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                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wicked_thorns?rev=1768846382&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wild_beast_of_the_dark_woods?rev=1768846382&amp;do=diff"/>
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                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wind_wall?rev=1768846382&amp;do=diff"/>
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                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wonderful_rod?rev=1768846382&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/woo_lady_luck?rev=1768846382&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/word_of_escape?rev=1768846382&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/worship_me?rev=1768846382&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/worst_fears_realized?rev=1768846382&amp;do=diff"/>
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                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wrathful_utterance?rev=1768846382&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/you_are_all_swine?rev=1768846382&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells/zeal?rev=1768846382&amp;do=diff"/>
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    <image rdf:about="https://tabletoprpg.quest/lib/exe/fetch.php/wiki/dokuwiki.svg">
        <title>Tabletop RPG Quest</title>
        <link>https://tabletoprpg.quest/</link>
        <url>https://tabletoprpg.quest/lib/exe/fetch.php/wiki/dokuwiki.svg</url>
    </image>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/absolute_zero?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>absolute_zero</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/absolute_zero?rev=1768846382&amp;do=diff</link>
        <description>Absolute Zero

Absolute Zero

Tradition: Cryomancy

Rank: Master

Castings: 1

Duration: 1 minute

The air temperature in the target space becomes lethally cold. At the end of each round, any creature in the space with a Health score of 15 or lower dies, and each creature with a Health score greater than 15 takes 4d6 damage and makes a Strength roll. On a failure, the creature takes an extra 6d6 damage and becomes weakened for as long as it remains in the target space and for 1 minute thereafter…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/acid_bath?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>acid_bath</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/acid_bath?rev=1768846382&amp;do=diff</link>
        <description>Acid Bath

Acid Bath

Tradition: Hydromancy

Rank: Master

Castings: 1

Duration: Instantaneous

From your hands comes an ocean of corrosive liquid. Each ordinary object made of organic material such as leather, plant fibers, and the like disintegrates. Each creature in the space takes 5d6 damage, and becomes vulnerable and weakened (luck ends both). Each time a creature fails a roll to end this effect, it takes an extra 5d6 damage. Finally, each Size 3 or smaller creature and unsecured object i…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/aeromancy?rev=1768846382&amp;do=diff">
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        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aeromancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/aeromancy?rev=1768846382&amp;do=diff</link>
        <description>Aeromancy

If you listen, you can hear the wind speak. From the moment you first heard the moaning words, the shrieks, and the whispers, you committed yourself to learning the language. As your knowledge grows, so does your command of the air. You can call forth the wind to assail your foes or blast them apart with crackling lightning.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aid_movement</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/aid_movement?rev=1768846382&amp;do=diff</link>
        <description>Aid Movement

Aid Movement

Tradition: Alteration

Rank: Expert

Castings: 3

Duration: 1 hour

You alter the target’s body so that it can move more easily. The target’s Speed increases by 3 and gains one of the following traits: Climber, Silent, Slippery, Squeeze 6 inches, Strider, or Swimmer.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/alchemy?rev=1768846382&amp;do=diff">
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        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alchemy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/alchemy?rev=1768846382&amp;do=diff</link>
        <description>Alchemy

The Alchemy tradition owes its existence to mortal pursuit of wonders. The pioneers sought to turn lead into gold, while oth ers hoped to arrest their aging. All believed the answers could be found in the natural world, through combinations of certain elements. The results of their work established an entire body of magic concerned with the nature of things. Spells from the tradition enable you to produce weird substances and to reshape the world you find around you.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/all-consuming_sphere?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>all-consuming_sphere</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/all-consuming_sphere?rev=1768846382&amp;do=diff</link>
        <description>ALL-Consuming Sphere

ALL-Consuming Sphere

Tradition: Evocation

Rank: Master

Castings: 1

Duration: 1 minute

Darkness bleeds from you to form a perfect sphere with a radius of one-and-a-half times your height. You can see normally from within the sphere, but it blocks all light from reaching inside. The sphere reduces damage from thrown weapons or projectiles used against you to 0 and destroys them.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>altar_of_faith</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/altar_of_faith?rev=1768846382&amp;do=diff</link>
        <description>Altar of Faith

Altar of Faith

Tradition: Faith*

Rank: Novice

Castings: 1

Duration: 1 minute (or see effect)

A glowing altar appears in the space. Constructed from materials associated with your faith and festooned with imagery associated with your god, the object radiates holiness. It has Health 40. If it is destroyed, the spell ends early.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/alter_reality?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alter_reality</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/alter_reality?rev=1768846382&amp;do=diff</link>
        <description>Alter Reality

Alter Reality

Tradition: Illusion

Rank: Master

Castings: 1

Duration: 1 hour

You gain the Illusory Image talent if you don’t have it already. You can use the talent without expending uses. Each round, on your turn, if you are not confused, controlled, stunned, or unconscious, you gain one action in addition to your other actions. You can use this additional action only to use the Illusory Image talent. The illusions created by that talent last for this spell&#039;s duration instead…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/alteration?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alteration</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/alteration?rev=1768846382&amp;do=diff</link>
        <description>Alteration

Alteration magic grants you the means to take charge of your destiny by enabling you to adapt to just about any circumstance. Not strong enough? There’s a spell for that. Need to get some where fast? This tradition has you covered. You can make your self grow to gigantic proportions or shrink down to the size of a mouse. And when you need something to deal with a difficult foe, Alteration magic offers a suite of appalling spells that can make your enemies suffer.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/an_extra_moment?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>an_extra_moment</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/an_extra_moment?rev=1768846382&amp;do=diff</link>
        <description>An Extra Moment

An Extra Moment

Tradition: Chronomancy

Rank: Novice

Castings: 1, reaction when a creature within 5 yards ends its turn

Duration: Instantaneous

Time speeds up for the target. The target gains one action that it must use immediately. The target makes any rolls from using this action with 1 boon. Then, the target makes a luck roll. On a failure, the target becomes confused and slowed (luck ends both).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/anarchic_blast?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>anarchic_blast</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/anarchic_blast?rev=1768846382&amp;do=diff</link>
        <description>Anarchic Blast

Anarchic Blast

Tradition: Chaos

Rank: Novice

Castings: 1

Duration: Instantaneous

From your open hand explodes multicolored light. Make an Intellect roll or Will roll against the target’s Agility. On a success, roll 2d6. The sum of this roll tells you how many dice you roll for damage. If the target becomes injured, roll a d6 and find the result on the following list to see what else happens.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ancestor_hero?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ancestor_hero</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ancestor_hero?rev=1768846382&amp;do=diff</link>
        <description>Ancestor Hero

Ancestor Hero

Tradition: Faith*

Rank: Master

Castings: 1

Duration: 1 hour

Deity: Any ancestral worship

Thick green fog fills the target space, then clears to reveal the spirit of one of your ancestors. The spirit was once a great hero of your ancestry; you decide what it looks like. The ancestor hero becomes your controlled companion. The effect ends early if it becomes incapacitated. Rules for the ancestor spirit appear below.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ancestral_hamnmer?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ancestral_hamnmer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ancestral_hamnmer?rev=1768846382&amp;do=diff</link>
        <description>Ancestral Hamnmer

Ancestral Hamnmer

Tradition: Faith*

Rank: Novice

Castings: 1, you must have a free hand.

Duration: 1 minute

Deity: Dwarven gods, gods of creation, any faith of ancestral worship

The ancestors reward your prayer by producing a heavy, golden hammer in your free hand. When the hammer appears, you can attack with it as part of the casting of this spell. The hammer counts as an off-hand melee weapon that deals 3d6 damage and has the Bludgeoning and Thrown 5 traits. If you thr…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/animate_corpse?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animate_corpse</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/animate_corpse?rev=1768846382&amp;do=diff</link>
        <description>Animate Corpse

Animate Corpse

Tradition: Necromancy

Rank: Novice

Castings: 1, perform a ritual, you have a writing kit

Duration: Instantaneous

During the ritual, you paint profane runes on the target&#039;s body. When you finish, the target becomes an animated corpse until it becomes inca pacitated. The target is your controlled undead companion. You can have a number of animated corpses under your control equal to your level. The spell fails if you attempt to create more.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/animism?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animism</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/animism?rev=1768846382&amp;do=diff</link>
        <description>Animism

The Animism tradition opens a dialogue between you and the spirits found in the natural world, wherever you happen to be. Engaging these entities enables you to befriend them and recruit them to aid you in your endeavors. Since these spirits are bound to the trees, dunes, the rocks, the combers crashing against the shore, and nature itself, their aid often comes in the form of awakening the landscape, calling forth vines to ensnare and strangle enemies, or uprooting trees to march forth…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/annihilation_stone?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>annihilation_stone</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/annihilation_stone?rev=1768846382&amp;do=diff</link>
        <description>Annihilation Stone

Annihilation Stone

Tradition: Evocation

Rank: Master

Castings: 1

Duration: 1 minute

A sinister, black stone appears in the space. It throbs. At the end of each round, the rock pulses and releases energy that deals 8d6 damage to each object within 5 yards of it. Each creature within 5 yards of it takes 4d6 damage, and makes a Strength roll. On a failure, the creature takes an extra 4d6 damage. Anything incapacitated or destroyed by this damage evaporates into mist that di…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/apocalypse?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>apocalypse</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/apocalypse?rev=1768846382&amp;do=diff</link>
        <description>Apocalypse

Apocalypse

Tradition: Invocation

Rank: Master

Castings: 1

Duration: Instantaneous

Holy fire washes through the target space, killing and turning to ash each enemy in it that has a Health score of 50 or less. Each other enemy in the target space takes 10d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/appalling_hemorrhage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>appalling_hemorrhage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/appalling_hemorrhage?rev=1768846382&amp;do=diff</link>
        <description>Appalling Hemorrhage

Appalling Hemorrhage

Tradition: Dark Arts

Rank: Expert

Castings: 3

Duration: Instantaneous

Blood suddenly gushes from the target&#039;s wounds. The target takes 4d6 damage. Then, make an Intellect roll against the target&#039;s Strength. On a success, the target loses 4d6 Health, and blood spraying from its body creates light obscurement within 5 yards of it. On a critical success, the target loses an extra 2d6 Health. After you cast the spell, you can choose to lose 4 Health an…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/army_of_the_dead?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>army_of_the_dead</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/army_of_the_dead?rev=1768846382&amp;do=diff</link>
        <description>Army Of The Dead

Army Of The Dead

Tradition: Necromancy

Rank: Master

Castings: 1

Duration: 1 minute

Mist rises from the target ground to create light obscurement for the duration. Following the mist come forth a host of skeletal figures, rotting bodies, and body parts beyond counting that amass in the space until the spell ends.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/arrows_on_the_wind?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arrows_on_the_wind</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/arrows_on_the_wind?rev=1768846382&amp;do=diff</link>
        <description>Arrows on the Wind

Arrows on the Wind

Tradition: Aeromancy

Rank: Novice

Castings: 3, you have at least 10 arrows

Duration: Instantaneous

You toss the arrows up into the air, where the wind snatches and speeds them into the target space. Each creature in that space makes an Agility roll. A creature behind partial cover rolls with 1 boon; a totally covered creature ignores the effect. On a failure, the creature takes 2d6 damage from being struck by an arrow. A creature cannot be targeted by …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/astral_projection?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>astral_projection</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/astral_projection?rev=1768846382&amp;do=diff</link>
        <description>Astral Projection

Astral Projection

Tradition: Spiritualism

Rank: Master

Castings: 1, perform a ritual

Duration: Special (see the effect)

Your soul leaves your body and your body becomes an object. If your body takes any damage, loses Health, gains an affliction, or suffers any other harmful effect, you can make a luck roll. On a success, the spell ends early, which restores your soul to your body. If your body dies, make a Will roll. On a success, the spell lasts until your spirit form is…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/astromancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>astromancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/astromancy?rev=1768846382&amp;do=diff</link>
        <description>Astromancy

Long have mortals looked to the heavens for answers to the mysteries on Erth. The Sun drives back the darkness, the Moon plays tricks on the mind and drives the sane mad, while the stars hang in the firmament, their falling portending great events. It’s no wonder then that an entire tradition of magic formed around the study of the celestial bodies. Astromancy spells let you draw light and energy from the skies and bring them to bear against your foes.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/avalanche_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avalanche_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/avalanche_strike?rev=1768846382&amp;do=diff</link>
        <description>Avalanche Strike

Avalanche Strike

Tradition: War

Rank: Expert

Castings: 3

Duration: Instantaneous

You become large, threatening, like a mountain sliding down into a valley. Attack the target. You roll with 1 boon. On a success, the target takes an extra 9d6 damage. On a critical success, you push the target 5 yards and it makes a Strength roll. If it gets a failure on the roll, it falls prone.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/avoid_certain_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avoid_certain_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/avoid_certain_death?rev=1768846382&amp;do=diff</link>
        <description>Avoid Certain Death

Avoid Certain Death

Tradition: Divination

Rank: Master

Castings: 1

Duration: 24 hours

You see how you might die. The first time you would become incapaci tated or die before the spell ends, you ignore the damage or the effect that would have incapacitated or killed you. The spell then ends.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/awaken_genius_loci?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>awaken_genius_loci</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/awaken_genius_loci?rev=1768846382&amp;do=diff</link>
        <description>Awaken Genius Loci

Awaken Genius Loci

Tradition: Animism

Rank: Master

Castings: 1

Duration: 1 minute

You awaken the spirit of place who turns its environs against your enemies. The ground in the target space becomes challenging terrain and you and your allies in it have partial cover from all enemies thanks to the spirit’s efforts to protect you. At the end of each round, each enemy in the target space takes 3d6 damage and then makes a luck roll. On a failure, you roll a d6 to see what hap…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/awaken_the_dead_dreamer?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>awaken_the_dead_dreamer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/awaken_the_dead_dreamer?rev=1768846382&amp;do=diff</link>
        <description>Awaken The Dead Dreamer

Awaken The Dead Dreamer

Tradition: Eldritch

Rank: Master

Castings: 1

Duration: Instantaneous

The ground in the target space fractures as a dead dreamer pulls itself up and free, revealing itself in all its nightmarish glory. Chunks of earth and stone roll from its back to create challenging terrain on the ground within 5 yards of it. The dead dreamer is an enemy to all creatures, is under the Sage&#039;s control, and remains until incapacitated, at which point it disappe…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/babble?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>babble</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/babble?rev=1768846382&amp;do=diff</link>
        <description>Babble

Babble

Tradition: Enchantment

Rank: Novice

Castings: 1

Duration: 1 hour

You speak a nonsensical rhyme, which causes each target to speak in a way that conveys no meaning. Everything they say sounds garbled, foolish, or jumbled. Affected creatures lose the ability to cast spells.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/baffling_pattern?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>baffling_pattern</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/baffling_pattern?rev=1768846382&amp;do=diff</link>
        <description>Baffling Pattern

Baffling Pattern

Tradition: Symbolism

Rank: Novice

Castings: 1

Duration: 1 minute

Using your finger, you sketch in the air a complex pattern that leaves a glowing tracery for the duration. Any creature that starts its turn with line of sight to the target space makes a Will roll. On a success, the creature becomes immune to this spell for 24 hours. On a failure, the creature takes 1d6 damage and becomes confused until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bang_or_whimper?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bang_or_whimper</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bang_or_whimper?rev=1768846382&amp;do=diff</link>
        <description>Bang or Whimper

Bang or Whimper

Tradition: Chaos

Rank: Expert

Castings: 1

Duration: Instantaneous

Threads of multicolored light spill through the target space and dissi pate. Make a luck roll. On a success, each creature and object in the target space takes 36 damage. On a failure, each creature and object in the target space takes 6 damage</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/banish?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>banish</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/banish?rev=1768846382&amp;do=diff</link>
        <description>Banish

Banish

Tradition: Teleportation

Rank: Master

Castings: 1

Duration: 1 minute

Reality folds in around the target, causing it to disappear for the duration. The target perceives nothing and can do nothing. When the spell ends, roll 30d6. If the sum of the dice plus the target&#039;s damage total equals or exceeds its Health score, the target is shunted into the Void. Otherwise, the target reappears in the space it left or the empty space nearest to it of the Sage&#039;s choice.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bare_the_teeth?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bare_the_teeth</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bare_the_teeth?rev=1768846382&amp;do=diff</link>
        <description>Bare The Teeth

Bare The Teeth

Tradition: Geomancy

Rank: Expert

Castings: 1

Duration: Instantaneous

You beard the surface with long, jagged spikes. Each creature and object on the target surface or within 2 yards of it takes 4d6 damage. A creature makes an Agility roll. On a failure, it takes an extra 2d6 damage and becomes held until it overcomes the affliction with a successful Strength roll. While held in this way, the creature cannot be moved by ordinary means. Any magical movement auto…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/battle_of_mice?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battle_of_mice</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/battle_of_mice?rev=1768846382&amp;do=diff</link>
        <description>Battle of Mice

Battle of Mice

Tradition: Alteration

Rank: Expert

Castings: 1

Duration: 1 hour

Each target, along with whatever they wear or carry, shrinks down until they become bipedal mice equipped with whatever they had before the spell took effect. Targets use their normal rules but count as harmless— no attacks, spells, or other effects can harm any creature or object larger than themselves.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/battle_prescience?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battle_prescience</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/battle_prescience?rev=1768846382&amp;do=diff</link>
        <description>Battle Prescience

Battle Prescience

Tradition: Divination

Rank: Expert

Castings: 1

Duration: 24 hours

Seeing a moment ahead into the future grants you advantages in battle. In combat, you make attribute rolls with 1 boon and impose 1 bane on rolls to attack you and on rolls made against you.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/become_a_living_statue?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>become_a_living_statue</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/become_a_living_statue?rev=1768846382&amp;do=diff</link>
        <description>Become A Living Statue

Become A Living Statue

Tradition: Geomancy

Rank: Master

Castings: 1

Duration: 1 hour

You become a living statue. You gain the following benefits and draw backs for the duration.

 * Increase your Health score by 100.
 * You make Strength rolls with 1 boon and you impose 1 bane on rolls against your Strength.
 * Your unarmed strikes and natural weapons deal an extra 3d6 damage.
 * You take half damage from ordinary sources.
 * You are immune to the effects of deprivat…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/become_the_wind?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>become_the_wind</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/become_the_wind?rev=1768846382&amp;do=diff</link>
        <description>Become the Wind

Become the Wind

Tradition: Aeromancy

Rank: Master

Castings: 3, reaction at the start of your turn

Duration: 1 minute

You transform into a being formed from semi-solid air. While in this form, you are invisible, have the Fly and Hover traits, and you take half damage from ordinary sources. Finally, you can move through any opening wide enough to permit the passage of air.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/beget_simulacrum?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beget_simulacrum</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/beget_simulacrum?rev=1768846382&amp;do=diff</link>
        <description>Beget Simulacrum

Beget Simulacrum

Tradition: Dark Arts

Rank: Master

Castings: 1, perform a ritual; you can expend a casting of this spell to extend the duration (see effect)

Duration: 24 hours (or see effect)

As you perform the ritual, you assemble the target detritus into a humanoid form and visualize one creature you have seen at least once and from whom you have a drop of blood, bit of nail, or a few hairs. When you finish, the target transforms into a simulacrum of that creature. The s…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/beguiling_missile?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beguiling_missile</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/beguiling_missile?rev=1768846382&amp;do=diff</link>
        <description>Beguiling Missile

Beguiling Missile

Tradition: War

Rank: Expert

Castings: 1

Duration: 1 hour (or see effect)

You imbue the arrows with magic that bends the mind of anyone they strike. When a creature takes damage from an attack you make using a target arrow, that creature makes a Will roll. On a failure, the creature becomes cursed (luck ends). While cursed in this way, it must choose targets other than you for its attacks. If you harm a creature cursed by this spell, the creature can make…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/behold_the_countenance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>behold_the_countenance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/behold_the_countenance?rev=1768846382&amp;do=diff</link>
        <description>Behold the Countenance

Behold the Countenance

Tradition: Faith*

Rank: Master

Castings: 1

Duration: Instantaneous

The countenance of your god appears in the target space and vanishes. Each creature other than you with line of sight to this space becomes confused and cursed for 24 hours. Each creature that becomes cursed in this way makes a Will roll with 3 banes. On a failure, the creature also becomes stunned (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/behold_the_impossible?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>behold_the_impossible</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/behold_the_impossible?rev=1768846382&amp;do=diff</link>
        <description>Behold The Impossible

Behold The Impossible

Tradition: Eldritch

Rank: Master

Castings: 1

Duration: Instantaneous

You reveal an alien vista, crawling with horrors beyond imagining. A tar get makes a luck roll. On a success, the target averts its eyes. On a failure, the target becomes blinded until the end of your next turn and confused, vulnerable, and weakened (luck ends all). For 1 minute, whenever the target fails an attribute roll, it suffers from this effect again, as the alien vista s…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/behold_the_red_comet?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>behold_the_red_comet</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/behold_the_red_comet?rev=1768846382&amp;do=diff</link>
        <description>Behold! The Red Comet!

Behold! The Red Comet!

Tradition: Faith*

Rank: Master

Castings: 1

Duration: Instantaneous

A giant ball of fire appears in the air and streaks toward the center of the target space. When it reaches that space or encounters a solid obstacle before then, it explodes to fill the space with holy fire. Each creature in the area takes 15d6 damage and becomes cursed (luck ends). While cursed in this way, the creature is also vulnerable and weakened.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bend_reality?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bend_reality</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bend_reality?rev=1768846382&amp;do=diff</link>
        <description>Bend Reality

Bend Reality

Tradition: Chaos

Rank: Master

Castings: 1

Duration: Instantaneous

Reality buckles around you and rights itself. Make a Will roll with 1 bane. On a success, choose one of the following effects. On a failure, you take 10d6 damage, fall prone, and become stunned (luck ends).
 * Choose one expert spell from a tradition you have discovered. You cast the spell without having to expend the casting to do so.
 * Choose one novice spell from any tradition. You cast the spel…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/benison?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>benison</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/benison?rev=1768846382&amp;do=diff</link>
        <description>Benison

Benison

Tradition: Invocation

Rank: Master

Castings: 1

Duration: Instantaneous

You intercede with your patron deity&#039;s blessing to relieve another&#039;s suf fering. The target heals 10d6 damage, regains 5d6 Health, and ends all afflictions affecting it. In addition, if the target suffers the effects of infection, those effects end.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bestow_courage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bestow_courage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bestow_courage?rev=1768846382&amp;do=diff</link>
        <description>Bestow Courage

Bestow Courage

Tradition: Enchantment

Rank: Expert

Castings: 1

Duration: 1 hour

Each target experiences a bolstering of their courage. Each grants 1 boon on rolls to attack it, but rolls to attack with 1 boon and becomes immune to the confused and frightened afflictions. Chapter 4</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bestow_elfin_grace?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bestow_elfin_grace</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bestow_elfin_grace?rev=1768846382&amp;do=diff</link>
        <description>Bestow Elfin Grace

Bestow Elfin Grace

Tradition: Alteration

Rank: Master

Castings: 1

Duration: 8 hours

As you point at the target, you whisper mystic words to bestow the gift of elfin grace. The target gains the Keen Hearing, Keen Vision, and Strider traits. In addition, the target gains the Unearthly Grace trait, described below:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bestow_invulnerability?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bestow_invulnerability</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bestow_invulnerability?rev=1768846382&amp;do=diff</link>
        <description>Bestow Invulnerability

Bestow Invulnerability

Tradition: Protection

Rank: Master

Castings: 1

Duration: 1 hour

You render the target invulnerable to damage. The target gains 20d6 of invulnerability. Whenever the target takes damage, it can expend any number of dice of invulnerability, roll them, and reduce the amount of damage taken by the total of the roll (minimum 0). Once the target runs out of dice, the spell ends early.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bestow_might?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bestow_might</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bestow_might?rev=1768846382&amp;do=diff</link>
        <description>Bestow Might

Bestow Might

Tradition: Alteration

Rank: Novice

Castings: 3

Duration: 1 minute

The target grows a bit bigger and stronger. The target increases its Health by 5, makes Strength rolls with 1 boon, imposes 1 bane on rolls against its Strength, and its melee attacks deal an extra 1d6 damage. The spell ends early if the target becomes unconscious.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/betrayal_of_flesh?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>betrayal_of_flesh</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/betrayal_of_flesh?rev=1768846382&amp;do=diff</link>
        <description>Betrayal Of Flesh

Betrayal Of Flesh

Tradition: Eldritch

Rank: Novice

Castings: 1

Duration: 1 minute

One of the target&#039;s limbs gains a mind of its own and becomes hostile to its owner. At the start of each of the target&#039;s turns, it makes a Will roll with 1 bane. On a failure, the target&#039;s own arm (or a similar limb) deals 1d6 damage to it and the target becomes weakened until the start of its next turn. The target can overcome this effect and end the spell early with a successful Will roll.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/beware_the_black_door?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beware_the_black_door</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/beware_the_black_door?rev=1768846382&amp;do=diff</link>
        <description>Beware The Black Door

Beware The Black Door

Tradition: Eldritch

Rank: Master

Castings: 1

Duration: 24 hours

A stone doorframe appears inside the target space and remains there for the dura tion, at which time it van ishes. Darkness prevails inside the frame. When the frame appears, pale hands reach for one creature within 3 yards of it and drag that creature into the blackness.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bewitching_presence?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bewitching_presence</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bewitching_presence?rev=1768846382&amp;do=diff</link>
        <description>Bewitching Presence

Bewitching Presence

Tradition: Enchantment

Rank: Expert

Castings: 3, reaction at the start of your turn

Duration: 1 hour

Sparkles fly out from you to make you seem appealing to your enemies. When an enemy starts its turn where it can see you, it makes a Will roll; on a success, the enemy becomes immune to this casting of the spell. On a failure, the enemy becomes confused and vulnerable for 1 minute or until it overcomes the effect with a success on a Will roll.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bind_guardian_spirit?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bind_guardian_spirit</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bind_guardian_spirit?rev=1768846382&amp;do=diff</link>
        <description>Bind Guardian Spirit

Bind Guardian Spirit

Tradition: Spiritualism

Rank: Master

Castings: 1

Duration: 1 minute

You bind to you a guardian spirit that appears to you as a gleaming, noble humanoid. The spell ends early if you become confused, controlled, stunned, or unconscious. You impose 1 bane on rolls to attack you or allies within 5 yards of you.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bind_malicious_spirit?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bind_malicious_spirit</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bind_malicious_spirit?rev=1768846382&amp;do=diff</link>
        <description>Bind Malicious Spirit

Bind Malicious Spirit

Tradition: Spiritualism

Rank: Expert

Castings: 1

Duration: 1 minute

You bind to you a malicious spirit that appears to you as a hateful, ugly humanoid. The spell ends early if you become confused, controlled, stunned, or unconscious. When you cast this spell and again on each of your turns, target one creature within 5 yards of you. Make a Will roll with 1 boon against the target&#039;s Agility. On a success, the target takes 4d6 damage. If the target…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/binding_utterance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binding_utterance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/binding_utterance?rev=1768846382&amp;do=diff</link>
        <description>Binding Utterance

Binding Utterance

Tradition: Evocation

Rank: Expert

Castings: 2 at level 3, 4 at level 7

Duration: Instantaneous

You speak a word to freeze others in their tracks. A target makes a Will roll. The target rolls with 1 bane if you whispered, 2 banes if you spoke, or 3 banes if you shouted. On a success, the target becomes immune to this spell for 24 hours. On a failure, the target becomes held (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/biting_brambles?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>biting_brambles</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/biting_brambles?rev=1768846382&amp;do=diff</link>
        <description>Biting Brambles

Biting Brambles

Tradition: Animism

Rank: Expert

Castings: 1

Duration: Instantaneous

Brambles with long thorns grow suddenly from the ground in the target space until they reach a height of 2 yards. Each creature in the space when the brambles appear takes 3d6 damage and makes an Agility roll with 1 bane. On a failure, the creature becomes held. The creature can choose to take 1d6 damage to end this affliction or overcome it by getting a success on an Agility roll with 1 ban…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/black_bile_poison?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>black_bile_poison</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/black_bile_poison?rev=1768846382&amp;do=diff</link>
        <description>Black Bile Poison

Black Bile Poison

Tradition: Alchemy

Rank: Novice

Castings: 3

Duration: Instantaneous

You fling black, noxious fluid from your hand. Make an Intellect roll against the target’s Agility. On a success, the target loses 3d6 Health, and becomes poisoned (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/blinding_blot?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blinding_blot</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/blinding_blot?rev=1768846382&amp;do=diff</link>
        <description>Blinding Blot

Blinding Blot

Tradition: Shadowmancy

Rank: Novice

Castings: 3

Duration: Instantaneous

An undulating ball of darkness flies toward the target. Make an Intellect roll against its Agility. On a success, the target becomes blinded until the end of your next turn. On a critical success, the target instead becomes blinded (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bliss?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bliss</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bliss?rev=1768846382&amp;do=diff</link>
        <description>Bliss

Bliss

Tradition: Enchantment

Rank: Novice

Castings: 3

Duration: 1 minute

Feelings of happiness bubble up in each target. Until the effect ends, the targets make Strength and Will rolls with 1 boon.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/body_puppet?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>body_puppet</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/body_puppet?rev=1768846382&amp;do=diff</link>
        <description>Body Puppet

Body Puppet

Tradition: Dark Arts

Rank: Master

Castings: 1

Duration: Instantaneous

The target&#039;s body moves in an unsettling nature. If the target has Health 60 or less, it becomes cursed until you or the target dies. If you choose to lose 8 Health, you can instead affect a target with Health 100 or less; such a target becomes cursed (luck ends). When a target cursed in this way takes a turn, you can use a reaction to exert your will over the target if it is within 10 yards of yo…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/boiling_water?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>boiling_water</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/boiling_water?rev=1768846382&amp;do=diff</link>
        <description>Boiling Water

Boiling Water

Tradition: Hydromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

You form a seething, steaming ball of boiling water and hurl it to the center of the target space where it explodes. The water deals 1d6 damage to each creature in the target space. A creature makes an Agility roll with 1 boon. On a failure, it takes an extra 2d6 damage and becomes Strength impaired until the end of its next turn. Steam then creates mod erate obscurement in the affected area …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bolt_thrower?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bolt_thrower</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bolt_thrower?rev=1768846382&amp;do=diff</link>
        <description>Bolt Thrower

Bolt Thrower

Tradition: Technomancy

Rank: Novice

Castings: 1

Duration: 1 minute

At the end of the round, a self-loading crossbow mounted on a tripod appears in the target space and remains for the duration. The Bolt Thrower has Health 20. If destroyed, the spell ends early. When the Bolt Thrower appears and again at the end of each round, target one creature or object within 20 yards of it. Make an Intellect roll with 1 boon against the target&#039;s Defense. On a success, the targ…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bone_burst?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bone_burst</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bone_burst?rev=1768846382&amp;do=diff</link>
        <description>Bone Burst

Bone Burst

Tradition: Necromancy

Rank: Novice

Castings: 3

Duration: Instantaneous

The bones in the target&#039;s body swell and threaten to burst. The target takes 2d6 damage. Then, make an Intellect roll against the target&#039;s Strength. On a success, the target takes an extra 1d6 damage and becomes weakened until the end of your next turn. A target incapaci tated by this spell dies as the bones in its body burst apart.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bone_carapace?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bone_carapace</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bone_carapace?rev=1768846382&amp;do=diff</link>
        <description>Bone Carapace

Bone Carapace

Tradition: Necromancy

Rank: Expert

Castings: 1, you have a small piece of bone

Duration: 8 hours

You hold tiny bones in your hand that turn to liquid and spread across your body, hardening in place. The spell grants you armored Defense 16 and renders you immune to damage from cold. The spell ends early if you become unconscious. If you use an action to end the spell, the bones covering your body burst from you. Each creature in a Size 5 space centered on you tak…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/borrowed_fortune?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>borrowed_fortune</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/borrowed_fortune?rev=1768846382&amp;do=diff</link>
        <description>Borrowed Fortune

Borrowed Fortune

Tradition: Chaos

Rank: Expert

Castings: 3, reaction when an enemy within 10 yards makes a luck roll

Duration: Instantaneous

You snap your fingers and cause the target to become cursed (luck ends). As a consequence, while the target remains cursed in this way, you and each ally within 5 yards of you make luck rolls with 1 boon.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/brand_of_cruelest_burning?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brand_of_cruelest_burning</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/brand_of_cruelest_burning?rev=1768846382&amp;do=diff</link>
        <description>Brand Of Cruelest Burning

Brand Of Cruelest Burning

Tradition: Symbolism

Rank: Novice

Castings: 1, reaction when you get a success on a roll to attack an enemy

Duration: 1 minute

A burning brand appears on the target&#039;s body. The brand emits dim light and the enemy becomes impaired in an attribute of your choice and takes an extra 1d6 damage the first time it takes damage in each round until the spell ends.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/break_the_body?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>break_the_body</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/break_the_body?rev=1768846382&amp;do=diff</link>
        <description>Break The Body

Break The Body

Tradition: Destruction

Rank: Novice

Castings: 1

Duration: 1 minute

Fractures and fissures appear all over the targets’ bodies. Each becomes Agility impaired for the duration. At the end of each round, the target takes 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/break_the_rules?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>break_the_rules</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/break_the_rules?rev=1768846382&amp;do=diff</link>
        <description>Break The Rules

Break The Rules

Tradition: Skullduggery

Rank: Master

Castings: 1

Duration: 1 hour

The rules don’t apply to you. On your turn, you can perform one of the following options. Once you use an option it cannot be used again until you complete a rest or cast this spell again.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/breath_of_the_forge?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>breath_of_the_forge</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/breath_of_the_forge?rev=1768846382&amp;do=diff</link>
        <description>Breath of the Forge

Breath of the Forge

Tradition: Pyromancy

Rank: Expert

Castings: 1

Duration: Instantaneous

You exhale fire from your mouth. Each object in the target space takes 3d6 damage, and flammable objects catch fire. Each creature in the target space takes 1d6 damage and makes a luck roll. On a failure, the creature takes an extra 2d6 damage; on a critical failure, it also catches fire.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/brew_love_potion?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brew_love_potion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/brew_love_potion?rev=1768846382&amp;do=diff</link>
        <description>Brew Love Potion

Brew Love Potion

Tradition: Alchemy

Rank: Novice

Castings: 1, perform a ritual, you have a vial; you can expend a casting of this spell to end the frightened affliction on yourself

Duration: Instantaneous

You assemble and expend the ingredients to produce a love potion that retains potency until consumed. Any creature that drinks the potion makes a Strength roll; a faerie or fiend rolls with 2 boons. On a failure, the creature becomes friendly for 24 hours to the first cre…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/bronze_wings?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bronze_wings</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/bronze_wings?rev=1768846382&amp;do=diff</link>
        <description>Bronze Wings

Bronze Wings

Tradition: Technomancy

Rank: Master

Castings: 1

Duration: 1 hour

A pair of bronze wings unfold from your back to grant you the Fly and Hover traits, as well as to increase your Defense by 3. If you are in the air when the spell ends, you fall.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/burning_weapon?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>burning_weapon</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/burning_weapon?rev=1768846382&amp;do=diff</link>
        <description>Burning Weapon

Burning Weapon

Tradition: Pyromancy

Rank: Novice

Castings: 3, reaction when you attack with a melee weapon

Duration: 1 minute

The target weapon erupts in flames. You handle the weapon without harm. The flames shed bright light. When you attack with the weapon, you roll with 1 boon and you can use Intellect or Will in place of the attribute you would normally use. Your attacks with the weapon deal an extra 1d6 damage from the flames. While you carry the weapon, you are immune…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/cacophany?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cacophany</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/cacophany?rev=1768846382&amp;do=diff</link>
        <description>Cacophany

Cacophany

Tradition: Aeromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

Thunder booms. Each creature in the target space takes 1d6 damage, while each object in it takes 3d6 damage. A creature also makes a Strength roll. On a failure, the creature takes an extra 2d6 damage and becomes deafened (luck ends). The noise of this spell carries 1 mile.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/calamitous_rust?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>calamitous_rust</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/calamitous_rust?rev=1768846382&amp;do=diff</link>
        <description>Calamitous Rust

Calamitous Rust

Tradition: Alchemy

Rank: Novice

Castings: 1

Duration: Instantaneous

You toss red flakes into the air. Any ordinary metal object in the target space that is neither worn nor carried drops to Health 0. A creature wearing or carrying such objects makes an Agility roll with 1 boon. On a failure, each ordinary metal object the creature wears or carries drops to Health 0</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/call_jack_frost?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call_jack_frost</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/call_jack_frost?rev=1768846382&amp;do=diff</link>
        <description>Call Jack Frost

Call Jack Frost

Tradition: Cryomancy

Rank: Novice

Castings: 1

Duration: 1 minute (or see effect)

Snowflakes swirl inside the target space, gathering to form into a blue-skinned humanoid figure called Jack Frost, who laughs and capers. When you cast this spell and again at the start of each of your turns, roll a d6. On a 1, the Sage chooses a creature within 5 yards of Jack Frost; on any other number, you choose a creature within 5 yards of it. If there is no creature within…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/call_seraph?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call_seraph</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/call_seraph?rev=1768846382&amp;do=diff</link>
        <description>Call Seraph

Call Seraph

Tradition: Faith*

Rank: Master

Castings: 1

Duration: 1 hour (or see effect)

Deity: Any good aligned

A brilliant light shines in the target space and winks out. In its place, there stands a seraph. The seraph becomes your controlled companion. The effect ends early if it becomes incapacitated. The Sage has rules for this creature (Secrets, page 263).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/call_steeds?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call_steeds</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/call_steeds?rev=1768846382&amp;do=diff</link>
        <description>Call Steeds

Call Steeds

Tradition: Animism

Rank: Expert

Castings: 1

Duration: 8 hours

The spirits produce one magical steed for you and up to six of your allies. The steeds are friendly to you. They use the rules of horses (see Chapter 3). If a steed becomes incapacitated, it disappears.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/called_to_serve?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>called_to_serve</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/called_to_serve?rev=1768846382&amp;do=diff</link>
        <description>Called To Serve

Called To Serve

Tradition: Invocation

Rank: Expert

Castings: 1, reaction when an ally within 15 yards shouts your name

Duration: Instantaneous

Your divine patron whisks you to where you are needed. You teleport to an empty space within 5 yards of the ally that enabled the casting of this spell. When you reach your destination and if there&#039;s an enemy in reach you can attack it. You can use Will in place of the attribute you would normally use, you roll with 1 boon, and the a…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/captivating_lights?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>captivating_lights</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/captivating_lights?rev=1768846382&amp;do=diff</link>
        <description>Captivating Lights

Captivating Lights

Tradition: Astromancy

Rank: Novice

Castings: 1

Duration: 1 minute

Lights appear and dance in the target space. When an enemy starts its turn with line of sight to the target space, the enemy makes a Will roll. On a success, the enemy becomes immune to this spell for 24 hours. On a failure, the enemy becomes confused until the spell ends or until the enemy is harmed. While con fused in this way, the enemy must run toward the target space on each of its …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/captive_audience?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>captive_audience</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/captive_audience?rev=1768846382&amp;do=diff</link>
        <description>Captive Audience

Captive Audience

Tradition: Enchantment

Rank: Master

Castings: 1

Duration: Instantaneous

You wrench the attention of others your way. A target with a Health score of 20 or less becomes stunned. Any other target makes a Will roll. On a failure, the target becomes confused. A target confused or stunned by this spell can see and hear only you. In either case, the affliction persists for as long as you can see the target. If a target is harmed, the spell ends early for that ta…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/cascade_of_strikes?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cascade_of_strikes</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/cascade_of_strikes?rev=1768846382&amp;do=diff</link>
        <description>Cascade Of Strikes

Cascade Of Strikes

Tradition: War

Rank: Novice

Castings: 1

Duration: Instantaneous

You spring into motion, striking at all foes at once. Each target takes 1d6 damage and then makes a Strength roll. On a failure, the target takes an extra 2d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/cascading_decay?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cascading_decay</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/cascading_decay?rev=1768846382&amp;do=diff</link>
        <description>Cascading Decay

