Table of Contents

Aasimar

Aasimar Traits

Aasimar are incredibly varied in appearance and ability, choose one of the following:

<details><summary>==== Asrial (Patience) ====</summary> Asriael Aasimar typically have many faces, their front, side and back of heads having faces on them and sometimes other body parts also having another face that all speak and move in unison. The virtue of Patience is about a willingness to forgive and show mercy, the ability to remain calm and wait, for sometimes it is better to wait for something to occur to make it so yourself. Asrial aasimar often live twice as long as other aasimar. A patient higher calling could involve helping solve a mystery and determine the appropriate punishment, help slowly guide events or teach mercy to others.

</details>

<details><summary>==== Gabrael (Diligence) ====</summary> Gabrael Aasimar are generally humanlike, but often possess more than two eyes, additional fingers or ocassionally additional arms and hands. The virtue of diligence involves staying true to core beliefs, working carefully and being steadfast. Diligent higher callings involve working hard to accomplish tasks, or accomplishing large, time-consuming quests.

Choose one of the two options below for your character's abilities:

Studious

Diligent Action

</details>

<details><summary>==== Mikael (Charity) ====</summary> Mikael Aasimar appear as normal humans but with oddly colored skin and bright glowing eyes. The virtue of Charity is about giving to help others. Generosity, self-sacrifice, Charity is more than benevolent giving, it's about giving up of yourself to help others. A charitable higher power could involve giving up what you have gained to help others, becoming a martyr, or helping all others no matter what the price to yourself.

</details>

<details><summary>==== Rafael (Humility) ====</summary> Rafael Aasimar are humanlike with wings and are what many think of when they hear the word “angel” while they are not actually angels themselves. The virtue of Humility is about not needing to prove oneself, being selfless and understanding ones role and place. Their higher calling can be to serve as a messenger much like angels, play an integral supporting role in a team or serve as a ruler with propriety and an understanding of their duties.

</details>

<details><summary>==== Ramiael (Kindness) ====</summary> Ramiael Aasimar typically appear as humans with pale, glowing skin and multiple ears and they are sometimes born without mouths. The virtue of Kindness is about wishing the best of all and viewing all as worthy of care, compassion and friendship for its own sake. Empathy and trust without prejudice or resentment. A charitable higher power could involve creating an orphanage or providing an example of kindness to all during travel.

</details>

<details><summary>==== Samael (Temperance) ====</summary> Samael Aasimar are typically very inhuman, featuring multiple, oddly shaped heads, oddly shaped bodies, eyes of fire and skin of multiple colors and textures. The virtue of Temperance is about restraint, justice and avoiding extremism. Moderation and fairness are important. A temperence higher power could involve bringing people to justice or bringing moderation to a political conflict.

</details>

<details><summary>==== Uriael (Chastity) ====</summary> Uriael Aasimar are the most inhuman of the aasimar, sometimes lacking facial features, often lacking sexual organs, they frequently have no hair anywhere on their body. The virtue of Chastity does not always mean refraining from sex, Chastity is about resisting all temptation. A chaste higher calling may involve removing drug dens or brothels or removing corruption from the nobility.

</details>

<details> <summary>==== Custom Aasimar ====</summary>

If none of the above options speak to you, you may build your own, choose from the following options to make a total of +4:

Suggested Edges:

NameRankSummary
AttractiveNovice+1 to Performance and Persuasion rolls.
BraveNovice+2 to Fear checks and -2 to rolls on the Fear Table.
BrawnyNoviceSize (and therefore Toughness) +1. Treat Strength as one die type higher for Encumberance and Minimum Strength to use weapons, armor, or equipment.
CharismaticNoviceFree reroll when using Persuasion.
ElanNovice+2 when spending a Benny to reroll a Trait roll.
LuckNovice+1 Benny at the start of each session.
Hard to KillNoviceIgnore Wound penalties when making Vigor rolls to avoid Bleeding Out.
MercyNoviceGrant Mercy to a character to recover them from the Distracted, Vulnerable, or Shaken.
Common BondNoviceThe hero may freely give her Bennies to others.
ReliableNoviceFree reroll when making Support rolls.
Aura of CourageNoviceAll allies within 10“ (20 yards) add =1 to Fear checks and subtract 1 from rolls on the Fear Table.

</details>