These edges are similar in concept to the professional edges, but represent a specialty you grow into. These are often edge “trees” with a series of edges requiring the previous.
Name | Rank | Summary |
---|---|---|
Arcane Archer | Seasoned | Enhance arrows for +1 Shooting and damage, or give arrows a Trapping of some kind. |
↪ Arcane Archer II | Veteran | Empower an arrow to pass through physical barriers, or split into a Hail of Arrows that c overs an LBT. |
↪↪ Arcane Archer III | Heroic | Imbue an arrow with an area of effect power once per turn or fire Death Arrow once per day (victim who is Shaken or Wounded must make a Vigor roll or die). |
Assassin | Seasoned | Death Attack: If assassin attacks with the Drop and causes at least one Wound, the victim must make Vigor roll or die. |
↪ Assassin II | Veteran | Hide in Plain Sight: –4 to be seen if assassin doesn't move. Resistance to Poison: +4 to resist poison. |
↪↪ Assassin III | Heroic | Angel of Death: The assassin may crumble a slain victim to dust, preventing resurrection. Swift Death: Once per day, the killer gains the Drop on a foe of her choice. |
Dragon Disciple | Seasoned | Breath Attack: 3d6 damage plus Trapping effects, Cone Template, once per encounter. |
↪ Dragon Disciple II | Veteran | Wings: The character grows wings for Flight (Pace 8). |
↪↪ Dragon Disciple III | Heroic | Dragon Form: Twice per day the dragon disciple may take the form of a dragon of her bloodline. |
Duelist | Seasoned | Surgical Strike: +2 damage with certain weapons. Parry: Duelist may Defend if she hasn't acted yet for Parry bonus +6. |
↪ Duelist II | Seasoned | Crippling Strike: Reduce foe's Pace by 2 until healed. |
↪↪ Duelist III | Veteran | Deflect Arrows: –2 to be hit with physical ranged attacks. |
Eldritch Knight | Seasoned | Eldritch Recharge: Regain a Power Point with raise on an attack or arcane skill. |
Holy Vindicator | Seasoned | Stigmata: The character gains a bonus on healing rolls. |
↪ Holy Vindicator II | Seasoned | Bloodfire: Damage of your weapon is increased by your stigmata. |
↪↪ Holy Vindicator III | Veteran | Bloodrain: Your stigmata causes damage to enemies. |
Master Spy | Seasoned | Master of Disguise: Reduce the penatly for disguising yourself as ancestries of different size, age, or gender. |
↪ Master Spy II | Seasoned | Superficial Knowledge: Ignore penalties for Smarts based skill checks involving the character's cover. |
↪↪ Master Spy III | Veteran | Assumption: Become invisible to divination spells and mind reading. |
Mystic Theurge | Seasoned | Combined Spells: Cast two spells at once, rolling an arcane skill for each along with the Wild Die. |
↪ Mystic Theurge II | Veteran | Spell Synergy: Reduce cost of each spell when using Combined Spells ability. |
🔗 Sneak Attack ↪ Arcane Trickster | Seasoned | Ranged Legerdemain: Can use Thievery at Range of 5“ at –2 penalty; Impromptu Attack: Once per encounter, trickster may use Sneak Attack without Drop or Vulnerable. |
↪↪ Arcane Trickster II | Seasoned | Invisible Thief: Once per day, automatically cast invisibility for 1 Power Point and an automatic raise (no roll). |
↪↪ Arcane Trickster III | Veteran | Surprise Spells: The hero's spells benefit from Sneak Attack. |
🔗 Favored Terrain ↪ Horizon Walker | Seasoned | Terrain Mastery: Aids allies in specified terrain type. |
↪↪ Horizon Walker II | Veteran | Terrain Dominance: Gain special abilities based on Favored Terrains. |
Name | Rank | Summary |
---|---|---|
🔗 Eldritch Knight ↪ Eldritch Strike | Veteran | Spend 2 Power Points after making an attack to add +2 to the attack total. |
↪↪ Improved Eldritch Strike | Heroic | Imp. Eldritch Strike: Spend 2 Power Points after making a successful attack to increase the attack's damage by +2. |