Cascading Decay

Tradition: Destruction

Rank: Expert

Castings: 3

Duration: Instantaneous

Dust seems to fall from the target&#039;s body as it experiences rapid and terrible decay. The target takes 4d6 damage and becomes cursed (luck ends). At the end of each round that the target is cursed in this way, it takes 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/cast_down_from_heaven?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cast_down_from_heaven</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/cast_down_from_heaven?rev=1768846382&amp;do=diff</link>
        <description>Cast Down From Heaven

Cast Down From Heaven

Tradition: War

Rank: Expert

Castings: 1

Duration: Instantaneous

Magical wings spread out from your back as you attack the target. You roll with 3 boons. On a success, you deal damage as normal, but you and the target fly up to 30 yards straight up into the air. When you reach that distance or can fly up no further, you cast the target down to the ground, where it suffers the normal effects from a fall. You then land safely in an empty space on a …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/cause_fear?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cause_fear</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/cause_fear?rev=1768846382&amp;do=diff</link>
        <description>Cause Fear

Cause Fear

Tradition: Enchantment

Rank: Expert

Castings: 3

Duration: Instantaneous

Each target feels unease that threatens to become terror. For each target separately, make an Intellect roll against its Will. If you target just one creature, you roll with 1 boon. On a success, the target becomes fright ened of you (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/cave_of_dreams?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cave_of_dreams</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/cave_of_dreams?rev=1768846382&amp;do=diff</link>
        <description>Cave of Dreams

Cave of Dreams

Tradition: Conjuration

Rank: Master

Castings: 1, perform a ritual; you can expend a casting to teleport yourself and up to 5 creatures in reach to empty spaces of your choice within 5 yards of a door to a cave of dreams that you previously created</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/celeritous_moves?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>celeritous_moves</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/celeritous_moves?rev=1768846382&amp;do=diff</link>
        <description>Celeritous Moves

Celeritous Moves

Tradition: War

Rank: Novice

Castings: 1, reaction when you move at least 1 yard

Duration: 1 minute

You pick up speed until you leave tracers when you move. Increase your Speed by 5, roll to attack with 1 boon, and gain the Slippery trait.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/celestial_raiment?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>celestial_raiment</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/celestial_raiment?rev=1768846382&amp;do=diff</link>
        <description>Celestial Raiment

Celestial Raiment

Tradition: Astromancy

Rank: Novice

Castings: 1, perform a ritual, you wear no clothing or armor

Duration: 8 hours (or see effect)

You gather starlight, weave it, and garb yourself in a set of superior fancy clothing, while a crown of stars rests upon your head. The effect ends early if you touch an object made from iron or if you remove the clothing. The magical clothes grant you the following benefits:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/censure?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>censure</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/censure?rev=1768846382&amp;do=diff</link>
        <description>Censure

Censure

Tradition: Faith*

Rank: Novice

Castings: 3

Duration: Instantaneous

You speak a prayer of anathema against your enemies. Each enemy in the target space makes a Will roll; a demon, faerie, fiend, spirit, or undead rolls with 1 bane. On a failure, the enemy becomes confused (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/certainty_of_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>certainty_of_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/certainty_of_death?rev=1768846382&amp;do=diff</link>
        <description>Certainty of Death

Certainty of Death

Tradition: Faith*

Rank: Master

Castings: 1

Duration: Instantaneous

Deities: Any death-related deity

Darkness spills from your eyes, and in the gloom the target sees its end. The target takes 4d6 damage and makes a Will roll with 1 bane. On a failure, the target becomes cursed and frightened of you (luck ends both). While cursed in this way, the target must, at the start of each of its turns, make a Will roll. On a failure, the target becomes stunned u…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/change_size?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>change_size</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/change_size?rev=1768846382&amp;do=diff</link>
        <description>Change Size

Change Size

Tradition: Alteration

Rank: Expert

Castings: 1

Duration: 1 hour

The target either grows giant-sized or shrinks down to mouse-size. Everything the target wears or carries adjusts to accommodate the target’s Size until the spell ends. The spell ends early if the target becomes unconscious. Choose one of the following effects:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/chaos_sphere?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaos_sphere</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/chaos_sphere?rev=1768846382&amp;do=diff</link>
        <description>Chaos Sphere

Chaos Sphere

Tradition: Chaos

Rank: Novice

Castings: 1

Duration: 1 minute

A tumescent, nacreous sphere appears in the target space. At the end of each round, make a luck roll. On a success, the energy spreads out from the sphere to a range of 1d6 yards. Each creature and object in the area takes 1d6 damage and becomes confused until the end of the next round. If you get a failure, the spell ends early and you roll a d20 and find the result on the Wild Magic Effects table.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/chaos_surge?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaos_surge</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/chaos_surge?rev=1768846382&amp;do=diff</link>
        <description>Chaos Surge

Chaos Surge

Tradition: Chaos

Rank: Expert

Castings: 1, reaction when you cast a spell or use a magical talent

Duration: 1 minute

Lights dapple your body as streams of colorful smoke spill from your ears, nose and mouth. You gain the following benefits until the spell ends. The spell ends early if you become unconscious.
 * You impose 1 bane on rolls against you.
 * You take half damage from any damage-dealing effect that does not specifically target you.
 * Damage-dealing spell…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/chaos_vortex?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaos_vortex</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/chaos_vortex?rev=1768846382&amp;do=diff</link>
        <description>Chaos Vortex

Chaos Vortex

Tradition: Chaos

Rank: Master

Castings: 1

Duration: 1 minute

Colorful clouds appear in the target space and form into a vortex. The vortex fills the space with moderate obscurement. At the end of each round, each creature inside the target space with a Health score of 20 or less dissolves into vapor that the vortex then absorbs, killing the crea ture instantly. Each other creature in the space makes a Strength roll. On a failure, the creature takes 6d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/chaos?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaos</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/chaos?rev=1768846382&amp;do=diff</link>
        <description>Chaos

Magic embodies raw potential and in its natural state, it produces wild, unpredictable effects. The Chaos tradition forgoes the rules that normally apply to the casting of spells to seize and release magic in unconventional ways. Chaos spells can provide unexpected windfalls that enable casters to triumph over impossible situations, but are just as likely to make even the simplest task impossible. Chaos magic appeals most to risk takers and is ignored, shunned even, by those who prefer to…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/charge_of_the_gallant_unicorn?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charge_of_the_gallant_unicorn</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/charge_of_the_gallant_unicorn?rev=1768846382&amp;do=diff</link>
        <description>Charge of the Gallant Unicorn

Charge of the Gallant Unicorn

Tradition: Conjuration

Rank: Expert

Castings: 3

Duration: Instantaneous

The thunder of hooves precedes the manifestation of a silver unicorn, which lowers its head and charges toward the target. Make a Will roll with 3 boons against the target’s Defense; on a success, the target takes 12d6 damage. Then, you teleport to an empty space of your choice within 4 yards and the unicorn disappears.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/charm?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charm</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/charm?rev=1768846382&amp;do=diff</link>
        <description>Charm

Charm

Tradition: Enchantment

Rank: Novice

Castings: 3

Duration: Instantaneous

For a moment, the target sees you in the best possible light. Make an Intellect roll against the target&#039;s Will. On a success, a target with Health 20 or less becomes your controlled companion for 1 hour. On a crit ical success, a target with Health 30 or less becomes your controlled companion for 1 hour. Otherwise, the target becomes your ally for 1 minute. The effect ends early if you harm the target, its …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/cheat_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cheat_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/cheat_death?rev=1768846382&amp;do=diff</link>
        <description>Cheat Death

Cheat Death

Tradition: Astromancy

Rank: Novice

Castings: 1, reaction when you become injured or incapacitated

Duration: Instantaneous

You heal 2d6 damage and make a luck roll. On a success, you teleport to an empty space of your choice within 50 yards. On a failure, you teleport to an empty space with a surface that can support you of the Sage’s choice within 1d20 × 5 yards.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/chilling_darkness?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chilling_darkness</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/chilling_darkness?rev=1768846382&amp;do=diff</link>
        <description>Chilling Darkness

Chilling Darkness

Tradition: Shadowmancy

Rank: Expert

Castings: 1

Duration: 1 minute

Magical darkness fills the space, creating total obscurement in it. You ignore the effects of this obscurement on your vision. A creature that attempts to move out of the target space first makes an Intellect roll. On a failure, it becomes lost in the space and cannot attempt to exit until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/choking_dust?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>choking_dust</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/choking_dust?rev=1768846382&amp;do=diff</link>
        <description>Choking Dust

Choking Dust

Tradition: Alchemy

Rank: Expert

Castings: 1

Duration: Instantaneous

You fling a handful of dust that becomes a noxious cloud. The dust fills the target space with moderate obscurement. Each creature in the space when you cast this spell or that enters it makes a Strength roll with 1 bane. On a failure, the creature takes 4d6 damage, and becomes blinded, confused, and vulnerable (luck ends all).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/chronomancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chronomancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/chronomancy?rev=1768846382&amp;do=diff</link>
        <description>Chronomancy

Students of the Chronomancy tradition learn to meddle with time. Understanding time’s mutability enables them to speed it up and slow it down, to steal moments from others, and to cause hiccoughs in people’s own timelines. Twisting time as they do sometimes produces unfortunate consequences, but to become a master of moments puts to rest any misgivings these casters might feel.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/circle_of_daggers?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>circle_of_daggers</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/circle_of_daggers?rev=1768846382&amp;do=diff</link>
        <description>Circle Of Daggers

Circle Of Daggers

Tradition: Protection

Rank: Novice

Castings: 1

Duration: 1 minute

A ring of magical daggers appears in the air around the target. If the target moves, it takes 3d6 damage and the spell ends early.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/clamour?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clamour</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/clamour?rev=1768846382&amp;do=diff</link>
        <description>Clamour

Clamour

Tradition: Illusion

Rank: Novice

Castings: 3

Duration: Instantaneous

A loud noise sounds inside the target space and carries for 50 yards. Each creature in the target space takes 1d6 damage and makes an Intellect roll. On a failure, the creature takes an extra 2d6 damage and becomes deafened (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/clear_a_path?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clear_a_path</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/clear_a_path?rev=1768846382&amp;do=diff</link>
        <description>Clear A Path

Clear A Path

Tradition: Animism

Rank: Novice

Castings: 3

Duration: Instantaneous

The spirits pull aside all creatures and obstacles to give you a clear path. Each creature in the target space is pushed to the nearest empty space to the one it leaves. If there are two possible spaces, you choose. A creature moved in this way makes an Agility roll. On a failure, it falls prone. Each unsecured object in the target space moves to the nearest empty space to the one it leaves, with …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/clutching_shadows?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clutching_shadows</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/clutching_shadows?rev=1768846382&amp;do=diff</link>
        <description>Clutching Shadows

Clutching Shadows

Tradition: Shadowmancy

Rank: Novice

Castings: 1

Duration: Instantaneous

Shadows gather around the target creature, pawing at it. Make an Intellect roll with 1 boon against the target&#039;s Agility. On a success, the target takes 4d6 damage and the shadows drag the target into your reach. On a critical success, the target also becomes weakened until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/colorful_flare?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>colorful_flare</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/colorful_flare?rev=1768846382&amp;do=diff</link>
        <description>Colorful Flare

Colorful Flare

Tradition: Astromancy

Rank: Novice

Castings: 3

Duration: 1 minute

You launch from your fingertip a bright bead of light in any color you choose. The bead flies toward the target space and hangs there until the end of your next turn. It then gently falls to a surface below it, where it remains until the spell ends. The bead emits bright light.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/columns_and_shackles?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>columns_and_shackles</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/columns_and_shackles?rev=1768846382&amp;do=diff</link>
        <description>Columns And Shackles

Columns And Shackles

Tradition: Protection

Rank: Master

Castings: 1

Duration: 1 minute

A stone column from which hang magical glowing chains appears in each space and remains for the duration. A column has Health 20. If destroyed, the column disappears. When an enemy starts its turn within 5 yards of at least one column, the enemy makes an Agility roll with 1 bane. On a failure, a chain snakes out from the column to wrap around the enemy. The enemy takes 3d6 damage and…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/compel_activity?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>compel_activity</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/compel_activity?rev=1768846382&amp;do=diff</link>
        <description>Compel Activity

Compel Activity

Tradition: Order

Rank: Expert

Castings: 3

Duration: Instantaneous

Choose one activity from Chapter 2 that normally requires the use of an action such as attack, cast a spell, help, or hinder. A target makes a Will roll. On a failure, the creature must use an action to perform that activity during its next turn. If it cannot, the target becomes stunned until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/concealing_ward?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>concealing_ward</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/concealing_ward?rev=1768846382&amp;do=diff</link>
        <description>Concealing Ward

Concealing Ward

Tradition: Protection

Rank: Novice

Castings: 1

Duration: 1 minute

A ward of concealing protects the target space. The ward prevents creatures outside the target space from seeing or hearing any creature inside it. The spell ends early if a creature in the target space harms another creature.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/concluder_s_reward?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>concluder_s_reward</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/concluder_s_reward?rev=1768846382&amp;do=diff</link>
        <description>Concluder&#039;s Reward

Concluder&#039;s Reward

Tradition: Faith*

Rank: Novice

Castings: 1

Duration: 1 minute

Deity: Any god of death

Shadows spill from your body and swirl around you. They impose 1 bane on rolls to attack you by creatures lacking a vision trait such as Keen Vision or Dark Vision.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/concussion_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>concussion_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/concussion_strike?rev=1768846382&amp;do=diff</link>
        <description>Concussion Strike

Concussion Strike

Tradition: War

Rank: Novice

Castings: 1, reaction when you get a success on a roll to attack

Duration: Instantaneous

A concussive wave erupts from the target of your attack. Each target makes a Strength roll. On a failure, it takes 2d6 damage and is pushed 5 yards.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/condemnation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>condemnation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/condemnation?rev=1768846382&amp;do=diff</link>
        <description>Condemnation

Condemnation

Tradition: Faith*

Rank: Expert

Castings: 1

Duration: Instantaneous

Your deity&#039;s voice edges out your own as you blight targets with your condemnation. Each target becomes cursed (luck ends). Each time the target gets a failure on a luck roll, they gain another affliction in the order presented below. These additional afflictions last as long as the target remains cursed.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/confound_minds?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>confound_minds</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/confound_minds?rev=1768846382&amp;do=diff</link>
        <description>Confound Minds

Confound Minds

Tradition: Enchantment

Rank: Master

Castings: 1

Duration: Instantaneous

A target can’t form clear thoughts and becomes confused (luck ends). When the target takes a turn while confused in this way, roll a d6 to see what it does.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjur_secret_door?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjur_secret_door</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjur_secret_door?rev=1768846382&amp;do=diff</link>
        <description>Conjur Secret Door

Conjur Secret Door

Tradition: Conjuration

Rank: Expert

Castings: 3

Duration: 1 minute

A door appears on the target surface. Any creature can open and shut the door. Opening the door reveals a shimmering curtain in a color you choose. A creature that moves into the curtain becomes aware of all empty spaces of its Size within 10 yards and teleports to one of those spaces that it chooses.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjuration?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjuration</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjuration?rev=1768846382&amp;do=diff</link>
        <description>Conjuration

Whatever you need, whenever you need it can be yours if you know the proper spell. The Conjuration tradition reveals methods for plucking creatures and objects from the world and bringing them to you. Thus, when you produce a blade from thin air, the spell plucks the item from somewhere nearby. When the spell ends, the blade returns to the place from which it came. Given the widespread knowledge of this tradition, many people have become accustomed to the sudden disappearance of the…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjure_abominable_thing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjure_abominable_thing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjure_abominable_thing?rev=1768846382&amp;do=diff</link>
        <description>Conjure Abominable Thing

Conjure Abominable Thing

Tradition: Conjuration

Rank: Master

Castings: 1

Duration: 1 hour

A hulking mass of flesh and slobber, claws and teeth, appears on the ground inside the target space. It becomes your controlled companion. The spell ends early if it becomes incapacitated. Defense: 10, Health: 60 Attributes: Strength 14 (+4), Agility 10 (+0), Intellect 8 (–2), Will 10 (+0) Size: 1, Speed: 6 Fearsome: A creature rolls to attack the abominable thing with 1 bane …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjure_helpful_servant?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjure_helpful_servant</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjure_helpful_servant?rev=1768846382&amp;do=diff</link>
        <description>Conjure Helpful Servant

Conjure Helpful Servant

Tradition: Conjuration

Rank: Novice

Castings: 1

Duration: 24 hours

A faint popping noise heralds the sudden appearance of a dog, horse, or pack mule in the target space. (See Chapter 3 for their rules.) The creature is friendly to you and becomes your controlled companion. If the creature becomes incapacitated, the spell ends early.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjure_obstacle?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjure_obstacle</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjure_obstacle?rev=1768846382&amp;do=diff</link>
        <description>Conjure Obstacle

Conjure Obstacle

Tradition: Conjuration

Rank: Novice

Castings: 1

Duration: 1 hour

Rocks, dirt, trees, and detritus fill the space around any creatures and objects in it. A creature in the space can make an Agility roll with 1 boon. On a success, the creature moves to the empty space nearest to the target space and becomes vulnerable until the end of your next turn. On a failure, the creature becomes buried (see Chapter 2).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjure_wall?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjure_wall</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/conjure_wall?rev=1768846382&amp;do=diff</link>
        <description>Conjure Wall

Conjure Wall

Tradition: Conjuration

Rank: Expert

Castings: 3

Duration: 12 hours

Along one side of the space there appears a 1-yard thick wall formed from stone, iron plates, and timber. Each Size 1 cube of space has Health 40. Magic 97</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/consult_power?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>consult_power</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/consult_power?rev=1768846382&amp;do=diff</link>
        <description>Consult Power

Consult Power

Tradition: Divination

Rank: Master

Castings: 1, perform a ritual, you have dice, cards, tea leaves, or another implement of divination

Duration: Instantaneous

You cast your senses out to the cosmos in hopes of gaining the informa tion you seek. When you finish the ritual, choose one of the following options.
 * Describe an event that occurred within the last month. You learn the identity of the individual most responsible for it.
 * Choose one object you have se…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/consuming_fires_of_hell?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>consuming_fires_of_hell</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/consuming_fires_of_hell?rev=1768846382&amp;do=diff</link>
        <description>Consuming Fires Of Hell

Consuming Fires Of Hell

Tradition: Dark Arts

Rank: Novice

Castings: 3

Duration: Instantaneous

Screams fill the air as the black fires gathered in your hands streak toward the target. Make an Intellect roll against its Agility. On a success, the target takes 3d6 damage and catches fire (luck ends); it makes rolls to end this effect with 1 bane. If your Intellect roll results in a failure, either the target takes 1d6 damage or you can choose to lose 2 Health to turn t…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/control_weather?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>control_weather</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/control_weather?rev=1768846382&amp;do=diff</link>
        <description>Control Weather

Control Weather

Tradition: Aeromancy

Rank: Master

Castings: 1, perform a ritual

Duration: 24 hours

You change the weather in the target space. Typical changes to the weather are described below; other effects might be possible, with the Sage’s consent and with effects determined by the Sage. • The temperature climbs until unprotected creatures in the area become affected by exposure. The increase in heat causes snow and ice to melt after a few minutes, and steam creates mod…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/convenient_shelter?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>convenient_shelter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/convenient_shelter?rev=1768846382&amp;do=diff</link>
        <description>Convenient Shelter

Convenient Shelter

Tradition: Conjuration

Rank: Expert

Castings: 1

Duration: 12 hours

The air in the target space darkens and returns to normal when a structure that can fit inside the space appears inside it. If you target a space on a liquid surface, a boat appears instead of a structure. The shelter contains whatever items were inside it before you conjured it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/corpse_scream?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>corpse_scream</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/corpse_scream?rev=1768846382&amp;do=diff</link>
        <description>Corpse Scream

Corpse Scream

Tradition: Necromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

The spirit that once inhabited the target returns long enough to cause the body to let loose a blood-curdling scream and then depart. Each creature within 5 yards of the target takes 1d6 damage and makes a Will roll with 1 bane. On a failure, the creature takes an extra 3d6 damage and becomes frightened of you (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/corrective_measure?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>corrective_measure</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/corrective_measure?rev=1768846382&amp;do=diff</link>
        <description>Corrective Measure

Corrective Measure

Tradition: Protection

Rank: Expert

Castings: 1

Duration: 1 minute

Guilt and shame bloom in the target&#039;s mind. The target becomes cursed for the duration. Each time the target harms a creature, the target takes 3d6 damage and becomes vulnerable until the end of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/corrosive_cloud?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>corrosive_cloud</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/corrosive_cloud?rev=1768846382&amp;do=diff</link>
        <description>Corrosive Cloud

Corrosive Cloud

Tradition: Hydromancy

Rank: Expert

Castings: 1

Duration: 1 minute

Green mist forms in the target space and creates heavy obscurement in it. Any creature that starts its turn in the target space takes 5d6 damage from the corrosive droplets, plus an extra 1d6 damage at the end of each round (luck ends). Organic materials such as leather, wool, cotton, and the like disintegrate.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/counsel_of_the_land?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>counsel_of_the_land</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/counsel_of_the_land?rev=1768846382&amp;do=diff</link>
        <description>Counsel of the Land

Counsel of the Land

Tradition: Animism

Rank: Expert

Castings: 1, perform a ritual

Duration: Instantaneous

You call for the spirits of nature to advise you. When you finish, strange, translucent figures appear all around you. You can ask these spirits up to six questions regarding creatures, objects, and places in the lands around you, out to a range of 10 miles. You could ask where to locate a particular animal, where a temple might be, or the way back to the river, if …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_doppelganger?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create_doppelganger</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_doppelganger?rev=1768846382&amp;do=diff</link>
        <description>Create Doppelganger

Create Doppelganger

Tradition: Illusion

Rank: Master

Castings: 1

Duration: 24 hours

An illusion of yourself appears inside the target space. The illusion becomes your controlled companion. It looks and sounds real. It uses your Defense, but has only half your Health score. It uses your attributes. It is a magical creation. Whenever you move, you can move the illusion up to an equal distance. When you cast a spell, you can choose to have it originate from you or the illu…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_greater_phantasm?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create_greater_phantasm</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_greater_phantasm?rev=1768846382&amp;do=diff</link>
        <description>Create Greater Phantasm

Create Greater Phantasm

Tradition: Illusion

Rank: Master

Castings: 1

Duration: 1 hour

An illusory creature of whatever appearance you can imagine appears in that space. The greater phantasm becomes your controlled compan ion. The spell ends early if it becomes incapacitated.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_mirage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create_mirage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_mirage?rev=1768846382&amp;do=diff</link>
        <description>Create Mirage

Create Mirage

Tradition: Illusion

Rank: Expert

Castings: 3, perform a ritual

Duration: 24 hours

You change what creatures see, hear, smell, and feel inside the target space. The illusion can alter a few details or make the target space seem completely different.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_paradox?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create_paradox</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_paradox?rev=1768846382&amp;do=diff</link>
        <description>Create Paradox

Create Paradox

Tradition: Chronomancy

Rank: Expert

Castings: 1

Duration: 1 minute

A shimmering, undulating tangle of tortured time appears in the center of the target space. When you cast the spell, and again at the start of each of your turns, choose three different numbers between 1 and 20, so that on the second round, you have chosen six numbers, nine numbers on the third, and so on. You can choose a number that was chosen on a previous turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_phantasm?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create_phantasm</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_phantasm?rev=1768846382&amp;do=diff</link>
        <description>Create Phantasm

Create Phantasm

Tradition: Illusion

Rank: Expert

Castings: 1

Duration: 1 hour

An entity born from your imagination appears on the ground inside the target space. The created phantasm becomes your controlled compan ion for 1 hour. The effect ends early when it becomes incapacitated.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_phantasmagoria?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create_phantasmagoria</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_phantasmagoria?rev=1768846382&amp;do=diff</link>
        <description>Create Phantasmagoria

Create Phantasmagoria

Tradition: Illusion

Rank: Master

Castings: 1

Duration: 24 hours

You mask the target area with illusions to make it look like something else for 24 hours. You make all decisions about the area&#039;s appear ance. You can incorporate existing elements into the illusion or intro duce completely new ones as you choose. The illusion has visual, auditory, tactile, and olfactory components, which impose 2 banes on rolls to discern its illusory nature.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_undead_abomination?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create_undead_abomination</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/create_undead_abomination?rev=1768846382&amp;do=diff</link>
        <description>Create Undead Abomination

Create Undead Abomination

Tradition: Necromancy

Rank: Master

Castings: 1

Duration: 1 minute

All plants, if any, on the ground inside the target space wither and die as a profound stink rises from the cracks that suddenly appear. Rising from the ground, dirt falling from its body, is an undead abomination, a tow ering amalgam of many corpses all fused together and bound in chains. The undead abomination becomes your controlled undead companion for the duration, but…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/creeping_mist?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>creeping_mist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/creeping_mist?rev=1768846382&amp;do=diff</link>
        <description>Creeping Mist

Creeping Mist

Tradition: Eldritch

Rank: Novice

Castings: 1

Duration: 1 minute

Gray mist with streaks of green rises from the ground around you and remains in place. The mist creates light obscurement in the target space. At the end of each round after the first, the mist spreads 5 yards farther in all directions, and each enemy in the mist makes a Strength roll. On a failure, the enemy takes 1d6 damage, falls prone, and is dragged 5 yards in a direction you choose.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/crush_their_spirits?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crush_their_spirits</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/crush_their_spirits?rev=1768846382&amp;do=diff</link>
        <description>Crush Their Spirits

Crush Their Spirits

Tradition: War

Rank: Expert

Castings: 1

Duration: Instantaneous

You spring into motion, hacking and hewing to all sides. Each target makes a Strength roll and a Will roll. On a failed Strength roll, the target takes 4d6 damage and falls prone. On a failed Will roll, the target becomes frightened of you (luck ends). If the target fails both rolls, it also becomes stunned until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/cryomancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cryomancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/cryomancy?rev=1768846382&amp;do=diff</link>
        <description>Cryomancy

In the frozen tundra, on glaciers, and all across the polar regions one finds a climate anathema to most living things. Between the bitter cold, freezing winds, and slippery ice, doom awaits the unprepared. Armed with Cryomancy, casters can bring these inhospitable environments to anywhere in the world. With a word, the temperatures plummet. With a gesture, snow and ice barrel forward.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/curse_of_the_ancestors?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>curse_of_the_ancestors</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/curse_of_the_ancestors?rev=1768846382&amp;do=diff</link>
        <description>Curse of the Ancestors

Curse of the Ancestors

Tradition: Faith*

Rank: Novice

Castings: 1

Duration: Instantaneous

Deity: any faith of ancestral worship

You level your finger and bestow the weighty curse of your ancestors upon the target’s head. The target becomes cursed and vulnerable (luck ends both).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dampen_magic?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dampen_magic</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dampen_magic?rev=1768846382&amp;do=diff</link>
        <description>Dampen Magic

Dampen Magic

Tradition: Order

Rank: Novice

Castings: 1, reaction when a creature within 15 yards produces a magical effect

Duration: 1 minute

You weaken the target&#039;s connection to magic. For the duration, when the target would produce a magical effect, it makes a Will roll. On a failure, the magical effect is lost and any resources expended to use it are wasted. The target can overcome this effect with a success on a Will roll.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dancing_weapon?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dancing_weapon</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dancing_weapon?rev=1768846382&amp;do=diff</link>
        <description>Dancing Weapon

Dancing Weapon

Tradition: Psychomancy

Rank: Novice

Castings: 3

Duration: 1 minute

The target weapon leaps into the air and hovers there. When you cast the spell and at the start of each of your turns if you lack the confused, controlled, stunned, and unconscious afflictions, you can move the tar get weapon up to 10 yards. If you move the target more than 10 yards away from you, the spell ends early and the weapon falls to the ground.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/danger_sense?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>danger_sense</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/danger_sense?rev=1768846382&amp;do=diff</link>
        <description>Danger Sense

Danger Sense

Tradition: Skullduggery

Rank: Novice

Castings: 1

Duration: 1 minute

It feels almost as if fingers were massaging your head. In times of peril, the rubbing becomes more insistent. You know the location of each creature within 15 yards, which prevents such creatures from hiding from you. In addition, when a creature in that range succeeds on a roll to attack you, you can use a reaction to make a luck roll. On a success, you turn the success into a failure.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dark_arts?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dark_arts</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dark_arts?rev=1768846382&amp;do=diff</link>
        <description>Dark Arts

There can be no mistaking the evil inherent in the Dark Arts tradition; each spell makes the world a bit worse. They create suffering, sickness, and sorrow. A tradition of last resort for people seeking unlimited power—no matter the consequences, studying the Dark Arts stains the soul and increases the population of the Netherworld by one upon the caster’s death. Efforts to stamp out the Dark Arts should make discovering the tradition a challenge, yet its secrets have a way of survivi…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dark_bolts?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dark_bolts</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dark_bolts?rev=1768846382&amp;do=diff</link>
        <description>Dark Bolts

Dark Bolts

Tradition: Shadowmancy

Rank: Novice

Castings: 3

Duration: Instantaneous

A shadowy bolt flies from you toward the target. Make an Intellect roll with 1 boon against the target&#039;s Agility. On a success, the target takes 2d6 damage and is pushed 5 yards away from you. On a critical suc cess, the target takes an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/darkling_transformation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>darkling_transformation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/darkling_transformation?rev=1768846382&amp;do=diff</link>
        <description>Darkling Transformation

Darkling Transformation

Tradition: Shadowmancy

Rank: Expert

Castings: 1

Duration: 1 hour

Inky shadows gather around the creature and seep into its skin, trans forming it into a darkling for 1 hour. The target gains the Keen Vision trait and the Climber and Silent movement traits. The target imposes 1 bane on rolls to attack it and rolls against its Agility by enemies that can see it. Finally, the target is invisible from enemies more than 5 yards from it while the t…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/daydream?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>daydream</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/daydream?rev=1768846382&amp;do=diff</link>
        <description>Daydream

Daydream

Tradition: Oneiromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

The target&#039;s mind wanders into memory and imagination. Make an Intellect roll against the target&#039;s Will. On a success, the target becomes confused and Will impaired (luck ends both). Until the affliction ends, all other creatures are invisible to the target, and the space out to 5 yards around it appears to be safe and comfortable. If harmed, the target makes an Intellect roll. On a success, it ends a…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/death_comes_a-knocking?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death_comes_a-knocking</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/death_comes_a-knocking?rev=1768846382&amp;do=diff</link>
        <description>Death Comes A-Knocking

Death Comes A-Knocking

Tradition: Faith*

Rank: Master

Castings: 1

Duration: 1 minute

Deities: Anything related to Death

A shadowy hand appears in the target space. When you cast the spell, and once per round when you take a turn, the hand makes a knocking gesture that creates a booming noise throughout a Size 10 space containing the target space. Each enemy in the space containing the noise takes 2d6 damage and makes a Strength roll. On a failure, the enemy takes an…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/death_comes_for_thee?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death_comes_for_thee</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/death_comes_for_thee?rev=1768846382&amp;do=diff</link>
        <description>Death Comes For Thee

Death Comes For Thee

Tradition: Necromancy

Rank: Master

Castings: 1

Duration: Instantaneous

A spectral figure swoops through the space and then disappears. Roll 20d6 and note the total. Compare the total to the Health scores of each f lesh-and-blood creature in the target space. A creature whose Health score is equal to or less than that sum loses its remaining Health and dies.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/death_smoke?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death_smoke</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/death_smoke?rev=1768846382&amp;do=diff</link>
        <description>Death Smoke

Death Smoke

Tradition: Necromancy

Rank: Expert

Castings: 1

Duration: 1 minute

Smoke reeking of a crematorium spills out of your mouth to fill the tar get space with total obscurement. At the end of each round, the smoke moves 5 yards in a direction you choose, and each creature in the smoke takes 3d6 damage. You, creations, spirits, and undead ignore this damage. A creature that takes this damage also makes a Strength roll. On a failure, it takes an extra 2d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/death_turret?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death_turret</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/death_turret?rev=1768846382&amp;do=diff</link>
        <description>Death Turret

Death Turret

Tradition: Technomancy

Rank: Master

Castings: 1

Duration: 1 minute

A Size 1 turret with a Health 20 surmounted with a dome bristling with nozzles appears in the target space. When you cast the spell and again at the start of each of your turns, the dome rotates and releases lethal energy rays in all directions. Each object within 5 yards of the turret takes 7d6 damage. Each creature within 5 yards of the turret takes 3d6 damage and makes a luck roll. On a failure,…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/decisive_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>decisive_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/decisive_strike?rev=1768846382&amp;do=diff</link>
        <description>Decisive Strike

Decisive Strike

Tradition: War

Rank: Master

Castings: 1

Duration: Instantaneous

You see the path through your foe and line up your strike in answer. Attack the target. You roll with 1 boon. If you roll a 10 or less on the d20, roll another d20 and add that number to the roll. On a success, the target takes an extra 10d6 damage. On a failure, you regain the expended casting of this spell after 1 minute.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/deep_freeze?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deep_freeze</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/deep_freeze?rev=1768846382&amp;do=diff</link>
        <description>Deep Freeze

Deep Freeze

Tradition: Cryomancy

Rank: Expert

Castings: 1

Duration: Instantaneous

Bands of lethal cold air wrap around the target. It takes 4d6 damage and becomes Strength impaired (luck ends). While Strength impaired in this way, whenever the target takes damage, it takes an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/deep_sense?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deep_sense</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/deep_sense?rev=1768846382&amp;do=diff</link>
        <description>Deep Sense

Deep Sense

Tradition: Divination

Rank: Novice

Castings: 1, when you are underground

Duration: Instantaneous

Information about your surroundings floods your mind. Inside a Size 20 space centered on you, you know the approximate grade of the surface on which you stand, the number of yards above separating you from the air, the presence of traps, the existence of hidden or secret doors, and the exact location of each hidden creature.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/deploy_allies?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deploy_allies</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/deploy_allies?rev=1768846382&amp;do=diff</link>
        <description>Deploy Allies

Deploy Allies

Tradition: Teleportation

Rank: Expert

Castings: 3

Duration: Instantaneous

You and the targets vanish and reappear elsewhere. Each target teleports to empty spaces of their Size on solid surfaces of your choice within 15 yards. Until the end of your next turn, each ally rolls to attack with 1 boon.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/deranged_merriment?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deranged_merriment</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/deranged_merriment?rev=1768846382&amp;do=diff</link>
        <description>Deranged Merriment

Deranged Merriment

Tradition: Enchantment

Rank: Master

Castings: 1

Duration: Instantaneous

You infect the minds of the creatures around you, causing them to behave in an erratic but joyful manner. A target makes a Will roll; if confused, it rolls with 3 banes. On a failure, roll a d6 and consult the following table to see what the target does immediately.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/destruction?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>destruction</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/destruction?rev=1768846382&amp;do=diff</link>
        <description>Destruction

Some people just want to watch the world burn. The Destruction tradition is for them. Magic with the sole aim of undoing creation, its spells break, burst, splinter, and erode. Students of the tradition not disgusted by the ruin they create might find themselves reveling in the sheer devastation wrought.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/detonate?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detonate</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/detonate?rev=1768846382&amp;do=diff</link>
        <description>Detonate

Detonate

Tradition: Destruction

Rank: Expert

Castings: 1

Duration: Instantaneous

The target vibrates with growing intensity, which causes cracks to appear all over it. The target loses 40 Health. If the target&#039;s Health drops to 0, it explodes, dealing 8d6 damage to each creature and object within 5 yards of it. A creature can make a luck roll. On a success, the creature takes no damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/devolution?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>devolution</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/devolution?rev=1768846382&amp;do=diff</link>
        <description>Devolution

Devolution

Tradition: Alteration

Rank: Expert

Castings: 1, you can expend a casting of this spell to increase your Health by 5 and Speed by 2 for 1 hour

Duration: Instantaneous

You take back the gift the gods bestowed on mortals. A target angel, beast, creation, demon, faerie, fiend, monster, spirit, or undead ignores this spell. Any other target becomes cursed (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/die_the_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>die_the_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/die_the_death?rev=1768846382&amp;do=diff</link>
        <description>Die the Death

Die the Death

Tradition: Faith*

Rank: Master

Castings: 1

Duration: Instantaneous

Deities: Any death-related deity.

