You are here: start » weird-wizard » aasimar

Aasimar

Aasimar

Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of celestials, creatures who live among the good planes, mostly on Mount Celestia, the divine realm of many lawful good deities. Aasimar are sometimes born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.

Divine Callings and Angelic Duties

Aasimar appearances and abilities are based on which line of angels helped make them and what category of higher calling (sometimes known as a heavenly virtue) this drives them towards. While Aasimar have a connection and impulse related to this calling, this does not mean they are defined by it or appreciate this intrusion on their free will.

Asrial (Patience)

Asriael Aasimar typically have many faces, their front, side and back of heads having faces on them and sometimes other body parts also having another face that all speak and move in unison. The virtue of Patience is about a willingness to forgive and show mercy, the ability to remain calm and wait, for sometimes it is better to wait for something to occur to make it so yourself. Asrial aasimar often live twice as long as other aasimar. A patient higher calling could involve helping solve a mystery and determine the appropriate punishment, help slowly guide events or teach mercy to others.

Gabrael (Diligence)

Gabrael Aasimar are generally humanlike, but often possess more than two eyes, additional fingers or ocassionally additional arms and hands. The virtue of diligence involves staying true to core beliefs, working carefully and being steadfast. Diligent higher callings involve working hard to accomplish tasks, or accomplishing large, time-consuming quests.

Mikael (Charity)

Mikael Aasimar appear as normal humans but with oddly colored skin and bright glowing eyes. The virtue of Charity is about giving to help others. Generosity, self-sacrifice, Charity is more than benevolent giving, it's about giving up of yourself to help others. A charitable higher power could involve giving up what you have gained to help others, becoming a martyr, or helping all others no matter what the price to yourself.

Rafael (Humility)

Rafael Aasimar are humanlike with wings and are what many think of when they hear the word “angel” while they are not actually angels themselves. The virtue of Humility is about not needing to prove oneself, being selfless and understanding ones role and place. Their higher calling can be to serve as a messenger much like angels, play an integral supporting role in a team or serve as a ruler with propriety and an understanding of their duties.

Ramiael (Kindness)

Ramiael Aasimar typically appear as humans with pale, glowing skin and multiple ears and they are sometimes born without mouths. The virtue of Kindness is about wishing the best of all and viewing all as worthy of care, compassion and friendship for its own sake. Empathy and trust without prejudice or resentment. A charitable higher power could involve creating an orphanage or providing an example of kindness to all during travel.

Samael (Temperance)

Samael Aasimar are typically very inhuman, featuring multiple, oddly shaped heads, oddly shaped bodies, eyes of fire and skin of multiple colors and textures. The virtue of Temperance is about restraint, justice and avoiding extremism. Moderation and fairness are important. A temperence higher power could involve bringing people to justice or bringing moderation to a political conflict.

Uriael (Chastity)

Uriael Aasimar are the most inhuman of the aasimar, sometimes lacking facial features, often lacking sexual organs, they frequently have no hair anywhere on their body. The virtue of Chastity does not always mean refraining from sex, Chastity is about resisting all temptation. A chaste higher calling may involve removing drug dens or brothels or removing corruption from the nobility.

Aasimar Traits

  • Size: 1
  • Speed: 5
  • Immune: disease, exposure, infection
  • Divine Attribute: Choose one of your attributes and increase its score by 1.
  • Divine Heritage: Upon reaching adulthood, you show no signs of growing older. Your wounds heal without leaving scars and, after a rest, you regrow any severed body parts. You live until killed by mishap or violence, after which the god who made you takes your body.
  • Divine Providence: You make Luck rolls with 1 boon. When you fail a luck roll, immediately turn the failure into a success. When you do so, you lose access to this talent until after you rest.

Aasimar Novice Path

Level 1 Aasimar

Suggested Attributes: Assign 11, 11, 11, and 10 to your attributes and then apply Divine Attribute.

Natural Defense: 11

Health: 14

Languages: Common

Traditions: One associated with the divine attribute or deity you are connected with.

Spells: One novice

  • Divine Birthright: (Magical): You announce your divine connection as a warning to all who can hear it. Choose any number of creatures that can see you, hear you, and are within 10 yards. For each target separately, make an Intellect or Will roll against its Will. You roll with 1 boon if you know the target fails to live up to your associated heavenly virtue (A vain wizard for Humility, a greedy guard for Charity, etc). On a success, the target becomes impaired in an attribute of your choice (luck ends), or cursed (luck ends). You can use this talent a number of times equal to half your level. You regain expended uses after you rest.
  • Preternatural Skill: You ignore the requirements for wearing armor and using weapons. You roll to attack with 1 boon. Additionally, when you get a success on a roll to attack, you may apply the effects of an attack option as if you declared the option and exceeded the target's attribute score by 5. You do not forgo weapon damage on this attack. Once you use this aspect you lose access to this aspect of the talent for 1 minute.

