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weird-wizard:spells:magic_ward
Magic Ward
Magic Ward
Tradition: Protection
Rank: Novice
Castings: 3
Duration: 1 hour
Gleaming tracery appears on the target and forms into a pattern that protects it from magic. When the target would be harmed by magic, it can end this spell to impose 2 banes on the roll against it and make the roll to resist it with 2 boons. If the magic deals damage or causes a target to lose Health, the target takes half the damage or loses half the amount of Health. This spell ends early if the target becomes unconscious.
weird-wizard/spells/magic_ward.txt · Last modified: by 127.0.0.1