Your finger turns black as you level it at the target. The target takes 50 damage. If the target becomes incapacitated, it dies and cannot be restored to life by any means short of divine intervention.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dirge_of_the_damned?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dirge_of_the_damned</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dirge_of_the_damned?rev=1768846382&amp;do=diff</link>
        <description>Dirge of the Damned

Dirge of the Damned

Tradition: Faith*

Rank: Novice

Castings: 1

Duration: 10 minutes (but see effect)

You raise your voice to sing of the fallen. Each creature in the target space other than you is vulnerable for as long as they remain in it. Creatures immune to the frightened affliction ignore this effect. The effect ends early if you use your voice for any other purpose.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/disassemble?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disassemble</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/disassemble?rev=1768846382&amp;do=diff</link>
        <description>Disassemble

Disassemble

Tradition: Teleportation

Rank: Expert

Castings: 3

Duration: Instantaneous

You attempt to teleport pieces of the target&#039;s body in all directions. Make an Intellect roll against the target&#039;s Strength. On a success, the tar get takes 10d6 damage. On a critical success, the target takes an extra 2d6 damage. If the target becomes incapacitated by this damage, it dies and pieces of its body cover the ground all around the space. On a failed roll, you can teleport to an em…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/disintegration?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disintegration</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/disintegration?rev=1768846382&amp;do=diff</link>
        <description>Disintegration

Disintegration

Tradition: Evocation

Rank: Master

Castings: 1

Duration: Instantaneous

You fling a black beam from your hand. Make an Intellect roll against the target&#039;s Agility. On a success, the target takes 30d6 damage. If it is incapacitated or destroyed by this damage, the target disappears, erased from existence. On a failure, the beam misses but sweeps through a Size 5 space centered on the target, dealing 10d6 damage to each other creature and object in the space, also…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dislocate_self?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dislocate_self</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dislocate_self?rev=1768846382&amp;do=diff</link>
        <description>Dislocate Self

Dislocate Self

Tradition: Illusion

Rank: Expert

Castings: 1, when you use a reaction to dodge

Duration: 1 minute

You become invisible while an illusory copy of yourself springs into existence 1 yard away from you, appearing as if it were sidestepping the attack. When a creature succeeds on a roll to attack you and is not aware of your true position, it strikes and destroys the copy. At the end of the round, a new copy appears. When you perform an activity, the copy appears t…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dislodge_soul?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dislodge_soul</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dislodge_soul?rev=1768846382&amp;do=diff</link>
        <description>Dislodge Soul

Dislodge Soul

Tradition: Faith*

Rank: Master

Castings: 1

Duration: Special (see the effect)

You conjure up the soul of someone friendly to you to take the place of the target’s soul. If the target has a Health score of 80 or less, it makes a Will roll with 1 bane. On a failure, you control the target until it becomes incapacitated or you cast this spell again; the target’s soul vanishes until this spell ends. On a success, you regain one expended casting of a spell you have l…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dismissal?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dismissal</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dismissal?rev=1768846382&amp;do=diff</link>
        <description>Dismissal

Dismissal

Tradition: Teleportation

Rank: Novice

Castings: 3

Duration: Instantaneous

Light dapples the target. Make an Intellect roll against the target&#039;s Will. On a success, you teleport the target onto a solid surface that can sup port their weight in an empty space of its Size within 30 yards of you. On a critical success, the surface can be within 50 yards of you. On a failure, you regain the expended casting of this spell after 1 minute.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/displace_from_time?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>displace_from_time</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/displace_from_time?rev=1768846382&amp;do=diff</link>
        <description>Displace From Time

Displace From Time

Tradition: Astromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

Make a luck roll. On a success, the target winks out of existence. The target is removed from time (luck ends). While removed from time, the only thing the target can do is make the luck roll to end this effect. When the target gets a success on its luck roll, it reappears in the space it vacated or in an empty space of its choice nearest to that space. You then make a luck roll. On…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/disruption_field?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disruption_field</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/disruption_field?rev=1768846382&amp;do=diff</link>
        <description>Disruption Field

Disruption Field

Tradition: Protection

Rank: Master

Castings: 1

Duration: 1 minute

A sigil appears on the target&#039;s body and remains there for the duration. The target emits a disrupting field that spreads through a Size 10 space centered on it until the spell ends. The spell ends early if the target becomes incapacitated. An ally of the target that starts its turn in the f ield takes 5d6 damage and makes a Will roll. On a failure, the ally becomes confused and slowed until…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/disruptive_mischief?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disruptive_mischief</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/disruptive_mischief?rev=1768846382&amp;do=diff</link>
        <description>Disruptive Mischief

Disruptive Mischief

Tradition: Conjuration

Rank: Novice

Castings: 3

Duration: Instantaneous

A giggling swarm of atomies spills out from some hidden place to beset the target, then immediately vanishes. As a consequence, you move the target up to 2 yards, and the target makes a luck roll; on a failure, it falls prone and becomes weakened until the end of your next turn. While weakened in this way, the target’s attempts to stand up fail. If the target gets a critical fail…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/disturbing_revulsion?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disturbing_revulsion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/disturbing_revulsion?rev=1768846382&amp;do=diff</link>
        <description>Disturbing Revulsion

Disturbing Revulsion

Tradition: Enchantment

Rank: Expert

Castings: 1

Duration: Instantaneous

The target feels sickened. Choose one creature or object you can see. For each target separately, make an Intellect roll against its Will. On a success, the target becomes Intellect impaired (luck ends). Until the affliction ends, the target is weakened while it can see the creature or object you chose. In addition, at the end of the round, a target that is within 5 yards of th…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/divide_the_river?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>divide_the_river</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/divide_the_river?rev=1768846382&amp;do=diff</link>
        <description>Divide The River

Divide The River

Tradition: War

Rank: Expert

Castings: 3

Duration: Instantaneous

Your weapon hums with dread energy, almost as if it were eager to make the kill. Attack the target. On a success, the target takes an extra 5d6 damage. On a critical success, the target takes an extra 7d6 damage instead. Then, in either case, you can move up to your Speed with the Slippery trait. When you finish moving, each enemy in a Size 5 space centered on you makes a luck roll. On a failu…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/divination?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>divination</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/divination?rev=1768846382&amp;do=diff</link>
        <description>Divination

Beyond reading entrails or finding omens in the shapes of the clouds, Divination magic reveals possible futures and offers ways for those armed with foreknowledge to avoid or mitigate disaster. Some spells employ the fortune teller’s craft of card or tea leaf reading to focus the mind, but the greater spells merge the caster’s consciousness with all of time and space to gain true and lasting insight into what is to come.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/divine_aid?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>divine_aid</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/divine_aid?rev=1768846382&amp;do=diff</link>
        <description>Divine Aid

Divine Aid

Tradition: Invocation

Rank: Novice

Castings: 1

Duration: Instantaneous

Supernatural forces lend aid to the target. It heals 3d6 damage. If the target is weakened, it ends the affliction.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/divine_intervention?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>divine_intervention</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/divine_intervention?rev=1768846382&amp;do=diff</link>
        <description>Divine Intervention

Divine Intervention

Tradition: Invocation

Rank: Novice

Castings: 1, reaction when an ally within 15 yards takes damage

Duration: Instantaneous

An angelic figure briefly appears between the ally and the source of harm. Reduce the damage the target takes to 0. Then, make a luck roll. On a success, you become slowed until the end of your next turn. On a failure, you become stunned until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/divine_judgement?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>divine_judgement</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/divine_judgement?rev=1768846382&amp;do=diff</link>
        <description>Divine Judgement

Divine Judgement

Tradition: Invocation

Rank: Master

Castings: 1

Duration: Instantaneous

A column of holy fire strikes the target. The target takes 10d6 damage and makes a Strength roll. On a failure, the target takes an extra 3d6 damage and falls prone. If the target becomes injured by this damage, it also becomes stunned and catches fire (luck ends both).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/divine_vengeance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>divine_vengeance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/divine_vengeance?rev=1768846382&amp;do=diff</link>
        <description>Divine Vengeance

Divine Vengeance

Tradition: Invocation

Rank: Expert

Castings: 3, reaction when an enemy within 10 yards harms you or one of your allies

Duration: Instantaneous

A bolt of lightning strikes the target. It takes 3d6 damage, and makes a luck roll. On a failure, it takes an extra 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/do_as_i_say?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>do_as_i_say</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/do_as_i_say?rev=1768846382&amp;do=diff</link>
        <description>Do As I Say

Do As I Say

Tradition: Enchantment

Rank: Novice

Castings: 3

Duration: Instantaneous

You command obedience from the target. If the target has a Health of 15 or less, it becomes compelled for 1 minute. Otherwise, the target becomes Will impaired (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/doom_of_dishonor?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doom_of_dishonor</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/doom_of_dishonor?rev=1768846382&amp;do=diff</link>
        <description>Doom of Dishonor

Doom of Dishonor

Tradition: Faith*

Rank: Novice

Castings: 1

Duration: Instantaneous

Deity: Any ancestral worship or gods associated with law, order, or honor

You call on your faith to lay waste to your treacherous foes. Each enemy in the target space with a Health score of 20 or less takes damage equal to its Health score and dies. Each target with a Health score greater than 20 takes 5d6 damage and becomes cursed and frightened of you (luck ends both). Each time a cursed…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dreadful_ending_foretold?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dreadful_ending_foretold</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dreadful_ending_foretold?rev=1768846382&amp;do=diff</link>
        <description>Dreadful Ending Foretold

Dreadful Ending Foretold

Tradition: Divination

Rank: Expert

Castings: 1

Duration: Instantaneous

To each target, you reveal how it will die; this revelation has the ring of truth. If the target can hear you and understand what you say, it becomes frightened of you for 24 hours or until it overcomes the affliction with a successful Will roll with 1 bane. While frightened in this way, whenever the target fails an attribute roll or luck roll, it grants 1 boon on rolls …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dreadful_haunting?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dreadful_haunting</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dreadful_haunting?rev=1768846382&amp;do=diff</link>
        <description>Dreadful Haunting

Dreadful Haunting

Tradition: Spiritualism

Rank: Expert

Castings: 1

Duration: 1 minute

Eerie happenings occur in the target space such as blood dripping from the walls, foul odors hanging in the air, or weird knocking noises. Each enemy that starts its turn inside the target space makes a Will roll. On a failure, it becomes frightened of the space until it overcomes the affliction with a successful Will roll. A frightened creature must run away from the target space on eac…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dreadful_presence?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dreadful_presence</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dreadful_presence?rev=1768846382&amp;do=diff</link>
        <description>Dreadful Presence

Dreadful Presence

Tradition: Enchantment

Rank: Novice

Castings: 1

Duration: Instantaneous

A thrill of fear washes through the target, causing them to become vulnerable (luck ends). A creature immune to the frightened affliction ignores this effect. When a target vulnerable in this way ends its turn within 5 yards of you, it takes 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dream_prison?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dream_prison</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dream_prison?rev=1768846382&amp;do=diff</link>
        <description>Dream Prison

Dream Prison

Tradition: Oneiromancy

Rank: Master

Castings: 1

Duration: Instantaneous

A target with a Health score of 60 or less becomes cursed. A target with a higher Health score becomes cursed (luck ends). While cursed in this way, the target&#039;s eyes close and its mind enters the dreamlands. While in the dreamlands, the target is not aware of its actual surroundings; instead, it perceives its surroundings in the dreamlands, where it might think it eats, drinks, loves, fights,…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dream_travel?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dream_travel</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dream_travel?rev=1768846382&amp;do=diff</link>
        <description>Dream Travel

Dream Travel

Tradition: Oneiromancy

Rank: Master

Castings: 1, perform a ritual

Duration: 1 hour

You fix in your mind the target place during the ritual and, when you fin ish, you and each ally within 5 yards of you fall prone and go to sleep for the duration. If any creature sleeping from this spell wakens early, the spell ends with no additional effect.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dream_visitation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dream_visitation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dream_visitation?rev=1768846382&amp;do=diff</link>
        <description>Dream Visitation

Dream Visitation

Tradition: Oneiromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

Your mind enters the dreamlands to search for the target&#039;s sleeping mind. Make an Intellect roll against its Will. On a success, you find the target&#039;s mind and enter its dreams. To the target&#039;s dreaming self, you present yourself as anyone you choose and can communicate with the target regardless of having any languages in common. In addition, you make the target&#039;s dreams pleasant, so …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dream_within_a_dream?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dream_within_a_dream</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dream_within_a_dream?rev=1768846382&amp;do=diff</link>
        <description>Dream Within A Dream

Dream Within A Dream

Tradition: Oneiromancy

Rank: Expert

Castings: 1

Duration: 1 minute

You bury the target in a flood of dreams from which it must struggle to escape. The target becomes confused. At the end of each round, the target makes a Will roll with 1 bane. On a success, the target ends the confused affliction until the end of the next round. On a failure, the target becomes slowed, vulnerable, and weakened until the end of the next round.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/dreamscape?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dreamscape</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/dreamscape?rev=1768846382&amp;do=diff</link>
        <description>Dreamscape

Dreamscape

Tradition: Oneiromancy

Rank: Master

Castings: 1

Duration: 1 minute

Each target falls prone and asleep for 1 minute. The target sleeps through harm and all attempts to wake it. You create a dreamscape into which each creature&#039;s mind travels. You make all decisions about the dreamscape&#039;s appearance, but it cannot be any larger than 30 yards across in any direction. A creature that would move beyond this dis tance enters the physical space on the opposite side of the dre…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/drone_of_the_insatiable_host?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drone_of_the_insatiable_host</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/drone_of_the_insatiable_host?rev=1768846382&amp;do=diff</link>
        <description>Drone Of The Insatiable Host

Drone Of The Insatiable Host

Tradition: Eldritch

Rank: Master

Castings: 1

Duration: Permanent, until you end it or you die

A horrid droning noise fills the air in the space. Each creature in it becomes Will impaired for as long as it remains there. At the end of each round, the noise grows louder, spreading out another 5 yards in all directions, and produces increasingly more severe effects as shown below. The effects are cumulative.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/drunken_revel?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drunken_revel</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/drunken_revel?rev=1768846382&amp;do=diff</link>
        <description>Drunken Revel

Drunken Revel

Tradition: Enchantment

Rank: Expert

Castings: 1

Duration: Instantaneous

A heady scent of wine permeates the area and disperses. Each target makes a Will roll; on a failure, the target becomes Agility and Intellect impaired for 1 minute. While it has these afflictions, the target takes half damage from ordinary sources and becomes immune to the frightened affliction.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/earthquake?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>earthquake</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/earthquake?rev=1768846382&amp;do=diff</link>
        <description>Earthquake

Earthquake

Tradition: Geomancy

Rank: Master

Castings: 1

Duration: Instantaneous

The ground shakes and heaves. The quake damages creatures, other than you, and objects on the ground. Creatures and objects within 15 yards take 12d6 damage; those more than 15 yards but within 30 take 8d6 damage; everything more than 30 yards from you within the spell&#039;s range takes 2d6 damage. A creature that takes the damage makes an Agility roll with 2 banes. On a success, the creature takes half …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/earthwave?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>earthwave</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/earthwave?rev=1768846382&amp;do=diff</link>
        <description>Earthwave

Earthwave

Tradition: Geomancy

Rank: Master

Castings: 1

Duration: Instantaneous

A wave rolls through the ground in the space. Each object in the target space and on the ground takes 10d6 damage or 20d6 damage if it&#039;s secured. An unsecured object moves 1d6 yards away from you. Each creature in the target space and on the ground takes 5d6 damage and makes an Agility roll with 1 bane. On a failure, the creature takes an extra 5d6 damage, is pushed 1d6 yards, and falls prone.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/eaters_of_the_dead?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eaters_of_the_dead</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/eaters_of_the_dead?rev=1768846382&amp;do=diff</link>
        <description>Eaters Of The Dead

Eaters Of The Dead

Tradition: Necromancy

Rank: Expert

Castings: 1

Duration: 1 minute

You shake your hands, and from them fall a profusion of flesh-eating insects that then flow forward to envelop the target&#039;s body for the duration. The spell ends early if the target takes 10 damage or more from cold, fire, or lightning. The target becomes blinded (luck ends). If the target is blinded in this way at the end of the round, it makes a Strength roll. On a failure, it takes 6d…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/eavesdrop?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eavesdrop</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/eavesdrop?rev=1768846382&amp;do=diff</link>
        <description>Eavesdrop

Eavesdrop

Tradition: Divination

Rank: Novice

Castings: 3, you can cast without speaking

Duration: 1 hour

Your ears pop as they adjust to the spell&#039;s effects. You hear from the target space as if you were there instead of wherever you happen to be.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/eldritch?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eldritch</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/eldritch?rev=1768846382&amp;do=diff</link>
        <description>Eldritch

Eldritch magic explores the forbidden. It taps into cosmic forces best left undisturbed, calling forth monstrosities from other reali ties or contorting reality in such ways that it can never be righted. Studying the tradition offers considerable advantages, and its spells can produce spectacular outcomes, but the cost of using such magic weighs heavily upon the mind until it finally buckles and breaks into a million different pieces.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/electrified_shield?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>electrified_shield</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/electrified_shield?rev=1768846382&amp;do=diff</link>
        <description>Electrified Shield

Electrified Shield

Tradition: Technomancy

Rank: Novice

Castings: 1, reaction when you are attacked and have a hand free

Duration: 1 minute

Metal plates fan out from your arm to create a sparking shield that remains for the duration or until you drop it. The shield uses the normal rules for a shield, and whenever a creature within your reach attacks you, the creature must first make a luck roll. On a failure, the creature takes 1d6 damage, is pushed back 1 yard, and becom…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/elude_perception?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elude_perception</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/elude_perception?rev=1768846382&amp;do=diff</link>
        <description>Elude Perception

Elude Perception

Tradition: Psychomancy

Rank: Expert

Castings: 1

Duration: Instantaneous

You erase yourself from the targets’ minds. Each becomes confused (luck ends). While a target is confused in this way, you are invisible and silent to it. The target can still detect you using other senses and observing the effects of your presence on your surroundings, such as a shadow you cast, an amount of water you displace, or the visible results of your actions.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/embed_foreign_object?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>embed_foreign_object</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/embed_foreign_object?rev=1768846382&amp;do=diff</link>
        <description>Embed Foreign Object

Embed Foreign Object

Tradition: Conjuration

Rank: Expert

Castings: 3

Duration: Instantaneous

The target&#039;s body bulges as it accepts some solid object that you caused to appear inside it. The target takes 6d6 damage, and becomes slowed and weakened (luck ends both). Each time the target gets a failure on the roll to end the afflictions, the target loses 1d6 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/enchantment?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enchantment</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/enchantment?rev=1768846382&amp;do=diff</link>
        <description>Enchantment

Why bother fighting when others can take all the risks and put themselves in danger on your behalf? The Enchantment tradition reveals how to magically manipulate others’ emotions, making them feel and experience things you wish. Your control over people puts you in a dubious position; who can tell if the feelings others have for you are genuine or not?</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/entangle_timeline?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entangle_timeline</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/entangle_timeline?rev=1768846382&amp;do=diff</link>
        <description>Entangle Timeline

Entangle Timeline

Tradition: Chronomancy

Rank: Novice

Castings: 1

Duration: 1 minute

The target sees its future and past unspool around it and becomes surrounded by conflicting images of scenes that might have happened or not. The target becomes confused and vulnerable for the duration. While confused in this way, you trap the target in a Size 5 space centered on it. If the target attempts to move out of the space, it stops and its Speed drops to 0 until the start of its …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/enthrall?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enthrall</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/enthrall?rev=1768846382&amp;do=diff</link>
        <description>Enthrall

Enthrall

Tradition: Enchantment

Rank: Novice

Castings: 3

Duration: Instantaneous

You lift your voice to capture the attention of everyone around you. Each target makes a Will roll; if its Health is 15 or less, the target rolls with 1 bane. On a failure, the target becomes confused for 1 hour. While confused, the target cannot see or hear anyone other than you. A target’s confusion ends early if that target is harmed.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/entrap_in_a_time_loop?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entrap_in_a_time_loop</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/entrap_in_a_time_loop?rev=1768846382&amp;do=diff</link>
        <description>Entrap In A Time Loop

Entrap In A Time Loop

Tradition: Chronomancy

Rank: Novice

Castings: 1

Duration: Instantaneous

You seize the target’s time line and wrap it around the target. The tar get becomes confused and held (luck ends both). While confused, the target must use an action on each of its turns to perform the same activity it performed during the previous round. If the target would be prevented from doing so—no eligible target for its attack, no uses remaining for its talent, and so…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/entrapping_circle?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entrapping_circle</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/entrapping_circle?rev=1768846382&amp;do=diff</link>
        <description>Entrapping Circle

Entrapping Circle

Tradition: Symbolism

Rank: Novice

Castings: 1

Duration: 24 hours

(see the effect) An invisible circle forms on the ground inside the space and remains there for the duration or until activated, which ends the spell early. Any enemy moving into, within, or out of the target space makes a luck roll. On a failure, the enemy activates the circle, which causes it to radiate bright golden light up to 10 yards high and forms an impenetrable bar rier around the …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/entropic_doom?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entropic_doom</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/entropic_doom?rev=1768846382&amp;do=diff</link>
        <description>Entropic Doom

Entropic Doom

Tradition: Evocation

Rank: Master

Castings: 1

Duration: Instantaneous

For each creature inside the target space, separately make an Intellect roll against its Agility. On a success, the target becomes confused and vulnerable for 1 minute. On a critical success, it also becomes cursed for as long as it is vulnerable. Until these afflictions end, it takes 5d6 damage at the end of each of its turns. Any creature incapacitated by this damage collapses into a puddle …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/entropy_storm?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entropy_storm</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/entropy_storm?rev=1768846382&amp;do=diff</link>
        <description>Entropy Storm

Entropy Storm

Tradition: Destruction

Rank: Expert

Castings: 3

Duration: Instantaneous

Threads of dark energy extrude from the center of the target space and dissipate. Each creature in this space takes 2d6 damage and each object in the space takes 4d6 damage. A creature makes a Strength roll. On a failure, the creature takes an extra 2d6 damage and becomes vulnerable and weakened (luck ends both); it makes the roll to end these afflictions with 1 bane. A creature or object in…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/enveloping_darkness?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enveloping_darkness</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/enveloping_darkness?rev=1768846382&amp;do=diff</link>
        <description>Enveloping Darkness

Enveloping Darkness

Tradition: Shadowmancy

Rank: Novice

Castings: 3

Duration: 1 hour

Magical darkness fills the space, creating total obscurement in it for 1 hour. You ignore the effects of this obscurement on your vision. A creature that would move out of the target space first makes an Intellect roll and, on a failure, becomes lost in the space and cannot attempt to exit again until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/erase_memories?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>erase_memories</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/erase_memories?rev=1768846382&amp;do=diff</link>
        <description>Erase Memories

Erase Memories

Tradition: Psychomancy

Rank: Expert

Castings: 1

Duration: Instantaneous

You reach into the creature&#039;s mind to strip away its memories. Make an Intellect roll against the target&#039;s Will. On a success, the target becomes confused (luck ends). You erase the most recent of the target&#039;s memories so that it knows that time has passed but cannot ever recall what hap pened during that interval. You can erase up to 1 hour of memories. On a critical success, you can eras…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/eternal_sleep?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternal_sleep</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/eternal_sleep?rev=1768846382&amp;do=diff</link>
        <description>Eternal Sleep

Eternal Sleep

Tradition: Oneiromancy

Rank: Master

Castings: 1

Duration: Instantaneous

An overwhelming need to sleep overcomes the target, causing it to become confused and vulnerable until the end of the round. When the afflictions end, the target makes a Will roll. A creature with a Health score of 80 or less gets an automatic failure. On a failure, the creature falls prone and becomes stunned until the end of the next round. A tar get stunned in this way makes a Will roll a…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/evocation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>evocation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/evocation?rev=1768846382&amp;do=diff</link>
        <description>Evocation

Hidden within every tongue spoken or written lie fragments, syllables, and sounds that survive from the moment of creation, when powers ancient and terrible imposed order on substance. The Evocation tradition allows casters to extract the secret words of power and give voice to them. The spells presented here are but a fraction of those that exist, producing effects useful to those who explore dangerous places and confront deadly challenges.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/experience_revelations?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>experience_revelations</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/experience_revelations?rev=1768846382&amp;do=diff</link>
        <description>Experience Revelations

Experience Revelations

Tradition: Divination

Rank: Novice

Castings: 1, perform a ritual, you have dice, cards, tea leaves, or another implement of divination

Duration: Special (see the effect)

You consult your implements of divination to gain insights about the future. When you finish the ritual, roll a d20 three times and note the number rolled on each die. At any time before you cast this spell again, you can expend one roll to replace the number rolled on a d20 wi…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_necromancy_spells_blood_blister?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expert_necromancy_spells_blood_blister</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_necromancy_spells_blood_blister?rev=1768846382&amp;do=diff</link>
        <description>Expert Necromancy Spells Blood Blister

Expert Necromancy Spells Blood Blister

Tradition: Necromancy

Rank: Expert

Castings: 3

Duration: Instantaneous

A bubble of blood appears in the center of the target space and swells to fill it. The bubble has Health 20. If the bubble is not destroyed before the end of the round, it bursts. Each creature within 5 yards of it takes 4d6 damage and makes a Strength roll. On a failure, the creature takes an extra 2d6 damage and becomes vulnerable (luck ends…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_primal_spells_howl_of_the_beast?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expert_primal_spells_howl_of_the_beast</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_primal_spells_howl_of_the_beast?rev=1768846382&amp;do=diff</link>
        <description>Expert Primal Spells Howl Of The Beast

Expert Primal Spells Howl Of The Beast

Tradition: Primal

Rank: Expert

Castings: 1

Duration: 1 hour

A terrible howl rips free from your throat as you, along with everything you wear and carry, transform into a beast that looks something like an enormous bear. You remain in this form for the duration, but the spell ends early if you become incapacitated. In this form, you lose the ability to speak and make use of your equipment. Make the following chang…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_psychomancy_spells_crushing_thoughts?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expert_psychomancy_spells_crushing_thoughts</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_psychomancy_spells_crushing_thoughts?rev=1768846382&amp;do=diff</link>
        <description>Expert Psychomancy Spells Crushing Thoughts

Expert Psychomancy Spells Crushing Thoughts

Tradition: Psychomancy

Rank: Expert

Castings: 1

Duration: 1 minute

Visions of death crowd your mind as you wrap the creature in bands of psychic force to crush the life from it. The target becomes held and Strength impaired for 1 minute but can end the afflictions early by over coming them with a successful Strength roll. At the end of the round, if the target still has these afflictions, it takes 4d6 d…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_pyromancy_spells_eruption?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expert_pyromancy_spells_eruption</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_pyromancy_spells_eruption?rev=1768846382&amp;do=diff</link>
        <description>Expert Pyromancy Spells Eruption

Expert Pyromancy Spells Eruption

Tradition: Pyromancy

Rank: Expert

Castings: 3, reaction when a creature within 5 yards attacks you

Duration: Instantaneous

Flames and debris burst up from the ground under each target. A target object takes 3d6 damage. A target creature makes an Agility roll with 1 bane. On a failure, it takes 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_skullduggery_spells_break_on_through?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expert_skullduggery_spells_break_on_through</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_skullduggery_spells_break_on_through?rev=1768846382&amp;do=diff</link>
        <description>Expert Skullduggery Spells Break On Through

Expert Skullduggery Spells Break On Through

Tradition: Skullduggery

Rank: Expert

Castings: 3, perform a ritual

Duration: Instantaneous

You press yourself against the target surface. When you finish, if the surface thickness is less than 1 yard of wood, 1 foot of stone, or 1 inch of metal, you pop through to an empty space on the other side of it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_symbolism_spells_glyph_of_the_illustrated_guardian?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expert_symbolism_spells_glyph_of_the_illustrated_guardian</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_symbolism_spells_glyph_of_the_illustrated_guardian?rev=1768846382&amp;do=diff</link>
        <description>Expert Symbolism Spells Glyph Of The Illustrated Guardian

Expert Symbolism Spells Glyph Of The Illustrated Guardian

Tradition: Symbolism

Rank: Expert

Castings: 1, perform a ritual, you have a writing kit and rare materials worth 1 sp

Duration: 24 hours</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_technomancy_spells_chain_sword?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expert_technomancy_spells_chain_sword</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/expert_technomancy_spells_chain_sword?rev=1768846382&amp;do=diff</link>
        <description>Expert Technomancy Spells Chain Sword

Expert Technomancy Spells Chain Sword

Tradition: Technomancy

Rank: Expert

Castings: 1

Duration: 1 hour

You construct in your hands a sword that comes equipped with a toothy chain. The weapon uses the rules for a sword that has the Brutal trait. When you attack with it, the chain springs to life, rotating around the blade so that your attacks with it deal an extra 3d6 damage. On a critical success, the target of your attack takes an extra 2d6 damage and…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/exquisite_agony?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>exquisite_agony</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/exquisite_agony?rev=1768846382&amp;do=diff</link>
        <description>Exquisite Agony

Exquisite Agony

Tradition: Dark Arts

Rank: Novice

Castings: 1

Duration: Instantaneous

Pain grips the target. Make an Intellect roll against the target&#039;s Will. You can choose to lose 2 Health to make the roll with 1 boon. On a success, the target becomes cursed for 1 minute. While cursed in this way, when ever the target falls prone, takes damage, or loses Health, it becomes weakened (luck ends). On a failure, you regain the expended casting of this spell after 1 minute. On …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/eye_in_the_sky?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eye_in_the_sky</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/eye_in_the_sky?rev=1768846382&amp;do=diff</link>
        <description>Eye in the Sky

Eye in the Sky

Tradition: Astromancy

Rank: Novice

Castings: 1

Duration: 8 hours

If you can see the moon, you can change your visual perspective to a bird’s eye view above the moonlit lands as if you were the moon. You perceive nothing from your body except what it is in plain view of the moon. You can use an action to switch perspectives so you can see from your body or from the sky as you choose, but each time you switch the perspective, reduce the remaining duration of the…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/eye_of_the_chaos_storm?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eye_of_the_chaos_storm</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/eye_of_the_chaos_storm?rev=1768846382&amp;do=diff</link>
        <description>Eye of the Chaos Storm

Eye of the Chaos Storm

Tradition: Chaos

Rank: Master

Castings: 1

Duration: 1 minute

Boiling orange and green clouds spill out from your mouth to swirl around you, filling the target space with heavy obscurement for all creatures other than you. The storm enhances magic; creatures in the space that produce magical effects make their rolls with 1 boon, while creatures roll with 1 bane to resist magical effects originating from the space.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/eye_spy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eye_spy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/eye_spy?rev=1768846382&amp;do=diff</link>
        <description>Eye Spy

Eye Spy

Tradition: Technomancy

Rank: Expert

Castings: 1

Duration: 12 hours

You construct a winged eye that can scout for you. The spying eye becomes your controlled companion. If destroyed, the spell ends early.

Defense: 18, Health: 10 Attributes: Strength 5 (–5), Agility 12 (+2), Intellect —, Will — Size: 1/8, Speed: 6 (Fly, Hover) Senses: Keen Vision Immune: asleep, blinded, deafened, impaired, poisoned, weakened Reconnoiter: The spying eye records images of the places it can se…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/eyeblight?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eyeblight</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/eyeblight?rev=1768846382&amp;do=diff</link>
        <description>Eyeblight

Eyeblight

Tradition: Illusion

Rank: Master

Castings: 1

Duration: 1 minute (or see effect)

You weave a potent illusion around yourself that causes other creatures to ignore you. As a consequence, when a creature starts its turn with line of sight to you and is not immune to the blinded affliction, it makes an Intellect roll. On a success, the creature becomes immune to this casting of the spell. On a failure, you become invisible and silent to it until either the effect ends or yo…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fae_curse?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fae_curse</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fae_curse?rev=1768846382&amp;do=diff</link>
        <description>Fae Curse

Fae Curse

Tradition: Dark Arts

Rank: Novice

Castings: 3, reaction when a creature you can see within 15 yards starts its turn

Duration: Instantaneous

A fiery glyph appears in the air, then flies at the target, causing it to become cursed (luck ends). While cursed in this way, the target suffers one of the following additional effects of your choice:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/faerie_friends?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faerie_friends</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/faerie_friends?rev=1768846382&amp;do=diff</link>
        <description>Faerie Friends

Faerie Friends

Tradition: Conjuration

Rank: Novice

Castings: 1

Duration: Instantaneous

Tiny, invisible faeries spring into existence in the target space, where they chatter among themselves. The invisible faeries follow you around, staying in a space of your choice within 5 yards of you. Once per round, when you or a creature you can see within 5 yards makes a roll, you can compel the faeries to move to a space within 1 yard of that individual to either help or hinder them.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/faerie_garden?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faerie_garden</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/faerie_garden?rev=1768846382&amp;do=diff</link>
        <description>Faerie Garden

Faerie Garden

Tradition: Animism

Rank: Master

Castings: 1

Duration: 1 minute

Flowers, vines, herbs, and other plants erupt from the ground in the target space and instantly attract nearby invisible faeries to wreak havoc on your enemies. The ground in the area counts as challenging terrain and grants creatures in the space partial cover from those outside it. Enemies in the target space become cursed for as long as they remain in it. When a cursed enemy starts its turn, roll …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/faerie_gold?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faerie_gold</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/faerie_gold?rev=1768846382&amp;do=diff</link>
        <description>Faerie Gold

Faerie Gold

Tradition: Alteration

Rank: Novice

Castings: 1, you can expend a casting of this spell to heal 2d6 damage

Duration: 24 hours (or see effect)

The target transforms into a bright gold coin and remains in this form for 24 hours, after which time the coin becomes a leaf once more. When a creature other than you touches the coin, that creature makes an Intellect roll; impose 1 bane on the creature’s roll if it is friendly to you. If the creature gets a success, the effec…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/faerie_ring?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faerie_ring</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/faerie_ring?rev=1768846382&amp;do=diff</link>
        <description>Faerie Ring

Faerie Ring

Tradition: Conjuration

Rank: Expert

Castings: 3

Duration: 1 hour

Mushrooms grow up from the ground in a ring around the outer edge of the target space, while images of diminutive dancing faeries move from cap to cap. Any creature that starts its turn in the target space or enters it makes a Will roll with 1 bane; on a success, the creature becomes immune to this casting of the spell. On a failure, it becomes cursed (luck ends). While cursed in this way, the creature…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/faith?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faith</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/faith?rev=1768846382&amp;do=diff</link>
        <description>Faith*

These spells are associated with specific faiths, there are no talents associated with this tradition and it cannot be chosen on its own. Instead, a member of the church of an associated god can choose from this list as well when choosing a spell.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fall_of_blossoms?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fall_of_blossoms</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fall_of_blossoms?rev=1768846382&amp;do=diff</link>
        <description>Fall of Blossoms

Fall of Blossoms

Tradition: Aeromancy

Rank: Novice

Castings: 3, reaction when you move at least 2 yards

Duration: 1 minute

Pink and white blossoms swirl through the target space and fill it with partial obscurement. While you are in this space, you impose 1 bane on rolls against your Defense and Agility.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/falling_star?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>falling_star</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/falling_star?rev=1768846382&amp;do=diff</link>
        <description>Falling Star

Falling Star

Tradition: Astromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

A miniature star appears and orbits your head, before streaking away. The target takes 1d6 damage. Then, make a Will roll against the target’s Agility. On a success, the target takes 2d6 damage and makes a luck roll. On a failure, the target becomes blinded until the end of your next turn. If your roll results in a critical success, the target takes an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/false_healing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>false_healing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/false_healing?rev=1768846382&amp;do=diff</link>
        <description>False Healing

False Healing

Tradition: Illusion

Rank: Expert

Castings: 3

Duration: 1 hour

The target becomes convinced it has healed its wounds. The target&#039;s Health increases by 10. Make an Intellect roll against the target&#039;s Intellect. On a success, the target&#039;s Health increases by an additional 15.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/false_magic?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>false_magic</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/false_magic?rev=1768846382&amp;do=diff</link>
        <description>False Magic

False Magic

Tradition: Chaos

Rank: Novice

Castings: 3

Duration: 1 minute

You make the target seem magical or conceal the fact that it is magical. If you choose the former, any effect that would reveal magic suggests the target has some sort of ongoing magical effect on it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fateful_strikes?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fateful_strikes</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fateful_strikes?rev=1768846382&amp;do=diff</link>
        <description>Fateful Strikes

Fateful Strikes

Tradition: War

Rank: Expert

Castings: 3, reaction when you attack

Duration: 1 minute

You hear the dice rattle in your head, and hope fortune comes down on your side. Whenever you roll an even number on the die for a successful attack, your attack deals an extra 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/feed_on_loss?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feed_on_loss</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/feed_on_loss?rev=1768846382&amp;do=diff</link>
        <description>Feed On Loss

Feed On Loss

Tradition: Destruction

Rank: Novice

Castings: 1, reaction when a creature within 5 yards becomes incapacitated or a Size 1 or larger object within 5 yards is destroyed

Duration: 1 minute

The air shimmers around you, your will to ruin made manifest. Whenever a creature within 5 yards becomes incapacitated or a Size 1 or larger object within 5 yards is destroyed, you make attribute and luck rolls with 1 boon for 1 minute.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/filch_skill?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>filch_skill</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/filch_skill?rev=1768846382&amp;do=diff</link>
        <description>Filch Skill

Filch Skill

Tradition: Skullduggery

Rank: Expert

Castings: 3

Duration: Instantaneous

You send your mind into the target&#039;s mind and withdraw something use ful. The creature gains an impaired affliction of your choice (luck ends). While the target is impaired in this way, you make attribute rolls using the attribute you chose for the affliction with 1 boon.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fill_the_lungs?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fill_the_lungs</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fill_the_lungs?rev=1768846382&amp;do=diff</link>
        <description>Fill The Lungs

Fill The Lungs

Tradition: Hydromancy

Rank: Expert

Castings: 3

Duration: Instantaneous

You fill the target&#039;s lungs with water. The target takes 2d6 damage and becomes affected by suffocation. The target can overcome the suffocation effect with a successful Strength roll with 1 bane. Otherwise, it lasts until the target dies.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/find_hidden_passage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>find_hidden_passage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/find_hidden_passage?rev=1768846382&amp;do=diff</link>
        <description>Find Hidden Passage

Find Hidden Passage

Tradition: Skullduggery

Rank: Novice

Castings: 1

Duration: 8 hours

You gain an uncanny knack for detecting secret passages, concealed doors, and similar features. Whenever you pass by a secret or concealed door or opening, you know it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_arrows?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_arrows</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_arrows?rev=1768846382&amp;do=diff</link>
        <description>Fire Arrows

Fire Arrows

Tradition: Pyromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

You fling fiery arrows from your hand. For each target, separately make a Will roll against its Agility. On a success, the target takes 3d6 damage. On a critical success, the target takes an extra 1d6 damage. On a failure, you have 1 boon on all rolls you make against the target until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_faeries?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_faeries</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_faeries?rev=1768846382&amp;do=diff</link>
        <description>Fire Faeries

Fire Faeries

Tradition: Pyromancy

Rank: Novice

Castings: 3

Duration: Instantaneous

Hissing, spitting faeries of diminutive size and made from fire spring into existence around each target. Each target makes a luck roll; on a success, the target becomes immune to this casting of the spell. On a failure, it catches fire and becomes slowed (luck ends both), due to the faeries’ torment. The afflictions end early for a target if it becomes submerged in liquid.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_lance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_lance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_lance?rev=1768846382&amp;do=diff</link>
        <description>Fire Lance

Fire Lance

Tradition: Technomancy

Rank: Master

Castings: 1

Duration: 1 minute

You construct a short metal tube capable of releasing gouts of flame. When you cast this spell, and again when you use an action to use it, you can target one creature or object within 10 yards. The target takes 4d6 damage. Then, make an Intellect roll against its Agility. On a suc cess, the target takes an extra 4d6 damage and catches fire (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_seeds?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_seeds</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_seeds?rev=1768846382&amp;do=diff</link>
        <description>Fire Seeds

Fire Seeds

Tradition: Animism

Rank: Novice

Castings: 3

Duration: 1 minute

You kindle the spirit of flame in a handful of seeds, nuts, and pinecones. When you cast this spell and when you use an action to do so, you can throw a seed at a creature or object within 10 yards. Make a Will roll against the target’s Agility. On a success, the target takes 4d6 damage. On a critical success, the target also catches fire (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_stride?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_stride</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_stride?rev=1768846382&amp;do=diff</link>
        <description>Fire Stride

Fire Stride

Tradition: Pyromancy

Rank: Novice

Castings: 3, reaction when you move 1 yard

Duration: Instantaneous

Sparks fly from your feet. Until the end of your turn, you have the Slippery and Strider traits. In addition, when you move to within 1 yard of a creature or object, the object takes 1d6 damage and the creature makes an Agility roll. On a failure, the creature takes 1d6 damage. A creature can be affected in this way just once.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_whip?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_whip</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fire_whip?rev=1768846382&amp;do=diff</link>
        <description>Fire Whip

Fire Whip

Tradition: Pyromancy

Rank: Expert

Castings: 3

Duration: 1 hour

A fiery whip appears in your hand and you can attack with it. The whip sheds dim light. It functions as a normal whip, except you can use Will in place of the attribute you normally use, it deals 2d6 extra damage, and it can benefit from bonus and extra damage. On a critical success for a roll to attack with the whip, you can cause the target to either fall prone or become held until the start of your next t…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fireball?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fireball</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fireball?rev=1768846382&amp;do=diff</link>
        <description>Fireball

Fireball

Tradition: Pyromancy

Rank: Expert

Castings: 1

Duration: Instantaneous

A ball of fire forms in your hands and then flies from you toward the center of the target space. When the ball reaches its destination or can travel no further, it explodes to deal 4d6 damage to each creature and object inside a Size 5 space. Flammable objects catch fire. A creature that takes this damage makes an Agility roll and, on a failure, takes an extra 4d6 damage and catches fire (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/flame_serpent?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flame_serpent</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/flame_serpent?rev=1768846382&amp;do=diff</link>
        <description>Flame Serpent

Flame Serpent

Tradition: Pyromancy

Rank: Master

Castings: 1

Duration: Instantaneous

An enormous serpent of fire appears and coils around each creature in the space. A creature takes 6d6 damage and makes a Strength roll. On a failure, the creature takes an extra 6d6 damage and becomes held until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/flaming_missiles?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flaming_missiles</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/flaming_missiles?rev=1768846382&amp;do=diff</link>
        <description>Flaming Missiles

Flaming Missiles

Tradition: War

Rank: Novice

Castings: 3, reaction when you attack with a bow, crossbow, crossbow pistol, longbow, or shortbow

Duration: 1 minute

Each time you attack with bow, crossbow, crossbow pistol, longbow, or shortbow, flames erupt from the head of the projectile. A creature or object that takes damage from the affected projectile also takes 1d6 damage from the flames. In addition, if you get a critical success on the roll to attack, the target also …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/flash_freeze?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flash_freeze</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/flash_freeze?rev=1768846382&amp;do=diff</link>
        <description>Flash Freeze

Flash Freeze

Tradition: Cryomancy

Rank: Master

Castings: 1

Duration: Instantaneous

Deep, bone-chilling cold envelops the target. If the target&#039;s Health score is 90 or less, it freezes into a solid statue and dies. Otherwise, the target takes 10d6 damage and becomes held (luck ends). The target makes the luck roll with 1 bane to end this affliction. Each time the target gets a failure on a roll to end this affliction, it loses 5d6 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/flee_the_scene?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flee_the_scene</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/flee_the_scene?rev=1768846382&amp;do=diff</link>
        <description>Flee The Scene

Flee The Scene

Tradition: Skullduggery

Rank: Novice

Castings: 3, reaction when you become injured

Duration: Instantaneous

You kick your feet back and forth, and can speed off. You gain the Slippery trait and increase your Speed by 20 for 1 minute.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/flesh_blight?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flesh_blight</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/flesh_blight?rev=1768846382&amp;do=diff</link>
        <description>Flesh Blight

Flesh Blight

Tradition: Dark Arts

Rank: Novice

Castings: 1

Duration: Instantaneous

Blisters appear all over the target&#039;s body. Make a Will roll against the target&#039;s Strength. You can choose to lose 2 Health to make the roll with 1 boon. On a success, the target takes 2d6 damage and becomes cursed for 1 minute. While cursed in this way, the target is also weakened.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/flicker?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flicker</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/flicker?rev=1768846382&amp;do=diff</link>
        <description>Flicker

