Centaur
Roamers at heart, centaurs love open spaces and the freedom to travel. As much as they can, centaurs run. They race the wind, hooves thundering and tails streaming behind them.
Centaur Traits
- Health: +4
- Size: 2
- Speed: 6 (Mount)
- Bonus Language: Sylvan
- Gallop: When you run, you quadruple your Speed instead of tripling it.
- Natural Weapons: You can use your hooves as a single natural melee weapon. Attacks with your hooves deal 2d6 damage.
Centaur Novice Path
Suggested Attributes: Strength 13, Agility 10, Intellect 10, Will 10
Natural Defense: 12
Health: 18 (already includes the increase from centaur traits)
Bonus Languages: Common, Sylvan (from the Centaur traits)
Level 1 Dwarf
- Nimble Charger: You can use this talent when you move 4 yards or more. The next attack you make before the end of your turn deals an extra 1d6 damage. Once you use this talent, you lose access to it (luck ends).
Level 2 Centaur
Health: +4
Bonus Damage: +1d6
- Kick and Recover: You can use an action to make an attack and heal half your damage total. You roll to attack with 2 boons. Once you use this talent, you lose access to it until after you rest.
- Fighting Style: You gain one fighting style from the fighter path
Level 5 Centaur
Armored and Natural Defense: +1
Health: +4
Bonus Damage: +1d6
- Trample You can move through spaces occupied by creatures and objects smaller than you. A creature whose space you enter makes an Agility roll. On a failure, the creature takes 2d6 damage and falls prone. An object whose space you enter takes 2d6 damage if you choose. A creature or object can be affected by your use of this talent just once each round
Lore
Nature's Cavalry
Centaurs have humanoid upper bodies, displaying all the human variety of skin tones and features. In size, they are comparable to a human rider mounted on a horse, and they fill similar roles—as cavalry, messengers, outriders, and scouts.
Centaurs’ ears are slightly pointed, but their faces are more wide and square than those of elves. Below the waist, they have the bodies of horses, with coats tending toward brown shades (chestnut or bay) and darker tails.
Close-Knit Families
Centaurs have a strong sense of the interconnectedness of the natural world, and they celebrate family and community as microcosms of that greater connection.
The birth of a foal is always cause for festivities. At the same time, centaurs revere the traditions of the past, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of their own hybrid nature, and delight in the feeling of running alongside herds and packs of beasts.
Don't get on the bad side of a centaur.
As it turns out, both sides are the bad side. The hooves are just as deadly as the spear. Don't even bother trying to run away either. They'll be faster than you, they'll be stronger than you and the one you got on the bad side of won't even be the one who gets you. The rest of their herd. They'll have you surrounded before you know it.
Don't steal from centaurs, take it from me.
—Callie “Three Finger” Slightfoot, Former thief.
Lord Pearse's Short Conversations with Once Interesting People.
Fighters who Revere the Homeland
Centaur fled to Aldrea with the elves, gnomes and other creatures of the fae that fled the faerealm long ago. They, with the elves, are still dedicated on returning to the homeland one day and it is traditional for all centaurs to train to fight as foals.
They prefer to live in areas on aldrea similar to the faerealm and often focus on making those areas more fae. They often get along with the “local” races, but are very territorial about the fae-like areas they have carved out for themselves. They are happy to interact with others, but are very defensive against any perceived threats.
Centaur Names
Centaurs’ given names are passed down through family lines. The name given to a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the memory—and, the centaurs believe, some shard of the spirit—of the departed.
Centaurs rarely use family names, but wear symbols that represent their family membership. These symbols might include graphical representations of plants or animals, printed mottos, braids and beads worn in the hair and tail, or even specific patterns of woven fabric.
Male Names: Chiron, Kardus, Tinskell, Sarm, Seltari, Burdock
Female Names: Selva, Kori, Helgra, Valtora, Chauri