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weird-wizard:ancestries:adharita [2026/01/15 20:20] – removed - external edit (Unknown date) 127.0.0.1weird-wizard:ancestries:adharita [2026/01/15 20:20] (current) – ↷ Page moved from weird-wizard:adharita to weird-wizard:ancestries:adharita lwelyk
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 +~~hero-subtitle Living plants  ~~
 +{{tag>ancestry}}
 +====== Adharita ======
 +{{:weird-wizard:adharita.png?nolink&250 |}}
  
 +Adharita are as varied as the plants of Aldrea. Strongly connected to nature and the [[aldrea:Elemental Plane of Wood]], some researchers believe them to be offshoots of [[Monster Manual:Wood Elementals]] due to their similar appearances.
 +
 +===== Adharita Traits =====
 +  * **Size:** 1
 +  * **Speed:** 5 
 +  * **Additional Descriptor:** Plant
 +  * **Languages:** Common
 +  * **Natural Defense:** +1
 +  * //**Natural Weapons:**// You can use parts of your plant body as a Nimble natural melee weapons that each deal 1d6 damage.
 +  * //**Plant Bond:**// While you are within 5 yards of any plant, you have the Awareness 5 trait.
 +  * //**Plant Form:**// On your turn, if you are on a surface made from earth, you can use this trait to reduce your Speed to 0. The effect lasts until you end it (not an action) or become unconscious. While subject to this trait, you ignore any ordinary effect that would move you. To all others, you appear to be a normal plant.
 +  * //**Flammable:**// You take double damage from fire. You roll to over come being on fire with 1 bane.
 +
 +===== Adharita Novice Path =====
 +
 +==== Level 1 Adharita ====
 +
 +**Suggested Attributes:** Strength 12, Agility 9, Intellect 10, Will 12
 +
 +**Natural Defense:** 11 (includes the increase from your ancestry trait)
 +
 +**Health:** 14
 +
 +**Languages:** Common and one other langauge
 +
 +**Traditions:** Two
 +
 +  * //**Plant Strike (Magical):**// You can use this talent when you attack with your natural weapons. You can target a creature on the ground or within reach of an ordinary plant within 5 yards of you. On a critical success, the target becomes held until the start of your next turn.
 +==== Level 2 Adharita ====
 +  * **Natural Defense:** +1
 +  * **Health:** +4
 +  * **Bonus Damage:** +1d6
 +  * **Spells:** Two novice
 +  * //**Wild Recovery (Magical):**// You can use an action to heal half your damage total and turn the ground within 5 yards of you into challenging terrain that remains for 1 minute. Any enemy that ends its turn on challenging terrain created by this talent takes 1d6 damage, or 2d6 damage if prone. Once you use this talent, you lose access to it until after you rest.
 +==== Level 5 Adharita ====
 +
 +  * **Natural Defense:** +1
 +  * **Health:** +4
 +  * **Spells:** one expert
 +
 +  * //**Grow the Woods (Magical):**// You can use an action to cause plants to grow up from the ground all around you. Target up to six Size 1 spaces on the ground within 10 yards: from each space erupts a thorny, grasping plant. Any creature in the tar get space makes an Agility roll. On a success, the creature is pushed to the nearest empty space of its Size of your choice. On a failure, the creature takes 2d6 damage and becomes held (luck ends). It can overcome this effect with a successful Strength roll. The growth remains until destroyed (Health 10) or until you use this talent again. You can use this talent three times. You regain expended uses after you rest.
 +
 +{{page>fantasy:ancestries:adharita}}