Flicker

Tradition: Teleportation

Rank: Novice

Castings: 3

Duration: 1 minute

You flicker in and out of existence. As a consequence, when a creature attacks you, it also makes a luck roll. Its attack succeeds only if both rolls result in a success.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/flickering_form?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flickering_form</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/flickering_form?rev=1768846382&amp;do=diff</link>
        <description>Flickering Form

Flickering Form

Tradition: Astromancy

Rank: Novice

Castings: 1, reaction when a creature gets a success on a roll to attack you

Duration: 1 minute

You reduce the damage from the attack by 1d6. Then, until the spell ends, you have the Slippery trait and when a creature gets a success on a roll to attack you, the roll counts as a failure instead if the result is an even number.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fling_through_time?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fling_through_time</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fling_through_time?rev=1768846382&amp;do=diff</link>
        <description>Fling Through Time

Fling Through Time

Tradition: Chronomancy

Rank: Expert

Castings: 1

Duration: Instantaneous

The target disappears. Make an Intellect roll and note the result. At the end of each round, roll a d6 and subtract the number rolled from your result. When the result drops to 0 or less, the target reappears in the space it vacated or an empty space nearest to it. When the target reap pears, make a luck roll. On a failure, you become stunned until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/flitter_blade?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flitter_blade</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/flitter_blade?rev=1768846382&amp;do=diff</link>
        <description>Flitter Blade

Flitter Blade

Tradition: Technomancy

Rank: Expert

Castings: 1

Duration: 1 minute

For each target, you fling one winged blade that zooms toward its prey. When you cast this spell and, again, at the start of each of your turns, the blades swoop down to slice their targets. Each target becomes weakened until the start of your next turn and makes an Agility roll. On a failure, the target takes 2d6 damage. A target can attack a flitter blade: it has Defense 20 and Health 5. Destro…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fluidity_of_form?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fluidity_of_form</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fluidity_of_form?rev=1768846382&amp;do=diff</link>
        <description>Fluidity Of Form

Fluidity Of Form

Tradition: Hydromancy

Rank: Novice

Castings: 1, reaction when you move

Duration: 1 minute

Your body flows like liquid. You gain the Slippery, Strider, Squeeze (1 inch), and Swimmer traits if you don’t have them already. In addition, whenever you become held or slowed, you can use a reaction to end the affliction.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fly?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fly</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fly?rev=1768846382&amp;do=diff</link>
        <description>Fly

Fly

Tradition: Aeromancy

Rank: Expert

Castings: 3

Duration: 1 hour

You leap into the air and gain the Fly and Hover movement traits. If you are airborne when the spell ends, you gently descend until you land on a solid surface that can bear your weight.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/flying_jellyfish?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flying_jellyfish</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/flying_jellyfish?rev=1768846382&amp;do=diff</link>
        <description>Flying Jellyfish

Flying Jellyfish

Tradition: Hydromancy

Rank: Novice

Castings: 3

Duration: Instantaneous

A jellyfish appears in the air and flies toward the target. Make a Will roll against the target&#039;s Agility. On a success, the jellyfish hits the target and deals 5d6 damage. On a critical success, the target also becomes held and poisoned (luck ends both).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fog_of_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fog_of_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fog_of_death?rev=1768846382&amp;do=diff</link>
        <description>Fog Of Death

Fog Of Death

Tradition: Hydromancy

Rank: Master

Castings: 1

Duration: 1 minute

Crimson mist fills the target space. Any creature that starts its turn in it takes 10d6 damage and makes a Strength roll. On a failure, the creature takes an extra 10d6 damage. Until the spell ends, you can use an action if you are within 15 yards of the mist to move it up to 5 yards.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fold_space?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fold_space</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fold_space?rev=1768846382&amp;do=diff</link>
        <description>Fold Space

Fold Space

Tradition: Chronomancy

Rank: Novice

Castings: 1

Duration: 1 round

Time and space warp so that creatures in each space can clearly see into and hear from the other space. Both spaces count as being adjacent to each other, such that when a creature moves out of one space it enters the other, and vice versa. When the spell ends, make a luck roll. On a failure, you become confused (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/follow_the_ley_line?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>follow_the_ley_line</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/follow_the_ley_line?rev=1768846382&amp;do=diff</link>
        <description>Follow the Ley Line

Follow the Ley Line

Tradition: Animism

Rank: Master

Castings: 1, perform a ritual

Duration: 24 hours

When you finish the ritual, name one place you have visited at least once or that you have seen on a map. You, and you alone, see a path form. If you follow the path for 24 hours without stopping, you and any one who follows you can see the place you named ahead, no matter how distant the destination or severe the intervening obstacles.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/forbidden_fruit?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forbidden_fruit</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/forbidden_fruit?rev=1768846382&amp;do=diff</link>
        <description>Forbidden Fruit

Forbidden Fruit

Tradition: Alchemy

Rank: Master

Castings: 1, perform a rtiual

Duration: 24 hours (or see effect)

You perform a ritual over the fruit to imbue it with a potent curse. During the ritual, you prick your finger and spill a little blood on the target fruit, then decide the requirement to lift the curse—a kiss from a mortal with noble blood, the breath of an infant, or the tears of a maiden. You also can lift the curse at any time you are within 100 yards of the c…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/forbidden_zone?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forbidden_zone</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/forbidden_zone?rev=1768846382&amp;do=diff</link>
        <description>Forbidden Zone

Forbidden Zone

Tradition: Protection

Rank: Master

Castings: 1

Duration: 1 hour

A faint field forms along the edges of the target space and remains in place for the duration. Any enemy that passes through the target space, though no more than once per round, takes 3d6 damage and makes a Will roll. On a failure, the enemy takes an extra 4d6 damage. If the enemy becomes injured as result of this damage, the enemy also becomes stunned until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/force_barrier?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>force_barrier</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/force_barrier?rev=1768846382&amp;do=diff</link>
        <description>Force Barrier

Force Barrier

Tradition: Order

Rank: Novice

Castings: 3

Duration: 1 hour

Along one side of the target space there forms an invisible field. Nothing can pass through it. The field has Health 40, but regains 1d6 Health at the end of each round. Destroying the field ends the spell early.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/force_bubble?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>force_bubble</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/force_bubble?rev=1768846382&amp;do=diff</link>
        <description>Force Bubble

Force Bubble

Tradition: Order

Rank: Expert

Castings: 1

Duration: 1 minute

A bubble of magical force snaps into existence around the target and holds it for the duration. The bubble has Health 40. If destroyed, the spell ends early. When the spell ends, anything inside the bubble falls.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/force_globe?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>force_globe</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/force_globe?rev=1768846382&amp;do=diff</link>
        <description>Force Globe

Force Globe

Tradition: Order

Rank: Master

Castings: 1

Duration: 1 hour

A globe of magical force springs into existence around you. The globe uses your Defense and has Health 60. The globe moves with you, rolling, to stay around you. If destroyed, the spell ends early. Any time a creature would attack you, it attacks the globe instead. Any time a creature would affect you with a spell or harmful effect, it affects the globe instead.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/force_platform?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>force_platform</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/force_platform?rev=1768846382&amp;do=diff</link>
        <description>Force Platform

Force Platform

Tradition: Order

Rank: Expert

Castings: 1

Duration: 8 hours

Magic weaves together an invisible 1-inch-thick platform that forms parallel to the ground inside the target space. The platform has a Defense equal to half your Intellect score and Health 50. If destroyed, the spell ends early. When the spell ends, anything on the platform falls.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/forceful_geyser?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forceful_geyser</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/forceful_geyser?rev=1768846382&amp;do=diff</link>
        <description>Forceful Geyser

Forceful Geyser

Tradition: Hydromancy

Rank: Expert

Castings: 1

Duration: Instantaneous

A geyser of superheated water explodes from the center of the space. The steam and scalding water deals 4d6 damage to each creature in the target space. A creature makes a Strength roll. On a failure, it takes an extra 4d6 damage, and becomes vulnerable until the end of its next turn. The resulting steam spreads out to fill a Size 10 space centered on the target space and fills it with mo…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/foreknowledge?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>foreknowledge</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/foreknowledge?rev=1768846382&amp;do=diff</link>
        <description>Foreknowledge

Foreknowledge

Tradition: Divination

Rank: Master

Castings: 1, reaction when you or an ally within 5 yards would make an attribute roll

Duration: Instantaneous

You have seen previously this situation unfold and can respond accord ingly. Rather than roll the dice, the target gains a critical success as the result of the roll.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/forge_of_the_gods?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forge_of_the_gods</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/forge_of_the_gods?rev=1768846382&amp;do=diff</link>
        <description>Forge of the Gods

Forge of the Gods

Tradition: Faith*

Rank: Expert

Castings: 1

Duration: 1 minute

Deity: Any gods of forge or creation

A blazing fire erupts in the target space, sapping vigor from your foes. The fire emits bright light. Whenever an enemy starts its turn within 5 yards of the target space, the enemy makes a Strength roll. On a failure, the enemy takes 2d6 damage and becomes slowed and weakened until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/forked_lightning?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forked_lightning</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/forked_lightning?rev=1768846382&amp;do=diff</link>
        <description>Forked Lightning

Forked Lightning

Tradition: Aeromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

A forked bolt of lightning leaps from your hand. For each target separately, make a Will roll with 1 boon against its Agility. On a success, the target takes 5d6 damage. On a critical success, the target takes an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/form_glacier?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>form_glacier</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/form_glacier?rev=1768846382&amp;do=diff</link>
        <description>Form Glacier

Form Glacier

Tradition: Cryomancy

Rank: Master

Castings: 1

Duration: Special (see the effect)

Ice completely fills the target space. The ice crushes secured objects in the space, dealing 100 damage to each, while unsecured objects take 50 damage and are pushed into empty spaces nearest to the target space. Each creature in the target space takes 6d6 damage; if incapac itated, it dies, its body smeared across the ground under the ice. If not incapacitated, the ice pushes the cr…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/form_of_the_seraphim?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>form_of_the_seraphim</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/form_of_the_seraphim?rev=1768846382&amp;do=diff</link>
        <description>Form of the Seraphim

Form of the Seraphim

Tradition: Faith*

Rank: Master

Castings: 1

Duration: 1 hour (or see effect)

The spirit of your god suffuses you. You, along with everything you wear and carry, transform into a humanoid-shaped being made from holy light. You remain in this form for the duration, but the spell ends early if you become incapacitated. I</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/form_slick_of_undigested_dreams?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>form_slick_of_undigested_dreams</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/form_slick_of_undigested_dreams?rev=1768846382&amp;do=diff</link>
        <description>Form Slick Of Undigested Dreams

Form Slick Of Undigested Dreams

Tradition: Eldritch

Rank: Master

Castings: 1

Duration: 1 hour

A greasy ribbon appears inside the target space, unraveling to become a floating oily mass in which one can pick out screaming, laughing, haunted visages. The slick of undigested dreams becomes your controlled companion. The spell ends early if the slick becomes incapacitated, or if there are no creatures within 10 yards of it at the end of any round.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/freedom_delusion?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>freedom_delusion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/freedom_delusion?rev=1768846382&amp;do=diff</link>
        <description>Freedom Delusion

Freedom Delusion

Tradition: Dark Arts

Rank: Expert

Castings: 3

Duration: 1 minute

For a moment, the target stiffens. You can target additional creatures with this casting of the spell: lose 4 Health to target two creatures or 8 Health to target three. A target becomes cursed for the duration, or until it overcomes the affliction with a successful luck roll. While cursed in this way, each time the target takes a turn within 10 yards of you, it chooses either to become contr…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/freedom?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>freedom</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/freedom?rev=1768846382&amp;do=diff</link>
        <description>Freedom

Freedom

Tradition: Skullduggery

Rank: Master

Castings: 1

Duration: 8 hours

Your clothing feels a bit looser, owing to the sudden freedom you gain. Until the spell ends, any lock you touch unlocks. You do not trigger traps. You have the Slippery and Squeeze 1/4 inch traits, and you can leave any space that would confine you, including magical spaces.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/freezing_fog?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>freezing_fog</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/freezing_fog?rev=1768846382&amp;do=diff</link>
        <description>Freezing Fog

Freezing Fog

Tradition: Cryomancy

Rank: Expert

Castings: 1

Duration: Special (see the effect)

Billowing white fog spreads through the target space to cover all exposed surfaces with ice creating challenging terrain that lasts for 1 hour, or 1 minute in hot climates. The fog lingers in the target space for 1 minute, creating heavy obscurement throughout. Whenever a creature ends its turn in the space, it makes a Strength roll. On a failure, the crea ture takes 2d6 damage. If th…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/frighten?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frighten</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/frighten?rev=1768846382&amp;do=diff</link>
        <description>Frighten

Frighten

Tradition: Oneiromancy

Rank: Novice

Castings: 3

Duration: Instantaneous

You amplify the target&#039;s misgivings and doubts until it experiences naked terror. Make an Intellect roll against the target&#039;s Will. On a success, the target becomes frightened of you (luck ends). On a critical success, the target becomes frightened of you for 1 minute instead. If you fail the roll, you regain the casting of this spell after 1 minute. 1 32</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/frightful_utterance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frightful_utterance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/frightful_utterance?rev=1768846382&amp;do=diff</link>
        <description>Frightful Utterance

Frightful Utterance

Tradition: Evocation

Rank: Expert

Castings: 2 at level 3, 4 at level 7

Duration: Instantaneous

The word escaping your lips carries feelings of dread and anxiety. A target makes a Will roll. The target rolls with 1 bane if you whispered, 2 banes if you spoke, or 3 banes if you shouted. On a success, the tar get becomes immune to this spell for 24 hours. On a failure, the target becomes frightened of you for 1 minute or until it overcomes the afflic ti…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/from_all_directions?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>from_all_directions</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/from_all_directions?rev=1768846382&amp;do=diff</link>
        <description>From All Directions

From All Directions

Tradition: War

Rank: Master

Castings: 1

Duration: Instantaneous

You teleport rapidly, moving from target to target. Attack each target separately. You roll with 1 boon plus 1 boon for each target after the f irst. On a success, the target takes an extra 10d6 damage. Once you have attacked the last target, you can teleport to an empty space you can see within 10 yards.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/from_out_of_nowhere?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>from_out_of_nowhere</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/from_out_of_nowhere?rev=1768846382&amp;do=diff</link>
        <description>From Out Of Nowhere

From Out Of Nowhere

Tradition: War

Rank: Novice

Castings: 1

Duration: Instantaneous

As you spring forward, you vanish, only to reappear where you can strike. Teleport to an empty space of your Size within 5 yards of the target and make an attack. If you attack the spell&#039;s target, you roll with 2 boons and the attack deals an extra 3d6 damage. If the roll to attack results in a failure, you can teleport to an empty space within 10 yards of your new space.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/frostbite?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frostbite</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/frostbite?rev=1768846382&amp;do=diff</link>
        <description>Frostbite

Frostbite

Tradition: Cryomancy

Rank: Novice

Castings: 3

Duration: Instantaneous

Cold sinks its fangs into the target. It takes 1d6 damage. Then, make an Intellect or Will roll against the target&#039;s Strength. On a success, the target becomes slowed (luck ends). On a critical success, the target takes an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fumble?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fumble</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fumble?rev=1768846382&amp;do=diff</link>
        <description>Fumble

Fumble

Tradition: Chaos

Rank: Novice

Castings: 3, reaction when a creature within 5 yards gets a failure on a roll to attack

Duration: Instantaneous

One object of your choice that the creature holds or wears goes flying and lands in an empty space of your choice within 5 yards. As a consequence, the target becomes confused and remains so until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/fury_of_the_ancestors?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fury_of_the_ancestors</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/fury_of_the_ancestors?rev=1768846382&amp;do=diff</link>
        <description>Fury of the Ancestors

Fury of the Ancestors

Tradition: Faith*

Rank: Expert

Castings: 3

Duration: 1 minute

Deity: Any ancestral worship

The strength of your ancestors flows into you, filling you with rage. Make a melee attack against the target enemy; you roll with 3 boons, and the attack deals an extra 3d6 damage. Then, until the spell ends, you make all rolls to attack with 1 boon, and you increase your supply of Bonus Damage by one die.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gale_force_winds?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gale_force_winds</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gale_force_winds?rev=1768846382&amp;do=diff</link>
        <description>Gale Force Winds

Gale Force Winds

Tradition: Aeromancy

Rank: Expert

Castings: 1

Duration: 1 minute

Deadly winds blow through the target spaces. In addition to the normal effects created by wind, each creature in a target space takes 2d6 damage when you cast the spell and again at the start of each of your turns. When an injured, Strength impaired, stunned, unconscious, or weakened creature starts its turn in one of the target spaces, the wind pushes it 5 yards. Finally, the wind increases …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/garden_of_delights?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>garden_of_delights</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/garden_of_delights?rev=1768846382&amp;do=diff</link>
        <description>Garden of Delights

Garden of Delights

Tradition: Animism

Rank: Master

Castings: 1

Duration: 1 minute

Flowering plants grow throughout the target space, filling it with riotous colors and intoxicating perfume. Each creature in the space when the plants appear or that enters it becomes confused (luck ends). In addition, each such creature makes a Strength roll. On a failure, the creature becomes cursed, slowed, and vulnerable for as long as it remains con fused. A creature cursed in this way…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gate?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gate</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gate?rev=1768846382&amp;do=diff</link>
        <description>Gate

Gate

Tradition: Teleportation

Rank: Master

Castings: 1, perform a ritual

Duration: 8 hours

You fix your mind on a Size 5 space anywhere in the world. You need not have seen this space, but it must exist. When you finish the ritual, a multicolored disk forms a portal on one side of the target space that remains open for the duration. A second portal appears on one side of the space you had in mind. Anything passing through one portal emerges from the other and vice versa.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gates_of_paradise?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gates_of_paradise</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gates_of_paradise?rev=1768846382&amp;do=diff</link>
        <description>Gates of Paradise

Gates of Paradise

Tradition: Faith*

Rank: Expert

Castings: 1

Duration: 1 round

Deity: Any good-aligned

A golden archway appears inside the target space and emits bright light. Any creature that moves into the target space heals 6d6 damage and teleports to an empty space of their choice within 10 yards of it. Any demon, faerie, fiend, spirit, or undead that moves into the target space takes 3d6 damage and makes a Strength roll; On a failure, the creature takes an extra 6d…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/geas?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>geas</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/geas?rev=1768846382&amp;do=diff</link>
        <description>Geas

Geas

Tradition: Order

Rank: Expert

Castings: 1, perform a ritual

Duration: 24 hours

You reach into and reorder the target&#039;s mind. When you finish the ritual and if the target is present for the entire time, roll 9d6. If the sum of the dice rolled plus the target&#039;s damage total equals or exceeds its Health score, the target becomes controlled by you for 24 hours.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/genuflection?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>genuflection</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/genuflection?rev=1768846382&amp;do=diff</link>
        <description>Genuflection

Genuflection

Tradition: Invocation

Rank: Novice

Castings: 1

Duration: Instantaneous

Each target falls prone and makes a Will roll. On a failure, the target takes 3d6 damage. If the target becomes injured by this damage, it becomes frightened of you (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/geomancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>geomancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/geomancy?rev=1768846382&amp;do=diff</link>
        <description>Geomancy

Look anywhere in the world and you’re bound to find magic. The Geomancy tradition contains all the spells that interact with earth, sand, and stone, as well those that draw energy from them. Students of the tradition swear they can hear whispering from the earth and many have been spotted, ear to the ground, mumbling. Maybe the earth has something to say. Or, it could be that Draconus grumbles in his sleep. Or, the earth mages might just all be mad.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/geomantic_pentacle?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>geomantic_pentacle</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/geomantic_pentacle?rev=1768846382&amp;do=diff</link>
        <description>Geomantic Pentacle

Geomantic Pentacle

Tradition: Geomancy

Rank: Expert

Castings: 1

Duration: 1 minute

Magic imbues the target medallion with earth power. When you cast this spell, and once each round when you attack, you can choose any target on a surface of earth, sand, or stone within 15 yards. The medallion causes a hand or weapon matching the one you wield to rise from the ground and strike the target. You use Will to make the roll and you roll with 1 boon. On a success, the attack dea…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ghost_walk?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ghost_walk</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ghost_walk?rev=1768846382&amp;do=diff</link>
        <description>Ghost Walk

Ghost Walk

Tradition: Spiritualism

Rank: Expert

Castings: 1

Duration: 1 hour

You physically enter the spirit world. While there, you can see into the mortal world where the spirit world overlaps it, though everything appears hazy, as if lightly obscured, and sounds seem muted, as if orig inating 10 yards farther away from you. You are invisible to creatures in the mortal world.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gift_of_fire?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gift_of_fire</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gift_of_fire?rev=1768846382&amp;do=diff</link>
        <description>Gift Of Fire

Gift Of Fire

Tradition: Pyromancy

Rank: Expert

Castings: 3, reaction when you move 1 yard

Duration: 1 hour

Flames begin at your feet and climb quickly until you are engulfed. You suffer no harm from these flames. You emit bright light, you are immune to damage from cold and fire, and you ignore the effects of exposure.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gift_of_immortality?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gift_of_immortality</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gift_of_immortality?rev=1768846382&amp;do=diff</link>
        <description>Gift of Immortality

Gift of Immortality

Tradition: Alteration

Rank: Master

Castings: 1, perform a ritual, you can expend a casting of this spell to heal 15d6 damage

Duration: Instantaneous

You touch the target when you start the ritual and maintain contact until you finish. When the ritual ends, reduce your Health score by 3d6; this reduction is permanent.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/give_voice?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>give_voice</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/give_voice?rev=1768846382&amp;do=diff</link>
        <description>Give Voice

Give Voice

Tradition: Alteration

Rank: Novice

Castings: 1, you can expend a casting of this spell to cause one flesh-and-blood creature in reach to heal 2d6 damage

Duration: 8 hours

You bestow the gift of speech upon the target. Choose one language you know—the target now knows this language and can speak it. The Sage determines the target’s personality, disposition, as well as what it knows and can share if willing.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gizmo?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gizmo</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gizmo?rev=1768846382&amp;do=diff</link>
        <description>Gizmo

Gizmo

Tradition: Technomancy

Rank: Expert

Castings: 1

Duration: 8 hours

(see the effect) You construct a Size 1/4 device that has a raft of different functions. Choose two novice spells from any tradition. The device becomes imbued with these spells and has a full complement of castings for each. While you hold the device, you can cast the spells it contains by expending castings from it. Finally, while you have at least one casting left of a spell the device contains, you make attri…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/glamer?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glamer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/glamer?rev=1768846382&amp;do=diff</link>
        <description>Glamer

Glamer

Tradition: Illusion

Rank: Novice

Castings: 3

Duration: 1 hour

You create a visual and auditory illusion to make one creature or object in the target space, or the target space itself appear and sound like whatever you choose. A creature might look like a column, a pit could look like a rug, a roaring fire can appear to be a swirling cloud of rose petals, and a door might appear as a blank stretch of wall. The illusion holds up under visual inspection only; if touched, the spe…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/glory_in_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glory_in_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/glory_in_death?rev=1768846382&amp;do=diff</link>
        <description>Glory in Death

Glory in Death

Tradition: Faith*

Rank: Master

Castings: 1

Duration: 1 minute

Deity: Any ancestral worship

From the spirit world come howling spirits into the target space, bringing with them eerie green fog that heavily obscures the space. When you cast this spell, and again at the start of each of your turns, the spirits cause each enemy in the space to lose 3d6 Health and make a Strength roll with 1 bane. On a failure, the enemy loses an extra 3d6 Health, becomes frighten…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/glyph_of_destruction?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glyph_of_destruction</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/glyph_of_destruction?rev=1768846382&amp;do=diff</link>
        <description>Glyph Of Destruction

Glyph Of Destruction

Tradition: Symbolism

Rank: Novice

Castings: 1, perform a ritual, you have a writing kit and rare materials worth 5 cp

Duration: 24 hours

(see the effect) A 1-foot-diameter glyph appears on the target&#039;s surface where it remains for the duration or until activated. You decide what activates the glyph: a creature, ally, or enemy, which might be a specific individual or not, touches the glyph or moves to within some distance of it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gnashing_of_teeth?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnashing_of_teeth</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gnashing_of_teeth?rev=1768846382&amp;do=diff</link>
        <description>Gnashing Of Teeth

Gnashing Of Teeth

Tradition: Eldritch

Rank: Expert

Castings: 1

Duration: 1 minute

The ground in the target space ripples and forms numerous, wet mouths f illed with long, sharp teeth. When you cast this spell, and again at the start of each of your turns, each enemy on the ground in the target space makes an Agility roll. On a failure, the enemy takes 4d6 damage and becomes held until the spell ends or until it overcomes the affliction with a successful Strength roll. If …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gold_cunning?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gold_cunning</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gold_cunning?rev=1768846382&amp;do=diff</link>
        <description>Gold Cunning

Gold Cunning

Tradition: Divination

Rank: Novice

Castings: 1

Duration: 1 hour

You attune yourself to precious metals around you. You can pinpoint the location of any precious metal worth at least 1 gp within 5 yards of you. You also know the price you can expect to receive for such objects or ores.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gong_of_grudges?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gong_of_grudges</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gong_of_grudges?rev=1768846382&amp;do=diff</link>
        <description>Gong of Grudges

Gong of Grudges

Tradition: Faith*

Rank: Novice

Castings: 1, You must have a gong (musical instrument)

Duration: See the effect

Deity: any faith of ancestral worship

You bang the gong and choose one descriptor (Secrets, page 96). Each target makes a Will roll; each target with the descriptor you named rolls with 1 bane. On a failure, the enemy becomes vulnerable (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gooey_glue?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gooey_glue</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gooey_glue?rev=1768846382&amp;do=diff</link>
        <description>Gooey Glue

Gooey Glue

Tradition: Alchemy

Rank: Novice

Castings: 1

Duration: 1 minute

Thick, viscous slime covers all exposed surfaces inside the target space. Such surfaces count as challenging terrain. Any creature in the space when you cast the spell, that enters it, or attempts to move through it makes a Strength roll. On a failure, the creature becomes held until the spell ends. A creature can overcome this effect with a successful Strength roll.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/grasping_growth?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grasping_growth</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/grasping_growth?rev=1768846382&amp;do=diff</link>
        <description>Grasping Growth

Grasping Growth

Tradition: Animism

Rank: Novice

Castings: 1

Duration: 1 minute

A profusion of animated grasses, vines, and shrubbery spreads across the target surface turning it into challenging terrain. Each creature within 1 yard of the ground when you cast this spell or that moves to such a position makes an Agility roll. On a failure, the target becomes held (luck ends). A target can overcome this effect with a success on a Strength roll. If a target gets a failure on t…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/grave_grasp?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grave_grasp</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/grave_grasp?rev=1768846382&amp;do=diff</link>
        <description>Grave Grasp

Grave Grasp

Tradition: Faith*

Rank: Novice

Castings: 1

Duration: 1 minute

Deity: any associated with death

Pale hands reach up from the target ground to grab and snatch at your enemies. The target ground becomes challenging terrain for the duration.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/grave_marker?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grave_marker</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/grave_marker?rev=1768846382&amp;do=diff</link>
        <description>Grave marker

Grave marker

Tradition: Faith*

Rank: Expert

Castings: 1

Duration: 1 minute

Deity: Any death-related god

A stone monument erupts from the ground in the target space. The monument bears the target creature’s name or likeness. While the target creature is within 10 yards of the monument, it is vulnerable and weakened and, once per round, it takes an extra 2d6 damage when it takes damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/gray_dwarfs?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gray_dwarfs</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/gray_dwarfs?rev=1768846382&amp;do=diff</link>
        <description>Gray Dwarfs

Gray Dwarfs

Tradition: Geomancy

Rank: Master

Castings: 3

Duration: 1 hour

The ground in the target spaces bulges until it breaks away, unfolding into animated stone statues shaped like dwarf warriors. Each becomes your controlled companion. The spell ends when all statues have been destroyed or if you cast it again.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/greater_healing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>greater_healing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/greater_healing?rev=1768846382&amp;do=diff</link>
        <description>Greater Healing

Greater Healing

Tradition: Alteration

Rank: Master

Castings: 3

Duration: Instantaneous

Healing energy flows into the target. The target heals 10d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/greater_ruin?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>greater_ruin</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/greater_ruin?rev=1768846382&amp;do=diff</link>
        <description>Greater Ruin

Greater Ruin

Tradition: Evocation

Rank: Master

Castings: 1

Duration: Instantaneous

You level your finger at the target and speak a word of terrible ruin. The target takes 15d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/guiding_light?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guiding_light</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/guiding_light?rev=1768846382&amp;do=diff</link>
        <description>Guiding Light

Guiding Light

Tradition: Invocation

Rank: Expert

Castings: 1

Duration: 1 minute

Dim light shines from the target. For the duration, the target is cursed and vulnerable. You can end this spell early when you get a success on a roll to attack the target; the target of the attack takes an extra 8d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hag_curse?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hag_curse</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hag_curse?rev=1768846382&amp;do=diff</link>
        <description>Hag Curse

Hag Curse

Tradition: Dark Arts

Rank: Expert

Castings: 3

Duration: Instantaneous

You sketch a profane symbol in the air, then spit a curse through it, causing it to fly at the target. Make a Will roll against the target’s Will; on a success, the target becomes cursed for 1 minute. While cursed in this way, the target becomes weakened and takes an extra 1d6 damage whenever it takes damage, though not more than once each round. On a critical success, the target falls prone and goes …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hallucinatory_torment?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hallucinatory_torment</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hallucinatory_torment?rev=1768846382&amp;do=diff</link>
        <description>Hallucinatory Torment

Hallucinatory Torment

Tradition: Illusion

Rank: Master

Castings: 1

Duration: 1 minute

Each target hallucinates for the duration. A target can overcome the effect with a successful Intellect roll. A hallucinating target is weakened and cannot see anything more than 3 yards from itself. When the target takes a turn, it makes a Will roll. On a failure, the target uses its action to attack something it perceives but isn’t real. If the target gets three failures on Will ro…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hammer_down?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hammer_down</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hammer_down?rev=1768846382&amp;do=diff</link>
        <description>Hammer Down

Hammer Down

Tradition: Destruction

Rank: Novice

Castings: 3

Duration: Instantaneous

You fling out your hand to release a wave of destructive force. The target takes 1d6 damage, and makes a Strength roll. On a failure, you push the target 5 yards. On a critical failure, the target also falls prone and cannot stand up (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hand_of_force?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hand_of_force</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hand_of_force?rev=1768846382&amp;do=diff</link>
        <description>Hand Of Force

Hand Of Force

Tradition: Order

Rank: Master

Castings: 1

Duration: 1 hour

Magical energy forms a giant hand in the space. You can expend movement to move the hand 1 yard in any direction for each yard of movement expended. When you cast the spell, and again when you use an action to do so, you can have the hand perform any one of the following activities.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/harmful_syllable?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>harmful_syllable</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/harmful_syllable?rev=1768846382&amp;do=diff</link>
        <description>Harmful Syllable

Harmful Syllable

Tradition: Evocation

Rank: Novice

Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions

Duration: Instantaneous</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hateful_syllable?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hateful_syllable</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hateful_syllable?rev=1768846382&amp;do=diff</link>
        <description>Hateful Syllable

Hateful Syllable

Tradition: Evocation

Rank: Novice

Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions

Duration: Instantaneous</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/healing_syllable?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>healing_syllable</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/healing_syllable?rev=1768846382&amp;do=diff</link>
        <description>Healing Syllable

Healing Syllable

Tradition: Evocation

Rank: Novice

Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions

Duration: Instantaneous</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/heart_of_winter?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heart_of_winter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/heart_of_winter?rev=1768846382&amp;do=diff</link>
        <description>Heart Of Winter

Heart Of Winter

Tradition: Cryomancy

Rank: Master

Castings: 1, reaction when you cast a Cryomancy spell or use a Cryomancy talent

Duration: 1 hour

Ice sheathes your body, transforming you into the heart of winter. The effect ends early if you become incapacitated as a result of taking dam age from magical fire. • Your natural Defense becomes 16 if less than 16. • You take no damage from cold and you take half damage from fire. • You increase your Speed by 3 and you have the…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/heavenly_raiment?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heavenly_raiment</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/heavenly_raiment?rev=1768846382&amp;do=diff</link>
        <description>Heavenly Raiment

Heavenly Raiment

Tradition: Faith*

Rank: Novice

Castings: 1, perform a ritual

Duration: 1 hour (or see effect)

Threads of golden light appear in the air around you, weaving together to cover you in a magical vestment of your faith. The raiment emits dim light, imposes 1 bane on rolls to attack you, and grants you 1 boon on Will rolls.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/heavy_metal?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heavy_metal</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/heavy_metal?rev=1768846382&amp;do=diff</link>
        <description>Heavy Metal

Heavy Metal

Tradition: Geomancy

Rank: Novice

Castings: 1

Duration: 1 minute

The target sinks into the ground, burdened by added weight. If you targeted a metal object, it sinks into the earthen surface on which it rests. If a creature could normally pick up or move the target, it must use an action to do so and make a Strength roll with 3 banes. On a success, the creature can move the target but drops it at the end of its turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/helpful_hand?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpful_hand</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/helpful_hand?rev=1768846382&amp;do=diff</link>
        <description>Helpful Hand

Helpful Hand

Tradition: Conjuration

Rank: Novice

Castings: 3

Duration: 1 hour

A ghostly hand appears in your space. You can use the hand as if it were your own, but with a reach of your Size + 3. It can hold anything you could normally hold in your hand. To push a creature with the hand, target one creature within reach. Make a Will roll with 1 boon against the target’s Strength. On a success, you push the target 5 yards from you; on a critical success, the target also falls p…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hermetic_helmet?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hermetic_helmet</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hermetic_helmet?rev=1768846382&amp;do=diff</link>
        <description>Hermetic Helmet

Hermetic Helmet

Tradition: Technomancy

Rank: Novice

Castings: 1

Duration: 4 hours

From a metal collar worn around your neck, metal plates climb up over your head to cover it completely. Lenses set in the face plate grant you the Dark Vision trait. In addition, you become immune to inhaled toxins, suf focation, stench effects, and anything that would harm you from inhaling.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hidden_passages?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hidden_passages</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hidden_passages?rev=1768846382&amp;do=diff</link>
        <description>Hidden Passages

Hidden Passages

Tradition: Teleportation

Rank: Expert

Castings: 3, when you move 1 yard

Duration: Instantaneous

You duck through a soft place in reality and teleport to an empty space of your Size within 30 yards.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hijack_corpse?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hijack_corpse</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hijack_corpse?rev=1768846382&amp;do=diff</link>
        <description>Hijack Corpse

Hijack Corpse

Tradition: Eldritch

Rank: Novice

Castings: 1

Duration: Special (see the effect)

You loosen your soul to find purchase in the target&#039;s body. You fall prone and your body becomes insensate for the duration. Your soul migrates to and possesses the target until the target becomes destroyed. The tar get becomes a creation under your control. The target retains none of the talents it had when it was alive, but retains any traits it had, including natural weapons. Whil…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hindering_syllable?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hindering_syllable</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hindering_syllable?rev=1768846382&amp;do=diff</link>
        <description>Hindering Syllable

Hindering Syllable

Tradition: Evocation

Rank: Novice

Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions

Duration: Instantaneous</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hoarfrost_weapon?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hoarfrost_weapon</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hoarfrost_weapon?rev=1768846382&amp;do=diff</link>
        <description>Hoarfrost Weapon

Hoarfrost Weapon

Tradition: Cryomancy

Rank: Novice

Castings: 3, reaction when you attack with a melee weapon

Duration: 1 minute

Ice spreads across your weapon and causes it to radiate deadly cold. When you attack with the weapon, you roll with 1 boon and you can use Intellect or Will in place of the attribute you would nor mally use. Your attacks with the weapon deal an extra 1d6 damage from the cold. While you carry the weapon, you are immune to dam age from cold and you …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/holy_communion?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>holy_communion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/holy_communion?rev=1768846382&amp;do=diff</link>
        <description>Holy Communion

Holy Communion

Tradition: Invocation

Rank: Expert

Castings: 1, perform a ritual

Duration: Special (see the effect)

You perform the necessary rites to invoke aid. You gain three blessings and retain them until you spend them or cast this spell again. You can use a reaction to spend a blessing when any of the following conditions are met to produce the associated effect:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/holy_light?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>holy_light</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/holy_light?rev=1768846382&amp;do=diff</link>
        <description>Holy Light

Holy Light

Tradition: Faith*

Rank: Novice

Castings: 3

Duration: Instantaneous

You gather between your hands a ball of undulating light, then fling it at the target. The target takes 1d6 damage. Make a Will roll against the target’s Agility. On a success, the target takes an extra 2d6 damage. On a critical success, they instead take an extra 4d6 damage. If the target is a demon, faerie, fiend, spirit, or undead, they make a luck roll also. On a failure, the target becomes blinded…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/holy_war?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>holy_war</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/holy_war?rev=1768846382&amp;do=diff</link>
        <description>Holy War

Holy War

Tradition: Faith*

Rank: Expert

Castings: 1, reaction when you attack

Duration: 1 minute

Your deity supports your holy purpose in destroying these foes. Each target becomes vulnerable. Once per round for each target, when they take damage, they take an extra 2d6 damage and become frightened of you until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/holy_word?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>holy_word</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/holy_word?rev=1768846382&amp;do=diff</link>
        <description>Holy Word

Holy Word

Tradition: Invocation

Rank: Master

Castings: 1

Duration: Instantaneous

You speak with the voice of your god, the sound of which rings out to the rue of your enemies. Each target with a Health score of 40 or less dies and collapses into a pile of greasy ashes that blow away in an ethereal wind. Targets with Health scores greater than 40 but no higher than 80 become stunned (luck ends) and make a Will roll. On a failure, that enemy becomes blinded and deafened forever. Ta…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/horrid_mastication?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>horrid_mastication</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/horrid_mastication?rev=1768846382&amp;do=diff</link>
        <description>Horrid Mastication

Horrid Mastication

Tradition: Dark Arts

Rank: Expert

Castings: 1

Duration: Instantaneous

You unhinge your jaw to release a flood of teeth that spray through the target space. Each creature in it takes 4d6 damage and makes a Strength roll. On a failure, the creature takes an extra 4d6 damage and becomes vulnerable (luck ends). The teeth cover the ground in the target space with challenging terrain that remains until cleared.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/horror_revealed?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>horror_revealed</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/horror_revealed?rev=1768846382&amp;do=diff</link>
        <description>Horror Revealed

Horror Revealed

Tradition: Illusion

Rank: Master

Castings: 3

Duration: Instantaneous

An illusion of something horrific appears inside the target space and then vanishes. Each creature other than you that can see the illusion makes a Will roll. On a failure, the creature drops whatever it is holding and becomes frightened of the target space (luck ends). While fright ened in this way, the creature runs away from the target space on each of its turns and, at the end of each r…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hostile_color?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hostile_color</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hostile_color?rev=1768846382&amp;do=diff</link>
        <description>Hostile Color

Hostile Color

Tradition: Eldritch

Rank: Expert

Castings: 1

Duration: 1 minute

An undulating smear of color appears in the target space and hangs there. When the color appears, each creature that can see it makes a Will roll and, on a failure, becomes frightened of the color until it over comes the affliction with a successful Will roll.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hostile_portal?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hostile_portal</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hostile_portal?rev=1768846382&amp;do=diff</link>
        <description>Hostile Portal

Hostile Portal

Tradition: Teleportation

Rank: Expert

Castings: 1

Duration: Instantaneous

You attempt to open a portal through the target&#039;s body. Roll 12d6 and note the sum. If the sum of the dice plus the target&#039;s damage total equals or exceeds its Health score, the portal opens through the tar get&#039;s body, killing it instantly. Otherwise, the target becomes vulnera ble for 1 minute.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hydromancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hydromancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hydromancy?rev=1768846382&amp;do=diff</link>
        <description>Hydromancy

From the seas and lakes and rivers of the world comes forth magic known as Hydromancy. A tradition concerned solely with the creation and manipulation of water, and other liquids, its spells have numerous applications, from easing one’s thirst to drowning unwitting sailors. Some believe the magic comes from listening to the voice of the waves and divining secrets from the crashing combers.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/hydromantic_chalice?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hydromantic_chalice</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/hydromantic_chalice?rev=1768846382&amp;do=diff</link>
        <description>Hydromantic Chalice

