This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Burrow ====== ===== Burrow ===== **Rank:** Novice **Power Points:** 2 **Range**: Smarts **Duration:** 5 **Example Trappings:** Dissolving into the earth and appearing elsewhere, a body of sand. Burrow allows t he recipient t o meld into raw earth. He can remain underground if he wants or burrow through the ground at half his normal Pace (or full Pace with a raise). He may not run. A burrowing character may attempt to surprise a foe by making an opposed Stealth versus Notice roll. If the burrower wins, the target is Vulnerable to him only. With a raise, the burrower gets the Drop. Targets on Hold may attempt to interrupt the attack before it occurs. Burrowers can’t usually surprise a foe once their presence is known, but can still burrow for protection and mobility. ==== Modifiers ==== === Additional Recipients (+1) === The power may affect more than one target for 1 additional Power Point each. === Power (+1) === The caster can burrow through stone, concrete, or similar substances. (Some substances, like glass, solid lead, etc., might be resistant at the GM’s discretion.) {{tag> Novice}}