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weird-wizard:spells:magic_ward

Magic Ward

Magic Ward

Tradition: Protection

Rank: Novice

Castings: 3

Duration: 1 hour

Gleaming tracery appears on the target and forms into a pattern that protects it from magic. When the target would be harmed by magic, it can end this spell to impose 2 banes on the roll against it and make the roll to resist it with 2 boons. If the magic deals damage or causes a target to lose Health, the target takes half the damage or loses half the amount of Health. This spell ends early if the target becomes unconscious.

weird-wizard/spells/magic_ward.txt · Last modified: by 127.0.0.1