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savage:ancestries:awakened_undead [2024/04/07 16:03] lwelyksavage:ancestries:awakened_undead [2024/04/07 16:21] (current) lwelyk
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   * //**The Mummy's Curse**// You gain the [[savage/hindrances/Cursed]] major hindrance, beneficial magical powers have a -2 penalty to the arcane skill roll when used on you, and the caster is Stunned on a Critical Failure.   * //**The Mummy's Curse**// You gain the [[savage/hindrances/Cursed]] major hindrance, beneficial magical powers have a -2 penalty to the arcane skill roll when used on you, and the caster is Stunned on a Critical Failure.
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 +<details><summary>==== Revenant ====
 +</summary>
 + When a brutal murder or an atrocious crime slays an innocent soul endowed with sufficient willpower, there are rare occasions where the victim refuses to stay dead. You were not created at the whim of a mortal spellcaster. Rather, either a god interceded in your death, or you had too much willpower to give into death. This usually occurs at least a full day, though sometimes centuries, after your death occurred.
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 +Born again out of an undying thirst for vengeance, you will not rest until the wrongs surrounding your death have been righted. Though you superficially appear similar to a zombie, complete with tattered flesh and sporadic decay, your eyes gleam with an intelligent intent, a burning passionate fury that will bring your vengeance to those who have wronged you. 
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 +  * //**Thirst for Vengeance**//. You have both the [[savage/hindrances/Vengeful]] and [[savage/hindrances/Vow]] major hindrances and on any day you do not actively work towards getting your revenge on your killer you will gain Fatigue. 
 +  * //**Past Life**//. Even if you do not recall everything of your past life, you have abilities that hint at it, Increase an Attribute and its maximum by 1 die type, gain a free Novice edge of your choice, and increase one skill of your choice by one die type.
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 +<details><summary>==== Skeleton ====
 +</summary>
 +An animated figure made of dry bones devoid of flesh and muscle, you were likely raised by a necromantic caster or dark, supernatural curse as a simple minion, completely without will and self knowledge. Something changed, however; perhaps your master was slain, the land cleansed, or you merely awoke one day to fragmented memories of your previous life. Whatever the case, possessed of a fledgling sense of self and newfound purpose, you struck out into the wider world to find a new destiny. 
 +  * **//Skeletal Form**// You make a natural healing roll once per day (rather than every five days). Permanent injuries may be recovered once all other Wounds are regenerated by replacing any broken bones you may have lost. You take an additional 4 damage from bludgeoning weapons due to your bone-only form, but you also take 4 less damage from piercing weapons.  You also gain a +2 bonus to armor.
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 +</details>
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