Hydromantic Chalice

Tradition: Hydromancy

Rank: Expert

Castings: 1

Duration: 1 hour

Magic flows into the target chalice to fill it with water or some other liquid—wine, beer, juice, or broth. When tipped to drink, the liquid bub bles up from the bottom of the chalice to fill it to the brim. If held horizontally or pointing downward, liquid pours out of the chalice in a constant stream, producing about 6 gallons each round until it runs dry after 1 minute, which ends the…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ice_barrier?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ice_barrier</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ice_barrier?rev=1768846382&amp;do=diff</link>
        <description>Ice Barrier

Ice Barrier

Tradition: Cryomancy

Rank: Novice

Castings: 3

Duration: 1 minute

Along one side of the target space there forms a 1-yard-thick barrier of ice. Each Size 1 cube of the barrier has Health 20 and takes double damage from fire.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ice_fall?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ice_fall</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ice_fall?rev=1768846382&amp;do=diff</link>
        <description>Ice Fall

Ice Fall

Tradition: Cryomancy

Rank: Expert

Castings: 1

Duration: Instantaneous

Huge chunks of ice appear in the air above and fall to the ground inside the target space to cover it with challenging terrain that remains for 1 minute or until the ice melts from fire or extreme heat. The noise of the falling ice causes all creatures in the target space to become deafened until the end of the round.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/icicle_fall?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>icicle_fall</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/icicle_fall?rev=1768846382&amp;do=diff</link>
        <description>Icicle Fall

Icicle Fall

Tradition: Cryomancy

Rank: Novice

Castings: 1

Duration: Instantaneous

Long blades formed from ice appear above the target space and fall. Each creature and object in the space that is not under a hard surface takes 1d6 damage. A creature makes an Agility roll with 1 bane. On a failure, the creature also falls prone. Then, for 1 minute, the broken icicles cover the ground in the space with challenging terrain.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/illusion?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>illusion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/illusion?rev=1768846382&amp;do=diff</link>
        <description>Illusion

Illusion magic fools the senses. The simplest spells affect just one sense—people see things that aren’t there or hear phantom noises. Advanced spells can transform the appearance of areas, making what is foul seem a sumptuous, lavish paradise. They can mask dangers or hide entire areas from view. They can also make victims believe they have been harmed and even create hideous things that seem so real their claws and teeth open actual wounds. These spells trick the mind into believing …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/illusory_envoy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>illusory_envoy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/illusory_envoy?rev=1768846382&amp;do=diff</link>
        <description>Illusory Envoy

Illusory Envoy

Tradition: Illusion

Rank: Novice

Castings: 1

Duration: 8 hours

An inert illusion of yourself appears in the target space and remains for 8 hours. When you cast the spell, and again when you use an action to do so, you can merge your mind with the illusion, causing it to become corporeal until you become unconscious or you use an action to end the effect. While the illusion is corporeal, you perceive from it as if it were your body and speak through it in your …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/illusory_force?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>illusory_force</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/illusory_force?rev=1768846382&amp;do=diff</link>
        <description>Illusory Force

Illusory Force

Tradition: Illusion

Rank: Novice

Castings: 3

Duration: Instantaneous

You create an illusion of fire, crackling electricity, or something else between your hands and hurl it. Make an Intellect roll against the tar get&#039;s Intellect. On a success, the target takes 4d6 damage. On a critical success, the target also falls prone. On a failure, you regain the expended casting of this spell after 1 minute.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/imaginary_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>imaginary_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/imaginary_death?rev=1768846382&amp;do=diff</link>
        <description>Imaginary Death

Imaginary Death

Tradition: Illusion

Rank: Expert

Castings: 3

Duration: 1 minute

The target becomes invisible for 1 minute and an illusion of its corpse appears on the ground at its feet, apparently having fallen there. The illusion remains for as long as the target is invisible, and it looks and smells real, but any creature that touches the illusion recognizes it as being false and becomes immune to the target&#039;s invisibility from this spell. If the target harms a creature …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/imaginary_friend?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>imaginary_friend</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/imaginary_friend?rev=1768846382&amp;do=diff</link>
        <description>Imaginary Friend

Imaginary Friend

Tradition: Oneiromancy

Rank: Novice

Castings: 1

Duration: 1 hour

You see a being formed from your imagination appear inside the target space. The being can have any appearance you choose, but it is invisi ble to all other creatures. The imaginary friend becomes your controlled companion for the duration, but the spell ends early if the companion becomes incapacitated, in which case you make a Will roll. On a failure, you become stunned until the end of you…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/immovable_stance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>immovable_stance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/immovable_stance?rev=1768846382&amp;do=diff</link>
        <description>Immovable Stance

Immovable Stance

Tradition: War

Rank: Master

Castings: 1

Duration: 1 minute

Make an attack. After you resolve the attack, you anchor yourself into place as you enter a deadly fighting stance. For the duration, you impose 2 banes on rolls to attack you and rolls against your Strength. When a creature attacks you, it takes 3d6 damage. You ignore any effect that would move you. Finally, you can use a reaction when an enemy starts its turn and can see you to force that enemy t…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/impaling_spike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>impaling_spike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/impaling_spike?rev=1768846382&amp;do=diff</link>
        <description>Impaling Spike

Impaling Spike

Tradition: Geomancy

Rank: Novice

Castings: 3

Duration: Instantaneous

A rock spike erupts from the ground under the target and deals 3d6 damage to it, and the target becomes slowed until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/implosion?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>implosion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/implosion?rev=1768846382&amp;do=diff</link>
        <description>Implosion

Implosion

Tradition: Order

Rank: Master

Castings: 1

Duration: Instantaneous

Pressure builds on all sides of the target, causing it to take 15d6 damage. If it becomes injured from this damage, it takes an extra 10d6 damage. If it becomes incapacitated by this damage, the target dies and compresses into a small hard ball that rolls around the ground and continues to shrink in on itself until it eventually disappears.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/incandescent_rage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>incandescent_rage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/incandescent_rage?rev=1768846382&amp;do=diff</link>
        <description>Incandescent Rage

Incandescent Rage

Tradition: Enchantment

Rank: Novice

Castings: 1

Duration: Instantaneous

Anger bubbles up in the target&#039;s mind, threatening to overtake its self-control. Make an Intellect roll against the target&#039;s Will. On a suc cess, the target counts all creatures as enemies, makes rolls to attack with 1 boon, and its attacks deal an extra 2d6 damage for 1 minute. The target must use an action to attack on each of its turns, if it can. However, when it takes a turn, it…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/incinerate?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>incinerate</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/incinerate?rev=1768846382&amp;do=diff</link>
        <description>Incinerate

Incinerate

Tradition: Pyromancy

Rank: Master

Castings: 1

Duration: Instantaneous

Flames engulf the target. The target takes 15d6 damage and catches f ire (luck ends). Each time the target gets a failure on a roll to end being on fire, it takes an extra 2d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/incite_rampage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>incite_rampage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/incite_rampage?rev=1768846382&amp;do=diff</link>
        <description>Incite Rampage

Incite Rampage

Tradition: Enchantment

Rank: Expert

Castings: 3

Duration: Instantaneous

Unreasonable, white-hot anger swells up and drowns out the target&#039;s self-control. The target moves up to its Speed in a direction you choose. When it stops moving, you cause its body to attack. Choose one crea ture or object within the target&#039;s reach. Then, make an Intellect roll against the Defense of the creature or object you chose. On a success, the chosen creature or object takes 8d6 …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/inescapable_past?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inescapable_past</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/inescapable_past?rev=1768846382&amp;do=diff</link>
        <description>Inescapable Past

Inescapable Past

Tradition: Chronomancy

Rank: Expert

Castings: 1, reaction when a creature within 15 yards takes damage

Duration: Instantaneous

The target’s body recalls previous injuries and manifests them. The target takes 3d6 damage. Then, you make a luck roll. On a failure, you take half the damage taken by the target.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/inevitability_of_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inevitability_of_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/inevitability_of_death?rev=1768846382&amp;do=diff</link>
        <description>Inevitability of Death

Inevitability of Death

Tradition: Faith*

Rank: Novice

Castings: 1, reaction when a creature within 10 yards is harmed

Duration: Instantaneous

Deity: Any associated with death

You magnify the target’s suffering to make manifest its imminent demise. The target becomes cursed (luck ends). The target takes 1d6 damage each time it fails a luck roll to end this affliction.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/inevitable_sword?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inevitable_sword</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/inevitable_sword?rev=1768846382&amp;do=diff</link>
        <description>Inevitable Sword

Inevitable Sword

Tradition: Order

Rank: Novice

Castings: 3

Duration: 1 minute

You form a one-handed blade from solidified magic. The blade remains for the duration, but the spell ends early if you become unconscious. The blade deals 2d6 damage. When you attack with it, add 10 to the result of the roll. On a critical success, the target takes an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/inferno?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inferno</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/inferno?rev=1768846382&amp;do=diff</link>
        <description>Inferno

Inferno

Tradition: Pyromancy

Rank: Master

Castings: 1

Duration: 1 minute

Flames rush through the space for the duration. Each creature and object in the space takes 5d6 damage when the flames appear and again at the start of each of your turns. At the end of each round, the f lames spread 5 yards across the ground in all directions, subjecting each creature and object in the area to the spell&#039;s effect. Flammable objects in the affected area catch fire, and any creature injured by t…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/insidious_vexation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>insidious_vexation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/insidious_vexation?rev=1768846382&amp;do=diff</link>
        <description>Insidious Vexation

Insidious Vexation

Tradition: Dark Arts

Rank: Novice

Castings: 1

Duration: 1 minute

Dark splotches appear all over the target&#039;s body and then fade. You can target additional creatures with this casting of the spell: lose 4 Health to target two creatures or 8 Health to target three. A target becomes cursed for the duration. While cursed in this way, each time the target gets a success on an attribute or luck roll, roll a d6 to see what happens:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/interpret_omen?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>interpret_omen</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/interpret_omen?rev=1768846382&amp;do=diff</link>
        <description>Interpret Omen

Interpret Omen

Tradition: Divination

Rank: Novice

Castings: 3, reaction when a creature within 5 yards makes an attri bute roll or a luck roll

Duration: Instantaneous

You caught a glimpse of the future and you use this knowledge to change fate. Either add 3 to or subtract 3 from the roll that enabled the casting of this spell.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/into_the_darkness?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>into_the_darkness</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/into_the_darkness?rev=1768846382&amp;do=diff</link>
        <description>Into The Darkness

Into The Darkness

Tradition: Shadowmancy

Rank: Novice

Castings: 3, reaction when you move 1 yard

Duration: 1 minute

You can leap from shadow to shadow. You know the location of each space in faint, dim, or no light within 15 yards. Provided you are in faint, dim, or no light, you can expend 1 yard of movement to move from your space to another one in faint, dim, or no light within 15 yards.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/into_the_oubliette?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>into_the_oubliette</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/into_the_oubliette?rev=1768846382&amp;do=diff</link>
        <description>Into The Oubliette

Into The Oubliette

Tradition: Dark Arts

Rank: Master

Castings: 1

Duration: Instantaneous

You make the target a prisoner of its own body. Make a Will roll against the target&#039;s Intellect. On a success, if the target has Health 60 or less, it becomes cursed (luck ends). While cursed in this way, the target is stunned, cannot use any of its senses, and takes half damage from all sources. When the spell ends, the target makes a Will roll, and on a failure, becomes frightened …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/invisibility?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invisibility</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/invisibility?rev=1768846382&amp;do=diff</link>
        <description>Invisibility

Invisibility

Tradition: Skullduggery

Rank: Expert

Castings: 3

Duration: 1 hour

Your appearance washes away until you become invisible. The spell ends early if you harm another creature.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/invisible_fire?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invisible_fire</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/invisible_fire?rev=1768846382&amp;do=diff</link>
        <description>Invisible Fire

Invisible Fire

Tradition: Astromancy

Rank: Master

Castings: 1

Duration: 1 minute

Invisible flames dance all over your body. You ignore the flames’ harmful effects. At the end of each round until the spell ends, each enemy within 5 yards of you makes a Strength roll. On a failure, the enemy takes 6d6 damage and becomes vulnerable and weakened (luck ends). If the enemy is already vulnerable or weakened, it also catches fire (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/invocation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invocation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/invocation?rev=1768846382&amp;do=diff</link>
        <description>Invocation

Magic from the Invocation tradition comes from the gods them selves. Any god might grant access to it through sworn service, in addition to other traditions of the caster’s choice. Invocation spells manifest the divine in the world and can call down the fires of holy wrath, whisk the faithful to safety, and rouse the dead.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/invoke_the_bauchan_s_ire?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invoke_the_bauchan_s_ire</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/invoke_the_bauchan_s_ire?rev=1768846382&amp;do=diff</link>
        <description>Invoke the Bauchan&#039;s Ire

Invoke the Bauchan&#039;s Ire

Tradition: Conjuration

Rank: Expert

Castings: 1, reaction when a creature within 5 yards harms another creature

Duration: Instantaneous

A grubby, sour-smelling faerie pops into existence within 1 yard of the target. The faerie spits a curse and throws itself at the target before vanishing again. The target takes 1d6 damage, and you make a Will roll with 1 boon—or 3 boons if the target is cursed—against the target’s Defense. On a success, th…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/iron_beard?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>iron_beard</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/iron_beard?rev=1768846382&amp;do=diff</link>
        <description>Iron Beard

Iron Beard

Tradition: Alteration

Rank: Novice

Castings: 3, if you use an action to attack, you cast this spell as part of the attack but make the roll with 1 bane

Duration: 1 minute

Thick hair erupts from the target’s chin and grows until it rests upon the ground. A target with a beard already experiences sudden growth that continues until it reaches the ground. While the beard feels like normal hair, it protects the target by imposing 1 bane on rolls to attack them. The spell e…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/iron_glass?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>iron_glass</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/iron_glass?rev=1768846382&amp;do=diff</link>
        <description>Iron Glass

Iron Glass

Tradition: Alchemy

Rank: Expert

Castings: 1, perform a ritual

Duration: Instantaneous

Any iron or iron alloy in the target weapon transforms into durable clear glass. The glass components appear invisible. In addition, anyone attacking with the weapon makes the roll with 1 boon; the attack deals an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/jet_of_flames?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jet_of_flames</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/jet_of_flames?rev=1768846382&amp;do=diff</link>
        <description>Jet Of Flames

Jet Of Flames

Tradition: Pyromancy

Rank: Novice

Castings: 3

Duration: Instantaneous

You fan your hand to release a jet of flames from your palm. The target takes 2d6 damage. Then, make a Will roll against the target&#039;s Agility. On a success, the target catches fire (luck ends). On a critical success, the target takes an extra 2d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/jinx?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jinx</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/jinx?rev=1768846382&amp;do=diff</link>
        <description>Jinx

Jinx

Tradition: Chaos

Rank: Novice

Castings: 3

Duration: 1 minute (or see effect)

You wiggle your fingers and beset the target with bad luck. The target becomes cursed for the duration. Each time the target fails a luck roll, it can choose to end the effect early by selecting one ordinary object it wears or carries; that object immediately loses all its Health and is destroyed.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/katabatic_blast?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>katabatic_blast</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/katabatic_blast?rev=1768846382&amp;do=diff</link>
        <description>Katabatic Blast

Katabatic Blast

Tradition: Cryomancy

Rank: Expert

Castings: 1

Duration: Instantaneous

A super-cold wind tears through the target space and deals 6d6 dam age to each creature and object in it. The wind causes liquids in the target space to freeze, and the cold beards all surfaces with ice to make them challenging terrain for 1 hour. A creature in the target space makes a Strength roll, and on a failure, takes an extra 3d6 damage, falls prone, and becomes Strength impaired (l…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/killing_dream?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>killing_dream</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/killing_dream?rev=1768846382&amp;do=diff</link>
        <description>Killing Dream

Killing Dream

Tradition: Oneiromancy

Rank: Expert

Castings: 3

Duration: Instantaneous

You force the target to recall its worst nightmares. Make an Intellect roll against the target&#039;s Intellect. On a success, the target becomes weakened until it overcomes the affliction with a success on a Will roll. At the end of each round while weakened in this way, the target takes 3d6 damage. A target that is immune to the frightened affliction is immune to this effect. If you fail the ro…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/killing_spree?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>killing_spree</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/killing_spree?rev=1768846382&amp;do=diff</link>
        <description>Killing Spree

Killing Spree

Tradition: Enchantment

Rank: Master

Castings: 1

Duration: Instantaneous

A target&#039;s emotions sour until it hates everyone and every thing. The target becomes confused, Intellect impaired, Will impaired, and vulnerable (luck ends all). Until these afflic tions end, it rolls to attack with 2 boons and its attacks deal an extra 3d6 damage. The target regards all creatures as enemies and must use an action to attack a randomly determined target on each of its turns, …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/killing_utterance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>killing_utterance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/killing_utterance?rev=1768846382&amp;do=diff</link>
        <description>Killing Utterance

Killing Utterance

Tradition: Evocation

Rank: Expert

Castings: 2 at level 3, 4 at level 7

Duration: Instantaneous

With but a single word, you can kill. A target takes 3d6 damage if you whispered, 4d6 damage if you spoke, and 5d6 damage if you shouted.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/kinetic_outburst?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kinetic_outburst</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/kinetic_outburst?rev=1768846382&amp;do=diff</link>
        <description>Kinetic Outburst

Kinetic Outburst

Tradition: Psychomancy

Rank: Master

Castings: 3

Duration: Instantaneous

You open your mind and release an expanding wall of telekinetic force around you to bash anything in its way. Each object in the target space takes 13d6 damage and an unsecured object is pushed to an empty space nearest to the outer edge of the target space. Each creature in the target space takes 6d6 damage and makes a Strength roll. On a failure, the creature takes an extra 7d6 damag…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/kinetic_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kinetic_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/kinetic_strike?rev=1768846382&amp;do=diff</link>
        <description>Kinetic Strike

Kinetic Strike

Tradition: Psychomancy

Rank: Expert

Castings: 1

Duration: Instantaneous

You concentrate your thoughts into an invisible force that smashes into the target. A target object takes 12d6 damage. A target creature takes 4d6 damage and you make a Will roll against its Strength. On a suc cess, the target takes an extra 6d6 damage, is pushed 1d6 yards away from you, and becomes vulnerable until the end of your next turn. On a critical success, the target takes an extr…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/knowing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>knowing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/knowing?rev=1768846382&amp;do=diff</link>
        <description>Knowing

Knowing

Tradition: Psychomancy

Rank: Novice

Castings: 3

Duration: Special (see the effect)

Information about the target fills your mind. You know the target’s name, professions, and the place it calls home, plus you get an idea about what it has been doing for the last few days. If the target wears a disguise—ordinary or magical— you know it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/lasting_light?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lasting_light</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/lasting_light?rev=1768846382&amp;do=diff</link>
        <description>Lasting Light

Lasting Light

Tradition: Astromancy

Rank: Novice

Castings: 1

Duration: 8 hours

A ball of light appears in and fills the target space. It emits bright light. You can use an action to move the ball of light up to 5 yards in any direction and it remains there until you move it again or the spell ends. You can also touch the ball to an object, and the ball becomes attached to it until the effect ends or you use an action to remove it and touch it to another object in reach or rel…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/law_hammer?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>law_hammer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/law_hammer?rev=1768846382&amp;do=diff</link>
        <description>Law Hammer

Law Hammer

Tradition: Order

Rank: Master

Castings: 1

Duration: Instantaneous

An enormous hammer of magical force appears in the air and slams down inside the target space. Each creature and object in the space takes 10d6 damage, is pushed 5 yards up and away from the space, and then hangs in the air, held, until the end of your next turn, at which point the creatures and objects fall prone.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/leaping_lightning?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>leaping_lightning</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/leaping_lightning?rev=1768846382&amp;do=diff</link>
        <description>Leaping Lightning

Leaping Lightning

Tradition: Aeromancy

Rank: Master

Castings: 1

Duration: Instantaneous

A hissing, spitting bolt of lightning leaps from your outstretched hand. Choose one of the targets and make a Will roll with 1 boon against its Agility. On a success, the target takes 20d6 damage. On a critical success, the target catches fire and becomes vulnerable (luck ends both). Then, you repeat the roll against each other target, one at a time. An individual creature or object ca…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/lesser_ruin?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lesser_ruin</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/lesser_ruin?rev=1768846382&amp;do=diff</link>
        <description>Lesser Ruin

Lesser Ruin

Tradition: Destruction

Rank: Novice

Castings: 3

Duration: Instantaneous

Minor wounds appear all over the target. It takes 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/leviathan_slam?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>leviathan_slam</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/leviathan_slam?rev=1768846382&amp;do=diff</link>
        <description>Leviathan Slam

Leviathan Slam

Tradition: Hydromancy

Rank: Master

Castings: 1, you can see the sky

Duration: Instantaneous

A leviathan plucked from the oceans appears in the air above the target space and falls to crush everything under it. Each object in the space takes 20d6 damage. Each creature in the space takes 6d6 damage and makes a Strength roll. On a failure, the creature takes an extra 7d6 damage, falls prone, and is pushed 5 yards from the center. The mess created by the now dead …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/levitation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>levitation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/levitation?rev=1768846382&amp;do=diff</link>
        <description>Levitation

Levitation

Tradition: Psychomancy

Rank: Novice

Castings: 1

Duration: 1 minute

Each target rises 2 yards into the air and hangs in place. An unwilling target makes a Strength roll. On a success, the target ignores the effect. An affected target is Strength impaired, Agility impaired, and vulnera ble until the spell ends. The target can move only by crawling and then only if it can reach a surface. On each of your turns, you can use an action to raise or lower the target by up to …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/lift_curse?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lift_curse</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/lift_curse?rev=1768846382&amp;do=diff</link>
        <description>Lift Curse

Lift Curse

Tradition: Protection

Rank: Expert

Castings: 1

Duration: 1 hour

The dark magic afflicting the target pulls free, forming into a dark knot that then breaks apart into nothing. You end the cursed affliction from the target if it has it and render it immune to the cursed affliction for the duration. In addition, the target makes luck rolls with 1 boon.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/light_healing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>light_healing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/light_healing?rev=1768846382&amp;do=diff</link>
        <description>Light Healing

Light Healing

Tradition: Alteration

Rank: Novice

Castings: 3

Duration: Instantaneous

The target heals 2d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/lightning_bolt?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lightning_bolt</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/lightning_bolt?rev=1768846382&amp;do=diff</link>
        <description>Lightning Bolt

Lightning Bolt

Tradition: Aeromancy

Rank: Expert

Castings: 3

Duration: Instantaneous

You hurl a crackling bolt of lightning from your hand. The target takes 4d6 damage. Then, make a Will roll with 1 boon against the target’s Agility. On a success, the target takes an extra 4d6 damage. On a critical success, the target also catches fire and becomes vulnerable (luck ends both).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/lightning_wall?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lightning_wall</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/lightning_wall?rev=1768846382&amp;do=diff</link>
        <description>Lightning Wall

Lightning Wall

Tradition: Protection

Rank: Novice

Castings: 1

Duration: Until the end of your next turn

A curtain of lightning appears on one side of the target space. The cur tain blocks line of sight. Any creature or object that moves through it takes 2d6 damage. A creature that takes this damage makes a Strength roll. On a failure, it becomes Strength impaired (luck ends). A creature can take this damage just once per round.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/link_minds?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>link_minds</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/link_minds?rev=1768846382&amp;do=diff</link>
        <description>Link Minds

Link Minds

Tradition: Psychomancy

Rank: Novice

Castings: 1

Duration: 1 hour

You hear the targets’ mental chatter as you link your mind to theirs. The spell ends early if you become confused, controlled, stunned, or uncon scious. Each target can communicate telepathically with each other tar get provided they know at least one language, but need not have any languages in common, regardless of the distance between them.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/liquefy_flesh?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>liquefy_flesh</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/liquefy_flesh?rev=1768846382&amp;do=diff</link>
        <description>Liquefy Flesh

Liquefy Flesh

Tradition: Dark Arts

Rank: Master

Castings: 1

Duration: Instantaneous

The target&#039;s skin turns to liquid and drains away. The target loses 20d6 Health. You can choose to lose 8 Health to increase the Health loss to 30d6. If the loss reduces the target&#039;s Health score to 0, it melts into a reeking puddle that dries a few days later.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/liquid_fire?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>liquid_fire</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/liquid_fire?rev=1768846382&amp;do=diff</link>
        <description>Liquid Fire

Liquid Fire

Tradition: Alchemy

Rank: Expert

Castings: 1

Duration: Instantaneous

You fling a bottle of red gooey substance that ignites when exposed to air and becomes difficult to extinguish. Make an Intellect roll against the target’s Agility. On a success, the bottle breaks, covering the target with the substance, such that the target catches fire and becomes vulnerable. Whenever the target takes damage from being on fire, it takes an extra 4d6 damage. The afflictions end onl…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/liquid_ice?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>liquid_ice</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/liquid_ice?rev=1768846382&amp;do=diff</link>
        <description>Liquid Ice

Liquid Ice

Tradition: Cryomancy

Rank: Master

Castings: 1

Duration: Instantaneous

Freezing cold water flows from your hands toward the target. Make a Will roll with 1 boon against its Agility. On a success, the target takes 20d6 damage. On a critical success, the target takes an extra 4d6 damage. If the damage causes the target to become injured, it also becomes held from the ice that now covers its body. The affliction persists until the target overcomes it with a successful Str…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/litany_of_grudges?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>litany_of_grudges</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/litany_of_grudges?rev=1768846382&amp;do=diff</link>
        <description>Litany of Grudges

Litany of Grudges

Tradition: Faith*

Rank: Master

Castings: 1

Duration: 1 minute

Deity: Any gods or faith associated with vengeance or ancestral worship

As part of the casting of this spell, make an attack that deals an extra 3d6 damage. While you attack, and for as long as you choose up to the spell’s duration, you chant all the wrongs done to you and yours. Rather than despair, though, you and your allies that can hear you feel emboldened, driven to exact vengeance agai…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/locate_quarry?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>locate_quarry</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/locate_quarry?rev=1768846382&amp;do=diff</link>
        <description>Locate Quarry

Locate Quarry

Tradition: Divination

Rank: Novice

Castings: 1, perform a ritual

Duration: 24 hours

Name one creature or object you have seen at least once. During the ritual, you close your eyes and fix your mind on the subject. When you finish, if the creature or object named is within 1 mile of you, you know where it is. If you have handled the object or have something from the creature, such as a drop of blood, a lock of hair, or bit of nail, then you know the location of t…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/locate_traps?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>locate_traps</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/locate_traps?rev=1768846382&amp;do=diff</link>
        <description>Locate Traps

Locate Traps

Tradition: Skullduggery

Rank: Novice

Castings: 3

Duration: Instantaneous

You cast your senses out to detect the presence of any security measures that might be nearby. If there are ordinary or magical traps within 10 yards of you, you are aware of it and know where to find it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/logic_prison?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>logic_prison</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/logic_prison?rev=1768846382&amp;do=diff</link>
        <description>Logic Prison

Logic Prison

Tradition: Order

Rank: Novice

Castings: 3

Duration: 1 minute

Numbers and mathematical symbols appear and rotate around the tar get&#039;s body, causing it to become held for the duration. The target can overcome this affliction with a success on an Intellect roll. The target rolls to attack with 1 bane, but imposes 1 bane on rolls to attack it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/lords_and_ladies?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lords_and_ladies</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/lords_and_ladies?rev=1768846382&amp;do=diff</link>
        <description>Lords and Ladies

Lords and Ladies

Tradition: Conjuration

Rank: Master

Castings: 1, perform a ritual, see the effect

Duration: Instantaneous

You speak a rhyme to call forth a greater faerie from one of the faerie lands. During the ritual, you must make three offerings: one of blood, one of beauty, and one of flame.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/lullaby?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lullaby</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/lullaby?rev=1768846382&amp;do=diff</link>
        <description>Lullaby

Lullaby

Tradition: Oneiromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

Waves of lethargy wash over the targets. Each target with a Health score of 15 or less falls prone and goes to sleep (luck ends). The effect ends early for a target if it is harmed. Each other target makes a Will roll. On a failure, the target becomes weakened (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/magic_ward?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_ward</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/magic_ward?rev=1768846382&amp;do=diff</link>
        <description>Magic Ward

Magic Ward

Tradition: Protection

Rank: Novice

Castings: 3

Duration: 1 hour

Gleaming tracery appears on the target and forms into a pattern that protects it from magic. When the target would be harmed by magic, it can end this spell to impose 2 banes on the roll against it and make the roll to resist it with 2 boons. If the magic deals damage or causes a target to lose Health, the target takes half the damage or loses half the amount of Health. This spell ends early if the target…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/magical_wellspring?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magical_wellspring</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/magical_wellspring?rev=1768846382&amp;do=diff</link>
        <description>Magical Wellspring

Magical Wellspring

Tradition: Chaos

Rank: Novice

Castings: 1, reaction when you cast a spell

Duration: 1 minute

The magic flooding into the target space fills the air with eerie noises, flashing colors, and other odd phenomena. When a creature in the tar get space produces a magical effect, the creature makes the attribute roll, if any, with 1 boon, and targets of the effect make the roll to resist the effect, if any, with 1 bane. Also, any magical effect that deals or h…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/magma_pool?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magma_pool</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/magma_pool?rev=1768846382&amp;do=diff</link>
        <description>Magma Pool

Magma Pool

Tradition: Pyromancy

Rank: Master

Castings: 1

Duration: 1 minute

The ground in the space becomes magma. All creatures and objects on the ground in the space take 10d6 damage, while creatures and objects in the space but not in contact with the ground take 5d6 damage. All creatures and flammable objects catch fire. Being on fire gains (luck ends) once the creature exits the target space.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/magnetize_metal?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magnetize_metal</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/magnetize_metal?rev=1768846382&amp;do=diff</link>
        <description>Magnetize Metal

Magnetize Metal

Tradition: Geomancy

Rank: Expert

Castings: 1

Duration: 1 hour

. The target exerts a strong magnetic force. Apply the following effects when you cast the spell and again at the start of each of your turns.

 * Each unsecured metal object within 15 yards of the target slides 5 yards toward the target.
 * Each creature within 15 yards of the target that&#039;s holding a metal object makes a Strength roll with 1 bane. On a failure, the object is wrenched from its han…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/major_animation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>major_animation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/major_animation?rev=1768846382&amp;do=diff</link>
        <description>Major Animation

Major Animation

Tradition: Alchemy

Rank: Master

Castings: 1, you can expend a casting of this spell to cast Minor Animation or Moderate Animation

Duration: Instantaneous

Dust falls from the target as it becomes a creation. If you use this spell to cast Minor Animation, the spell’s duration becomes 8 hours. If you use this spell to cast Moderate Animation, the spell’s duration becomes 1 hour. In any case, the target becomes your controlled companion. The effect ends early if…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/make_a_demand?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>make_a_demand</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/make_a_demand?rev=1768846382&amp;do=diff</link>
        <description>Make A Demand

Make A Demand

Tradition: Enchantment

Rank: Expert

Castings: 1

Duration: Instantaneous

You attempt to exert control over the target. Make an Intellect roll against its Will. On a success, the target becomes confused until the end of the round, during which time you can describe to it one activity that it should perform and that it can complete in 1 minute or less. Examples include opening a door, moving something, handing over documents, attacking a creature, or preventing any…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mansion_of_the_mists?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mansion_of_the_mists</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mansion_of_the_mists?rev=1768846382&amp;do=diff</link>
        <description>Mansion Of The Mists

Mansion Of The Mists

Tradition: Conjuration

Rank: Master

Castings: 1, perform a ritual

Duration: 24 hours

You cause a mansion to appear in the target space. It has an appear ance appropriate to the part of the world in which you cast this spell: it could be a manor house, a castle, a fortress, or just a nice cottage. The place comes with furnishings, and anyone in the mansion when you conjured it appears inside it. Creatures traveling with the mansion are friendly to y…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mark_of_the_beast?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mark_of_the_beast</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mark_of_the_beast?rev=1768846382&amp;do=diff</link>
        <description>Mark Of The Beast

Mark Of The Beast

Tradition: Symbolism

Rank: Novice

Castings: 1

Duration: 1 minute

A mark appears on the target&#039;s body and remains there for the duration. The target becomes vulnerable, cannot benefit from invisibility, and cannot hide from you as you always know the target&#039;s exact location.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/martial_insights?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>martial_insights</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/martial_insights?rev=1768846382&amp;do=diff</link>
        <description>Martial Insights

Martial Insights

Tradition: War

Rank: Novice

Castings: 1, reaction when you attack

Duration: 1 minute

You enhance your fighting instincts. You impose 1 bane on rolls to attack you and you increase your supply of Bonus Damage dice by 2.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mask_presence?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mask_presence</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mask_presence?rev=1768846382&amp;do=diff</link>
        <description>Mask Presence

Mask Presence

Tradition: Illusion

Rank: Expert

Castings: 1

Duration: 1 hour

Creatures other than you cannot perceive the target using a sense you choose when you cast this spell. For example, you could make an ally invisible or mask the taste of poison in a cup. The spell ends if the target creature or object is harmed. The spell also ends if the object can be consumed and is.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mass_healing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mass_healing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mass_healing?rev=1768846382&amp;do=diff</link>
        <description>Mass Healing

Mass Healing

Tradition: Alteration

Rank: Expert

Castings: 1

Duration: Instantaneous

You speed the targets’ healing. Each target heals 5d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_enchantment_spells_awaken_the_hero?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_enchantment_spells_awaken_the_hero</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_enchantment_spells_awaken_the_hero?rev=1768846382&amp;do=diff</link>
        <description>Master Enchantment Spells Awaken The Hero

Master Enchantment Spells Awaken The Hero

Tradition: Enchantment

Rank: Master

Castings: 1

Duration: 1 hour

The target experiences feelings of invincibility, believing noth ing is impossible. The target makes attribute rolls with 1 boon and imposes 1 bane on rolls to attack it and rolls against it. The target takes half damage from ordinary sources, and becomes immune to the confused, frightened, stunned, and vulnera ble afflictions. Finally, the ta…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_necromancy_spells_angel_of_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_necromancy_spells_angel_of_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_necromancy_spells_angel_of_death?rev=1768846382&amp;do=diff</link>
        <description>Master Necromancy Spells Angel Of Death

Master Necromancy Spells Angel Of Death

Tradition: Necromancy

Rank: Master

Castings: 1

Duration: 1 minute

A dreadful apparition, all clotted darkness, appears in the target space. Each creature, other than you, that sees it makes a Will roll. On a failure, the creature becomes frightened of the apparition and vulnerable until the spell ends or the creature overcomes the affliction with a successful Will roll. The apparition is immune to harm.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_order_spells_domination?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_order_spells_domination</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_order_spells_domination?rev=1768846382&amp;do=diff</link>
        <description>Master Order Spells Domination

Master Order Spells Domination

Tradition: Order

Rank: Master

Castings: 1

Duration: Instantaneous

You impose your will on the target. The target becomes confused (luck ends), and you roll 20d6. If the sum of the dice rolled plus the target&#039;s damage total equals or exceeds its Health score, the target becomes controlled by you for 1 minute. Otherwise, you regain the casting expended to cast this spell 1 minute later.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_pyromancy_spells_burning_cloud?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_pyromancy_spells_burning_cloud</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_pyromancy_spells_burning_cloud?rev=1768846382&amp;do=diff</link>
        <description>Master Pyromancy Spells Burning Cloud

Master Pyromancy Spells Burning Cloud

Tradition: Pyromancy

Rank: Master

Castings: 1

Duration: 1 minute

A black cloud shot through with flames fills the target space and remains for 1 minute. The cloud creates total obscurement in the target space. Any creature in the target space that attempts to move out of it first makes an Intellect roll. On a failure, the creature becomes lost in the cloud and cannot attempt to exit until the start of its next turn…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_shadowmancy_spells_devouring_darkness?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_shadowmancy_spells_devouring_darkness</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_shadowmancy_spells_devouring_darkness?rev=1768846382&amp;do=diff</link>
        <description>Master Shadowmancy Spells Devouring Darkness

Master Shadowmancy Spells Devouring Darkness

Tradition: Shadowmancy

Rank: Master

Castings: 1

Duration: Instantaneous

Darkness blooms and swallows the target. The target takes 10d6 damage, and you make an Intellect roll against the target&#039;s Strength. On a success, the target takes an extra 8d6 damage and becomes blinded (luck ends). On a critical success, the target takes an extra 10d6 damage and becomes blinded (luck ends) instead. In either cas…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_skullduggery_spells_bend_fate?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_skullduggery_spells_bend_fate</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_skullduggery_spells_bend_fate?rev=1768846382&amp;do=diff</link>
        <description>Master Skullduggery Spells Bend Fate

Master Skullduggery Spells Bend Fate

Tradition: Skullduggery

Rank: Master

Castings: 1

Duration: 1 hour

You hear Calamity&#039;s laughter in your ears as you beseech her for a blessing. You make luck rolls with 1 boon. In addition, whenever you make an attribute roll, you also make a luck roll. If either roll succeeds, the attribute roll is a success. If both rolls result in a success, you regain the casting you expended to cast this spell.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_symbolism_spells_brand_of_imminent_defeat?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_symbolism_spells_brand_of_imminent_defeat</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/master_symbolism_spells_brand_of_imminent_defeat?rev=1768846382&amp;do=diff</link>
        <description>Master Symbolism Spells Brand Of Imminent Defeat

Master Symbolism Spells Brand Of Imminent Defeat

Tradition: Symbolism

Rank: Master

Castings: 1, reaction when you get a success on a roll to attack a creature

Duration: 1 minute

A brand appears on the target&#039;s body and emits bright light and the target becomes confused and weakened for the duration. At the end of each round, the target makes a Strength roll. On a failure, it takes 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mechanical_lackey?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mechanical_lackey</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mechanical_lackey?rev=1768846382&amp;do=diff</link>
        <description>Mechanical Lackey

Mechanical Lackey

Tradition: Technomancy

Rank: Expert

Castings: 1, perform a ritual

Duration: 8 hours

You build a mechanical servant to fight for you. When you finish, you have a mechanical lackey that becomes your controlled companion for the duration. The spell ends early if the lackey is destroyed.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mental_invasion?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mental_invasion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mental_invasion?rev=1768846382&amp;do=diff</link>
        <description>Mental Invasion

Mental Invasion

Tradition: Psychomancy

Rank: Master

Castings: 1

Duration: Instantaneous

You cast your thoughts out to invade the target’s mind. The target takes 5d6 damage. Make an Intellect roll with 1 boon against the target’s Will; on a success, the target takes an extra 5d6 damage, and you learn everything the target experienced during the preceding 24 hours. In addition, you forever after make attribute rolls against the target with 1 boon.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mental_stowaway?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mental_stowaway</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mental_stowaway?rev=1768846382&amp;do=diff</link>
        <description>Mental Stowaway

Mental Stowaway

Tradition: Psychomancy

Rank: Novice

Castings: 1

Duration: Instantaneous

Your consciousness beats at the door of the target&#039;s mind. If the target has an Intellect score, you attempt to invade its mind. Make an Intellect roll against the target&#039;s Will. On a success, you know the target&#039;s exact location for the next 24 hours.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/meteor_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>meteor_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/meteor_strike?rev=1768846382&amp;do=diff</link>
        <description>Meteor Strike

Meteor Strike

Tradition: Astromancy

Rank: Master

Castings: 1

Duration: Instantaneous

A burning rock tumbles out of the sky and strikes the target space. The rock explodes. Each creature and object in the target space takes 10d6 damage. Each creature that takes this damage makes an Agility roll with 1 bane. On a failure, it takes an extra 10d6 damage, and falls prone. The enemy also catches fire and becomes confused (luck ends both).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/midnight_razor?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>midnight_razor</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/midnight_razor?rev=1768846382&amp;do=diff</link>
        <description>Midnight Razor

Midnight Razor

Tradition: Shadowmancy

Rank: Expert

Castings: 3

Duration: 1 hour

An utterly black razor appears in your hand. The razor uses the rules for a saber. You can use Intellect in place of the attribute you would normally use for the roll to attack, and you roll with 1 boon if the tar get is in faint or dim light, or with 3 boons in no light. When you get a critical success on a roll to attack with the razor, the target also loses 2d6 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/might_of_your_ancestors?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>might_of_your_ancestors</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/might_of_your_ancestors?rev=1768846382&amp;do=diff</link>
        <description>Might of your Ancestors

Might of your Ancestors

Tradition: Faith*

Rank: Expert

Castings: 1

Duration: 1 hour

Deity: Any ancestral worship

You, along with everything you wear and carry, grow larger. Increase your Size to 3 and triple your weight. You grant 1 boon on rolls against your Defense, but you make Strength rolls with 1 boon and impose 1 bane on rolls against your Strength. Your Health increases by 30, and your melee and thrown weapon attacks deal an extra 1d6 damage. Finally, whene…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mind_blast?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mind_blast</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mind_blast?rev=1768846382&amp;do=diff</link>
        <description>Mind Blast

Mind Blast

Tradition: Psychomancy

Rank: Master

Castings: 3

Duration: Instantaneous

You flood the space with hostile psychic energy that has variable effects on creatures based on their Health scores. Roll 10d6 and note the sum. Compare the sum to the Health score of each creature in the space. If the sum plus its damage total equals or exceeds its Health score, the creature suffers a cranial explosion and dies. If the sum equals or exceeds half its Health score, the creature tak…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mind_bondage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mind_bondage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mind_bondage?rev=1768846382&amp;do=diff</link>
        <description>Mind Bondage

Mind Bondage

Tradition: Oneiromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

You place the target into a dreamlike state and cause it to become Will impaired until the end of your next turn.

