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Aasimar

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Aasimar

Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of celestials, creatures who live among the good planes, mostly on Mount Celestia, the divine realm of many lawful good deities. Aasimar are sometimes born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.

Aasimar Traits

  • Size: 1
  • Speed: 5
  • Immune: disease, exposure, infection
  • Divine Attribute: Choose one of your attributes and increase its score by 1.
  • Divine Heritage: Upon reaching adulthood, you show no signs of growing older. Your wounds heal without leaving scars and, after a rest, you regrow any severed body parts. You live until killed by mishap or violence, after which the god who made you takes your body.
  • Divine Providence: You make Luck rolls with 1 boon. When you fail a luck roll, immediately turn the failure into a success. When you do so, you lose access to this talent until after you rest.

Aasimar Novice Path

Level 1 Aasimar

Suggested Attributes: Assign 11, 11, 11, and 10 to your attributes and then apply Divine Attribute.

Natural Defense: 11

Health: 14

Languages: Common

Traditions: One associated with the divine attribute or deity you are connected with.

Spells: One novice

  • Divine Birthright: (Magical): You announce your divine connection as a warning to all who can hear it. Choose any number of creatures that can see you, hear you, and are within 10 yards. For each target separately, make an Intellect or Will roll against its Will. You roll with 1 boon if you know the target fails to live up to your associated heavenly virtue (A vain wizard for Humility, a greedy guard for Charity, etc). On a success, the target becomes impaired in an attribute of your choice (luck ends), or cursed (luck ends). You can use this talent a number of times equal to half your level. You regain expended uses after you rest.
  • Preternatural Skill: You ignore the requirements for wearing armor and using weapons. You roll to attack with 1 boon. Additionally, when you get a success on a roll to attack, you may apply the effects of an attack option as if you declared the option and exceeded the target's attribute score by 5. You do not forgo weapon damage on this attack. Once you use this aspect you lose access to this aspect of the talent for 1 minute.

Level 2 Aasimar

Health: +4

Bonus Damage: +1d6

Spells: One novice

  • Divine Recovery: You can use an action to heal half your damage total. Then, for 1 minute, you take half damage from all sources. You regain use of this talent after you rest.

Level 5 Aasimar

Health: +4

Spells: One expert

Bonus Damage: +1d6

  • Divine Intercession (Magical): When you make an attribute roll, make a luck roll as well. You get a success if either result is a success, and a critical success if both are successes. You can use this talent a number of times equal to half your level. You regain expended uses after you rest.

Lore

Celestial Blood

All Aasimar have celestial blood and are sometimes created by a Celestial being in order for them to serve a purpose on the Material Plane. From an early age, aasimars often receive visions and guidance from celestial entities via dreams. These dreams help shape them and attempt to give them a sense of destiny and desire for righteousness. Usually there is a single celestial agent as a guide in these dreams. This entity is typically a deva. Not all aasimar receive these visions and callings, but those more purposefully created by one of these celestial powers typically do.

Some Aasimar embrace this purpose, becoming champions of justice, fulfilling prophecies and protecting the weak. Others resent their lineage and chosen destinies, feeling that they were born to be nothing more than a tool or railroaded onto a life they do not want to live. Those without these visions or callings can feel resentment or abandonment or feel they have done something to cause this lack of divine support. In truth, there are many celestials and many reasons aasimar come into being, some are due to an ancestor being an aasimar or a parent passing through a divine plane or near some sort of great magic.

Aasimar have physical traits that reflect their celestial heritage, including multiple eyes, glowing white skin, a halo or other ornament and symbols floating above their head, multiple arms, wings, shining white eyes, pale colored skin, etc. The more inhuman have no faces, odd shapes instead of heads, multiple heads, strangely formed bodies or other inhumanly terrifying appearances.

A Higher Calling

Aasimar are chosen for and sometimes drawn to higher callings, this calling is often associated with what classification of celestial being birthed them. Note that not all births are biological, as sometimes “virgin” births are created by the aasimar. These “callings” are related to the source of their celstial blood and affects them even if they never have any contact with the divine themselves.

These higher callings drive even those aasimar who reject their heritage. The virtue that drives their celestial heritage becomes an inexorable part of their personality and those who try to fight it may find themselves very conflicted and will resent that aspect of their personality. Those who embrace this heritage will find themselves helped along their journey by the heavens and are made fit for the mission they are on.

“I knew he was trouble, never trust an Aasimar I say!“

Sure, some of them are good cutters. Regular folk like you and me, will go out tryin' the taps with any ol' one. Those're practically Time Mephits though! Most of them are runnin' around trumpetin' the archons! They're always traipsin' about the upper planes lookin' down on all us normal folk. Doin' “holy” callin's and meetin' with all the angels and the outsiders, I wish they'd just stay down in the faith mines and leave us common folk to our good, honest thievin' — not that I was doing any of the thievin' I was accused of today.

I'm not sayin' I've never taken anything, I am a yugoloth after all, but I know the rules when I'm in the cage. I follow them, and everything he just said was a bunch of flam! You know his type, they all got their celestial fingerpaints, he just made it look like me. He just fingered me because I'm from a lower plane! This is discrimination! I'm not from Carceri! I'm from Gehenna! We're mostly lawful!

— Lin Jo, Fence for the Bloody Cogs,

Court transcript after the testimony of Ashia, an Aasimar member of the Fraternity of Order.

Conflicted Souls

Despite having celestial blood, an aasimar is still mortal and possesses full free will. Many will follow their ordained path, but some grow to see their abilities as a curse. These aasimar tend to become disaffected, but live normal lives. Others become evil, others find their heritage a form of brainwashing and seek revenge. As they do have full free will, they feel this forced calling.

Even aasimar wholly dedicated to good sometimes are torn between two worlds. The celestials who guide them see the world in a much larger view than they do, an aasimar who wishes to help a town recover from a deadly draught might be told by their guide that they must move onward in their quest. To a distant angel, saving a few commoners might pale in comparison to quickly defeating a deadly cult. An aasimar's guide is wise, but not infallible and has the greater good in mind.

Aasimar Names

Most aasimar are born from human parents, and they use the same naming conventions as their native culture. Those born within the planes or recognized at birth as Aasimar are often given more divine names, such as those of Saints or virtues such as Charity.

2026/01/13 16:21 · lwelyk · 0 Comments