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weird-wizard:spells:call_seraph

Call Seraph

Call Seraph

Tradition: Faith*

Rank: Master

Castings: 1

Duration: 1 hour (or see effect)

Deity: Any good aligned

A brilliant light shines in the target space and winks out. In its place, there stands a seraph. The seraph becomes your controlled companion. The effect ends early if it becomes incapacitated. The Sage has rules for this creature (Secrets, page 263).

weird-wizard/spells/call_seraph.txt · Last modified: by 127.0.0.1