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weird-wizard:paths:start [2026/01/21 04:26] – ↷ Page moved and renamed from weird-wizard:paths to weird-wizard:paths:start lwelykweird-wizard:paths:start [2026/01/21 04:31] (current) lwelyk
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 Paths serve as classes for Weird Wizard and each character will choose three total over the course of a campaign. The first path you choose at character creation is your novice path. Paths serve as classes for Weird Wizard and each character will choose three total over the course of a campaign. The first path you choose at character creation is your novice path.
  
-{{page>Novice Paths}}+{{page>.Novice Paths:start}}
  
-===== Expert Paths ===== 
-Expert paths are more numerous and specific than novice paths. You can choose any expert path you would like, no matter what you chose as a novice path. Choose something that reflects how your character is growing and changing in the story. 
  
-You gain expert class features at Levels 3, 4, 6, and 9.+{{page>.Expert Paths:start}}
  
-These are divided into several categories and listed below. 
  
-==== Expert Paths of Battle ====+{{page>.Master Paths:start}}
  
-^Path^Quick Descripton^Bonus Damage^Traditions/Spells^ 
-|[[Berserker]]|A wild, ferocious combatant who grows even mightier when the fury takes hold|4|No| 
-|[[Commander]]|A natural leader in battle, the commander shows allies the path to victory|4|No| 
-|[[Gladiator]]|A combatant who uses tricks and feints to overcome enemies|4|No| 
-|[[Knight Errant]]|A honorable warrior who lives by a chivalrous code|4|No| 
-|[[Martial Artist]]|One who specializes in unarmed combat, turning their body into a weapon|4|No| 
-|[[Myrmidon]]|A philosopher and warrior, committed to excellence in all things|4|No| 
-|[[Ranger]]|A wilderness combatant, knowledgeable in woodcraft, herbalism, and overcoming the dangers of the wild|4|No| 
-|[[Swashbuckler]]|A daring combatant skilled at outwitting and outmaneuvering enemies|4|No| 
-|[[Veteran]]|A seasoned combatant, reliable in a fight and ready for action|4|No| 
-|[[Warden]]|A wild combatant and protector aided by the spirits of the land|4|No| 
- 
- 
-==== Expert Paths of Faith ==== 
- 
-^Path^Quick Descripton^Bonus Damage^Traditions/Spells^ 
-|[[Channeler]]|A divine adept who draws magic directly from the gods|2|Yes| 
-|[[Chaplain]]|One who draws from faith to encourage those who fight on their side|2|Yes| 
-|[[Cleric]]|A devoted servant of the gods who channels supernatural powers to create miracles|2|Yes| 
-|[[Friar]]|An itinerant devotee of a faith, the friar depends on the charity of others and has a knack for escaping danger|2|Yes| 
-|[[Godsword]]|A militant member of the faith, the godsworn fights against their gods’ enemies|2|Yes| 
-|[[Holy Avenger]]|A sworn champion of the gods who seeks out and destroys their enemies|2|Yes| 
-|[[Inquisitor]]|Authorized by the gods, these devotees hunt demons, fiends, undead, and other evil things and destroy them|2|Yes| 
-|[[Oracle]]|Host to divine beings who use the oracle's body to communicate with the mortal world|2|Yes| 
-|[[Paladin]]|A devout combatant aided by faith and divine favor|2|Yes| 
-|[[Templar]]|A protector of holy sites, relics, and the faithful|2|Yes| 
-|[[Theurge]]|One who calls forth angels and persuades them to give aid|2|Yes| 
- 
- 
-==== Expert Paths of Power ==== 
- 
-^Path^Quick Descripton^Bonus Damage^Traditions/Spells^ 
-|[[Arcanist]]|A skilled magician able to shape spells to suit their needs|0|Yes| 
-|[[Artificer]]|A spellcaster who learns to infuse technological creations with magic|0|Yes| 
-|[[Diabolist]]|A conjurer of evil spirits from whom comes magical knowledge|0|Yes| 
-|[[Druid]]|A manipulator of people and events to serve the greater goal of protecting this world|0|Yes| 
-|[[Elementalist]]|A wielder of the fundamental forces of reality, commanding air, earth, fire, and water|0|Yes| 
-|[[Psychic]]|One who taps into a reservoir of mental energy and uses that energy to create magical effects|0|Yes| 
-|[[Wild Guardian]]|One who draws magic from nature to protect it from harm|0|Yes| 
-|[[Witch]]|A student of the old magical methods, keeper of secrets, and protector of the innocent|0|Yes| 
-|[[Wizard]]|A cunning practitioner of magic who keeps arcane knowledge in grimoires|0|Yes| 
- 
- 
-==== Expert Paths of Skill ==== 
- 
-^Path^Quick Descripton^Bonus Damage^Traditions/Spells^ 
-|[[Annihilator]]|It’s not enough to kill one’s enemies; the annihilator aims to destroy the world in which they live|2|No| 
-|[[Assassin]]|A ruthless killer who employs underhanded techniques to murder|2|No| 
-|[[Bard]]|A wandering performer, keeper of lore, and jack-ofall-trades|2|Yes| 
-|[[Beastfriend]]|A strong magically bonded beast offers a potent ally|2|No| 
-|[[Inheritor]]|A combatant armed with a magical weapon forged to carry out a great purpose |2|If Chosen| 
-|[[Jester]]|One whose antics and jokes demoralize others|2|No| 
-|[[Mountebank]]|A cunning scoundrel able to outwit almost anyone|2|No| 
-|[[Physician]]|One skilled in medical training and the healing arts|2|No| 
-|[[Scout]]|Skill at hiding and sneaking help the scout gain insights against enemies|2|No| 
-|[[Spellfighter]]|One who wields magic and martial skill with equal proficiency|2|Yes| 
-|[[Thief]]|An expert criminal armed with a variety of techniques to thwart almost any defense|2|No| 
-|[[Warlock]]|A dreadful bargain with the Adversary imbues this antihero with fiery power|2|Yes|