You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files~~hero-subtitle Descended from the heavens ~~ {{tag>ancestry}} ====== Aasimar ====== {{:weird-wizard:aasimar.png?nolink&300 |}} Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of celestials, creatures who live among the good planes, mostly on Mount Celestia, the divine realm of many lawful good deities. Aasimar are sometimes born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage. ===== Aasimar Traits ===== * **Size:** 1 * **Speed:** 5 * //**Immune:**// disease, exposure, infection * //**Divine Attribute:**// Choose one of your attributes and increase its score by 1. * //**Divine Heritage:**// Upon reaching adulthood, you show no signs of growing older. Your wounds heal without leaving scars and, after a rest, you regrow any severed body parts. You live until killed by mishap or violence, after which the god who made you takes your body. * //**Divine Providence:**// You make Luck rolls with 1 boon. When you fail a luck roll, immediately turn the failure into a success. When you do so, you lose access to this talent until after you rest. ===== Aasimar Novice Path ===== ==== Level 1 Aasimar ==== **Suggested Attributes:** Assign 11, 11, 11, and 10 to your attributes and then apply Divine Attribute. **Natural Defense:** 11 **Health:** 14 **Languages:** Common **Traditions:** One associated with the divine attribute or deity you are connected with. **Spells:** One novice * //**Divine Birthright: (Magical):**// You announce your divine connection as a warning to all who can hear it. Choose any number of creatures that can see you, hear you, and are within 10 yards. For each target separately, make an Intellect or Will roll against its Will. You roll with 1 boon if you know the target fails to live up to your associated heavenly virtue (A vain wizard for Humility, a greedy guard for Charity, etc). On a success, the target becomes impaired in an attribute of your choice (luck ends), or cursed (luck ends). You can use this talent a number of times equal to half your level. You regain expended uses after you rest. * //**Preternatural Skill:**// You ignore the requirements for wearing armor and using weapons. You roll to attack with 1 boon. Additionally, when you get a success on a roll to attack, you may apply the effects of an attack option as if you declared the option and exceeded the target's attribute score by 5. You do not forgo weapon damage on this attack. Once you use this aspect you lose access to this aspect of the talent for 1 minute. ==== Level 2 Aasimar ==== **Health:** +4 **Bonus Damage:** +1d6 **Spells:** One novice * //**Divine Recovery:**// You can use an action to heal half your damage total. Then, for 1 minute, you take half damage from all sources. You regain use of this talent after you rest. ==== Level 5 Aasimar ==== **Health:** +4 **Spells:** One expert **Bonus Damage:** +1d6 * //**Divine Intercession (Magical):**// When you make an attribute roll, make a luck roll as well. You get a success if either result is a success, and a critical success if both are successes. You can use this talent a number of times equal to half your level. You regain expended uses after you rest. {{page>fantasy:ancestries:aasimar}}SavePreviewCancel Edit summary