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Ships
One can find ships of all designs and styles in the ports of all the great maritime cities. The ships presented here represent the most common vessels available in the game.
Statistics
Ships use statistics boxes to organize their information for use in play. Each statistics box provides the following information.
Size: The ship’s Size.
Objects: Ships are subject to all the rules concerning objects as described in the main rulebook. Unless a ship is under the control of a pilot or a captain, it is typically inert.
Defense: The ship’s Defense. If a captain or a pilot controls the ship, the ship’s Defense is equal to the ship’s Agility score.
Health: The ship’s Health.
Attributes: The ship’s attribute scores and modifiers. If a captain or a pilot controls the ship, the ship’s Agility is equal to half the pilot’s Agility score.
Space: Space describes a ship’s overall dimensions in yards, its width × its length at the widest point of its keel.
Draft: The minimum depth of water in yards required for a ship to float or to avoid running aground.
Speed: The vessel’s typical maximum Speed. A ship might be propelled by oars, sails, or either one.
Crew: Each ship’s Crew entry has three numbers. The second number is the number of crewmembers needed to dependably control the ship. The first number is the maximum number of crewmembers the ship can hold; having extra crew allows crewmembers to work in shifts rather than round the clock. The third number is the minimum number of crewmembers needed to operate the vessel. If a ship’s crew is less than the second number but at least the third number, the pilot makes challenge rolls to control the ship with 1 bane. If a ship has fewer crew than the minimum required, it becomes uncontrolled.
Passengers: In addition to the crew, a ship might be able to carry some number of passengers. The given number assumes that all passengers are Size 1 creatures; thus, two Size 1/2 creatures would count as one passenger, while a Size 3 creature would count as three passengers.
Cargo: This entry gives the amount of cargo a ship can carry, expressed as the total of the Sizes of the objects that make up the cargo. A ship that has cargo 6 can hold six Size 1 objects, two Size 3 objects, or any other combination of items whose total Size is 6 or smaller.
Seaworthiness: A ship’s stability and durability is expressed as a number of boons or banes, which the pilot applies to rolls made to keep the ship under control.
Maneuverability: A ship’s maneuverability is represented as a number of boons or banes, which the pilot applies to rolls made to direct the ship in combat (see Ship Maneuvers, below).
Immune: All ships are unaffected by afflictions and certain kinds of attacks.
Ship List
Barge
Size 6 object (vehicle)
Defense 5; Health 60
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 4 × 8; Draft 2
Speed 3 (oars)
Crew 4/3/2
Passengers 2
Cargo 10
Seaworthiness 2 banes
Maneuverability 3 banes
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
CARAVEL
Size 15 object (vehicle)
Defense 5; Health 250
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 7 × 25; Draft 3
Speed 18 (sails)
Crew 40/20/10
Passengers 20
Cargo 80
Seaworthiness 2 boons
Maneuverability 1 bane
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
COG
Size 15 object (vehicle)
Defense 5; Health 200
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 7 × 22; Draft 3
Speed 12 (sails)
Crew 20/8/4
Passengers 5
Cargo 60
Seaworthiness 1 boon
Maneuverability 2 banes
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
DROMOND
Size 30 object (vehicle)
Defense 5; Health 300
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 7 × 60; Draft 4
Speed 12 (sails) or 18 (oars)
Crew 200/85/30
Passengers 160
Cargo —
Seaworthiness 1 bane
Maneuverability 1 bane
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
GALLEON
Size 25 object (vehicle)
Defense 5; Health 250
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 7 × 45; Draft 4
Speed 9 (sails) or 12 (oars)
Crew 100/40/10
Passengers 20
Cargo 100
Seaworthiness 3 boons
Maneuverability 2 banes
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
GREATSHIP
Size 35 object (vehicle)
Defense 5; Health 350
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 10 × 60; Draft 5
Speed 15 (sails)
Crew 100/40/20
Passengers 40
Cargo 35
Seaworthiness 3 boons
Maneuverability 2 banes
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
KEELBOAT
Size 4 object (vehicle)
Defense 5; Health 40
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 2 × 7; Draft 1/2
Speed 6 (sails) or 6 (oars)
Crew 1/1/1
Passengers 6
Cargo 4
Seaworthiness 1 bane
Maneuverability —
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
LAUNCH
Size 4 object (vehicle)
Defense 5; Health 40
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 2 × 7; Draft 1/2
Speed 6 (oars)
Crew 1/1/1
Passengers 8
Cargo 2
Seaworthiness 1 bane
Maneuverability —
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
LONGSHIP
Size 15 object (vehicle)
Defense 5; Health 150
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 5 × 25; Draft 2
Speed 9 (sails) or 12 (oars)
Crew 50/40/16
Passengers 150
Cargo 15
Seaworthiness 1 boon
Maneuverability 2 boons
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
PINNANCE
Size 8 object (vehicle)
Defense 5; Health 250
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 4 × 12; Draft 3
Speed 18 (sails) or 3 (oars)
Crew 16/8/4
Passengers 6
Cargo 10
Seaworthiness 1 boon
Maneuverability 1 bane
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
ROWBOAT
Size 3 object (vehicle)
Defense 5; Health 30
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 2 × 5; Draft 1/2
Speed 6 (oars)
Crew 1/1/1
Passengers 3
Cargo 1
Seaworthiness 2 banes
Maneuverability 2 boons
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls
TRIREME
Size 25 object (vehicle)
Defense 5; Health 250
Strength 0 (–10), Agility 0 (–10), Intellect —, Will —
Space 5 × 45; Draft 2
Speed 9 (sails) or 12 (oars)
Crew 170/120/70
Passengers —
Cargo —
Seaworthiness 1 bane
Maneuverability —
Immune afflictions; attack rolls against Intellect, Will, and Perception; attacks that can be resisted by Intellect, Will, and Perception challenge rolls