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====== Aasimar ====== | ====== Aasimar ====== | ||
===== Aasimar Traits ===== | ===== Aasimar Traits ===== | ||
- | Aasimar are incredibly varied, choose from the following options to make a total of +4: | + | Aasimar are incredibly varied |
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+ | < | ||
+ | Asriael Aasimar typically have many faces, their front, side and back of heads having faces on them and sometimes other body parts also having another face that all speak and move in unison. The virtue of Patience is about a willingness to forgive and show mercy, the ability to remain calm and wait, for sometimes it is better to wait for something to occur to make it so yourself. Asrial aasimar often live twice as long as other aasimar. A patient higher calling could involve helping solve a mystery and determine the appropriate punishment, help slowly guide events or teach mercy to others. | ||
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+ | * // | ||
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+ | </ | ||
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+ | Choose one of the two options below for your character' | ||
+ | ==== Studious | ||
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+ | * //**Focused Study**// You have specialized and studied in a single skill. Raise a Skill of your choice by 2 die types to a maximum of d12 +1. You also gain a +1 bonus when using this skill. Additionally, | ||
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+ | ==== Diligent Action ==== | ||
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+ | * // | ||
+ | * //**Reduced Core Skills**// Your focused study has made you less well-rounded than some other heroes, choose one [[savage/ | ||
+ | </ | ||
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+ | < | ||
+ | Mikael Aasimar appear as normal humans but with oddly colored skin and bright glowing eyes. The virtue of Charity is about giving to help others. Generosity, self-sacrifice, | ||
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+ | * // | ||
+ | * //**Common Bond**// You gain the [[savage/ | ||
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+ | </ | ||
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+ | Rafael Aasimar are humanlike with wings and are what many think of when they hear the word " | ||
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+ | * // | ||
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+ | < | ||
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+ | * // | ||
+ | * //**Divine Light**// Your body can generate a divine light, when activated you eliminate up to 2 points of illumination penalties in a Small, Medium, or Large blast template around you (your choice) and subtract 4 from your sight-based Stealth rolls. You can turn on or off the light as a free action. You can also " | ||
+ | </ | ||
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+ | < | ||
+ | Samael Aasimar are typically very inhuman, featuring multiple, oddly shaped heads, oddly shaped bodies, eyes of fire and skin of multiple colors and textures. The virtue of Temperance is about restraint, justice and avoiding extremism. Moderation and fairness are important. A temperence higher power could involve bringing people to justice or bringing moderation to a political conflict. | ||
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+ | * //**Unusual Shape**// Your body is unusually shaped, most armor and other wearable equipment will need to be customized to fit you at your own cost and you're likely unable to ride most mounts. | ||
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+ | </ | ||
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+ | < | ||
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+ | * // | ||
+ | * //**Unusual Organs.**// Your internal organs are located in non-standard locations. You do not take additional damage from Called Shots. | ||
+ | </ | ||
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+ | < | ||
+ | < | ||
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+ | If none of the above options speak to you, you may build your own, choose from the following options to make a total of +4: | ||
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+ | *// | ||
+ | * //**Greater Flight**// (+4): You can [[../fly]] at Pace 12 and " | ||
+ | * //**Greater Flight**// (+4). You can fly at pace 12 and " | ||
+ | * //**Greater Regeneration**// | ||
+ | * // | ||
+ | * //**Divine Light**// (+2): Your body can generate a divine light, when activated you eliminate up to 2 points of illumination penalties in a Small, Medium, or Large blast template around you (your choice) and subtract 4 from your sight-based Stealth rolls. You can turn on or off the light as a free action. You can also " | ||
+ | * // | ||
+ | * // | ||
+ | * // | ||
+ | * //**Night Vision**// (+2) Ignore all illumination penalties in any circumstance. | ||
+ | * //**Novice Edge**// (+2) Gain a novice edge, see table below for suggestions that fit . | ||
+ | * // | ||
+ | * // | ||
+ | * //**Skill die +1**// (+2): Raise the die type and maximum of a skill by 1. | ||
+ | * //**Sleep Negation**// | ||
+ | * //**Armor +2**// (+1): Gain a natural +2 bonus to your [[../ | ||
+ | * // | ||
+ | * //**Immune to Poison or Disease**// (+1): You are immune to poison or disease. Take twice for immunity to both. | ||
+ | * //**Cannot Speak**// (-1): No vocal cords or unable to speak for other reasons. Can hear and understand other typical languages and may communicate via electronic devices or writing | ||
+ | * //**Reduced Core Skills**// (-1): You start with one less core skill. This can be gained normally, but it does not start as a d4. | ||
+ | * //**Reduced Pace**// (-1): Pace -1 and running die type down 1. | ||
+ | * //**Skill +1**// (+1): Gain a +1 bonus to rolls when using a specific skill. You can take this up to twice for a single skill. | ||
+ | * //**No Vital Organs**// (+1): Your vital organs are hidden or in odd places. Maybe you have redundant vitals. You do not take extra damage from Called shots. | ||
+ | * // | ||
+ | * // | ||
+ | * // | ||
+ | * //**Unusual Shape**// (-2): Cannot ride mounts or use certain types of armor/ | ||
- | * // | ||
Suggested Edges: | Suggested Edges: | ||
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|[[savage: | |[[savage: | ||
|[[savage: | |[[savage: | ||
+ | </ |