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weird-wizard:spells:become_the_wind
Become the Wind
Become the Wind
Tradition: Aeromancy
Rank: Master
Castings: 3, reaction at the start of your turn
Duration: 1 minute
You transform into a being formed from semi-solid air. While in this form, you are invisible, have the Fly and Hover traits, and you take half damage from ordinary sources. Finally, you can move through any opening wide enough to permit the passage of air.
weird-wizard/spells/become_the_wind.txt · Last modified: by 127.0.0.1
