Legendary Characters
Shadow of the Weird Wizard campaigns typically end at level 10, but legendary characters can continue to adventure and grow as they face even larger challenges.
They no longer follow paths, but they do still increase their level after each completed quest. At odd-numbered levels, each member of the group increases their Health score by 10. At even-numebred levels, each member of the group gains one Legendary talent for their choice.
Legendary Talents
Climb Anything: You gain the Climber trait if you don’t have it already. You can climb up, down, or across any surface, even ones that could not normally bear your weight, such as a thread, a waterfall, or the slenderest branch of a tree. In addition, you climb 2 yards for every yard of movement you expend.
Free Teleportation: You gain the Teleport 10 trait.
Friends Everywhere: After you spend 1 minute talking to an indifferent or friendly creature that can understand what you say, the creature sees you as an ally. It aids you to the best of its ability, doing whatever it can short of risking its other friends, family, property, and livelihood. The effect lasts indefinitely but ends if you harm the creature.
Immortal: Natural causes never end your life. You grow no older physically, ignore infection, and, short of mishap or violence, live forever.
Incredible Health: Increase your Health by 20. You can take this talent up to four times. The increase to Health decreases by 5 each time after the first: the second time increases your Health by 15, 10 for the third, and 5 for the fourth.
Legendary Action: When you use an action, you can use this talent to regain the use of the action. Once you use this talent, you lose access to it for 1 hour.
Legendary Attribute: One attribute score of your choice increases to 18. You can choose this talent up to four times. The second time, a different score increases to 17, the third, yet another different score increases to 16. The fourth time, you raise your last score to 15.
Legendary Caster: You regain all of your expended castings after you rest for 1 hour. Once you use this talent, you lose access to it until after you finish a normal rest.
Legendary Flier: You gain the Fly trait.
Legendary Reflexes: After you use a reaction, make a luck roll. On a success, you can use another reaction before the end of the round. Once you use this talent, you lose access to it for 1 hour.
Legendary Speed: Increase your Speed by 10.
Legendary Vision: You gain the True Vision trait.
Legendary Warrior: Add 5 to the result of your rolls to attack; your attacks deal extra damage equal to your level.
Mighty Bounds: You can use an action to jump up to 50 yards and land safely. You never suffer harm from landing after a fall.
Nearly Unkillable: You always succeed on luck rolls made for being incapacitated.
Overcome Anything: When you gain an affliction, the affliction ends immediately. After you use this talent, you lose access to it (luck ends).
Perfect Hearing: Quintuple the normal range of your hearing. If you use an action to do so, you can hear a whisper from a mile away until the end of your next turn, but you take double damage from sound effects until this effect ends.
Rapid Healing: You heal one-sixth of your normal Health score at the end of each hour you rest.
Spell Discovery: You learn one spell of any tier and from any tradition. You can take this talent as many times as you like.
Swim Anywhere: You gain the Swimmer trait. You can swim in any liquid, even up waterfalls or through mists. In addition, you swim 3 yards for every yard of movement you expend.
Unassailable Defense: Your natural and armored Defense increases by 5 (maximum 25).
Uncanny Success: You make attribute rolls with 1 boon.
Uncanny Luck: When you make a luck roll, you can roll an additional die and use either result. If you roll the same number on two or more of these dice, add them all together and use the sum as the result of the roll instead.
Ultimate Resilience: You take half damage from ordinary sources. In addition, when you take 5 damage or less from a single source, reduce the damage to 0.