~~hero-subtitle Manhorses~~
Roamers at heart, centaurs love open spaces and the freedom to travel. As much as they can, centaurs run. They race the wind, hooves thundering and tails streaming behind them.
Suggested Attributes: Strength 13, Agility 10, Intellect 10, Will 10
Natural Defense: 12
Health: 18 (already includes the increase from centaur traits)
Bonus Languages: Common, Sylvan (from the Centaur traits)
Health: +4
Bonus Damage: +1d6
Armored and Natural Defense: +1
Health: +4
Bonus Damage: +1d6
Centaurs have humanoid upper bodies, displaying all the human variety of skin tones and features. In size, they are comparable to a human rider mounted on a horse, and they fill similar roles—as cavalry, messengers, outriders, and scouts.
Centaurs’ ears are slightly pointed, but their faces are more wide and square than those of elves. Below the waist, they have the bodies of horses, with coats tending toward brown shades (chestnut or bay) and darker tails.
Centaurs have a strong sense of the interconnectedness of the natural world, and they celebrate family and community as microcosms of that greater connection.
The birth of a foal is always cause for festivities. At the same time, centaurs revere the traditions of the past, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of their own hybrid nature, and delight in the feeling of running alongside herds and packs of beasts.
Don't get on the bad side of a centaur.
As it turns out, both sides are the bad side. The hooves are just as deadly as the spear. Don't even bother trying to run away either. They'll be faster than you, they'll be stronger than you and the one you got on the bad side of won't even be the one who gets you. The rest of their herd. They'll have you surrounded before you know it.
Don't steal from centaurs, take it from me.
—Callie “Three Finger” Slightfoot, Former thief.
Lord Pearse's Short Conversations with Once Interesting People.
Centaur fled to Aldrea with the elves, gnomes and other creatures of the fae that fled the faerealm long ago. They, with the elves, are still dedicated on returning to the homeland one day and it is traditional for all centaurs to train to fight as foals.
They prefer to live in areas on aldrea similar to the faerealm and often focus on making those areas more fae. They often get along with the “local” races, but are very territorial about the fae-like areas they have carved out for themselves. They are happy to interact with others, but are very defensive against any perceived threats.
Centaurs’ given names are passed down through family lines. The name given to a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the memory—and, the centaurs believe, some shard of the spirit—of the departed.
Centaurs rarely use family names, but wear symbols that represent their family membership. These symbols might include graphical representations of plants or animals, printed mottos, braids and beads worn in the hair and tail, or even specific patterns of woven fabric.
Male Names: Chiron, Kardus, Tinskell, Sarm, Seltari, Burdock
Female Names: Selva, Kori, Helgra, Valtora, Chauri