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weird-wizard:spells:trap_in_amber

Trap in Amber

Trap in Amber

Tradition: Alchemy

Rank: Master

Castings: 1

Duration: Instantaneous

You toss a pellet into the target space. When the pellet lands, it cracks to release a billowing orange cloud that instantly hardens into an amber-like substance. Each creature within 1 yard of the edge of the target space can make a luck roll. On a success, the creature falls prone in the nearest empty space. Otherwise, the creature becomes trapped in the substance. The entire space becomes a Size 5 object. Each Size 1 section of the space has Defense 0 and Health 20. Destroying a section causes it to crumble and disappear.

A creature fully trapped inside has total cover, while a creature larger than the target space has partial cover. A creature trapped inside becomes subject to suffocation (see Chapter 2).

weird-wizard/spells/trap_in_amber.txt · Last modified: by 127.0.0.1