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| weird-wizard:paths [2025/12/15 05:52] – created lwelyk | weird-wizard:paths [2025/12/15 06:15] (current) – lwelyk | ||
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| Your character chooses from the four basic Novice paths at level one (or the novice path for their [[ancestry]] if you prefer) and gain features from it at character levels 1, 2, and 5. | Your character chooses from the four basic Novice paths at level one (or the novice path for their [[ancestry]] if you prefer) and gain features from it at character levels 1, 2, and 5. | ||
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| + | Each novice path suggests a set of scores for your [[attributes]]. | ||
| ^Path^Description^ | ^Path^Description^ | ||
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| |[[Priest]]|A sworn servant of one or more gods.| | |[[Priest]]|A sworn servant of one or more gods.| | ||
| |[[Rogue]]|A devious adventurer who relies on cunning, skill, and luck.| | |[[Rogue]]|A devious adventurer who relies on cunning, skill, and luck.| | ||
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| + | ===== Expert Paths ===== | ||
| + | Expert paths are more numerous and specific than novice paths. You can choose any expert path you would like, no matter what you chose as a novice path. Choose something that reflects how your character is growing and changing in the story. | ||
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| + | You gain expert class features at Levels 3, 4, 6, and 9. | ||
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| + | These are divided into several categories and listed below. | ||
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| + | ==== Expert Paths of Battle ==== | ||
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| + | ^Path^Quick Descripton^Bonus Damage^Traditions/ | ||
| + | |[[Berserker]]|A wild, ferocious combatant who grows even mightier when the fury takes hold|4|No| | ||
| + | |[[Commander]]|A natural leader in battle, the commander shows allies the path to victory|4|No| | ||
| + | |[[Gladiator]]|A combatant who uses tricks and feints to overcome enemies|4|No| | ||
| + | |[[Knight Errant]]|A honorable warrior who lives by a chivalrous code|4|No| | ||
| + | |[[Martial Artist]]|One who specializes in unarmed combat, turning their body into a weapon|4|No| | ||
| + | |[[Myrmidon]]|A philosopher and warrior, committed to excellence in all things|4|No| | ||
| + | |[[Ranger]]|A wilderness combatant, knowledgeable in woodcraft, herbalism, and overcoming the dangers of the wild|4|No| | ||
| + | |[[Swashbuckler]]|A daring combatant skilled at outwitting and outmaneuvering enemies|4|No| | ||
| + | |[[Veteran]]|A seasoned combatant, reliable in a fight and ready for action|4|No| | ||
| + | |[[Warden]]|A wild combatant and protector aided by the spirits of the land|4|No| | ||
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| + | ==== Expert Paths of Faith ==== | ||
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| + | ^Path^Quick Descripton^Bonus Damage^Traditions/ | ||
| + | |[[Channeler]]|A divine adept who draws magic directly from the gods|2|Yes| | ||
| + | |[[Chaplain]]|One who draws from faith to encourage those who fight on their side|2|Yes| | ||
| + | |[[Cleric]]|A devoted servant of the gods who channels supernatural powers to create miracles|2|Yes| | ||
| + | |[[Friar]]|An itinerant devotee of a faith, the friar depends on the charity of others and has a knack for escaping danger|2|Yes| | ||
| + | |[[Godsword]]|A militant member of the faith, the godsworn fights against their gods’ enemies|2|Yes| | ||
| + | |[[Holy Avenger]]|A sworn champion of the gods who seeks out and destroys their enemies|2|Yes| | ||
| + | |[[Inquisitor]]|Authorized by the gods, these devotees hunt demons, fiends, undead, and other evil things and destroy them|2|Yes| | ||
| + | |[[Oracle]]|Host to divine beings who use the oracle' | ||
| + | |[[Paladin]]|A devout combatant aided by faith and divine favor|2|Yes| | ||
| + | |[[Templar]]|A protector of holy sites, relics, and the faithful|2|Yes| | ||
| + | |[[Theurge]]|One who calls forth angels and persuades them to give aid|2|Yes| | ||
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| + | ==== Expert Paths of Power ==== | ||
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| + | ^Path^Quick Descripton^Bonus Damage^Traditions/ | ||
| + | |[[Arcanist]]|A skilled magician able to shape spells to suit their needs|0|Yes| | ||
| + | |[[Artificer]]|A spellcaster who learns to infuse technological creations with magic|0|Yes| | ||
| + | |[[Druid]]|A manipulator of people and events to serve the greater goal of protecting this world|0|Yes| | ||
| + | |[[Elementalist]]|A wielder of the fundamental forces of reality, commanding air, earth, fire, and water|0|Yes| | ||
| + | |[[Psychic]]|One who taps into a reservoir of mental energy and uses that energy to create magical effects|0|Yes| | ||
| + | |[[Sorcerer]]|A conjurer of evil spirits from whom comes magical knowledge|0|Yes| | ||
| + | |[[Wild Guardian]]|One who draws magic from nature to protect it from harm|0|Yes| | ||
| + | |[[Witch]]|A student of the old magical methods, keeper of secrets, and protector of the innocent|0|Yes| | ||
| + | |[[Wizard]]|A cunning practitioner of magic who keeps arcane knowledge in grimoires|0|Yes| | ||
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| + | ==== Expert Paths of Skill ==== | ||
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| + | ^Path^Quick Descripton^Bonus Damage^Traditions/ | ||
| + | |[[Annihilator]]|It’s not enough to kill one’s enemies; the annihilator aims to destroy the world in which they live|2|No| | ||
| + | |Assassin]]|A ruthless killer who employs underhanded techniques to murder|2|No| | ||
| + | |[[Bard]]|A wandering performer, keeper of lore, and jack-ofall-trades|2|Yes| | ||
| + | |[[Beastfriend]]|A strong magically bonded beast offers a potent ally|2|No| | ||
| + | |[[Inheritor]]|A combatant armed with a magical weapon forged to carry out a great purpose |2|If Chosen| | ||
| + | |[[Jester]]|One whose antics and jokes demoralize others|2|No| | ||
| + | |[[Mountebank]]|A cunning scoundrel able to outwit almost anyone|2|No| | ||
| + | |[[Physician]]|One skilled in medical training and the healing arts|2|No| | ||
| + | |[[Scout]]|Skill at hiding and sneaking help the scout gain insights against enemies|2|No| | ||
| + | |[[Spellfighter]]|One who wields magic and martial skill with equal proficiency|2|Yes| | ||
| + | |[[Thief]]|An expert criminal armed with a variety of techniques to thwart almost any defense|2|No| | ||
| + | |[[Warlock]]|A dreadful bargain with the Adversary imbues this antihero with fiery power|2|Yes| | ||
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