When the affliction ends, provided you are still within 5 yards of the target, you can make an Intellect roll against its Will. You make the roll with 1 bane if the target&#039;s Health score is greater than yours. On a success, describe an activity you want the target to perform at so…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mind_control?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mind_control</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mind_control?rev=1768846382&amp;do=diff</link>
        <description>Mind Control

Mind Control

Tradition: Psychomancy

Rank: Master

Castings: 1

Duration: Instantaneous

You reach into the creature&#039;s mind to take control of its body. Roll 15d6 and compare the sum to the target&#039;s Health score. If the sum plus the target&#039;s damage total equals or exceeds the target&#039;s Health score, the target becomes controlled by you for 1 hour. If the sum equals or exceeds half the target&#039;s Health score, it becomes controlled (luck ends). Otherwise, the target becomes vulnerable…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mind_over_body?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mind_over_body</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mind_over_body?rev=1768846382&amp;do=diff</link>
        <description>Mind Over Body

Mind Over Body

Tradition: Psychomancy

Rank: Master

Castings: 3

Duration: Instantaneous

You reorder your body through the power of thought alone. You heal 6d6 damage and gain one of the following benefits: regain 2d6 Health, cure one infection affecting you, or end one of your afflictions.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mindwrack?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mindwrack</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mindwrack?rev=1768846382&amp;do=diff</link>
        <description>Mindwrack

Mindwrack

Tradition: Psychomancy

Rank: Novice

Castings: 3

Duration: Instantaneous

You send your solidified thoughts crashing into the target. The tar get takes 1d6 damage and you make a Will roll against the target&#039;s Strength. On a success, the target also falls prone. On a critical success, the target takes an extra 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/minor_animation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>minor_animation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/minor_animation?rev=1768846382&amp;do=diff</link>
        <description>Minor Animation

Minor Animation

Tradition: Alchemy

Rank: Novice

Castings: 1

Duration: 1 minute

The target twitches and shakes as the magic transforms it into a creation. The target becomes your controlled companion. The effect ends early if the target becomes incapacitated.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/minor_polymorph?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>minor_polymorph</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/minor_polymorph?rev=1768846382&amp;do=diff</link>
        <description>Minor Polymorph

Minor Polymorph

Tradition: Alteration

Rank: Novice

Castings: 1

Duration: 1 hour

You, along with everything you wear and carry, transform into a Size 1/4 harmless animal of your choice such as a bird, cat, or frog. The effect ends early if you are harmed. Your Speed is 4 and you have the Slippery trait and other movement traits appropriate to your form. You have no attacks and you lose the ability to speak.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/misdirection?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>misdirection</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/misdirection?rev=1768846382&amp;do=diff</link>
        <description>Misdirection

Misdirection

Tradition: Enchantment

Rank: Novice

Castings: 3

Duration: Instantaneous

You twist the target’s perception so that it keeps looking somewhere other than where it should. Make an Intellect roll against the target’s Intellect; on a success, the target makes rolls to attack with 1 bane for as long as it remains within 5 yards of you (luck ends). On a critical success, the target also becomes vulnerable until this effect ends. If you get a failure, choose an empty spac…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mitigate_risk?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mitigate_risk</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mitigate_risk?rev=1768846382&amp;do=diff</link>
        <description>Mitigate Risk

Mitigate Risk

Tradition: Order

Rank: Novice

Castings: 1, reaction when you start your turn

Duration: 1 minute

While you lack the confused, controlled, stunned, and unconscious affliction, you can add or subtract 5 from the result of one luck roll made by a creature within 5 yards of you. Once you use this benefit, you lose access to it until you start your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mix_eyebright?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mix_eyebright</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mix_eyebright?rev=1768846382&amp;do=diff</link>
        <description>Mix Eyebright

Mix Eyebright

Tradition: Alchemy

Rank: Novice

Castings: 1, perform a ritual; you can expend a casting of this spell to gain the Dark Vision trait for 1 hour

Duration: Instantaneous

You mix and expend the ingredients to produce an ointment that retains potency until applied. A creature can use an action to smear the ointment into its eyes, which causes them to burn briefly. For 1 hour afterward, the creature can see invisible creatures and objects within 5 yards.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mobilizing_syllable?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mobilizing_syllable</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mobilizing_syllable?rev=1768846382&amp;do=diff</link>
        <description>Mobilizing Syllable

Mobilizing Syllable

Tradition: Evocation

Rank: Novice

Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions

Duration: Instantaneous</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/moderate_animation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moderate_animation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/moderate_animation?rev=1768846382&amp;do=diff</link>
        <description>Moderate Animation

Moderate Animation

Tradition: Alchemy

Rank: Expert

Castings: 1, you can expend a casting of this spell to cast Minor Animation

Duration: 1 minute

The target shudders as the magic gives it the semblance of being alive. If you use this spell to cast Minor Animation, the spell’s duration becomes 1 hour. In any case, the target becomes your controlled companion. The effect ends early if the target becomes incapacitated.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/moderate_healing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moderate_healing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/moderate_healing?rev=1768846382&amp;do=diff</link>
        <description>Moderate Healing

Moderate Healing

Tradition: Alteration

Rank: Expert

Castings: 3

Duration: Instantaneous

Energy returns to the target as its wounds heal. The target heals 6d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/molecular_agitation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>molecular_agitation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/molecular_agitation?rev=1768846382&amp;do=diff</link>
        <description>Molecular Agitation

Molecular Agitation

Tradition: Alteration

Rank: Expert

Castings: 3

Duration: 1 minute

You agitate the target’s substance and the resulting friction causes the tar get to combust. The target catches fire and becomes vulnerable (luck ends both). The target makes rolls to end the afflictions with 1 bane. Each time the target gets a failure on the luck roll, it takes an extra 4d6 damage. In addition, the target radiates heat. At the end of the round, each creature within 1 …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/momentary_respite?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>momentary_respite</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/momentary_respite?rev=1768846382&amp;do=diff</link>
        <description>Momentary Respite

Momentary Respite

Tradition: Chronomancy

Rank: Expert

Castings: 1

Duration: Special (see the effect)

You attempt to pull yourself out of time. Make an Intellect roll. On a success, you move yourself out of time and into a dark extradimensional space. An hour passes in that space, but no time passes in the world. While in that space you can cast spells and perform other activities, but you cannot target anything other than yourself with spells, talents, or other effects. Y…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/moon_bridge?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moon_bridge</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/moon_bridge?rev=1768846382&amp;do=diff</link>
        <description>Moon Bridge

Moon Bridge

Tradition: Astromancy

Rank: Novice

Castings: 1, perform a ritual; you can expend a casting of this spell to produce the Moonbeam effect (see below)

Duration: 1 hour

Moonlight shines into the target space and solidifies to form a milky white bridge. The bridge can hold any weight and ignores all damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/moon_frenzy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moon_frenzy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/moon_frenzy?rev=1768846382&amp;do=diff</link>
        <description>Moon Frenzy

Moon Frenzy

Tradition: Astromancy

Rank: Master

Castings: 1

Duration: Instantaneous

Moonlight floods the target space. Each creature in the target space becomes confused and vulnerable (luck ends both), and makes a Will roll. On a failure, the creature also becomes Will impaired (luck ends). Until it ends the Will impaired affliction, the creature considers all other creatures as enemies and must use an action each round to attack the enemy nearest to it. The creature rolls with…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/mountain_might?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mountain_might</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/mountain_might?rev=1768846382&amp;do=diff</link>
        <description>Mountain Might

Mountain Might

Tradition: Geomancy

Rank: Novice

Castings: 1

Duration: 1 hour

Earth magic flows into you, bolstering your abilities for 1 hour. If you lose contact with an earth or stone surface, the spell ends early. You become slowed for the duration, but you make Strength rolls with 1 boon and impose 1 bane on rolls against your Strength. Your Health increases by 5, and your melee attacks deal an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/move_earth?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>move_earth</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/move_earth?rev=1768846382&amp;do=diff</link>
        <description>Move Earth

Move Earth

Tradition: Geomancy

Rank: Expert

Castings: 3

Duration: Instantaneous

The target moves like water to an empty space of your choice within 20 yards and assumes whatever shape you choose. You can use this effect to excavate a hole, seal an opening, create stairs, or a bridge to span over a crevasse.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/murderous_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>murderous_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/murderous_strike?rev=1768846382&amp;do=diff</link>
        <description>Murderous Strike

Murderous Strike

Tradition: Skullduggery

Rank: Expert

Castings: 3

Duration: Instantaneous

You whisper the incantation and spring into action. Until the end of your next turn, you have the Slippery trait and your Speed increases by 10. If you can reach an enemy before the end of the turn in which you cast this spell, that enemy takes 6d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/my_spying_eye?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>my_spying_eye</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/my_spying_eye?rev=1768846382&amp;do=diff</link>
        <description>My Spying Eye

My Spying Eye

Tradition: Skullduggery

Rank: Expert

Castings: 1, you have one or more functioning eyes

Duration: 1 hour

You reach up and pluck out your eye. You become weakened until the spell ends and your eye becomes your controlled companion. If you have an eye remaining, you can choose from which eye you can see no matter how far away your detached eye is from you. If the separated eye is destroyed, the ruined organ grows back and intact after a rest. If you want to end th…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/necromancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>necromancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/necromancy?rev=1768846382&amp;do=diff</link>
        <description>Necromancy

Fear of death, an obsession with attaining immortality, a desire to divine the secrets known only to the dead, or some darker motive could explain why someone would risk awakening Lord Death’s wrath by dabbling in these dark arts. Necromancy offends the god for it dabbles in the domain He claims: chiefly death and dying things. The spells it offers create abominations, undead that per vert life, or sap life force from others on which the necromancers feed. Most students of the tradit…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/negate_magic?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>negate_magic</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/negate_magic?rev=1768846382&amp;do=diff</link>
        <description>Negate Magic

Negate Magic

Tradition: Order

Rank: Expert

Castings: 1

Duration: Instantaneous

Mathematical symbols swirl around the target and rid magic from it. For each ongoing, non-permanent magical effect affecting the target, make a luck roll. On a success, the effect ends.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/neutralize_toxin?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>neutralize_toxin</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/neutralize_toxin?rev=1768846382&amp;do=diff</link>
        <description>Neutralize Toxin

Neutralize Toxin

Tradition: Alchemy

Rank: Novice

Castings: 1

Duration: 1 minute

You dispatch any poisons, venoms, and infectious agents. If you target a creature, the creature can make a Strength roll. On a failure, it loses any trait that bestows the poisoned affliction or that would expose a creature to infection for 1 minute. If the creature suffers from the effects of infection, the infection ends. Finally, if you target an object, any ordinary poison, toxin, or infect…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/night_hag?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>night_hag</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/night_hag?rev=1768846382&amp;do=diff</link>
        <description>Night Hag

Night Hag

Tradition: Oneiromancy

Rank: Master

Castings: 1

Duration: 1 minute

A shadowy horror from the dreamlands appears somewhere in the target&#039;s field of vision and remains there for the duration. The tar get becomes frightened of this apparition. The target can overcome this effect with a success on a Will roll with 2 banes. At the end of each round, the target makes a Strength roll. On a failure, it takes 10d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/night_horrors?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>night_horrors</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/night_horrors?rev=1768846382&amp;do=diff</link>
        <description>Night Horrors

Night Horrors

Tradition: Oneiromancy

Rank: Master

Castings: 1

Duration: 1 minute

Each target perceives nightmarish figures all around them for the duration. A target becomes frightened of the figures and held. A target can overcome the afflictions with a success on a Will roll with 2 banes. At the end of each round while frightened in this way, the target takes 2d6 damage and makes a Will roll. On a failure, it takes an extra 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/night_terrors?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>night_terrors</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/night_terrors?rev=1768846382&amp;do=diff</link>
        <description>Night Terrors

Night Terrors

Tradition: Oneiromancy

Rank: Expert

Castings: 1

Duration: Instantaneous

Shadows bloom all around the targets, resolving into hideous faces that leer, grin, shriek, and gibber. For each target separately, make an Intellect roll against its Will. On a success, the target takes 6d6 damage and becomes frightened of you (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/nightmare?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nightmare</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/nightmare?rev=1768846382&amp;do=diff</link>
        <description>Nightmare

Nightmare

Tradition: Oneiromancy

Rank: Expert

Castings: 1

Duration: Instantaneous

The target&#039;s mind plunges into a previous nightmare. A target with a Health score of 30 or less dies of fright. A target with a higher Health score takes 4d6 damage and makes a Will roll. On a failure, the target becomes frightened of you and weakened (luck ends both). Each time the target gets a failure to end these afflictions, the target takes an extra 4d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/nova?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nova</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/nova?rev=1768846382&amp;do=diff</link>
        <description>Nova

Nova

Tradition: Astromancy

Rank: Master

Castings: 1, reaction when  you are harmed

Duration: Instantaneous

Light and heat explode from you. Each enemy takes 5d6 damage. A creature makes a Strength roll with 1 bane. On a failure, the creature takes an extra 5d6 damage, and becomes blinded (luck ends). On a critical failure, the creature also catches fire (luck ends). You and each ally emits dim light for 1 hour and their attacks deal an extra 1d6 dam age from the radiance sheathing the…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_evocation_spells_bolstering_syllable?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>novice_evocation_spells_bolstering_syllable</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_evocation_spells_bolstering_syllable?rev=1768846382&amp;do=diff</link>
        <description>Novice Evocation Spells Bolstering Syllable

Novice Evocation Spells Bolstering Syllable

Tradition: Evocation

Rank: Novice

Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_geomancy_spells_burrowing_claws?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>novice_geomancy_spells_burrowing_claws</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_geomancy_spells_burrowing_claws?rev=1768846382&amp;do=diff</link>
        <description>Novice Geomancy Spells Burrowing Claws

Novice Geomancy Spells Burrowing Claws

Tradition: Geomancy

Rank: Novice

Castings: 1

Duration: 1 hour

Curled claws sprout from your fingers. You gain the Burrower, Climber, and Strider traits.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_primal_spells_form_of_the_hunting_beast?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>novice_primal_spells_form_of_the_hunting_beast</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_primal_spells_form_of_the_hunting_beast?rev=1768846382&amp;do=diff</link>
        <description>Novice Primal Spells Form Of The Hunting Beast

Novice Primal Spells Form Of The Hunting Beast

Tradition: Primal

Rank: Novice

Castings: 1

Duration: 1 hour

You, along with everything you wear and carry, transform into an enor mous beast that looks something like a wolf. You remain in this form for the duration, but the spell ends early if you become incapacitated. In this form, you lose the ability to speak and make use of your equipment. Make the following changes to your rules until the sp…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_pyromancy_spells_brilliant_display?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>novice_pyromancy_spells_brilliant_display</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_pyromancy_spells_brilliant_display?rev=1768846382&amp;do=diff</link>
        <description>Novice Pyromancy Spells Brilliant Display

Novice Pyromancy Spells Brilliant Display

Tradition: Pyromancy

Rank: Novice

Castings: 3

Duration: Instantaneous

A pea-sized ball of flash launches itself from your fingertip. When it reaches its destination or can fly no further, the ball explodes in a pyrotechnic display that creates bright light until the end of the round. Any sighted creature within 5 yards of the explosion makes a luck roll with 1 boon. On a failure, the creature becomes blinde…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_shadowmancy_spells_blackest_razors?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>novice_shadowmancy_spells_blackest_razors</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_shadowmancy_spells_blackest_razors?rev=1768846382&amp;do=diff</link>
        <description>Novice Shadowmancy Spells Blackest Razors

Novice Shadowmancy Spells Blackest Razors

Tradition: Shadowmancy

Rank: Novice

Castings: 1

Duration: Instantaneous

You sweep your arm to let loose blades of solidified darkness that streak toward the target space. For each creature in it separately, make an Intellect roll against its Agility. You roll with 1 boon if you target three creatures or more, 2 boons for two targets, or 3 boons against a single target. On a success, the target takes 3d6 dam…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_spiritualism_spells_ectoplasmic_bolt?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>novice_spiritualism_spells_ectoplasmic_bolt</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/novice_spiritualism_spells_ectoplasmic_bolt?rev=1768846382&amp;do=diff</link>
        <description>Novice Spiritualism Spells Ectoplasmic Bolt

Novice Spiritualism Spells Ectoplasmic Bolt

Tradition: Spiritualism

Rank: Novice

Castings: 1

Duration: Instantaneous

You gather up a mass of ectoplasm, stretch it into an arrow shape, and then throw it. Make a Will roll against the target&#039;s Agility. On a success, the target takes 4d6 damage and becomes impaired in an attribute of your choice until the end of your next turn. On a critical success, the tar get takes an extra 1d6 damage. On a failur…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/obliteration?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obliteration</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/obliteration?rev=1768846382&amp;do=diff</link>
        <description>Obliteration

Obliteration

Tradition: Destruction

Rank: Expert

Castings: 3

Duration: Instantaneous

A target with Health 20 or less pops as it dies, spraying blood, flesh, and bone in all directions. Creatures with Health scores greater than 20 instead take 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/obsidian_gate?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obsidian_gate</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/obsidian_gate?rev=1768846382&amp;do=diff</link>
        <description>Obsidian Gate

Obsidian Gate

Tradition: Shadowmancy

Rank: Master

Castings: 1

Duration: 1 hour

You punch through reality causing a black hole to open inside the target space. When you cast the spell, and again when you use an action to do so while you are within 5 yards of the target space, you can choose one empty Size 1 space anywhere in the world that you have seen at least once before and cause a second hole to open there. Until you choose a different space, anything entering one hole in…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ochre_mist?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ochre_mist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ochre_mist?rev=1768846382&amp;do=diff</link>
        <description>Ochre Mist

Ochre Mist

Tradition: Hydromancy

Rank: Expert

Castings: 1

Duration: 1 minute

Thick yellow fog fills the target space with total obscurement. Any crea ture that starts its turn in the target space takes 6d6 damage and makes a Strength roll. On a failure, the target becomes Intellect impaired and poisoned (luck ends both). Until these afflictions end, the creature cannot leave the target space.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/oil_slick?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oil_slick</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/oil_slick?rev=1768846382&amp;do=diff</link>
        <description>Oil Slick

Oil Slick

Tradition: Alchemy

Rank: Novice

Castings: 1

Duration: 1 minute

Slippery oil covers all exposed surfaces inside the target space. Such surfaces count as challenging terrain. Any creature in the space when you cast the spell, that enters it, or attempts to move through it makes an Agility roll. On a failure, the creature falls prone. The oil is flammable. Any prone creature or object in the target space that takes damage from fire catches fire (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/omniscience?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>omniscience</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/omniscience?rev=1768846382&amp;do=diff</link>
        <description>Omniscience

Omniscience

Tradition: Divination

Rank: Expert

Castings: 1

Duration: 1 hour

Your eyes cloud until they turn completely white. You ignore the effects of obscurement, and any effect that would conceal, disguise, or ren der invisible any creature or object in your line of sight. You see auras around creatures and objects affected by magic, you recognize illu sions you see and can ignore them. Your vision can also pierce solid objects. You can see through 1 yard of wood, 1 foot of …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/on_feathery_wings?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>on_feathery_wings</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/on_feathery_wings?rev=1768846382&amp;do=diff</link>
        <description>On Feathery Wings

On Feathery Wings

Tradition: Animism

Rank: Expert

Castings: 1, reaction when you are harmed

Duration: 1 minute

A giant eagle or owl swoops down and snatches you up so you can ride upon its back. The bird grants you a Speed of 7 and the Fly trait. The bird ignores all harm and can harm no creature or object. When the spell ends, the bird descends, deposits you on a surface that can bear your weight, and then disappears.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/one_true_love?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>one_true_love</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/one_true_love?rev=1768846382&amp;do=diff</link>
        <description>One True Love

One True Love

Tradition: Dark Arts

Rank: Novice

Castings: 1

Duration: Instantaneous

The target&#039;s eyes turn black and then return to normal a moment later. Make an Intellect roll against its Will. On a success, the target sees you as its one true love for 1 hour. The target is your ally until you harm it, its friends or loved ones, or its property. The spell also ends if the target learns it is affected by this spell or witnesses you perform an act it would f ind objectionable…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/oneiromancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oneiromancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/oneiromancy?rev=1768846382&amp;do=diff</link>
        <description>Oneiromancy

When creatures drift off, enfolded in sleep’s embrace, their minds enter a fantastic realm of imagination, collectively shared with all other creatures. Called the dreamlands, mortals roam this place, experiencing wonders and terrors in equal measure. The Oneiromancy tradition taps into the magic of dreams and enables casters to call them forth to manipulate others or subject them to waking terrors.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/open_casket?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>open_casket</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/open_casket?rev=1768846382&amp;do=diff</link>
        <description>Open Casket

Open Casket

Tradition: Faith*

Rank: Expert

Castings: 1

Duration: Special (see the effect)

You summon an ornate casket to appear inside an empty Size 1 space within reach. The casket’s door swings open. The target creature becomes weakened (luck ends). Each enemy within 10 yards of the casket when it appears makes a Will roll; on a failure, the enemy becomes frightened of you (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/open_mind?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>open_mind</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/open_mind?rev=1768846382&amp;do=diff</link>
        <description>Open Mind

Open Mind

Tradition: Psychomancy

Rank: Master

Castings: 1

Duration: 24 hours

You impose 2 banes on rolls to attack you. You become immune to the blinded and deafened afflictions as long as there is at least one creature within 10 yards of you. You can benefit from all sensory traits possessed by any creature within 10 yards of you. Finally, when you cast a spell or pro duce a magical effect, you can do so from any space occupied by a creature within 10 yards of you. This spell en…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/opener_of_ways?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>opener_of_ways</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/opener_of_ways?rev=1768846382&amp;do=diff</link>
        <description>Opener Of Ways

Opener Of Ways

Tradition: Technomancy

Rank: Novice

Castings: 1

Duration: Instantaneous

Ball bearings spill from your hand and roll across the ground toward the target space where they form a square on one edge on a surface. At the end of the round, each ball bearing burns away to cause a Size 1 opening to appear in the surface. If nothing lays beyond the surface, the effect creates a hole to the other side. Otherwise, the effect creates a pit or depression.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/order?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>order</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/order?rev=1768846382&amp;do=diff</link>
        <description>Order

The Order tradition sprang from early efforts to tame magic, to make the spells cast and talents used more predictable in their effects. The tradition enables casters to shape magical energy into solid forms. Also, the tradition removes chance from the effects its magic creates.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ordered_minds?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ordered_minds</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ordered_minds?rev=1768846382&amp;do=diff</link>
        <description>Ordered Minds

Ordered Minds

Tradition: Order

Rank: Novice

Castings: 1, reaction when a creature within 5 yards makes an attribute roll against any target&#039;s Intellect or Will

Duration: 1 minute

Each target becomes immune to, and ends, the frightened, Intellect impaired, Will impaired, confused, and stunned afflictions.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/osseus_blade?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>osseus_blade</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/osseus_blade?rev=1768846382&amp;do=diff</link>
        <description>Osseus Blade

Osseus Blade

Tradition: Necromancy

Rank: Novice

Castings: 1, you have a small piece of bone

Duration: 8 hours

The bit of bone you hold in your hand grows, flowing like water until it becomes a long, thin blade. The Osseus Blade is a magical one handed melee weapon that deals 3d6 damage and has the Slashing trait. When you attack with the weapon, you can use Intellect in place of the attribute you would normally use. Finally, when your attack with the weapon causes a living cre…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/pain?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pain</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/pain?rev=1768846382&amp;do=diff</link>
        <description>Pain

Pain

Tradition: Destruction

Rank: Novice

Castings: 3

Duration: Instantaneous

The target lets loose a gasp as you send a jolt of pain through it. The target becomes weakened (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/painful_utterance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>painful_utterance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/painful_utterance?rev=1768846382&amp;do=diff</link>
        <description>Painful Utterance

Painful Utterance

Tradition: Evocation

Rank: Expert

Castings: 2 at level 3, 4 at level 7

Duration: Instantaneous

Members of your audience experience shock ing pain on hearing the word you speak. A target makes a Will roll. The target rolls with 1 bane if you whisper, 2 banes if you speak, or 3 banes if you shout. On a success, the target becomes immune to this spell for 24 hours. On a failure, the tar get becomes weakened (luck ends) or until it overcomes the affliction w…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/pale_rider?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pale_rider</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/pale_rider?rev=1768846382&amp;do=diff</link>
        <description>Pale Rider

Pale Rider

Tradition: Eldritch

Rank: Master

Castings: 1

Duration: 1 minute

A pale rider—a strange man like thing—clings to the target&#039;s back and cannot be removed in any way. The target becomes confused, fright ened of the pale rider, and slowed until the spell ends. In addition, the first time each round when the target fails an attribute roll or a luck roll, it takes 5d6 damage and the pale rider cackles, forcing each enemy within 5 yards of the tar get to make a Will roll and…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/pandemonium_egg?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pandemonium_egg</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/pandemonium_egg?rev=1768846382&amp;do=diff</link>
        <description>Pandemonium Egg

Pandemonium Egg

Tradition: Chaos

Rank: Master

Castings: 1

Duration: 24 hours

A mottled egg with a shell that rapidly changes color appears and hovers inside the target space. A creature can pluck the egg from the air as if picking up an object. The egg has Defense 0 and Health 66. The egg takes damage from magical sources on behalf of its wielder. When the egg is destroyed, it hatches, which ends the spell. Roll a d6 and consult the following list to see what happens:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/part_bone_from_flesh?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>part_bone_from_flesh</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/part_bone_from_flesh?rev=1768846382&amp;do=diff</link>
        <description>Part Bone From Flesh

Part Bone From Flesh

Tradition: Dark Arts

Rank: Expert

Castings: 1

Duration: Instantaneous

The bones in the target&#039;s body begin moving around. The target takes 6d6 damage. Then, make a Will roll against the target&#039;s Strength. On a success, the target takes an extra 6d6 damage. On a critical success, the target takes an extra 12d6 damage instead. If the damage incapac itates the target, it dies and, at the end of the round, an animated skel eton of the target&#039;s Size pul…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/part_soul_from_flesh?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>part_soul_from_flesh</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/part_soul_from_flesh?rev=1768846382&amp;do=diff</link>
        <description>Part Soul From Flesh

Part Soul From Flesh

Tradition: Dark Arts

Rank: Master

Castings: 1

Duration: Instantaneous

You hook your finger at the target to wrench free its soul. An angel, cre ation, demon, faerie, and fiend ignores this spell. A target with Health 60 or less falls prone and dies. If you choose to lose 8 Health, you can instead affect a target with Health 100 or less in this way. When the target dies, a ghost appears in the air above its body.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/petrify?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>petrify</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/petrify?rev=1768846382&amp;do=diff</link>
        <description>Petrify

Petrify

Tradition: Alteration

Rank: Master

Castings: 1

Duration: Instantaneous

The target slowly turns to stone. The target loses 10d6 Health, and becomes slowed (luck ends). Each time the target gets a failure on the roll to end the affliction, it becomes held until the end of the next round and it loses an additional 5d6 Health. A creature reduced to 0 Health becomes a stone statue.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/phasing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>phasing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/phasing?rev=1768846382&amp;do=diff</link>
        <description>Phasing

Phasing

Tradition: Skullduggery

Rank: Master

Castings: 1

Duration: 1 hour

You become insubstantial, transparent, and a bit smudged around the edges. You can move through obstacles and can end your movement inside an obstacle, though you die if the spell ends while you occupy the same space as an obstacle. You can move on a surface in any direction as if you were moving across solid ground. You have the Slippery and Strider traits. You are immune to the held, prone, and slowed affli…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/pieces_and_parts?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pieces_and_parts</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/pieces_and_parts?rev=1768846382&amp;do=diff</link>
        <description>Pieces And Parts

Pieces And Parts

Tradition: Necromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

You fling hands, feet, scraps of skin, and other body parts, infusing them all with dark magic. Make an Intellect roll against the target&#039;s Agility. On a success, the parts hit the target, the target takes 1d6 damage, falls prone, and becomes held (luck ends). A target can overcome the affliction with a success on a Strength roll. Each time the target gets a failure to end the afflictio…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/pillars_of_salt?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pillars_of_salt</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/pillars_of_salt?rev=1768846382&amp;do=diff</link>
        <description>Pillars Of Salt

Pillars Of Salt

Tradition: Dark Arts

Rank: Master

Castings: 1

Duration: Instantaneous

Salt crystals form on each target&#039;s body. A target with Health 40 or less freezes in place, turns into salt, and then dies. If you choose to lose 8 Health, you can instead affect targets with Health 60 or less in this way. A target with a Health score greater than this threshold instead takes 10d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/pixie_dart?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pixie_dart</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/pixie_dart?rev=1768846382&amp;do=diff</link>
        <description>Pixie Dart

Pixie Dart

Tradition: Conjuration

Rank: Novice

Castings: 3

Duration: Instantaneous

An invisible pixie pops into existence to launch an arrow at the target before immediately blinking away again. Make an Intellect roll with 1 boon against the target’s Defense; on a success, the target takes 1d6 damage. If the target’s Health is 20 or less, it also makes a Will roll; on a failure, the target falls prone and becomes unconscious. It remains so until harmed or until another creature …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/plant_the_seed?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plant_the_seed</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/plant_the_seed?rev=1768846382&amp;do=diff</link>
        <description>Plant the Seed

Plant the Seed

Tradition: Animism

Rank: Novice

Castings: 1

Duration: Instantaneous

You awaken the spirit of the oak in an acorn you hold. Make a Will roll against the target’s Agility. On a success, the acorn disappears inside the target’s body and roots grow from it to anchor it in place. The tar get loses 1d6 Health and becomes held. The target can overcome this affliction with a success on a Strength roll with 1 bane. At the end of each round the target is held in this wa…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/polymorph?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>polymorph</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/polymorph?rev=1768846382&amp;do=diff</link>
        <description>Polymorph

Polymorph

Tradition: Alteration

Rank: Master

Castings: 1

Duration: 4 hours

The target’s body bubbles, bends, and twists as it struggles to find its new form. You transform the target into one of the following forms. If you target yourself, you can use an action to switch your form into a different one, but you reduce the duration by 1 hour. Each time you transform in this way enables you to heal 3d6 damage.
 * The target takes the form of a different individual, either a unique p…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/portal_network?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>portal_network</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/portal_network?rev=1768846382&amp;do=diff</link>
        <description>Portal Network

Portal Network

Tradition: Teleportation

Rank: Master

Castings: 1

Duration: 1 hour

In each space, a portal irises open. Each appears as a glowing white two-dimensional disk that sheds dim light. Number each portal, from 1 to 10. Anything entering one portal instantly emerges from the portal of the next higher or lower number (chosen by the user). Depending on how the portals are arranged, it might be possible for something to pass through multiple portals. If so, it can pass …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/power_armor?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>power_armor</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/power_armor?rev=1768846382&amp;do=diff</link>
        <description>Power Armor

Power Armor

Tradition: Technomancy

Rank: Master

Castings: 1, perform a ritual

Duration: 8 hours

You construct a suit of magical armor on your body that remains on you for the duration. The armor counts as light armor, grants Defense 18 and renders you immune to any harmful effect that would affect you when you inhale it. You take half damage from ordinary sources. You make Strength rolls with 1 boon, impose 1 bane on rolls against your Strength, and you increase your supply of …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/power_gauntlet?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>power_gauntlet</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/power_gauntlet?rev=1768846382&amp;do=diff</link>
        <description>Power Gauntlet

Power Gauntlet

Tradition: Technomancy

Rank: Novice

Castings: 1

Duration: 1 hour

Metal plates form on your hand, with an additional plate that runs across the knuckles with pistons to either side. The gauntlet uses the rules for knuckledusters except that they have the Bludgeoning and Brutal traits and attacks with them deal an extra 1d6 damage. In addition, the gauntlet grants you 1 boon on your Strength rolls.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/precognition?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>precognition</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/precognition?rev=1768846382&amp;do=diff</link>
        <description>Precognition

Precognition

Tradition: Divination

Rank: Master

Castings: 1

Duration: 1 hour

You open your mind to anticipate future happenings. You impose 1 bane on rolls against your attributes, you make attribute rolls and luck rolls with 1 boon, and you take half damage from ordinary sources. In addition, each ally within 5 yards that can hear and understand what you say makes attribute rolls with 1 boon.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/prick_the_flesh?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prick_the_flesh</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/prick_the_flesh?rev=1768846382&amp;do=diff</link>
        <description>Prick the Flesh

Prick the Flesh

Tradition: Dark Arts

Rank: Novice

Castings: 3, you can expend a casting of this spell to produce the Wane effect (see below)

Duration: Instantaneous

The lock of hair, drop of blood, or bit of nail in your hand catches fire and vanishes in a puff of smoke. The target takes 1d6 damage and becomes weakened (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/primal_avatar?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>primal_avatar</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/primal_avatar?rev=1768846382&amp;do=diff</link>
        <description>Primal Avatar

Primal Avatar

Tradition: Primal

Rank: Master

Castings: 1

Duration: 1 hour

You swell in size as primal magic flows into you and makes you the champion of beasts. You, along with everything you wear and carry, transform into a terrifying beast that looks something like a gigantic tiger. You remain in this form for the duration, but the spell ends early if you become incapacitated. In this form, you lose the ability to speak and make use of your equipment. Make the following cha…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/primal_recovery?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>primal_recovery</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/primal_recovery?rev=1768846382&amp;do=diff</link>
        <description>Primal Recovery

Primal Recovery

Tradition: Primal

Rank: Expert

Castings: 1, reaction when you are harmed

Duration: Instantaneous

Power flows through you, restoring and protective. You gain the Slippery trait until the start of your next turn, move 10 yards, and heal 9d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/primal?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>primal</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/primal?rev=1768846382&amp;do=diff</link>
        <description>Primal

One of the oldest traditions in the world, predating even the systemization of magic, the Primal tradition draws energy from the natural world, specifically wild animals, and manifests their traits and behavior in the casters. Frequent casting of these spells takes a toll on many casters, causing them to become almost feral, uncouth and unsuited to refined company. Being a little dirty and a little rude seems a fine price to pay for the ability to tear an enemy’s heart from its chest.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/prismatic_barrage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prismatic_barrage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/prismatic_barrage?rev=1768846382&amp;do=diff</link>
        <description>Prismatic Barrage

Prismatic Barrage

Tradition: Chaos

Rank: Expert

Castings: 1

Duration: Instantaneous

Light in a rainbow of colors erupts from you briefly. Roll a d6. If you roll a 1, roll a d20 and find the result from the following list. If you roll a 2–5, roll two d20s; if you rolled a 6, roll three d20s. Make rolls one at a time and resolve the result before making the next roll.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/proclamation_of_denial?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>proclamation_of_denial</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/proclamation_of_denial?rev=1768846382&amp;do=diff</link>
        <description>Proclamation of Denial

Proclamation of Denial

Tradition: Faith*

Rank: Novice

Castings: 1

Duration: 8 hours

You throw up your hands and shout your proclamation to deny enemies of your faith access to the target area. When an enemy in the target space starts its turn, it becomes vulnerable and weakened until the start of its next turn. If you end the spell early, you cause sacred light to suffuse the area with holy energy that deals 2d6 damage to each demon, faerie, fiend, spirit, and undead…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_clouds?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>produce_clouds</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_clouds?rev=1768846382&amp;do=diff</link>
        <description>Produce Clouds

Produce Clouds

Tradition: Hydromancy

Rank: Novice

Castings: 1

Duration: 1 hour

Thick clouds form in the air in the sky above you within half a mile and release rain, sleet, or snow, depending on the prevailing temperature, for the duration. The precipitation extinguishes all ordinary flames, disperses ordinary vapors, and washes away all tracks and other signs of passage. Any containers left open in the affected area fill with water. The precipitation creates moderate obscur…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_flame?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>produce_flame</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_flame?rev=1768846382&amp;do=diff</link>
        <description>Produce Flame

Produce Flame

Tradition: Conjuration

Rank: Novice

Castings: 3, One Size 2 space within reach

Duration: Instantaneous

You pluck flames from somewhere else and send them rushing out from your hands into the target space. The flames deal 3d6 damage to each object in the space, and 1d6 damage to each creature in the space. A creature makes an Agility roll. On a failure, the creature takes an extra 2d6 damage. On a critical failure, the creature catches f ire (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_lava?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>produce_lava</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_lava?rev=1768846382&amp;do=diff</link>
        <description>Produce Lava

Produce Lava

Tradition: Conjuration

Rank: Master

Castings: 1

Duration: 1 minute

You call forth lava from deep in the earth to spread across the ground in the target space, covering it with challenging terrain. Each creature and object on the ground in the space when the lava appears or that enters it takes 10d6 damage and catches fire (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_magic_item?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>produce_magic_item</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_magic_item?rev=1768846382&amp;do=diff</link>
        <description>Produce Magic Item

Produce Magic Item

Tradition: Conjuration

Rank: Master

Castings: 1

Duration: 1 hour

You pluck a magical item from somewhere in the world and cause it to appear in your hands or at your feet if your hands are full. You can choose any consumable or trinket described in Chapter 3. Alternatively, you can conjure a random oddity. The Sage has rules for oddities.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_slimes?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>produce_slimes</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_slimes?rev=1768846382&amp;do=diff</link>
        <description>Produce Slimes

Produce Slimes

Tradition: Alchemy

Rank: Master

Castings: 1

Duration: Instantaneous

You flick globules of sticky slime to land in the target space. Each swells until it becomes a sentient flesh-eating slime. You can produce up to four slimes. Each is a creature under the Sage’s control. The slimes regard all creatures, including you, as their enemies.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_superior_item?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>produce_superior_item</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/produce_superior_item?rev=1768846382&amp;do=diff</link>
        <description>Produce Superior Item

Produce Superior Item

Tradition: Conjuration

Rank: Expert

Castings: 1

Duration: 1 hour

The air shimmers over your hands until the object you desire appears there. You cause one superior suit of armor, weapon, or piece of gear to appear in your hands and remain for the duration.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/prognostication?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prognostication</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/prognostication?rev=1768846382&amp;do=diff</link>
        <description>Prognostication

Prognostication

Tradition: Divination

Rank: Master

Castings: 1, perform a ritual, you have dice, cards, tea leaves, or another implement of divination

Duration: 12 hours

You consult your implements of divination to glimpse the future. You learn of an event to occur at some point within the next 12 hours. At any time before the spell ends, you can decide you foresaw the moment, ending the spell and adding 5 to the results of all your attribute rolls and luck rolls for 1 minu…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/pronounce_doom?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pronounce_doom</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/pronounce_doom?rev=1768846382&amp;do=diff</link>
        <description>Pronounce Doom

