You are here: start » weird-wizard » ships

Ships

This is an old revision of the document!


Ships

One can find ships of all designs and styles in the ports of all the great maritime cities. The ships presented here represent the most common vessels available in the game.

Statistics

Ships use statistics boxes to organize their information for use in play. Each statistics box provides the following information.

Size: The ship’s Size.

Objects: Ships are subject to all the rules concerning objects as described in the main rulebook. Unless a ship is under the control of a pilot or a captain, it is typically inert.

Defense: The ship’s Defense. If a captain or a pilot controls the ship, the ship’s Defense is equal to the ship’s Agility score.

Health: The ship’s Health.

Attributes: The ship’s attribute scores and modifiers. If a captain or a pilot controls the ship, the ship’s Agility is equal to half the pilot’s Agility score.

Space: Space describes a ship’s overall dimensions in yards, its width × its length at the widest point of its keel.

Draft: The minimum depth of water in yards required for a ship to float or to avoid running aground.

Speed: The vessel’s typical maximum Speed. A ship might be propelled by oars, sails, or either one.

Crew: Each ship’s Crew entry has three numbers. The second number is the number of crewmembers needed to dependably control the ship. The first number is the maximum number of crewmembers the ship can hold; having extra crew allows crewmembers to work in shifts rather than round the clock. The third number is the minimum number of crewmembers needed to operate the vessel. If a ship’s crew is less than the second number but at least the third number, the pilot makes challenge rolls to control the ship with 1 bane. If a ship has fewer crew than the minimum required, it becomes uncontrolled.

Passengers: In addition to the crew, a ship might be able to carry some number of passengers. The given number assumes that all passengers are Size 1 creatures; thus, two Size 1/2 creatures would count as one passenger, while a Size 3 creature would count as three passengers.

Cargo: This entry gives the amount of cargo a ship can carry, expressed as the total of the Sizes of the objects that make up the cargo. A ship that has cargo 6 can hold six Size 1 objects, two Size 3 objects, or any other combination of items whose total Size is 6 or smaller.

Seaworthiness: A ship’s stability and durability is expressed as a number of boons or banes, which the pilot applies to rolls made to keep the ship under control.

Maneuverability: A ship’s maneuverability is represented as a number of boons or banes, which the pilot applies to rolls made to direct the ship in combat (see Ship Maneuvers, below).

Immune: All ships are unaffected by afflictions and certain kinds of attacks.

Ship List

Barge

Size 6 object (vehicle)

Defense 5; Health 60

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 4 × 8; Draft 2

Speed 3 (oars)

Crew 4/3/2

Passengers 2

Cargo 10

Seaworthiness 2 banes

Maneuverability 3 banes

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

CARAVEL

Size 15 object (vehicle)

Defense 5; Health 250

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 7 × 25; Draft 3

Speed 18 (sails)

Crew 40/20/10

Passengers 20

Cargo 80

Seaworthiness 2 boons

Maneuverability 1 bane

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

COG

Size 15 object (vehicle)

Defense 5; Health 200

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 7 × 22; Draft 3

Speed 12 (sails)

Crew 20/8/4

Passengers 5

Cargo 60

Seaworthiness 1 boon

Maneuverability 2 banes

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

DROMOND

Size 30 object (vehicle)

Defense 5; Health 300

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 7 × 60; Draft 4

Speed 12 (sails) or 18 (oars)

Crew 200/85/30

Passengers 160

Cargo

Seaworthiness 1 bane

Maneuverability 1 bane

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

GALLEON

Size 25 object (vehicle)

Defense 5; Health 250

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 7 × 45; Draft 4

Speed 9 (sails) or 12 (oars)

Crew 100/40/10

Passengers 20

Cargo 100

Seaworthiness 3 boons

Maneuverability 2 banes

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

GREATSHIP

Size 35 object (vehicle)

Defense 5; Health 350

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 10 × 60; Draft 5

Speed 15 (sails)

Crew 100/40/20

Passengers 40

Cargo 35

Seaworthiness 3 boons

Maneuverability 2 banes

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

KEELBOAT

Size 4 object (vehicle)

Defense 5; Health 40

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 2 × 7; Draft 1/2

Speed 6 (sails) or 6 (oars)

Crew 1/1/1

Passengers 6

Cargo 4

Seaworthiness 1 bane

Maneuverability

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

LAUNCH

Size 4 object (vehicle)

Defense 5; Health 40

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 2 × 7; Draft 1/2

Speed 6 (oars)

Crew 1/1/1

Passengers 8

Cargo 2

Seaworthiness 1 bane

Maneuverability

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

LONGSHIP

Size 15 object (vehicle)

Defense 5; Health 150

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 5 × 25; Draft 2

Speed 9 (sails) or 12 (oars)

Crew 50/40/16

Passengers 150

Cargo 15

Seaworthiness 1 boon

Maneuverability 2 boons

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

PINNANCE

Size 8 object (vehicle)

Defense 5; Health 250

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 4 × 12; Draft 3

Speed 18 (sails) or 3 (oars)

Crew 16/8/4

Passengers 6

Cargo 10

Seaworthiness 1 boon

Maneuverability 1 bane

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

ROWBOAT

Size 3 object (vehicle)

Defense 5; Health 30

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 2 × 5; Draft 1/2

Speed 6 (oars)

Crew 1/1/1

Passengers 3

Cargo 1

Seaworthiness 2 banes

Maneuverability 2 boons

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls

TRIREME

Size 25 object (vehicle)

Defense 5; Health 250

Strength 0 (–10), Agility 0 (–10), Intellect —, Will

Space 5 × 45; Draft 2

Speed 9 (sails) or 12 (oars)

Crew 170/120/70

Passengers

Cargo

Seaworthiness 1 bane

Maneuverability

Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls