Elemental Form Your body takes on the form of an elemental of your associated element. See the following for details:
Air: For a power point, your body can shift into a misty, gaseous form, allowing you to pass through cracks in doors, bubble through water, etc. Each turn you keep this active costs you an additional power point.
Earth: For a power point, your body can meld with stone, soil and other earthy materials, taking up no space and allowing you to move through it at normal speed.Each turn you keep this active costs you an additional power point.
Fire: You are immune to fire damage. You can ignite your body for 2 power points, causing any who you attack at melee range or vice versa to have to evade or take 2d6 damage from the fire. Each turn you keep this active costs you an additional power point.This can destroy your own equipment.
Water: You can breathe underwater and your Swimming pace is doubled. For a power point, as a limited you can turn your body into a watery form to allowing you to seep through porous material. Each turn you keep this active costs you an additional power point.
Metal: For 2 power points, as a limited action, you can turn your body to metal, granting +2 Armor and +1 Toughness. You also can turn a limb into any standard metal weapon with an Armor Piercing 2 bonus. Each turn you keep this active costs you an additional power point.
Wood: For a power point, you can turn your arms to vines, granting you Reach +2, which applies to your spells' range. Each turn you keep this active costs you an additional power point.