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weird-wizard:spells:charm

Charm

Charm

Tradition: Enchantment

Rank: Novice

Castings: 3

Duration: Instantaneous

For a moment, the target sees you in the best possible light. Make an Intellect roll against the target's Will. On a success, a target with Health 20 or less becomes your controlled companion for 1 hour. On a crit ical success, a target with Health 30 or less becomes your controlled companion for 1 hour. Otherwise, the target becomes your ally for 1 minute. The effect ends early if you harm the target, its loved ones, or its property.

weird-wizard/spells/charm.txt · Last modified: by 127.0.0.1