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weird-wizard:spells:bestow_might

Bestow Might

Bestow Might

Tradition: Alteration

Rank: Novice

Castings: 3

Duration: 1 minute

The target grows a bit bigger and stronger. The target increases its Health by 5, makes Strength rolls with 1 boon, imposes 1 bane on rolls against its Strength, and its melee attacks deal an extra 1d6 damage. The spell ends early if the target becomes unconscious.

weird-wizard/spells/bestow_might.txt · Last modified: by 127.0.0.1