~~hero-subtitle Manhorses~~ {{tag>ancestry}} ====== Centaur ====== {{:weird-wizard:centaur.png?nolink&250 |}} Roamers at heart, centaurs love open spaces and the freedom to travel. As much as they can, centaurs run. They race the wind, hooves thundering and tails streaming behind them. ===== Centaur Traits ===== * **Health:** +4 * **Size:** 2 * **Speed:** 6 (Mount) * **Bonus Language:** Sylvan * **Gallop:** When you run, you quadruple your Speed instead of tripling it. * **Natural Weapons:** You can use your hooves as a single natural melee weapon. Attacks with your hooves deal 2d6 damage. ===== Centaur Novice Path ===== **Suggested Attributes:** Strength 13, Agility 10, Intellect 10, Will 10 **Natural Defense:** 12 **Health:** 18 (already includes the increase from centaur traits) **Bonus Languages:** Common, Sylvan (from the Centaur traits) ==== Level 1 Dwarf ==== * **//Centaur Weapon Training://** You ignore the requirements for using weapons. You increase the range of your thrown weapons by 5. You roll to attack with 1 [[boon]]. When you get a critical success on a roll to attack with a weapon, you gain the [[Slippery]] trait until the start of your next turn. * **//Nimble Charger://** You can use this talent when you move 4 yards or more. The next attack you make before the end of your turn deals an extra 1d6 damage. Once you use this talent, you lose access to it (luck ends). ==== Level 2 Centaur ==== **Health:** +4 **Bonus Damage:** +1d6 * //**Kick and Recover:**// You can use an action to make an attack and heal half your damage total. You roll to attack with 2 [[boons]]. Once you use this talent, you lose access to it until after you rest. * //**Fighting Style:**// You gain one [[fighter#fighting_style|fighting style]] from the [[fighter]] path ==== Level 5 Centaur ==== **Armored and Natural Defense:** +1 **Health:** +4 **Bonus Damage:** +1d6 * //**Trample**// You can move through spaces occupied by creatures and objects smaller than you. A creature whose space you enter makes an Agility roll. On a failure, the creature takes 2d6 damage and falls prone. An object whose space you enter takes 2d6 damage if you choose. A creature or object can be affected by your use of this talent just once each round {{page>fantasy:ancestries:centaur}}