Differences
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savage:damage_effects [2024/04/22 17:04] – created lwelyk | savage:damage_effects [2024/04/22 17:05] (current) – lwelyk | ||
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+ | ====== Damage Effects ====== | ||
- | ==== Damage Effects ==== | ||
Damage can result in three possible effects: Shaken, Wounds, and Incapacitation. | Damage can result in three possible effects: Shaken, Wounds, and Incapacitation. | ||
- | === Shaken === | + | ===== Shaken ===== |
Shaken characters are nicked, bruised, or otherwise rattled. They can only take free actions, such as moving (including running). | Shaken characters are nicked, bruised, or otherwise rattled. They can only take free actions, such as moving (including running). | ||
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**//At any time (even when it is not their turn) a player may spend a Benny to instantly remove their Shaken status//** | **//At any time (even when it is not their turn) a player may spend a Benny to instantly remove their Shaken status//** | ||
- | === Wounds === | + | ===== Wounds |
Every raise on the damage roll inflicts a Wound. Extras are Incapacitated if they take a single Wound. | Every raise on the damage roll inflicts a Wound. Extras are Incapacitated if they take a single Wound. | ||
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Each Wound a character suffers causes a -1 penalty to their Pace (minimum of 1") and all Trait rolls, up to a maximum penalty of -3. | Each Wound a character suffers causes a -1 penalty to their Pace (minimum of 1") and all Trait rolls, up to a maximum penalty of -3. | ||
- | === Incapacitation === | + | ===== Incapacitation |
Incapacitated characters may not perform actions but are dealt Action Cards for the remainder of the encounter in case they recover or must roll for other effects such as Bleeding Out. | Incapacitated characters may not perform actions but are dealt Action Cards for the remainder of the encounter in case they recover or must roll for other effects such as Bleeding Out. | ||