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weird-wizard:spells:summon_ice_elemental

Summon Ice Elemental

Summon Ice Elemental

Tradition: Cryomancy

Rank: Master

Castings: 1

Duration: 1 hour

Loud popping sounds from the space as ice forms into a hulking human oid shape, bristling with spikes. The ice elemental becomes your con trolled companion. The effect ends early if it becomes incapacitated.

Defense: 15, Health: 40 Attributes: Strength 15 (+5), Agility 10 (+0), Intellect 10 (+0), Will 15 (+5) Size: 2, Speed: 5 Immune: asleep, blinded, deafened, held, frightened, impaired, on fire, poisoned, prone, weakened, damage from cold. Icy Fist: The ice elemental targets one creature or object within reach and makes a Strength roll with 1 boon against the target's Defense. On a success, the target takes 5d6 damage. On a critical success, the target becomes held (luck ends).

weird-wizard/spells/summon_ice_elemental.txt · Last modified: by 127.0.0.1