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weird-wizard:spells:daydream
Daydream
Daydream
Tradition: Oneiromancy
Rank: Novice
Castings: 1
Duration: Instantaneous
The target's mind wanders into memory and imagination. Make an Intellect roll against the target's Will. On a success, the target becomes confused and Will impaired (luck ends both). Until the affliction ends, all other creatures are invisible to the target, and the space out to 5 yards around it appears to be safe and comfortable. If harmed, the target makes an Intellect roll. On a success, it ends afflictions. If the target fails this roll, it becomes frightened of a Size 5 space centered on itself, as the once safe and comfortable area becomes treacherous and hope less, until the confused and Will impaired afflictions end.
weird-wizard/spells/daydream.txt · Last modified: by 127.0.0.1
