~~hero-subtitle Descended from the heavens ~~ {{tag>ancestry}} ====== Aasimar ====== {{:weird-wizard:aasimar.png?nolink&300 |}} Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of celestials, creatures who live among the good planes, mostly on Mount Celestia, the divine realm of many lawful good deities. Aasimar are sometimes born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage. ===== Divine Callings and Angelic Duties ===== Aasimar appearances and abilities are based on which line of angels helped make them and what category of higher calling (sometimes known as a heavenly virtue) this drives them towards. While Aasimar have a connection and impulse related to this calling, this does not mean they are defined by it or appreciate this intrusion on their free will. ==== Asrial (Patience) ==== Asriael Aasimar typically have many faces, their front, side and back of heads having faces on them and sometimes other body parts also having another face that all speak and move in unison. The virtue of Patience is about a willingness to forgive and show mercy, the ability to remain calm and wait, for sometimes it is better to wait for something to occur to make it so yourself. Asrial aasimar often live twice as long as other aasimar. A patient higher calling could involve helping solve a mystery and determine the appropriate punishment, help slowly guide events or teach mercy to others. ==== Gabrael (Diligence) ==== Gabrael Aasimar are generally humanlike, but often possess more than two eyes, additional fingers or ocassionally additional arms and hands. The virtue of diligence involves staying true to core beliefs, working carefully and being steadfast. Diligent higher callings involve working hard to accomplish tasks, or accomplishing large, time-consuming quests. ==== Mikael (Charity) ==== Mikael Aasimar appear as normal humans but with oddly colored skin and bright glowing eyes. The virtue of Charity is about giving to help others. Generosity, self-sacrifice, Charity is more than benevolent giving, it's about giving up of yourself to help others. A charitable higher power could involve giving up what you have gained to help others, becoming a martyr, or helping all others no matter what the price to yourself. ==== Rafael (Humility) ==== Rafael Aasimar are humanlike with wings and are what many think of when they hear the word "angel" while they are not actually angels themselves. The virtue of Humility is about not needing to prove oneself, being selfless and understanding ones role and place. Their higher calling can be to serve as a messenger much like angels, play an integral supporting role in a team or serve as a ruler with propriety and an understanding of their duties. ==== Ramiael (Kindness) ==== Ramiael Aasimar typically appear as humans with pale, glowing skin and multiple ears and they are sometimes born without mouths. The virtue of Kindness is about wishing the best of all and viewing all as worthy of care, compassion and friendship for its own sake. Empathy and trust without prejudice or resentment. A charitable higher power could involve creating an orphanage or providing an example of kindness to all during travel. ==== Samael (Temperance) ==== Samael Aasimar are typically very inhuman, featuring multiple, oddly shaped heads, oddly shaped bodies, eyes of fire and skin of multiple colors and textures. The virtue of Temperance is about restraint, justice and avoiding extremism. Moderation and fairness are important. A temperence higher power could involve bringing people to justice or bringing moderation to a political conflict. ==== Uriael (Chastity) ==== Uriael Aasimar are the most inhuman of the aasimar, sometimes lacking facial features, often lacking sexual organs, they frequently have no hair anywhere on their body. The virtue of Chastity does not always mean refraining from sex, Chastity is about resisting all temptation. A chaste higher calling may involve removing drug dens or brothels or removing corruption from the nobility. ===== Aasimar Traits ===== * **Size:** 1 * **Speed:** 5 * //**Immune:**// disease, exposure, infection * //**Divine Attribute:**// Choose one of your attributes and increase its score by 1. * //**Divine Heritage:**// Upon reaching adulthood, you show no signs of growing older. Your wounds heal without leaving scars and, after a rest, you regrow any severed body parts. You live until killed by mishap or violence, after which the god who made you takes your body. * //**Divine Providence:**// You make Luck rolls with 1 boon. When you fail a luck roll, immediately turn the failure into a success. When you do so, you lose access to this talent until after you rest. ===== Aasimar Novice Path ===== ==== Level 1 Aasimar ==== **Suggested Attributes:** Assign 11, 11, 11, and 10 to your attributes and then apply Divine Attribute. **Natural Defense:** 11 **Health:** 14 **Languages:** Common **Traditions:** One associated with the divine attribute or deity you are connected with. **Spells:** One novice * //**Divine Birthright: (Magical):**// You announce your divine connection as a warning to all who can hear it. Choose any number of creatures that can see you, hear you, and are within 10 yards. For each target separately, make an Intellect or Will roll against its Will. You roll with 1 boon if you know the target fails to live up to your associated heavenly virtue (A vain wizard for Humility, a greedy guard for Charity, etc). On a success, the target becomes impaired in an attribute of your choice (luck ends), or cursed (luck ends). You can use this talent a number of times equal to half your level. You regain expended uses after you rest. * //**Preternatural Skill:**// You ignore the requirements for wearing armor and using weapons. You roll to attack with 1 boon. Additionally, when you get a success on a roll to attack, you may apply the effects of an attack option as if you declared the option and exceeded the target's attribute score by 5. You do not forgo weapon damage on this attack. Once you use this aspect you lose access to this aspect of the talent for 1 minute. ==== Level 2 Aasimar ==== **Health:** +4 **Bonus Damage:** +1d6 **Spells:** One novice * //**Divine Recovery:**// You can use an action to heal half your damage total. Then, for 1 minute, you take half damage from all sources. You regain use of this talent after you rest. ==== Level 5 Aasimar ==== **Health:** +4 **Spells:** One expert **Bonus Damage:** +1d6 * //**Divine Intercession (Magical):**// When you make an attribute roll, make a luck roll as well. You get a success if either result is a success, and a critical success if both are successes. You can use this talent a number of times equal to half your level. You regain expended uses after you rest. {{page>fantasy:ancestries:aasimar}}