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You then have 5 points to increase your attributes. You can spend these points however you like, except that no attribute may ever be raised above a d12 unless an ability or edge says otherwise. If it does, each increase beyond a d12 adds a +1 modifier. | You then have 5 points to increase your attributes. You can spend these points however you like, except that no attribute may ever be raised above a d12 unless an ability or edge says otherwise. If it does, each increase beyond a d12 adds a +1 modifier. | ||
+ | |||
+ | ==== Skills ==== | ||
+ | |||
+ | Skills are learned abilities like firing weapons, using a sword, scientific knowledge, etc. | ||
+ | |||
+ | Skills in Savage Worlds are broad to keep it simple and straightforward. Shooting covers guns, bows, rocket launchers, etc. | ||
+ | |||
+ | === Core Skills === | ||
+ | |||
+ | There are five skills that all adventurers have a basic competency within due to how core they are to the adventuring experience. These skills are: | ||
+ | * [[Athletics]] | ||
+ | * [[Common Knowledge]] | ||
+ | * [[Notice]] | ||
+ | * [[Persuasion]] | ||
+ | * [[Stealth]] | ||
+ | |||
+ | These are " | ||
+ | |||
+ | === Buying Skills === | ||
+ | |||
+ | After core skills are assigned, you have 12 additional points to raise core skills or buy and raise new skills as you see fit. | ||
+ | |||
+ | Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it's linked to. If you exceed the linked attribute the cost becomes 2 points per die type. | ||
+ | |||
+ | === Skill Maximums === | ||
+ | |||
+ | Skills may not be increased above d12 during character | ||
+ | |||
+ | |||
+ | ==== Derived Statistics ==== | ||
+ | |||
+ | Your character sheet ocntains a few other statistics you need to fill in. | ||
+ | |||
+ | === Pace === | ||
+ | |||
+ | [[Pace]] is how fast your character moves in tactical situations like combat. Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. See [[Movement]]. | ||
+ | |||
+ | Edges, ancestries and hindrances may modify this. | ||
+ | |||
+ | === Parry === | ||
+ | |||
+ | [[Parry]] is equal to 2 plus half your character' | ||
+ | |||
+ | For Fighting skills higher than d12, such as d12 + 1, add half the fixed modifier, rounded down. For instance, Fighting d12 + 1 grants a Parry of 8, while Fighting d12 + 2 results in a Parry of 9. | ||
+ | |||
+ | === Size === | ||
+ | |||
+ | [[Size]] is by default 0, unless altered by ancestry, Edges, or Hindrances. It cannot be less than -1 or more than +3. | ||
+ | |||
+ | === Toughness === | ||
+ | |||
+ | [[Toughness]] is your hero's damage threshold. Damage rolls that equal or exceed this number cause harm. | ||
+ | |||
+ | Toughness is 2 plus half your hero's Vigor, plus [[Armor]] (use the armor worn on the torso). Vigor over a d12 is calculated just like parry, adding half the fixed modifier, rounded down. | ||
+ | |||
+ | |||
+ | ===== Edges ===== | ||
+ | |||
+ | [[Edges]] are what really differentiate player characters even if they have the same Traits. One focusing on taking [[Leadership Edges]] will play very differently to one that focuses on combat edges like [[Edges: | ||
+ | |||
+ | Characters get Edges at creation by taking [[Hindrances]] and through [[Advances]] through play. | ||
+ | |||
+ | All players get a [[Class Edge]], [[Background Edge]], or [[Professional Edge]] at creation if they meet the requirements. | ||
+ | |||
+ | ===== Gear ===== | ||
+ | |||