Pronounce Doom

Tradition: Divination

Rank: Novice

Castings: 1

Duration: Instantaneous

You reveal some dreadful happening to befall the target. If the target can hear and understand you, it makes a Will roll with 1 bane. On a failure, the target becomes frightened of you for 1 minute or until it overcomes the affliction with a successful Will roll. In addition, while frightened in this way, the target subtracts 5 from the result of any attri bute roll and luck rolls it makes.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/protection_from_the_elements?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>protection_from_the_elements</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/protection_from_the_elements?rev=1768846382&amp;do=diff</link>
        <description>Protection from the Elements

Protection from the Elements

Tradition: Animism

Rank: Novice

Castings: 1

Duration: 24 hours

You beseech the spirits to protect you. You impose 1 bane on rolls to attack you, become immune to exposure, hunger, and thirst. You take half damage from cold, fire, and lightning. Finally, you ignore the harmful effects of wind.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/protection?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>protection</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/protection?rev=1768846382&amp;do=diff</link>
        <description>Protection

The ability to blast apart foes with a word and a gesture, to call forth horrible monsters bristling with teeth and tentacles, or travel anywhere in an instant draws many to studying the secrets of magic, yet most recognize that no matter how powerful the spells they cast, without some sort of safeguard they are as vulnerable as the lowliest peasant. The Protection traditions encompasses the many different efforts to mitigate the worst the world might throw at casters. From simple wa…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/protective_circle?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>protective_circle</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/protective_circle?rev=1768846382&amp;do=diff</link>
        <description>Protective Circle

Protective Circle

Tradition: Symbolism

Rank: Expert

Castings: 1

Duration: 1 hour

A magical circle scrawled with writhing runes appears on the ground in the target space. The circle hedges out something of your choice, which you choose when you cast the spell from the following options:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/psychic_healing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>psychic_healing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/psychic_healing?rev=1768846382&amp;do=diff</link>
        <description>Psychic Healing

Psychic Healing

Tradition: Psychomancy

Rank: Novice

Castings: 3

Duration: Instantaneous

You demonstrated the triumph of intellect over body by either healing 3d6 damage or regaining 1d6 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/psychomancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>psychomancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/psychomancy?rev=1768846382&amp;do=diff</link>
        <description>Psychomancy

Psychomancy, sometimes called psionics or psychic powers, encompasses all the spells that draw power from the caster’s mind and focuses that power into useful effects. Many people in the world have the talent for this tradition, evidenced by frequent déjà vu, the ability to sense what others might be thinking or feeling, or the strange occurrence of ordinary objects suddenly being at hand. Training builds on these natural gifts and enables a caster to unlock the full potential of th…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/purple_mold?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>purple_mold</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/purple_mold?rev=1768846382&amp;do=diff</link>
        <description>Purple Mold

Purple Mold

Tradition: Eldritch

Rank: Expert

Castings: 1

Duration: Instantaneous

Weird purple mold covers all exposed surfaces inside the target space. The mold causes all living and breathing creatures in the tar get space to experience disturbing hallucinations, becoming Intellect impaired and Will impaired for as long as they remain there. When a creature leaves the target space, it becomes Intellect impaired and Will impaired (luck ends). In addition, any creature that is h…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/push_them_back?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>push_them_back</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/push_them_back?rev=1768846382&amp;do=diff</link>
        <description>Push Them Back

Push Them Back

Tradition: War

Rank: Expert

Castings: 1

Duration: Instantaneous

You pull your arms in and then open with tremendous force. Each target takes 4d6 damage and makes an Agility roll. On a failure, the target takes an extra 4d6 damage, is pushed 5 yards away from you, and then falls prone.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/pyroclastic_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pyroclastic_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/pyroclastic_strike?rev=1768846382&amp;do=diff</link>
        <description>Pyroclastic Strike

Pyroclastic Strike

Tradition: Pyromancy

Rank: Master

Castings: 1

Duration: Instantaneous

Fiery debris rains down into the target space until the end of your next turn. The debris deals 10d6 damage to each creature and object in the target space that is not under hard cover as well as to anything that enters it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/pyromancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pyromancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/pyromancy?rev=1768846382&amp;do=diff</link>
        <description>Pyromancy

Some swear fire lives, that in the dancing flames one sees patterns, 
communications almost. Students of Pyromancy learn how to 
coax knowledge from fires and use that knowledge to control it. 
Often, Pyromancy leaves a mark on those who discover it; they 
feel warm to the touch, feverish, and their eyes flash when angry.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/quell_magic?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quell_magic</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/quell_magic?rev=1768846382&amp;do=diff</link>
        <description>Quell Magic

Quell Magic

Tradition: Order

Rank: Master

Castings: 1

Duration: 1 hour

Magic fizzles out in the target space. Spells and magic effects pro duced inside the target space have no effect. Creatures and objects in the space ignore all magical effects from sources that originate from outside it. Any magical effect affecting a creature or object that enters the target space ceases to function for as long as it is in the field, but time spent in the field counts against the effect&#039;s d…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/query_the_sage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>query_the_sage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/query_the_sage?rev=1768846382&amp;do=diff</link>
        <description>Query The Sage

Query The Sage

Tradition: Divination

Rank: Expert

Castings: 1, perform a ritual, you have dice, cards, tea leaves, or another implement of divination

Duration: Instantaneous

Using your implements of divination, you cast out your mind into the universe in the hopes of gaining an insight about the future. When you f inish the ritual, ask the Sage one question. The Sage answers truthfully in one of the following ways: yes, no, true, false, unknown, or unclear. The Sage might gi…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/quick_change?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quick_change</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/quick_change?rev=1768846382&amp;do=diff</link>
        <description>Quick Change

Quick Change

Tradition: Skullduggery

Rank: Expert

Castings: 1, reaction when you move 1 yard

Duration: 8 hours

You completely change your appearance to look like someone else of approximately your age. You can change your ancestry to a different one, thereby losing your traits and gaining those from the new ancestry. You can alter your height and weight to fall within the limits of your ancestry. The spell can also affect any ordinary armor or clothing you are wearing, such th…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/quick_jaunt?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quick_jaunt</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/quick_jaunt?rev=1768846382&amp;do=diff</link>
        <description>Quick Jaunt

Quick Jaunt

Tradition: Teleportation

Rank: Novice

Castings: 3

Duration: 1 minute

You sense the gaps in reality and can exploit them. Gain the Teleport 5 trait for the duration.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/quicken_dead?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quicken_dead</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/quicken_dead?rev=1768846382&amp;do=diff</link>
        <description>Quicken Dead

Quicken Dead

Tradition: Necromancy

Rank: Expert

Castings: 1

Duration: 1 minute

You bolster each target with profane energy that enables it to move more quickly. Each target increases its Health by 10, imposes 1 bane on rolls against its Defense, makes attribute rolls with 1 boon, increases its Speed by 5, and gains the Slippery trait. The target&#039;s attacks also deal an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/radiant_blade?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>radiant_blade</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/radiant_blade?rev=1768846382&amp;do=diff</link>
        <description>Radiant Blade

Radiant Blade

Tradition: Technomancy

Rank: Master

Castings: 1

Duration: 8 hours

You construct a sword handle. When you attack with it, a 1-yard long bar of light snaps out of the handle&#039;s end and remains until you use an action to retract it. The weapon counts as being off-hand, deals 4d6 damage, and has the Brutal, Nimble, and Slashing traits. You roll to attack with this weapon with 1 boon.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rain_of_blades?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rain_of_blades</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rain_of_blades?rev=1768846382&amp;do=diff</link>
        <description>Rain of Blades

Rain of Blades

Tradition: Conjuration

Rank: Novice

Castings: 1

Duration: Instantaneous

You snatch knives, daggers, forks, and other sharp things from all around and cause them to appear in the air above the target space. The blades fall and disappear after they land. Each creature and object in the space and not under hard shelter takes 2d6 damage. A creature makes a luck roll. On a failure, the creature takes an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/raise_the_waters?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>raise_the_waters</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/raise_the_waters?rev=1768846382&amp;do=diff</link>
        <description>Raise The Waters

Raise The Waters

Tradition: Hydromancy

Rank: Master

Castings: 1

Duration: 1 hour

You either fill the target spaces with water or turn the ground in the spaces into a soupy morass.

If you fill the spaces, water rises in each until it becomes completely filled. The magic holds the water in these spaces for the duration. When the effect ends, water rushes out of the target spaces, spreading out 25 yards from each across the ground in all directions. Each creature and unsecur…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rapid_horrid_aging?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rapid_horrid_aging</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rapid_horrid_aging?rev=1768846382&amp;do=diff</link>
        <description>Rapid Horrid Aging

Rapid Horrid Aging

Tradition: Chronomancy

Rank: Master

Castings: 1

Duration: Instantaneous

The years pile up for the target, causing it to grow old before your eyes. A target creation, demon, elemental, faerie, fiend, spirit, or undead ignores this spell. As a consequence of this spell, the target becomes cursed, vulnerable, and weakened (luck ends all). At the end of each round with these afflictions, it loses 6d6 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rats_in_the_walls?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rats_in_the_walls</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rats_in_the_walls?rev=1768846382&amp;do=diff</link>
        <description>Rats In The Walls

Rats In The Walls

Tradition: Eldritch

Rank: Novice

Castings: 1

Duration: 1 minute

Human-faced rats crawl free from the ground to cover all surfaces in the target space. Such surfaces are challenging terrain. At the end of each round, each creature in the target space makes a Will roll. On a failure, the creature is frightened of the rats until it overcomes the affliction with a successful Will roll. While frightened of the rats, it cannot move from its space. Then, on eac…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ray_of_dissolution?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ray_of_dissolution</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ray_of_dissolution?rev=1768846382&amp;do=diff</link>
        <description>Ray Of Dissolution

Ray Of Dissolution

Tradition: Destruction

Rank: Novice

Castings: 1

Duration: Instantaneous

You sweep a lime-colored beam around you. Whatever it touches begins to decay. The beam deals 3d6 damage to each target object. Each target creature makes an Agility roll. On a failure, the creature takes 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/raze_the_land?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>raze_the_land</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/raze_the_land?rev=1768846382&amp;do=diff</link>
        <description>Raze The Land

Raze The Land

Tradition: Destruction

Rank: Expert

Castings: 1

Duration: Instantaneous

A shockwave spreads through the target ground, causing it to ripple and split. The ground in the space becomes challenging terrain. Each creature on the ground with a Health score of 15 or less tumbles into one of the cracks that form, vanishing forever. Each creature on the ground with a Health score greater than 15 makes an Agility roll. On a failure, the creature takes 4d6 damage and fall…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/read_anything?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>read_anything</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/read_anything?rev=1768846382&amp;do=diff</link>
        <description>Read Anything

Read Anything

Tradition: Skullduggery

Rank: Novice

Castings: 3

Duration: 1 hour

Any text you happen to see gets all swimmy for a second and then resolves into something you can read. You can read any script you see.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/read_mind?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>read_mind</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/read_mind?rev=1768846382&amp;do=diff</link>
        <description>Read Mind

Read Mind

Tradition: Psychomancy

Rank: Expert

Castings: 3

Duration: Instantaneous

If the creature has an Intellect score, you reach into its mind and sort through its thoughts. Make an Intellect roll with 1 boon against the target&#039;s Will. On a success, the target becomes Intellect impaired for 1 minute. On a critical success, the target also becomes Will impaired for 1 minute. When you cast the spell, and again on each of your turns while the target is Intellect impaired, you can…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/recall_soul?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recall_soul</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/recall_soul?rev=1768846382&amp;do=diff</link>
        <description>Recall Soul

Recall Soul

Tradition: Dark Arts

Rank: Novice

Castings: 1, perform a ritual

Duration: Special (see the effect)

The soul belonging to the target returns to its body, causing it to animate and behave in a manner appropriate to someone that knows it has died and desperately wants to live. Each creature that can see the target, other than you, makes a Will roll.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_creation_s_undoing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recitation_of_creation_s_undoing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_creation_s_undoing?rev=1768846382&amp;do=diff</link>
        <description>Recitation of Creation&#039;s Undoing

Recitation of Creation&#039;s Undoing

Tradition: Evocation

Rank: Master

Castings: 1

Duration: Instantaneous

You call to mind and voice in reverse the words spoken during the cre ation of all things. Each creature in the target space takes 10d6 dam age and becomes vulnerable (luck ends). Each time that a creature fails a luck roll to end the affliction, it takes an extra 10d6 damage. Then, each ordinary object in the space that is neither worn nor carried loses a…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_divine_creation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recitation_of_divine_creation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_divine_creation?rev=1768846382&amp;do=diff</link>
        <description>Recitation Of Divine Creation

Recitation Of Divine Creation

Tradition: Evocation

Rank: Master

Castings: 1

Duration: Instantaneous

You give voice to the words spoken that gave form to substance. An ordinary structure of your own design from stone or a base metal appears in the target space.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_the_hero_s_journey?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recitation_of_the_hero_s_journey</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_the_hero_s_journey?rev=1768846382&amp;do=diff</link>
        <description>Recitation of the Hero&#039;s Journey

Recitation of the Hero&#039;s Journey

Tradition: Evocation

Rank: Master

Castings: 1

Duration: Instantaneous

Your words recall the trials of a great hero from the past. Each crea ture in the target space gains the following benefits for 1 hour: The creature imposes 1 bane on rolls to attack it, increases its Health by 20, increases its Speed by 2, makes attribute rolls with 1 boon, and its attacks deal an extra 1d6 damage. Finally, when an affected creature would…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_the_unraveling_mind?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recitation_of_the_unraveling_mind</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_the_unraveling_mind?rev=1768846382&amp;do=diff</link>
        <description>Recitation Of The Unraveling Mind

Recitation Of The Unraveling Mind

Tradition: Evocation

Rank: Master

Castings: 1

Duration: Instantaneous

You give voice to all the doubts and misgivings experienced by mortal minds. Each creature in the target space becomes confused (luck ends). At the start of each of the confused creature&#039;s turns, it rolls a d6 to see what it does on its turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_the_void_s_lament?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recitation_of_the_void_s_lament</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_the_void_s_lament?rev=1768846382&amp;do=diff</link>
        <description>Recitation of the Void&#039;s Lament

Recitation of the Void&#039;s Lament

Tradition: Evocation

Rank: Master

Castings: 1

Duration: Instantaneous

You vocalize the rage of the One Without, the Dread in the Darkness, the Hunger in the Void. Each creature in the target space makes a Will roll. On a failure, the creature becomes blinded and deafened (luck ends both). Each time the creature makes a luck roll to end these afflictions, it takes 10d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_wondrous_recovery?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recitation_of_wondrous_recovery</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/recitation_of_wondrous_recovery?rev=1768846382&amp;do=diff</link>
        <description>Recitation Of Wondrous Recovery

Recitation Of Wondrous Recovery

Tradition: Evocation

Rank: Master

Castings: 1

Duration: Instantaneous

You speak of new beginnings, new realities, and new possibilities. Each creature in the target space heals 10d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/reckless_enhancement?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reckless_enhancement</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/reckless_enhancement?rev=1768846382&amp;do=diff</link>
        <description>Reckless Enhancement

Reckless Enhancement

Tradition: Alchemy

Rank: Expert

Castings: 1

Duration: 1 minute

You blow powder into the target’s face. The target can make an Agility roll with 1 bane. On a success, the target ignores this effect. Otherwise, the target increases its Health by 10, makes Strength and Agility rolls with 1 boon, and its attacks deal an extra 2d6 damage. At the end of the round, the target makes a Will roll. On a failure, the target takes 1d6 damage, and becomes confus…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/reckless_release?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reckless_release</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/reckless_release?rev=1768846382&amp;do=diff</link>
        <description>Reckless Release

Reckless Release

Tradition: Chaos

Rank: Expert

Castings: 1

Duration: Instantaneous

Magic bursts from you taking the form of flailing tentacles that then disappear. If the spell would target more enemies than there are eligible targets, you become a target of this spell. For each target, roll a d6 and refer to the following list.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/redirect_missile?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>redirect_missile</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/redirect_missile?rev=1768846382&amp;do=diff</link>
        <description>Redirect Missile

Redirect Missile

Tradition: Teleportation

Rank: Novice

Castings: 3, reaction when a creature throws something at you or makes a ranged attack against you

Duration: Instantaneous

You teleport the ranged weapon, ammunition, or thrown object to another place within 10 yards. The creature that enabled the casting of the spell resolves the attack, if any, against a target you choose within 5 yards of the space to which you teleported the object.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/release_avalanche?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>release_avalanche</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/release_avalanche?rev=1768846382&amp;do=diff</link>
        <description>Release Avalanche

Release Avalanche

Tradition: Geomancy

Rank: Master

Castings: 1

Duration: Instantaneous

Dirt, rocks, and boulders come tumbling into the target space from out of nowhere. The rushing debris kills all creatures in the space with Health scores of 30 or less and destroys all objects in the space with Health scores of 30 or less. All other creatures and objects take 10d6 damage. A creature that takes this damage also makes an Agility roll with 1 bane. On a failure, the creatur…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/release_the_brute?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>release_the_brute</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/release_the_brute?rev=1768846382&amp;do=diff</link>
        <description>Release the Brute

Release the Brute

Tradition: Alteration

Rank: Master

Castings: 1

Duration: 1 hour

The target becomes bigger, heavier, more brutish. The target makes the following adjustments to its rules. 

 * Natural Defense: 8
 * Health: increase to 160 
 *</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/release_the_demon?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>release_the_demon</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/release_the_demon?rev=1768846382&amp;do=diff</link>
        <description>Release The Demon

Release The Demon

Tradition: Dark Arts

Rank: Master

Castings: 1

Duration: Instantaneous

A black hole opens in the target space and from it clambers forth a type I demon. The demon is an enemy under the Sage&#039;s control. The Sage has rules for demons. When it is incapacitated, the demon disappears.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/remote_view?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>remote_view</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/remote_view?rev=1768846382&amp;do=diff</link>
        <description>Remote View

Remote View

Tradition: Divination

Rank: Expert

Castings: 3

Duration: 1 hour

Your vision blurs for a moment. When it clears, you see from inside the target space as if you were there instead of where you happen to be. If you cast a spell while under the effects of this spell, you can choose that spell&#039;s targets within range of the target space.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/remove_from_existence?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>remove_from_existence</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/remove_from_existence?rev=1768846382&amp;do=diff</link>
        <description>Remove From Existence

Remove From Existence

Tradition: Teleportation

Rank: Expert

Castings: 1

Duration: Instantaneous

The target vanishes, removed from existence (luck ends). While removed in this way, the target perceives nothing and can do nothing except make luck rolls to end this effect. When the spell ends, the target reap pears in the space it vacated or in an empty space nearest to that space and becomes confused (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/remove_object?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>remove_object</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/remove_object?rev=1768846382&amp;do=diff</link>
        <description>Remove Object

Remove Object

Tradition: Teleportation

Rank: Novice

Castings: 1

Duration: Instantaneous

The target disappears for 1 minute. When the spell ends, the target reappears in the space it left. If there is a creature or object in that space when the target returns, the returning object, and the creature or object in its space, each lose 3d6 Health and the smaller of the two is pushed to the nearest empty space. Chapter 4</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rend_asunder?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rend_asunder</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rend_asunder?rev=1768846382&amp;do=diff</link>
        <description>Rend Asunder

Rend Asunder

Tradition: Psychomancy

Rank: Master

Castings: 1

Duration: Instantaneous

With your mind, you lift the creature 2 yards into the air and pin it in place (luck ends). While pinned, the target is held and takes 8d6 damage at the end of each round. If the target is incapacitated by this damage, it dies; you tear it to pieces and the chunks of it fall to the ground in a wet heap.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rending_claws?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rending_claws</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rending_claws?rev=1768846382&amp;do=diff</link>
        <description>Rending Claws

Rending Claws

Tradition: Primal

Rank: Expert

Castings: 1

Duration: Instantaneous

You sweep your clawed hands at the target, back and forth. Three times, make a Strength or Agility roll with 1 boon against the target&#039;s Defense. On the first success, the target takes 9d6 damage. On the second success, the target takes 6d6 damage. On the third success, the target takes 3d6 damage. On any critical success, the target takes an extra 1d6 damage. If the target becomes injured from t…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/repulsion?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>repulsion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/repulsion?rev=1768846382&amp;do=diff</link>
        <description>Repulsion

Repulsion

Tradition: Protection

Rank: Expert

Castings: 1

Duration: 1 minute

A humming fills the air around the target. Whenever a creature gets a success on a roll to attack the target using a melee weapon or unarmed strike, the attacking creature makes a Strength roll. On a failure, the creature takes 3d6 damage, is pushed 5 yards, and falls prone.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/resistance_to_damage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resistance_to_damage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/resistance_to_damage?rev=1768846382&amp;do=diff</link>
        <description>Resistance To Damage

Resistance To Damage

Tradition: Protection

Rank: Novice

Castings: 3

Duration: 1 minute

A shimmering field settles over the target&#039;s body and then fades. When the target takes damage, it can choose to reduce the damage taken by 1d6 (2d6 at level 3, or 3d6 at level 7). Once it makes this choice, it loses access to the spell&#039;s effect until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/restore_health?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>restore_health</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/restore_health?rev=1768846382&amp;do=diff</link>
        <description>Restore Health

Restore Health

Tradition: Alteration

Rank: Master

Castings: 1

Duration: Instantaneous

You repair the target’s body. The target regains 5d6 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/resurrection?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resurrection</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/resurrection?rev=1768846382&amp;do=diff</link>
        <description>Resurrection

Resurrection

Tradition: Invocation

Rank: Master

Castings: 1

Duration: Instantaneous

A target that died as a result of violence or mishap returns to life. A target regains 1d6 Health and becomes weakened for 24 hours. If the target is missing any body parts, they are restored. After you cast this spell, make a Strength roll. On a success, you become weakened for 24 hours. On a failure, you become weakened until you rest for a full con secutive 24 hours and, until this effect en…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/reveal_refuge?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reveal_refuge</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/reveal_refuge?rev=1768846382&amp;do=diff</link>
        <description>Reveal Refuge

Reveal Refuge

Tradition: Protection

Rank: Expert

Castings: 1

Duration: 24 hours

A stationary two-dimensional magical door appears inside the target space. The door has any appearance you choose. When it is closed, the door is invisible to all creatures other than you. The door serves as the border between your world and an extradimensional space that remains in existence for the spell&#039;s duration. The space is empty and bare, with smooth walls, floor, and ceiling of a color yo…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/revive_the_dead?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>revive_the_dead</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/revive_the_dead?rev=1768846382&amp;do=diff</link>
        <description>Revive the Dead

Revive the Dead

Tradition: Alchemy

Rank: Master

Castings: 1

Duration: Instantaneous

You smear a drop of your blood on the target and breathe into its mouth to restore it to life. The target regains 3d6 Health, but becomes confused and weakened (luck ends both). Each time the target gets a failure on the luck roll, the target loses 1d6 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ride_of_the_wild_hunt?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ride_of_the_wild_hunt</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ride_of_the_wild_hunt?rev=1768846382&amp;do=diff</link>
        <description>Ride of the Wild Hunt

Ride of the Wild Hunt

Tradition: Conjuration

Rank: Master

Castings: 1

Duration: Instantaneous

Spectral fae riding on wolves appear inside the target space, then move in a straight line up to 10 yards over the ground in a direction you choose. Each enemy in the space when the fae appear or after they move takes 6d6 damage and makes a luck roll with 1 bane. On a failed luck roll, the enemy takes an extra 6d6 damage and moves with the fae until they stop moving, at which…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rime?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rime</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rime?rev=1768846382&amp;do=diff</link>
        <description>Rime

Rime

Tradition: Cryomancy

Rank: Novice

Castings: 3

Duration: Special (see the effect)

Ice spreads with great rapidity over the target. A target creature takes 1d6 damage and makes a Strength roll. On a failure, it becomes held for 1 minute or until it overcomes the affliction with a successful Strength roll. At the end of each round the target is held in this way, it takes 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/river_of_rock?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>river_of_rock</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/river_of_rock?rev=1768846382&amp;do=diff</link>
        <description>River Of Rock

River Of Rock

Tradition: Conjuration

Rank: Master

Castings: 1

Duration: Instantaneous

You pull rocks and debris from someplace else and cause them to come tumbling out from nowhere. A target object takes 20d6 damage and, if not secured, is pushed 5 yards. A target creature takes 10d6 damage, and makes an Agility roll. On a failure, the target takes an extra 10d6 damage, is pushed 5 yards, and falls prone. The boulders cover the ground in a 5-yard wide and 5-yard long line ext…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rock_dragons?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rock_dragons</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rock_dragons?rev=1768846382&amp;do=diff</link>
        <description>Rock Dragons

Rock Dragons

Tradition: Geomancy

Rank: Master

Castings: 1

Duration: 1 minute

From the ground in each space forms a tentacle of rock that harasses your foes. When you cast the spell, and again at the start of each of your turns until the spell ends, choose three creatures or objects within 5 yards of each affected space. For each separately, make a Will roll against the target&#039;s Agility. On a success, the target takes 6d6 damage and becomes held until the spell ends or it overc…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rocket_shoes?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rocket_shoes</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rocket_shoes?rev=1768846382&amp;do=diff</link>
        <description>Rocket Shoes

Rocket Shoes

Tradition: Technomancy

Rank: Expert

Castings: 3, reaction when you move 1 yard

Duration: Instantaneous

You kick your heels together to ignite the rockets on your feet. You move 30 yards. For this movement, you have the Slippery, Strider, and Water Walk traits. If you cannot move the full distance, you take 1 damage for each yard you do not move in this way. In addition, when you finish moving, make an Agility roll. On a failure, you fall prone.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rolling_fortress?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rolling_fortress</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rolling_fortress?rev=1768846382&amp;do=diff</link>
        <description>Rolling Fortress

Rolling Fortress

Tradition: Technomancy

Rank: Master

Castings: 1

Duration: 8 hours

You construct a Rolling Fortress inside the target space. It is a vehicle with Defense 5, Health 200, Size 10, Speed 5 (Strider). It takes no damage from cold and half damage from ordinary sources. The vehicle is self-propelled, though it requires a driver to steer it. Creatures can enter and exit the vehicle through one of two hatches. The fortress can hold creatures and objects whose total…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rot_hulk?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rot_hulk</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rot_hulk?rev=1768846382&amp;do=diff</link>
        <description>Rot Hulk

Rot Hulk

Tradition: Necromancy

Rank: Expert

Castings: 1

Duration: 1 minute

The ground bulges and breaks apart to release a rot hulk, a 10-foot tall mass of rotting meat, bones, and bits of fur sprouting here and there. The rot hulk becomes your controlled undead companion for the duration or until it&#039;s destroyed. When the spell ends, the rot hulk falls to the ground in slippery chunks and stinking jelly.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/royal_water?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>royal_water</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/royal_water?rev=1768846382&amp;do=diff</link>
        <description>Royal Water

Royal Water

Tradition: Alchemy

Rank: Expert

Castings: 1

Duration: Instantaneous

You toss a corrosive fluid from a specially-prepared vessel. The target loses 4d6 Health. Then, make an Intellect roll against the target’s Agility. On a success, the target loses 4d6 Health and becomes vulnerable (luck ends). The target makes the luck roll to end the affliction with 1 bane. Each time the target gets a failure on the luck roll, it loses an additional 4d6 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ruin?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ruin</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ruin?rev=1768846382&amp;do=diff</link>
        <description>Ruin

Ruin

Tradition: Destruction

Rank: Expert

Castings: 1

Duration: Instantaneous

The target buckles under the weight of your ruinous magic and takes 9d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/run_them_down?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>run_them_down</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/run_them_down?rev=1768846382&amp;do=diff</link>
        <description>Run Them Down

Run Them Down

Tradition: Primal

Rank: Novice

Castings: 1

Duration: Instantaneous

The target senses its imminent demise. Make a Will roll against the target&#039;s Will. On a success, the target becomes frightened of you until the start of your next turn. The target then moves its Speed away from you and you can move up to twice your Speed to follow. You have the Slippery trait for this movement. If you end your movement where you can reach it, you can make a melee attack against i…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_breaking?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rune_of_breaking</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_breaking?rev=1768846382&amp;do=diff</link>
        <description>Rune of Breaking

Rune of Breaking

Tradition: Symbolism

Rank: Novice

Castings: 3, cast as a reaction when a creature within 5 yards would roll to attack using an ordinary weapon

Duration: Instantaneous

A serpentine rune appears on the target weapon and writhes in place. The rune imposes 1 bane on rolls to attack made using the weapon. When the wielder gets a success on a roll to attack with the weapon, the wielder makes a luck roll: On a failure, the weapon’s Health drops to 0 and the succe…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_imperviousness?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rune_of_imperviousness</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_imperviousness?rev=1768846382&amp;do=diff</link>
        <description>Rune of Imperviousness

Rune of Imperviousness

Tradition: Symbolism

Rank: Expert

Castings: 1, cast as a reaction when a creature starts its turn

Duration: 1 minute

A shield-shaped rune appears on the target’s breastplate. The rune has Health 30. Whenever the target would take damage, the damage applies to the rune instead. The spell ends early when the rune’s damage total equals its Health score.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_quick_moves?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rune_of_quick_moves</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_quick_moves?rev=1768846382&amp;do=diff</link>
        <description>Rune of Quick Moves

Rune of Quick Moves

Tradition: Symbolism

Rank: Novice

Castings: 3, cast as a reaction when a creature starts its turn

Duration: 1 minute

A winged rune appears on the target footwear. These shoes, boots, or sandals increase the wearer’s Speed by 4. The spell ends early if the creature removes the target footwear.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_ruin?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rune_of_ruin</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_ruin?rev=1768846382&amp;do=diff</link>
        <description>Rune Of Ruin

Rune Of Ruin

Tradition: Symbolism

Rank: Master

Castings: 1

Duration: 1 minute

You point at the target and cause a black rune to appear on its body (luck ends). The target becomes Strength impaired, Agility impaired, and vulnerable until the effect ends. In addition, at the end of each round, the rune pulses to release a wave of destructive energy that spreads through a Size 5 space centered on the target. Each creature and object in this space takes 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_smiting?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rune_of_smiting</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_smiting?rev=1768846382&amp;do=diff</link>
        <description>Rune of Smiting

Rune of Smiting

Tradition: Symbolism

Rank: Novice

Castings: 3, cast as a reaction when a creature starts its turn

Duration: 1 minute (or see the effect)

A pulsing rune of power appears on the target weapon, granting any creature that wields it 1 boon on rolls to attack with it. On a success, the target takes an extra 2d6 damage. The weapon’s wielder can end the spell early when it gets a success on a roll to attack. When they do, the target takes an extra 4d6 damage instead…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_spite?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rune_of_spite</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_spite?rev=1768846382&amp;do=diff</link>
        <description>Rune of Spite

Rune of Spite

Tradition: Symbolism

Rank: Expert

Castings: 1

Duration: 1 minute

The target makes a melee attack against a creature you choose within its reach. On a success, the attack deals 6d6 damage instead of its normal damage. Then, for the remaining duration, the target grants 1 boon on rolls against its Defense but increases its Health by 20. In addition, all of its attacks deal an extra 2d6 damage, and the target can use a reaction to make a free attack whenever it is …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_titanic_might?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rune_of_titanic_might</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_titanic_might?rev=1768846382&amp;do=diff</link>
        <description>Rune Of Titanic Might

Rune Of Titanic Might

Tradition: Symbolism

Rank: Expert

Castings: 1

Duration: 4 hours

A large rune appears on the target&#039;s body and emits dim light. The tar get&#039;s Strength becomes 15 if it is lower than that and the target increases its supply of Bonus Damage dice by 2.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_unflagging_vigor?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rune_of_unflagging_vigor</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/rune_of_unflagging_vigor?rev=1768846382&amp;do=diff</link>
        <description>Rune Of Unflagging Vigor

Rune Of Unflagging Vigor

Tradition: Symbolism

Rank: Novice

Castings: 1, reaction when a creature starts its turn

Duration: 1 minute

A complex rune appears on the target&#039;s body, bolstering its endurance and courage. The target makes Strength and Will rolls with 1 boon and imposes 1 bane on rolls against its Strength and Will. When the target becomes injured, it can end the spell early to heal 2d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sabotage_object?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sabotage_object</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sabotage_object?rev=1768846382&amp;do=diff</link>
        <description>Sabotage Object

Sabotage Object

Tradition: Skullduggery

Rank: Novice

Castings: 3

Duration: Instantaneous

You flick your finger and the target either stops functioning or takes 10 damage. You could force open a lock, disarm a trap, or break a glass bottle.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sacred_light?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sacred_light</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sacred_light?rev=1768846382&amp;do=diff</link>
        <description>Sacred Light

Sacred Light

Tradition: Invocation

Rank: Novice

Castings: 1

Duration: Instantaneous

A beam of holy radiance streaks from you toward the target. Make a Will roll against the target&#039;s Strength. On a success, the target takes 2d6 damage and becomes blinded until the end of your next turn. On a critical success, the target takes an extra 1d6 damage. On a failure, regain the casting expended to cast this spell.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sanctified_weapon?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sanctified_weapon</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sanctified_weapon?rev=1768846382&amp;do=diff</link>
        <description>Sanctified Weapon

Sanctified Weapon

Tradition: Invocation

Rank: Novice

Castings: 3

Duration: 1 minute

You raise your weapon up over your head as divine power flows into it. The target weapon emits bright light for the duration. You can use Will in place of the attribute you would normally use to attack with the weapon, you roll with 1 boon, and the attack deals an extra 1d6 damage. Finally, when you get a critical success on a roll to attack with this weapon, the target of your attack make…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/scare_to_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scare_to_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/scare_to_death?rev=1768846382&amp;do=diff</link>
        <description>Scare To Death

Scare To Death

Tradition: Enchantment

Rank: Master

Castings: 1

Duration: Instantaneous

The cold grip of terror tightens on the target&#039;s heart, causing cold sweat to break out on the skin and a certainty of imminent death to awaken in the mind. For each target separately, make an Intellect roll against its Will. If you target just one creature, you roll with 1 boon. On a success, the target takes 10d6 dam age and becomes frightened of you until you become incapacitated or the…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/scatter?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scatter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/scatter?rev=1768846382&amp;do=diff</link>
        <description>Scatter

Scatter

Tradition: Teleportation

Rank: Novice

Castings: 1

Duration: Instantaneous

The targets flicker in and out of existence. For each target separately, make an Intellect roll against its Will. On a success, you teleport the target onto a solid surface in an empty space of its Size within 10 yards of you. On a critical success, the surface can be within 30 yards of you.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/scorching_ray?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scorching_ray</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/scorching_ray?rev=1768846382&amp;do=diff</link>
        <description>Scorching Ray

Scorching Ray

Tradition: Astromancy

Rank: Novice

Castings: 1

Duration: Instantaneous

Your hand glows as you launch from it a burning beam of radiance. Make a Will roll with 1 boon against the target’s Agility. On a success, the target takes 4d6 damage. On a critical success, the target also catches fire.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/scry?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scry</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/scry?rev=1768846382&amp;do=diff</link>
        <description>Scry

Scry

Tradition: Divination

Rank: Master

Castings: 1, perform a ritual, you have crystal ball, a decanter of still water, or a mirror

Duration: 1 hour

You concentrate on the required object and make an Intellect roll. If you use a crystal ball, you succeed automatically. If you use a mirror, you roll with 1 boon. On a success, an image of the space appears on the surface and remains for as long as you use an action each round to hold it there, up to 1 hour. The image shows a bird&#039;s eye…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/seal_of_aryal?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seal_of_aryal</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/seal_of_aryal?rev=1768846382&amp;do=diff</link>
        <description>Seal Of Aryal

Seal Of Aryal

Tradition: Symbolism

Rank: Expert

Castings: 1

Duration: 1 minute

(see the effect) A 1-yard diameter seal of Aryal appears on the ground in the target space and remains there for the duration or until activated. The seal radiates bright light.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/seal_of_balefrons?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seal_of_balefrons</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/seal_of_balefrons?rev=1768846382&amp;do=diff</link>
        <description>Seal Of Balefrons

Seal Of Balefrons

Tradition: Symbolism

Rank: Expert

Castings: 1

Duration: 1 minute

(see the effect) A 1-yard diameter seal of Balefrons appears on the ground in the target space and remains there for the duration or until activated. The seal radiates dim light.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/seal_of_tatengol?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seal_of_tatengol</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/seal_of_tatengol?rev=1768846382&amp;do=diff</link>
        <description>Seal Of Tatengol

Seal Of Tatengol

Tradition: Symbolism

Rank: Master

Castings: 1

Duration: 1 minute

(see the effect) A 1-yard diameter seal of Tatengol appears on the ground in the target space and remains there for 1 minute or until activated. The seal radiates dim light.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/secret_chest?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>secret_chest</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/secret_chest?rev=1768846382&amp;do=diff</link>
        <description>Secret Chest

Secret Chest

Tradition: Conjuration

Rank: Novice

Castings: 1

Duration: Special

You touch the target container and leave behind your mark. You can use an action to cause the target and everything it holds to appear in an empty space on the ground within reach, which ends this spell. Otherwise, the spell lasts until you cast it on a different target.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/secrets_of_the_stone?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>secrets_of_the_stone</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/secrets_of_the_stone?rev=1768846382&amp;do=diff</link>
        <description>Secrets of the Stone

Secrets of the Stone

Tradition: Animism

Rank: Novice

Castings: 1, perform a ritual; you can expend a casting of this spell to increase your Defense by 1 for 1 hour

Duration: Instantaneous

You commune with the spirit of the stones. Your target determines the spell’s effect:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/see_in_darkness?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>see_in_darkness</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/see_in_darkness?rev=1768846382&amp;do=diff</link>
        <description>See In Darkness

See In Darkness

Tradition: Shadowmancy

Rank: Expert

Castings: 1

Duration: 24 hours

Your eyes turn into yawning black pits. You need no light to see for 24 hours, but the spell ends early after you rest. Your vision can even pierce magical darkness.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/seeking_missile?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seeking_missile</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/seeking_missile?rev=1768846382&amp;do=diff</link>
        <description>Seeking Missile

Seeking Missile

Tradition: War

Rank: Novice

Castings: 3, reaction when you attack with a bow, crossbow, crossbow pistol, longbow, or shortbow, but before you roll the dice

Duration: Instantaneous

The target projectile warps until it has the shape of a corkscrew. You roll to attack with 3 boons. If the roll results in a failure, the projectile flies past the target of your attack, swings around, and speeds toward it again from a different direction. The target of your attack…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/seeming?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seeming</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/seeming?rev=1768846382&amp;do=diff</link>
        <description>Seeming

Seeming

Tradition: Alteration

Rank: Novice

Castings: 1

Duration: 8 hours

You change the appearance of each target. Each target is subjected to the effects of the Efficacious Disguise talent, with you making all decisions about their new appearance. Additionally, the effect ends early for a target if it enters running water.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sending?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sending</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sending?rev=1768846382&amp;do=diff</link>
        <description>Sending

Sending

Tradition: Psychomancy

Rank: Novice

Castings: 3, you can use a reaction to expend a casting of this spell to impose 1 bane on a roll to attack made by a creature within 5 yards

Duration: Instantaneous

When you cast the spell, choose one creature you have touched at least once. Then, come up with a message that’s 25 words or less. If the creature is within 10 miles of you, it instantly receives the message.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sentient_growth?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sentient_growth</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sentient_growth?rev=1768846382&amp;do=diff</link>
        <description>Sentient Growth

Sentient Growth

Tradition: Eldritch

Rank: Expert

Castings: 1

Duration: 1 minute

A large growth appears somewhere on the target&#039;s body. The target becomes confused. At the end of each round that the target is confused in this way, it makes a Will roll and, on a failure, becomes controlled by you until the end of the next round.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sequester?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sequester</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sequester?rev=1768846382&amp;do=diff</link>
        <description>Sequester

Sequester

Tradition: Teleportation

Rank: Master

Castings: 1

Duration: 24 hours

A bubble forms around the target, contracts, and disappears, carrying the target into the Void where it remains for the duration. No time passes for it. When the spell ends, the target reappears in an empty space of your choice within 5 yards of you.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sever?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sever</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sever?rev=1768846382&amp;do=diff</link>
        <description>Sever

Sever

Tradition: Teleportation

Rank: Novice

Castings: 1

Duration: Instantaneous

A two-dimensional portal opens in the target&#039;s space, threatening to cut the target in half. Make an Intellect roll against the target&#039;s Strength. On a success, the target loses 6d6 Health. On a critical success, the target loses an extra 2d6 Health. If this drops the target&#039;s Health by half or more, it loses one of its limbs of your choice. If it reduces the target&#039;s Health to 0, the target loses its hea…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shadow_blade_barrage?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadow_blade_barrage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shadow_blade_barrage?rev=1768846382&amp;do=diff</link>
        <description>Shadow Blade Barrage

