You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files====== Grappling ====== Grappling is an opposed roll between the attacker and defender’s Athletics. If the attacker wins, the foe is Entangled. With a raise, he’s Bound. (Success on a foe who was already Entangled makes him Bound.) See [[Bound & Entangled]]. If a foe is Bound, the grappler is also [[Vulnerable]] while maintaining his hold. The [[Gang Up]] bonus applies when grappling a defender, but other maneuvers don’t unless the Game Master rules otherwise in a specific situation. **Size Matters: **If there’s a difference in Scale between the attacker and defender, the grappler subtracts the difference from his total (the defender does not). <aside> //**Example:** A dragon (Huge +4) tries to pin a half-folk thief (Normal). The difference between Huge and Normal Scales is 4, so the dragon must subtract 4 from its Athletics roll. <br> If an ogre (Normal) tries to wrestle a great white shark (Large +2), he must subtract 2 from his roll.// </aside> Creatures may not generally grapple a foe more than two Sizes larger than themselves unless they have exceptional reach or Strength for their Size (GM’s call). **Crush:** As an action, a grappler may make a Strength roll as damage against a target he has Entangled or Bound. (This is a damage roll so Scale modifiers are ignored.)SavePreviewCancel Edit summary