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Paths

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Paths

Paths serve as classes for Weird Wizard and each character will choose three total over the course of a campaign. The first path you choose at character creation is your novice path.

Novice Paths

Your character chooses from the four basic Novice paths at level one (or the novice path for their ancestry if you prefer) and gain features from it at character levels 1, 2, and 5.

Each novice path suggests a set of scores for your attributes.

PathDescription
FighterA skilled combatant, trained in the use of all weaponry.
MageA dedicated spellcaster with access to a wide range of different spells.
PriestA sworn servant of one or more gods.
RogueA devious adventurer who relies on cunning, skill, and luck.

Expert Paths

Expert paths are more numerous and specific than novice paths. You can choose any expert path you would like, no matter what you chose as a novice path. Choose something that reflects how your character is growing and changing in the story.

These are divided into several categories

Expert Paths of Battle