Level 2 Aasimar

Health: +4

Bonus Damage: +1d6

Spells: One novice

  • Divine Recovery: You can use an action to heal half your damage total. Then, for 1 minute, you take half damage from all sources. You regain use of this talent after you rest.

Level 5 Aasimar

Health: +4

Spells: One expert

Bonus Damage: +1d6

  • Divine Intercession (Magical): When you make an attribute roll, make a luck roll as well. You get a success if either result is a success, and a critical success if both are successes. You can use this talent a number of times equal to half your level. You regain expended uses after you rest.

Lore

Celestial Blood

All Aasimar have celestial blood and are sometimes created by a Celestial being in order for them to serve a purpose on the Material Plane. From an early age, aasimars often receive visions and guidance from celestial entities via dreams. These dreams help shape them and attempt to give them a sense of destiny and desire for righteousness. Usually there is a single celestial agent as a guide in these dreams. This entity is typically a deva. Not all aasimar receive these visions and callings, but those more purposefully created by one of these celestial powers typically do.

Some Aasimar embrace this purpose, becoming champions of justice, fulfilling prophecies and protecting the weak. Others resent their lineage and chosen destinies, feeling that they were born to be nothing more than a tool or railroaded onto a life they do not want to live. Those without these visions or callings can feel resentment or abandonment or feel they have done something to cause this lack of divine support. In truth, there are many celestials and many reasons aasimar come into being, some are due to an ancestor being an aasimar or a parent passing through a divine plane or near some sort of great magic.

Aasimar have physical traits that reflect their celestial heritage, including multiple eyes, glowing white skin, a halo or other ornament and symbols floating above their head, multiple arms, wings, shining white eyes, pale colored skin, etc. The more inhuman have no faces, odd shapes instead of heads, multiple heads, strangely formed bodies or other inhumanly terrifying appearances.

A Higher Calling

Aasimar are chosen for and sometimes drawn to higher callings, this calling is often associated with what classification of celestial being birthed them. Note that not all births are biological, as sometimes “virgin” births are created by the aasimar. These “callings” are related to the source of their celstial blood and affects them even if they never have any contact with the divine themselves.

These higher callings drive even those aasimar who reject their heritage. The virtue that drives their celestial heritage becomes an inexorable part of their personality and those who try to fight it may find themselves very conflicted and will resent that aspect of their personality. Those who embrace this heritage will find themselves helped along their journey by the heavens and are made fit for the mission they are on.

“I knew he was trouble, never trust an Aasimar I say!“

Sure, some of them are good cutters. Regular folk like you and me, will go out tryin' the taps with any ol' one. Those're practically Time Mephits though! Most of them are runnin' around trumpetin' the archons! They're always traipsin' about the upper planes lookin' down on all us normal folk. Doin' “holy” callin's and meetin' with all the angels and the outsiders, I wish they'd just stay down in the faith mines and leave us common folk to our good, honest thievin' — not that I was doing any of the thievin' I was accused of today.

I'm not sayin' I've never taken anything, I am a yugoloth after all, but I know the rules when I'm in the cage. I follow them, and everything he just said was a bunch of flam! You know his type, they all got their celestial fingerpaints, he just made it look like me. He just fingered me because I'm from a lower plane! This is discrimination! I'm not from Carceri! I'm from Gehenna! We're mostly lawful!

— Lin Jo, Fence for the Bloody Cogs,

Court transcript after the testimony of Ashia, an Aasimar member of the Fraternity of Order.

Conflicted Souls

Despite having celestial blood, an aasimar is still mortal and possesses full free will. Many will follow their ordained path, but some grow to see their abilities as a curse. These aasimar tend to become disaffected, but live normal lives. Others become evil, others find their heritage a form of brainwashing and seek revenge. As they do have full free will, they feel this forced calling.

Even aasimar wholly dedicated to good sometimes are torn between two worlds. The celestials who guide them see the world in a much larger view than they do, an aasimar who wishes to help a town recover from a deadly draught might be told by their guide that they must move onward in their quest. To a distant angel, saving a few commoners might pale in comparison to quickly defeating a deadly cult. An aasimar's guide is wise, but not infallible and has the greater good in mind.

Aasimar Names

Most aasimar are born from human parents, and they use the same naming conventions as their native culture. Those born within the planes or recognized at birth as Aasimar are often given more divine names, such as those of Saints or virtues such as Charity.

2026/01/13 16:21 · lwelyk · 0 Comments