle

PathQuick DescriptonBonus DamageTraditions/Spells
BerserkerA wild, ferocious combatant who grows even mightier when the fury takes hold4No
CommanderA natural leader in battle, the commander shows allies the path to victory4No
GladiatorA combatant who uses tricks and feints to overcome enemies4No
Knight ErrantA honorable warrior who lives by a chivalrous code4No
Martial ArtistOne who specializes in unarmed combat, turning their body into a weapon4No
MyrmidonA philosopher and warrior, committed to excellence in all things4No
RangerA wilderness combatant, knowledgeable in woodcraft, herbalism, and overcoming the dangers of the wild4No
SwashbucklerA daring combatant skilled at outwitting and outmaneuvering enemies4No
VeteranA seasoned combatant, reliable in a fight and ready for action4No
WardenA wild combatant and protector aided by the spirits of the land4No

Expert Paths of Faith

PathQuick DescriptonBonus DamageTraditions/Spells
ChannelerA divine adept who draws magic directly from the gods2Yes
ChaplainOne who draws from faith to encourage those who fight on their side2Yes
ClericA devoted servant of the gods who channels supernatural powers to create miracles2Yes
FriarAn itinerant devotee of a faith, the friar depends on the charity of others and has a knack for escaping danger2Yes
GodswordA militant member of the faith, the godsworn fights against their gods’ enemies2Yes
Holy AvengerA sworn champion of the gods who seeks out and destroys their enemies2Yes
InquisitorAuthorized by the gods, these devotees hunt demons, fiends, undead, and other evil things and destroy them2Yes
OracleHost to divine beings who use the oracle's body to communicate with the mortal world2Yes
PaladinA devout combatant aided by faith and divine favor2Yes
TemplarA protector of holy sites, relics, and the faithful2Yes
TheurgeOne who calls forth angels and persuades them to give aid2Yes

Expert Paths of Power

PathQuick DescriptonBonus DamageTraditions/Spells
ArcanistA skilled magician able to shape spells to suit their needs0Yes
ArtificerA spellcaster who learns to infuse technological creations with magic0Yes
DruidA manipulator of people and events to serve the greater goal of protecting this world0Yes
ElementalistA wielder of the fundamental forces of reality, commanding air, earth, fire, and water0Yes
PsychicOne who taps into a reservoir of mental energy and uses that energy to create magical effects0Yes
SorcererA conjurer of evil spirits from whom comes magical knowledge0Yes
Wild GuardianOne who draws magic from nature to protect it from harm0Yes
WitchA student of the old magical methods, keeper of secrets, and protector of the innocent0Yes
WizardA cunning practitioner of magic who keeps arcane knowledge in grimoires0Yes

Expert Paths of Skill

PathQuick DescriptonBonus DamageTraditions/Spells
AnnihilatorIt’s not enough to kill one’s enemies; the annihilator aims to destroy the world in which they live2No
Assassin]]A ruthless killer who employs underhanded techniques to murder2No
BardA wandering performer, keeper of lore, and jack-ofall-trades2Yes
BeastfriendA strong magically bonded beast offers a potent ally2No
InheritorA combatant armed with a magical weapon forged to carry out a great purpose 2If Chosen
JesterOne whose antics and jokes demoralize others2No
MountebankA cunning scoundrel able to outwit almost anyone2No
PhysicianOne skilled in medical training and the healing arts2No
ScoutSkill at hiding and sneaking help the scout gain insights against enemies2No
SpellfighterOne who wields magic and martial skill with equal proficiency2Yes
ThiefAn expert criminal armed with a variety of techniques to thwart almost any defense2No
WarlockA dreadful bargain with the Adversary imbues this antihero with fiery power2Yes