~~hero-subtitle Evershifting Children of the Fae ~~ {{tag>ancestry}} ====== Changeling ====== {{:weird-wizard:changeling.png?nolink&250 |}} Changelings are sometimes born in a bloodline that has distant fae lord blood. Sort of a rarer birth defect, Changelings can go years without realizing their true origins or their powers. ===== Changeling Traits ===== * **Additional Descriptor:** Fae * **Size:** 1/2 * **Speed:** 5 * **Senses:** Keen Vision * **Bonus Language:** Sylvan * **Immune:** Infection * **Impersonate:** If at the start of your turn you lack the confused, controlled, stunned, and unconscious afflictions, you can, without using an action to do so, choose one humanoid flesh-and-blood creature of Size 1/2 or 1 that you can see within 10 yards. You assume the target’s appearance and retain it until you use this trait again, end this effect (at any time), or touch an object made from cold iron. Use of this trait affects your appearance and voice only; you use your normal rules. ===== Changeling Novice Path ===== ==== Level 1 Changeling ==== **Suggested Attributes:** Strength 9, Agility 12, Intellect 12, Will 10 **Natural Defense:** 11 **Health:** 14 **Bonus Languages:** Common, Sylvan (from the Changeling Trait) * //**Deceitful Strike:**// You can use this talent with the Impersonate trait. Until the end of your turn, when you attack the creature whose appearance you assumed, you roll with 3 boons, and your attack deals an extra 2d6 damage. Once you use this talent, you lose access to it for 1 minute. * //**Fluid Transformation:**// Each time you use Impersonate and you are neither held nor slowed, you can move 1 yard without expending movement. You count as [[Slippery]] for this movement. ==== Level 2 Changeling ==== **Health:** +4 * //**Doppelganger's Advantage:**// When you attack a creature whose appearance you assumed with the Impersonate trait, you roll to attack with 1 boon, and the target takes an extra 1d6 damage from your attacks. * //**Restorative Transformation (Magical):**// When you use your Impersonate trait, you can use this talent to heal half your damage total and increase your Speed by 2 until the start of your next turn. Once you use this talent, you lose access to it until after you rest. ==== Level 5 Changeng ==== **Health:** +4 **Bonus Damage:** +1d6 * //**Shocking Transformation**// When you use your Impersonate trait and its target can see you, the target makes a Will roll. On a failure, the target becomes frightened of you (luck ends). * //**Superior Impersonation (Magical):**// When you use Impersonate, you can make an Intellect roll. On a success, you learn where the target has been and what the target did during the previous hour. {{page>fantasy:ancestries:changeling}}