~~hero-subtitle Bonded with something that came before ~~ {{tag>ancestry}} ====== Daeva ====== {{:weird-wizard:daeva.png?nolink&250 |}} What kind of life might you have had if not for that stone? Maybe you would have fallen in love, started a family, lived a life—simple but good. But that life ended the moment you took up that stone you found, gleaming in the rubble. On pulling it free, you heard a voice in your mind that told you tales of another time and place. The voice offered you a chance at a different kind of life, one that could lead to greatness, knowledge, wisdom, and, above all, adventure. The entity, a spirit held in the crystal, offered you everything—but only if you would become its host. Did you have doubts? Did you think twice? You can no longer remember. It no longer matters. You made the choice, and you must live with it. Everything you now do, you do to protect the being living within you. The two of you have grown so close, it is hard to tell where you end and the symbiote begins. You were born human and remain so for the most part. You have human characteristics, traits, and needs. The symbiote chose you not for your looks, but for your character, so you can have any appearance. When you bonded with the symbiote, the crystal containing its essence crumbled away, leaving just one or a few small shards embedded in the center of your forehead. ===== Daeva Traits ===== * **Additional Descriptor:** Spirit * **Size:** 1 * **Speed:** 5 * **Bonus Languages:** Lemurian * **Symbiotic Aid:** You can use this trait in combat when you make an attribute roll; add 10 to the result. Once you use this trait, you lose access to it for 1 minute. * **Divine Doom:** You make luck rolls with 1 bane. * **Luminous Symbiote:** You can use an action to release a luminous symbiote into one Size 1 empty space within reach. The symbiote remains apart from you until it returns to your body or becomes incapacitated, which ends the separation regardless of your distance apart. While separated, you are weakened but lose access to the Divine Doom trait. The symbiote uses the rules below. It takes its turns when you do, and you decide what it does on its turns. If you become incapacitated while separated, the symbiote becomes weakened. If you die, the symbiote dissipates and is lost forever. In addition, your own soul is destroyed; effects that would restore you to life fail. Once you use this trait, you lose access to it for 1 minute after its effects end.
Symbiote Spirit **Defense:** 20 **Health:** 10 plus twice your level ^Strength^Agility^Intellect^Will^ |10 (+0)|16 (+6)|16 (+6)|16 (+6)| **Size:** 1 **Speed:** 6 (Fly, Hover, Insubstantial, Slippery) **Languages:** Understands all languages you know **Traits** **Immune:** asleep, blinded, controlled, deafened, frightened, held, on fire, poisoned, prone, slowed; exposure, deprivation, infection, suffocation **Radiant:** The symbiote emits bright light. **Divine Doom:** The symbiote makes luck rolls with 1 bane. **Actions** //**Radiant Touch:**// The symbiote targets one flesh‑and‑blood creature within reach, then makes an Agility (+6) roll with 1 boon against the target’s Agility. On a success, the target takes 1d6 damage. **Reactions** //**Dazzling Light:**// When harmed, the symbiote can release a flash of blinding light. Each sighted creature within 3 yards makes a luck roll. On a failure, the creature becomes blinded until the end of its next turn. The symbiote then loses access to this trait for 1 minute.
===== Daeva Novice Path ===== ==== Level 1 Daeva ==== **Suggested Attributes:** Strength 11, Agility 11, Intellect 10, Will 11 **Natural Defense:** 9 **Health:** 10 **Bonus Languages:** Common, Lemurian (from the ancestry Trait) **Traditions:** Two * //**Ancient Wisdom:**// You can use this talent when you make an Intellect or Will roll. Roll with 1 boon. Once you use this talent, you lose access to it for 1 minute. * //**Durable Symbiote:**// Increase your symbiote’s Health score by 10. ==== Level 2 Daeva ==== **Health**: +2 **Bonus Damage:** +1d6 **Spells:** Two novice * //**Instinctive Release:**// You can use a reaction when you are harmed to use your Luminous Symbiote trait. * //**Shining Recovery (Magical):**// If you are not under the effects of your Luminous Symbiote trait, you can use an action to heal half your damage total and emit bright light for 1 minute. You also regain all the expended castings of the novice spells of your Daeva tradition. Once you use this talent, you lose access to it until after you rest. ==== Level 5 Daeva ==== **Health:** +2 **Spells:** One expert * **Dread Symbiote:** Increase your symbiote’s Health score by another 20. In addition, its Radiant Touch now deals 3d6 damage. {{page>fantasy:ancestries:daeva}}