Shadow Blade Barrage

Tradition: Shadowmancy

Rank: Expert

Castings: 3

Duration: Instantaneous

Long spikes emerge from your body and then leap free, speeding away from you. Each creature in a target space takes 2d6 damage and makes an Agility roll. A creature makes the roll with 1 bane if in faint or dim light, or with 3 banes in no light at all. On a failure, the creature becomes weakened (luck ends). On a critical failure, the creature takes an extra 2d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shadow_killer?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadow_killer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shadow_killer?rev=1768846382&amp;do=diff</link>
        <description>Shadow Killer

Shadow Killer

Tradition: Shadowmancy

Rank: Master

Castings: 1

Duration: 1 minute

The shadows in that space form into a monstrous killer. The shadow killer becomes your controlled companion for the duration, but the spell ends early if it becomes incapacitated. When the effect ends, the shadow killer disappears and magical darkness spreads out 5 yards from the space it occupied, creating total obscurement in the area that lasts until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shadow_of_the_moon?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadow_of_the_moon</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shadow_of_the_moon?rev=1768846382&amp;do=diff</link>
        <description>Shadow of the Moon

Shadow of the Moon

Tradition: Astromancy

Rank: Novice

Castings: 3, reaction when a creature you can see attacks you, but before the dice are rolled

Duration: 1 turn

A shadow falls across your body, causing you to become invisible until the start of your next turn. While invisible in this way, you take half damage from ordinary sources.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shadowmancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadowmancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shadowmancy?rev=1768846382&amp;do=diff</link>
        <description>Shadowmancy

Scholars of magic and magical theory believe the stuff of Shadowmancy bleeds into reality from the Underworld. Truly, it’s spells deal in darkness, oblivion, and ennui. Students of the tradition tend to appear wan, pale, sickly even. Bruises smudge their eyes and lights seem to dim around them.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shadows_of_nakthrakka?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadows_of_nakthrakka</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shadows_of_nakthrakka?rev=1768846382&amp;do=diff</link>
        <description>Shadows Of Nakthrakka

Shadows Of Nakthrakka

Tradition: Eldritch

Rank: Expert

Castings: 1

Duration: 1 minute

Darkness from the accursed city of Nakthrakka spills out from your mouth to fill the target space with total obscurement. You can, however, see normally in the space. The darkness prevents creatures in its area from leaving it without using magic to do so.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shape_of_water?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shape_of_water</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shape_of_water?rev=1768846382&amp;do=diff</link>
        <description>Shape Of Water

Shape Of Water

Tradition: Hydromancy

Rank: Master

Castings: 1

Duration: 1 hour

You, along with everything you wear and carry, transform into a being of water. You cannot speak, though you can cast Hydromancy spells without needing to speak. You cannot lift, move, or interact with objects. However, you make Agility rolls with 2 boons, you ignore suffocation and attempts to grab you fail. You gain the Squeeze (1/4 inch) and Swimmer traits. You are invisible while submerged in …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shape_shadow_monster?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shape_shadow_monster</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shape_shadow_monster?rev=1768846382&amp;do=diff</link>
        <description>Shape Shadow Monster

Shape Shadow Monster

Tradition: Shadowmancy

Rank: Expert

Castings: 1

Duration: 1 hour

A monster forms from the shadows in the target space. It can have any shape you choose. It becomes your controlled companion. The spell ends early if the companion becomes incapacitated. When the spell ends, the shadow monster disappears and magical darkness spreads out 5 yards from the space it occupied, creating total obscurement in the area that lasts until the end of your next tur…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shattered_dreams?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shattered_dreams</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shattered_dreams?rev=1768846382&amp;do=diff</link>
        <description>Shattered Dreams

Shattered Dreams

Tradition: Oneiromancy

Rank: Expert

Castings: 1

Duration: Instantaneous

Each target feels its hope turn to dust. A target becomes cursed and con fused (luck ends both). At the end of each round the target is cursed in this way, it falls prone and becomes weakened until the end of the next round.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shield_of_righteousness?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shield_of_righteousness</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shield_of_righteousness?rev=1768846382&amp;do=diff</link>
        <description>Shield Of Righteousness

Shield Of Righteousness

Tradition: Invocation

Rank: Novice

Castings: 1

Duration: 1 minute

A supernatural presence comes to you and permeates the target space. The space moves with you to remain centered on you. Each ally in the space imposes 1 bane on rolls to attack them and makes luck rolls with 1 boon.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shimmering_shield?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shimmering_shield</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shimmering_shield?rev=1768846382&amp;do=diff</link>
        <description>Shimmering Shield

Shimmering Shield

Tradition: Protection

Rank: Novice

Castings: 3, reaction when you or an ally within 10 yards is attacked

Duration: 1 minute

A shimmering shield interposes itself between the source of the attack and the target. The shield imposes 1 bane on rolls to attack the target.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shooting_stars?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shooting_stars</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shooting_stars?rev=1768846382&amp;do=diff</link>
        <description>Shooting Stars

Shooting Stars

Tradition: Astromancy

Rank: Expert

Castings: 1

Duration: 1 minute

You gather a cloud of tiny stars that swirl around you and cause you to emit dim light. When you cast this spell and, again when you use an action to do so, you can launch a star from you. Target one space within 15 yards. When the star arrives at its destination or can travel no farther, it explodes to deal 2d6 damage to each creature or object within 5 yards of it. A creature makes an Agility …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shrieking_darkness?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shrieking_darkness</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shrieking_darkness?rev=1768846382&amp;do=diff</link>
        <description>Shrieking Darkness

Shrieking Darkness

Tradition: Shadowmancy

Rank: Master

Castings: 1

Duration: 1 hour

Magical darkness fills the space with total obscurement. You ignore the effects of this obscurement on your vision. A creature that would move out of the target space first makes an Intellect roll and, on a failure, becomes lost in the space and cannot attempt to exit until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/shrieking_skull?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shrieking_skull</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/shrieking_skull?rev=1768846382&amp;do=diff</link>
        <description>Shrieking Skull

Shrieking Skull

Tradition: Necromancy

Rank: Master

Castings: 1

Duration: Instantaneous

A humanoid skull appears in the center of the target space, shrieks, and disappears. Each creature in the target space takes 6d6 damage and makes a Will roll. On a failure, the creature takes an extra 6d6 damage and becomes frightened of you (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/singularity?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>singularity</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/singularity?rev=1768846382&amp;do=diff</link>
        <description>Singularity

Singularity

Tradition: Evocation

Rank: Master

Castings: 1

Duration: 1 minute

Light bends around the target space as a 1-foot-radius black sphere appears and hovers there. Anything that touches the sphere loses 30 Health and disappears utterly if reduced to 0 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/skullduggery?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skullduggery</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/skullduggery?rev=1768846382&amp;do=diff</link>
        <description>Skullduggery

People sometimes forget that with magic, almost anything becomes possible. While a great many spells have big, flashy effects, magicians profit from the smaller, subtler forms magic takes. The Skullduggery tradition offers solutions to a raft of common challenges spellcasters face on their quests. And when they don’t solve the problem, they offer a way out of it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/slay?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slay</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/slay?rev=1768846382&amp;do=diff</link>
        <description>Slay

Slay

Tradition: Necromancy

Rank: Master

Castings: 3

Duration: Instantaneous

You extend your hand, fingers splayed, and then tighten it into a fist. The target takes 7d6 damage. Make an Intellect roll against the target&#039;s Strength. On a success, the target takes an extra 7d6 damage. On a critical success, the target takes 10d6 damage instead. A creature inca pacitated by this spell dies.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sleep_missiles?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sleep_missiles</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sleep_missiles?rev=1768846382&amp;do=diff</link>
        <description>Sleep Missiles

Sleep Missiles

Tradition: War

Rank: Expert

Castings: 3, reaction when you attack with a bow, crossbow, crossbow pistol, longbow, or shortbow, but before you roll the dice

Duration: Instantaneous

When the target projectile flies from your weapon, it leaves a trail of sparkling sand. You roll to attack with 1 boon; if the roll results in a success, the target of your attack also becomes cursed (luck ends). If the target of your attack fails the luck roll to end the affliction,…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/slicing_shadows?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slicing_shadows</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/slicing_shadows?rev=1768846382&amp;do=diff</link>
        <description>Slicing Shadows

Slicing Shadows

Tradition: Shadowmancy

Rank: Master

Castings: 1

Duration: Instantaneous

Blades of solidified darkness crisscross the target space and dissipate. The blades deal 5d6 damage to each creature in the target space. A creature that takes this damage makes an Agility roll with 1 bane. On a failure, it takes an extra 5d6 damage. A creature that becomes injured by this damage takes 2d6 damage at the end of each round (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/slip_through?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slip_through</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/slip_through?rev=1768846382&amp;do=diff</link>
        <description>Slip Through

Slip Through

Tradition: Alteration

Rank: Novice

Castings: 3, you can cast this spell without using an action when you move 1 yard

Duration: Instantaneous

You become two-dimensional and gain the Slippery trait until the end of your turn. In addition, you can move through any opening wide enough to permit the passage of air. If the spell ends while you are in such a space, you die, and the ruin of your body squirts out the nearest opening.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/slithering_sticks?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slithering_sticks</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/slithering_sticks?rev=1768846382&amp;do=diff</link>
        <description>Slithering Sticks

Slithering Sticks

Tradition: Animism

Rank: Expert

Castings: 3

Duration: 1 minute

You toss a handful of sticks on the ground, where they become serpents. When you cast this spell and again at the start of each of your turns, each enemy in the space makes an Agility roll with 1 bane. On a failure, the enemy takes 3d6 damage and becomes poisoned (luck ends). You can use an action to move the serpents to a different Size 5 space within 10 yards of you. When the spell ends, th…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/slow_the_clock?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slow_the_clock</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/slow_the_clock?rev=1768846382&amp;do=diff</link>
        <description>Slow the Clock

Slow the Clock

Tradition: Chronomancy

Rank: Expert

Castings: 1

Duration: 1 minute

Each target seems to move as if trapped in treacle. The target becomes confused, slowed, and weakened for the duration, or until it overcomes the affliction with a success on a Will roll. After you cast this spell, make a luck roll. On a failure, you become weakened (luck ends). You make the luck roll to end the affliction with 1 bane for each creature you targeted.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/slumber?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slumber</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/slumber?rev=1768846382&amp;do=diff</link>
        <description>Slumber

Slumber

Tradition: Oneiromancy

Rank: Expert

Castings: 1

Duration: Instantaneous

The targets yawn and become lethargic. Each target with a Health score of 40 or less falls prone and goes to sleep (luck ends). Once the affliction ends, the target becomes weakened (luck ends). Each target with a Health score greater than 40 makes a Will roll. On a failure, it becomes weakened (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/snapping_fangs?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snapping_fangs</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/snapping_fangs?rev=1768846382&amp;do=diff</link>
        <description>Snapping Fangs

Snapping Fangs

Tradition: Primal

Rank: Expert

Castings: 1

Duration: 1 minute

You snarl as you make a melee attack. You roll with 1 boon and the attack deals an extra 4d6 damage. Then, for the duration, whenever an enemy in reach attacks you, you can use a reaction to attack that enemy.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/snatch_attention?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snatch_attention</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/snatch_attention?rev=1768846382&amp;do=diff</link>
        <description>Snatch Attention

Snatch Attention

Tradition: Skullduggery

Rank: Novice

Castings: 1

Duration: Instantaneous

You twist the primary target’s mind so that it fixates on the other creature targeted by this spell. Make an Intellect roll against the primary target’s Will; on a success, that target cannot see any creature other than the secondary target for as long as it has line of sight to it. On a failure, you seize the failed magic to increase your Speed by 2 and become Slippery until the star…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/snow_devil?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snow_devil</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/snow_devil?rev=1768846382&amp;do=diff</link>
        <description>Snow Devil

Snow Devil

Tradition: Cryomancy

Rank: Expert

Castings: 1, reaction when an enemy attacks you

Duration: 1 minute

Freezing wind, snow, and ice whip around you. You impose 2 banes on rolls to attack you, and any creature within 5 yards that attacks you takes 3d6 damage and makes a Strength roll. On a failure, the creature becomes weakened until the end of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/snowstorm?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snowstorm</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/snowstorm?rev=1768846382&amp;do=diff</link>
        <description>Snowstorm

Snowstorm

Tradition: Cryomancy

Rank: Novice

Castings: 1

Duration: 1 hour

The air temperature plummets in the target space. Thick gray clouds form there and release heavy snow that falls throughout it. The falling snow creates light obscurement in the affected space and, after 1 minute, covers the ground in the space with challenging terrain.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spatial_exchange?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spatial_exchange</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spatial_exchange?rev=1768846382&amp;do=diff</link>
        <description>Spatial Exchange

Spatial Exchange

Tradition: Chaos

Rank: Master

Castings: 3, reaction when you move 1 yard

Duration: Instantaneous

You, along with everything else within the target space centered on you, teleport to swap positions with everything in the other target space. Then, make a Will roll. On a failure, roll a d20 and find the number rolled on the Wild Magic Effects table to see what happens instead.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/speed_of_the_cheetah?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speed_of_the_cheetah</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/speed_of_the_cheetah?rev=1768846382&amp;do=diff</link>
        <description>Speed Of The Cheetah

Speed Of The Cheetah

Tradition: Primal

Rank: Novice

Castings: 3, reaction when you move 1 yard

Duration: 1 minute

Increase your Speed by 2 and gain the Slippery trait. When you run, you qua druple your Speed instead of tripling. Chapter 4</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/speed_the_clock?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speed_the_clock</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/speed_the_clock?rev=1768846382&amp;do=diff</link>
        <description>Speed the Clock

Speed the Clock

Tradition: Chronomancy

Rank: Expert

Castings: 1

Duration: 1 minute

You accelerate each target. The target makes attribute and luck rolls with 1 boon, imposes 1 bane on rolls made to attack it and rolls against it, and the target’s Speed increases by 5. After you cast this spell, make a luck roll. On a failure, you become held (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spells_allies_to_enemies?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spells_allies_to_enemies</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spells_allies_to_enemies?rev=1768846382&amp;do=diff</link>
        <description>Spells Allies To Enemies

Spells Allies To Enemies

Tradition: Illusion

Rank: Novice

Castings: 1

Duration: Instantaneous

The target becomes strangely paranoid, seeing danger on all sides. The target becomes confused (luck ends). When the target takes a turn, it makes an Intellect roll. On a success, the spell ends for the target. On a failure, the target sees its allies as its enemies and you and your allies as its allies until the end of its turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spin_a_spider_s_web?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spin_a_spider_s_web</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spin_a_spider_s_web?rev=1768846382&amp;do=diff</link>
        <description>Spin A Spider&#039;s Web

Spin A Spider&#039;s Web

Tradition: Conjuration

Rank: Expert

Castings: 1

Duration: 1 minute

Sticky strands spread through the space to fill it entirely. The strands turn the space into challenging terrain and grant creatures and objects in it partial cover. Each creature in the target space when the webs appear becomes held until the creature overcomes the effect with a successful Strength roll. A creature entering the space or moving in it must first make an Agility roll. O…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_away?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spirit_away</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_away?rev=1768846382&amp;do=diff</link>
        <description>Spirit Away

Spirit Away

Tradition: Faith*

Rank: Novice

Castings: 1, reaction when an ally you can see within 10 yards is harmed

Duration: Instantaneous

The target becomes invisible and teleports to an empty space within 5 yards of you. The invisibility lasts until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_charge?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spirit_charge</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_charge?rev=1768846382&amp;do=diff</link>
        <description>Spirit Charge

Spirit Charge

Tradition: Faith*

Rank: Expert

Castings: 1

Duration: See the effect

Deity: Any that have a tradition of warriors in the afterlife

Green fog rolls into the target space to fill it with light obscurement for 1 minute or until dispersed by wind. When you cast the spell, spectral forms of dead warriors—one for each foe in the target space—appear in the mist and attack your enemies. For each enemy in the target space, make a Will roll with 1 boon against the enemy’s…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_eater?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spirit_eater</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_eater?rev=1768846382&amp;do=diff</link>
        <description>Spirit Eater

Spirit Eater

Tradition: Spiritualism

Rank: Master

Castings: 1

Duration: Instantaneous

A hideous spirit appears in the space, shrieks, and then disappears. Each creature within 5 yards of the target space makes a Will roll with 1 bane. On a failure, the creature becomes deafened (luck ends). A creature deafened by this effect transforms into a monstrous killer burdened with a hunger for raw meat. It treats all creatures of flesh and blood as enemies, and runs toward the nearest…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_rend?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spirit_rend</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_rend?rev=1768846382&amp;do=diff</link>
        <description>Spirit Rend

Spirit Rend

Tradition: Spiritualism

Rank: Master

Castings: 1

Duration: Instantaneous

Your hand twists into a claw as you make a raking motion. The target takes 8d6 damage, and you make a Will roll against its Will. On a success, the target takes an extra 8d6 damage, and becomes confused, vulnerable, and weakened (luck ends all). On a critical success, the target also becomes frightened of you for 1 minute.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_shape?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spirit_shape</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_shape?rev=1768846382&amp;do=diff</link>
        <description>Spirit Shape

Spirit Shape

Tradition: Faith*

Rank: Expert

Castings: 3

Duration: 1 minute

You gain the Insubstantial and Strider traits for the duration.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spirit_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_strike?rev=1768846382&amp;do=diff</link>
        <description>Spirit Strike

Spirit Strike

Tradition: Spiritualism

Rank: Novice

Castings: 1

Duration: Instantaneous

The target&#039;s spirit becomes appalled by your awareness of it. The target becomes confused and frightened of you (luck ends both). Chapter 4</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_tantrum?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spirit_tantrum</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spirit_tantrum?rev=1768846382&amp;do=diff</link>
        <description>Spirit Tantrum

Spirit Tantrum

Tradition: Spiritualism

Rank: Expert

Castings: 1

Duration: 1 minute

An angry, violent spirit haunts the target space and its shrieks and cries cause creatures within 10 yards of the target space to become deafened for as long as they remain in that range. In addition, at the end of each round, the spirit throws an object at an enemy of your choice within 10 yards of it. The enemy takes 2d6 damage and makes an Agility roll. On a failure, it takes an extra 2d6 d…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spiritual_aid?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spiritual_aid</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spiritual_aid?rev=1768846382&amp;do=diff</link>
        <description>Spiritual Aid

Spiritual Aid

Tradition: Spiritualism

Rank: Novice

Castings: 1

Duration: 1 minute

An invisible friendly spirit lends aid to the target. The target becomes immune to the frightened affliction, and makes attribute rolls with 1 boon. When the spell ends, the target makes a Will roll. On a failure, the target becomes frightened of you until it overcomes the affliction with a successful Will roll.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spiritualism?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spiritualism</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spiritualism?rev=1768846382&amp;do=diff</link>
        <description>Spiritualism

The natural world, or the mortal world as some call it, exists within a supernatural envelope, a realm apart inhabited by the spirits. T his realm resembles the real world, though misty and sometimes indistinct. Discovering this tradition opens channels of communication between the two worlds, enabling casters the ability to enlist aid from the spirits of the great beyond.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/split_the_skin?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>split_the_skin</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/split_the_skin?rev=1768846382&amp;do=diff</link>
        <description>Split the Skin

Split the Skin

Tradition: Alteration

Rank: Novice

Castings: 3

Duration: Instantaneous

A bulge forms on the target’s body and breaks open. The target becomes vulnerable (luck ends). Each time the target makes a luck roll to end this effect, the target takes 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/spray_of_cinders?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spray_of_cinders</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/spray_of_cinders?rev=1768846382&amp;do=diff</link>
        <description>Spray Of Cinders

Spray Of Cinders

Tradition: Pyromancy

Rank: Novice

Castings: 1, reaction when a creature within 5 yards attacks you

Duration: Instantaneous

Cinders spray from your body and swirl toward the target. The target takes 2d6 damage and makes an Agility roll. On a failure, it becomes blinded until the start of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/springing_attack?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>springing_attack</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/springing_attack?rev=1768846382&amp;do=diff</link>
        <description>Springing Attack

Springing Attack

Tradition: Primal

Rank: Expert

Castings: 1

Duration: Instantaneous

You crouch and spring forward. Increase your Speed by 10 until the end of your next turn. You can move as part of resolving the spell&#039;s effect. If you can reach the target, make a melee attack against it. You roll with 1 boon. On a success, the target takes an extra 6d6 damage, and becomes vulnerable (luck ends). On a failure, you increase your supply of Bonus Damage dice by 4 until the end…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/stalk_prey?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stalk_prey</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/stalk_prey?rev=1768846382&amp;do=diff</link>
        <description>Stalk Prey

Stalk Prey

Tradition: Primal

Rank: Novice

Castings: 1, reaction when you attack

Duration: 1 minute

You fill your nostrils with the stink of your enemy. The target rolls to attack you with 1 bane. You roll to attack the target with 3 boons and one attack you make against it each round deals an extra 2d6 damage. Finally, whenever the target moves, you can use a reaction to move up to half your Speed. The spell ends early if you become unconscious.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/standing_stones?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>standing_stones</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/standing_stones?rev=1768846382&amp;do=diff</link>
        <description>Standing Stones

Standing Stones

Tradition: Animism

Rank: Master

Castings: 1, perform a ritual

Duration: Instantaneous

The ground rumbles as eight large stones, each 4 yards tall, 3 yards wide, and 1 yard thick, rise from the ground to form a circle around you. Each stone weighs 33 tons. The stones shed dim or faint light in a color you choose, or shed no light at all. If you cast this spell to produce this effect again, the stones sink back into the earth and rise from the ground where you…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/starry_mantle?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>starry_mantle</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/starry_mantle?rev=1768846382&amp;do=diff</link>
        <description>Starry Mantle

Starry Mantle

Tradition: Astromancy

Rank: Expert

Castings: 1

Duration: 1 hour

You pull from behind you a long black cloak dotted with specks of light, and wrap it around yourself. If you remove the cloak, the spell ends early. You gain the Dark Vision and Keen Vision traits. You can use an action to pluck a light from your cloak and place it in the air where it emits dim light until the spell ends. Finally, when an enemy gets a critical success on a roll to attack you, the en…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/start?rev=1768684239&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-17T21:10:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/start?rev=1768684239&amp;do=diff</link>
        <description>Spells</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/stasis_field?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stasis_field</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/stasis_field?rev=1768846382&amp;do=diff</link>
        <description>Stasis Field

Stasis Field

Tradition: Order

Rank: Expert

Castings: 1

Duration: 1 minute

An invisible field spreads across one side of the target space and remains in place until the spell ends. Any object that makes contact with the field stops moving. A creature that tries to move through the field makes a Strength roll. On a failure, it too stops moving. The field even stops fire, cold, and energy effects.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/steal_form_from_substance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>steal_form_from_substance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/steal_form_from_substance?rev=1768846382&amp;do=diff</link>
        <description>Steal Form From Substance

Steal Form From Substance

Tradition: Alchemy

Rank: Master

Castings: 1

Duration: Instantaneous

You extend your hand toward the target to draw away that which gives it form and shape. The target loses 10d6 Health. Then, make an Intellect roll against the target’s Strength. On a success, the target loses an additional 20d6 Health, and becomes weakened until it returns to its normal Health. On a critical success, the target loses an additional 4d6 Health. If the targe…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/steal_shadow?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>steal_shadow</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/steal_shadow?rev=1768846382&amp;do=diff</link>
        <description>Steal Shadow

Steal Shadow

Tradition: Shadowmancy

Rank: Master

Castings: 3

Duration: 8 hours

A horrible tearing sounds as you rip away the target&#039;s shadow. The tar get no longer casts a shadow. You always know the target&#039;s location in relation to your own. For your attacks, spells, and talents, you can target the shadow, which squirms somewhere in your reach until the spell ends, instead of the target creature and the effects apply to that creature regardless of the distance between you. Th…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sticky_fingers?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sticky_fingers</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sticky_fingers?rev=1768846382&amp;do=diff</link>
        <description>Sticky Fingers

Sticky Fingers

Tradition: Skullduggery

Rank: Novice

Castings: 3

Duration: 1 minute

Your fingertips become sticky as if you were playing with honey. You roll to steal with 1 boon. In addition, when you move to where you can reach a creature, you can use a reaction to attempt to steal something from that creature.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/still_the_air?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>still_the_air</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/still_the_air?rev=1768846382&amp;do=diff</link>
        <description>Still the Air

Still the Air

Tradition: Aeromancy

Rank: Novice

Castings: 1

Duration: 1 hour

Silence descends on the target space. No sound emanates from inside it and no sound from outside reaches into it. Any activity that requires vocalizations performed inside the target space, such as the casting of spells, has no effect. Alternatively, you can expend the casting of this spell to target up to three creatures in reach. Each gains the Silent trait for 1 hour.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/stone_bond?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stone_bond</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/stone_bond?rev=1768846382&amp;do=diff</link>
        <description>Stone Bond

Stone Bond

Tradition: Geomancy

Rank: Master

Castings: 1, you can expend 2 yards of movement in lieu of using an action to cast

Duration: 8 hours

You attune yourself to stone. Your Health increases by 10, and your unarmed strikes deal an extra 1d6 damage. You have the Strider movement trait, and you can move through solid objects made from earth, sand, or stone. You must end your movement in an empty space. If not, you are pushed back to the last empty space you occupied. If you …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/stone_fists?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stone_fists</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/stone_fists?rev=1768846382&amp;do=diff</link>
        <description>Stone Fists

Stone Fists

Tradition: Geomancy

Rank: Novice

Castings: 3, reaction when you make an unarmed strike

Duration: 1 minute

Your hands close into stone fists, which become natural weapons that deal 4d6 damage and have the Bludgeoning trait. Your attacks with these fists deal an extra 2d6 damage to objects. The spell freezes your f ingers, preventing their movement. When you end this effect, you can launch the stone fists from your hands at one creature or object within 10 yards. Make…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/stop_time?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stop_time</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/stop_time?rev=1768846382&amp;do=diff</link>
        <description>Stop Time

Stop Time

Tradition: Chronomancy

Rank: Master

Castings: 1

Duration: Special (see the effect)

You halt time in the target space. Each object in the target space, other than ones you wear or carry, or that enters it becomes secured, even in the air, and immune to harm. Each creature other than you in the space or that enters it becomes an object until the spell ends. Ongoing effects in the target space are suspended until time resumes. Rounds spent in the space of stopped time do n…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/storm_of_holy_weapons?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>storm_of_holy_weapons</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/storm_of_holy_weapons?rev=1768846382&amp;do=diff</link>
        <description>Storm of Holy Weapons

Storm of Holy Weapons

Tradition: Faith*

Rank: Novice

Castings: 1

Duration: Instantaneous

Shining weapons associated with your god appear in the air all around the target and sweep down to strike your foe. The target takes 2d6 damage and makes an Agility roll; on a failure, the target takes an extra 2d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/storm_of_spirits?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>storm_of_spirits</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/storm_of_spirits?rev=1768846382&amp;do=diff</link>
        <description>Storm Of Spirits

Storm Of Spirits

Tradition: Spiritualism

Rank: Master

Castings: 1

Duration: 1 minute

Spirits spill into the target space and fly around, filling it with moderate obscurement. Each enemy in the target space when the spirits appear makes a Will roll. On a failure, the enemy takes 5d6 damage, and becomes held and frightened of the space until the spell ends or it overcomes the affliction with a success on a Will roll with 1 bane.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/strange_division?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strange_division</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/strange_division?rev=1768846382&amp;do=diff</link>
        <description>Strange Division

Strange Division

Tradition: Alteration

Rank: Expert

Castings: 1

Duration: Special (see the effect)

You reach out to seize the target in the hopes of turning it into two beings. If the target has not been affected by this spell already, make an Intellect roll against the target’s Strength. On a success, the target divides into two separate creatures. Each creature has half the Size and Health score of the original. In addition, halve the damage dealt by the creatures’ attac…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/stray_sod?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stray_sod</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/stray_sod?rev=1768846382&amp;do=diff</link>
        <description>Stray Sod

Stray Sod

Tradition: Animism

Rank: Novice

Castings: 3

Duration: 1 minute

Clumps of uprooted grass appear on the ground in each space. When a creature moves onto the ground in a target space, the grasses reach up from the sod to wrap around the creature’s limbs. The creature makes a Strength roll with 1 bane; on a failure, it becomes held. It remains so until it overcomes the effect with a success on a Strength roll with 1 bane.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/stunning_utterance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stunning_utterance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/stunning_utterance?rev=1768846382&amp;do=diff</link>
        <description>Stunning Utterance

Stunning Utterance

Tradition: Evocation

Rank: Expert

Castings: 2 at level 3, 4 at level 7

Duration: Instantaneous

People who hear the word you speak find all rational thought driven from their minds. A target makes a Will roll. The target rolls with 1 boon if you whisper, or 1 bane if you shout. On a success, the target becomes immune to this spell for 24 hours. On a failure, the target becomes stunned until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/stygian_bolt?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stygian_bolt</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/stygian_bolt?rev=1768846382&amp;do=diff</link>
        <description>Stygian Bolt

Stygian Bolt

Tradition: Faith*

Rank: Novice

Castings: 3

Duration: Instantaneous

Deity: Any god associated with death or any evil god

You gather in your hands the black waters from the Underworld and shape them into a missile that you fling from your hand. Make a Will roll with 1 boon against the target’s Defense. On a success, the target takes 2d6 damage and becomes cursed (luck ends). While cursed in this way, the target’s Intellect score becomes 5 (if it is higher than 5). …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sudden_death_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sudden_death_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sudden_death_strike?rev=1768846382&amp;do=diff</link>
        <description>Sudden Death Strike

Sudden Death Strike

Tradition: War

Rank: Master

Castings: 1

Duration: Instantaneous

You vanish from your space, appear behind the target, strike it, and then return to the space you left. The target takes 15d6 damage and becomes weakened until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sudden_shockwave?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sudden_shockwave</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sudden_shockwave?rev=1768846382&amp;do=diff</link>
        <description>Sudden Shockwave

Sudden Shockwave

Tradition: Geomancy

Rank: Expert

Castings: 1

Duration: Instantaneous

The ground in each target space ripples like water in a pond, becoming challenging terrain until cleared away. The shockwave deals 8d6 damage to each object on the affected surfaces. Each creature on an affected surface takes 4d6 damage and makes an Agility roll. On a failure, the creature takes an extra 4d6 damage and falls prone.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_air_elemental?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_air_elemental</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_air_elemental?rev=1768846382&amp;do=diff</link>
        <description>Summon Air Elemental

Summon Air Elemental

Tradition: Aeromancy

Rank: Master

Castings: 1

Duration: 1 hour

A moaning sounds from the target space as a vortex of wind, crackling with lightning, forms into an air elemental. The air elemental becomes your controlled companion. The effect ends early if it becomes incapacitated.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_creature?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_creature</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_creature?rev=1768846382&amp;do=diff</link>
        <description>Summon Creature

Summon Creature

Tradition: Teleportation

Rank: Novice

Castings: 1, reaction when a creature you see within 50 yards starts its turn

Duration: Instantaneous

The target disappears and reappears where you choose on a solid sur face that can support its weight. You teleport the target to an empty space of its Size you choose within 5 yards of you.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_earth_elemental?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_earth_elemental</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_earth_elemental?rev=1768846382&amp;do=diff</link>
        <description>Summon Earth Elemental

Summon Earth Elemental

Tradition: Geomancy

Rank: Master

Castings: 1

Duration: 1 hour

A deep rumbling and groaning sounds from the earth as, pushing up from the ground in the space, is a brutish humanoid figure made of earth and stone, spilling dust everywhere. The earth elemental becomes your controlled companion. The effect ends early if it becomes incapacitated.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_fire_elemental?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_fire_elemental</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_fire_elemental?rev=1768846382&amp;do=diff</link>
        <description>Summon Fire Elemental

Summon Fire Elemental

Tradition: Pyromancy

Rank: Master

Castings: 1

Duration: 1 hour

Flames appear in the target space and assume a snake-like form. The f ire elemental becomes your controlled companion. The effect ends early if it becomes incapacitated.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_friendly_spirit?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_friendly_spirit</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_friendly_spirit?rev=1768846382&amp;do=diff</link>
        <description>Summon Friendly Spirit

Summon Friendly Spirit

Tradition: Spiritualism

Rank: Novice

Castings: 3

Duration: 8 hours

A friendly spirit appears inside the target space to become your controlled companion. If you cast this spell again or the spirit becomes inca pacitated, the spell ends early. The spirit can have any appearance you choose. While you have a friendly spirit, you can have the effects of spells you cast originate from you or the space occupied by the spirit. The spirit understands a…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_hoary_winged_thing?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_hoary_winged_thing</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_hoary_winged_thing?rev=1768846382&amp;do=diff</link>
        <description>Summon Hoary Winged Thing

Summon Hoary Winged Thing

Tradition: Eldritch

Rank: Expert

Castings: 1

Duration: 8 hours

An enormous knot of flapping wings covered in gray feathers appears inside the target space. The hoary winged thing becomes your controlled companion. The spell ends early if the thing becomes incapacitated. When the spell ends, the hoary winged thing vanishes, and gray feathers spread through a Size 10 space centered on the space it vacated to create moderate obscurement ther…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_ice_elemental?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_ice_elemental</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_ice_elemental?rev=1768846382&amp;do=diff</link>
        <description>Summon Ice Elemental

Summon Ice Elemental

Tradition: Cryomancy

Rank: Master

Castings: 1

Duration: 1 hour

Loud popping sounds from the space as ice forms into a hulking human oid shape, bristling with spikes. The ice elemental becomes your con trolled companion. The effect ends early if it becomes incapacitated.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_maggot_of_sharzak-ka?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_maggot_of_sharzak-ka</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_maggot_of_sharzak-ka?rev=1768846382&amp;do=diff</link>
        <description>Summon Maggot of Sharzak-Ka

Summon Maggot of Sharzak-Ka

Tradition: Eldritch

Rank: Novice

Castings: 1

Duration: 1 hour

From the fabled city of Sharzak-Ka, visible only in darkness of the new moon, comes a giant maggot that appears in the target space. The giant maggot becomes your controlled companion. The spell ends early if the maggot becomes incapacitated. When the spell ends, the maggot disappears.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_possessing_spirit?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_possessing_spirit</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_possessing_spirit?rev=1768846382&amp;do=diff</link>
        <description>Summon Possessing Spirit

Summon Possessing Spirit

Tradition: Spiritualism

Rank: Expert

Castings: 1

Duration: 1 minute

An entity from the spirit world slips into the target&#039;s body, causing it to be confused for the duration. When the target takes a turn while con fused in this way, it makes a Will roll. On a failure, the target becomes controlled by you. If the result of the Will roll is a critical success, the spell ends early.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_self?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_self</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_self?rev=1768846382&amp;do=diff</link>
        <description>Summon Self

Summon Self

Tradition: Chronomancy

Rank: Master

Castings: 1

Duration: 1 minute

In the target space, your future self appears before you. The spell ends early if you or your duplicate become unconscious. The spell produces the following effects:
 * You and the duplicate are identical, using the same attributes and having access to the same traits, talents, and spells. However, you share the same pool of uses and castings. If one casts a spell, the other loses access to the casti…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_water_elemental?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_water_elemental</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_water_elemental?rev=1768846382&amp;do=diff</link>
        <description>Summon Water Elemental

Summon Water Elemental

Tradition: Hydromancy

Rank: Master

Castings: 1

Duration: 1 hour

Water rushes into the target space and assumes a snake-like form. The water elemental becomes your controlled companion. The effect ends early if it becomes incapacitated.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_winged_steeds?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_winged_steeds</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/summon_winged_steeds?rev=1768846382&amp;do=diff</link>
        <description>Summon Winged Steeds

Summon Winged Steeds

Tradition: Conjuration

Rank: Master

Castings: 1, perform a ritual, you can see the sky

Duration: 8 hours

From the air above you swoop down winged steeds for you and each ally in the space. The steeds are friendly to you and your allies and bear you as riders. The steeds use the rules for horses (see Chapter 3) with the Fly trait. If a steed becomes incapacitated, it disappears. A creature on a steed falls when the spell ends or when the steed disap…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sun_spear?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sun_spear</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sun_spear?rev=1768846382&amp;do=diff</link>
        <description>Sun Spear

Sun Spear

Tradition: Astromancy

Rank: Expert

Castings: 1

Duration: 1 hour

A spear formed from solid sunlight appears in your hand. The spell ends early if you drop the spear or you become unconscious. You can attack with the spear when you cast this spell. The spear emits bright light. It uses the normal rules for a spear, with the following exceptions. When you attack with it, you can use Intellect or Will in place of the attribute you would normally use, you roll against the ta…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sunbeam?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sunbeam</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sunbeam?rev=1768846382&amp;do=diff</link>
        <description>Sunbeam

Sunbeam

Tradition: Astromancy

Rank: Master

Castings: 1

Duration: Instantaneous

You throw back your arms as a beam of sunlight extends through the tar get space. Each creature in it takes 3d6 damage and makes a Strength roll with 1 bane. A creature with the Sunlight Weakness trait gets an automatic failure. On a failure, the creature takes an extra 4d6 damage and becomes blinded (luck ends). A creature injured by this damage also catches fire (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sunburn?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sunburn</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sunburn?rev=1768846382&amp;do=diff</link>
        <description>Sunburn

Sunburn

Tradition: Astromancy

Rank: Expert

Castings: 3

Duration: Instantaneous

Intense light flashes in the target space. Each creature in it takes 5d6 damage, and becomes Agility impaired (luck ends). A creature dam aged by this spell makes a luck roll. On a failure, the creature catches fire (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sunrise?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sunrise</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sunrise?rev=1768846382&amp;do=diff</link>
        <description>Sunrise

Sunrise

Tradition: Astromancy

Rank: Master

Castings: 1

Duration: 1 hour

You heal all damage, as a glowing sphere appears in the sky to blanket the land within 100 miles of you with bright light that counts as sunlight.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/superior_invisibility?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>superior_invisibility</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/superior_invisibility?rev=1768846382&amp;do=diff</link>
        <description>Superior Invisibility

Superior Invisibility

Tradition: Skullduggery

Rank: Master

Castings: 1

Duration: 1 hour

From head to foot, you become invisible and have the Silent trait. If you already have the Silent movement trait, increase your Speed by 3 for the duration.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/supplication?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>supplication</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/supplication?rev=1768846382&amp;do=diff</link>
        <description>Supplication

Supplication

Tradition: Invocation

Rank: Master

Castings: 3

Duration: Instantaneous

Your voice rings out to compel others to bow before the majesty of your god. A target makes a Will roll with 1 bane. On a failure, the target falls prone and becomes frightened of you until you become unconscious or it overcomes the affliction with a successful Will roll. While frightened in this way, the target cannot stand up. On a success, the target becomes Strength impaired (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/supreme_security?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>supreme_security</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/supreme_security?rev=1768846382&amp;do=diff</link>
        <description>Supreme Security

Supreme Security

Tradition: Protection

Rank: Master

Castings: 1, perform a ritual

Duration: 24 hours

The structure becomes protected and gains the following effects for the duration:

 * You know the location of any enemy inside the structure. You, and you alone, hear a chime when a creature enters the structure.
 * Objects inside the structure as well as the structure itself take half damage.
 * All doors, windows, and other objects close and lock throughout the structure…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sure_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sure_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sure_strike?rev=1768846382&amp;do=diff</link>
        <description>Sure Strike

Sure Strike

Tradition: Divination

Rank: Expert

Castings: 1, reaction when you attack

Duration: Instantaneous

You see a clear path to strike the target. Add 20 to the result of your roll to attack. If the attack results in a critical success, the target takes an extra 6d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/surge_of_slaughter?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>surge_of_slaughter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/surge_of_slaughter?rev=1768846382&amp;do=diff</link>
        <description>Surge Of Slaughter

Surge Of Slaughter

Tradition: War

Rank: Master

Castings: 1

Duration: Instantaneous

Strange, hateful power rises up in you and creates an appetite for destruction. Increase your Speed by 20 and gain the Slippery trait until the end of your turn. Each enemy you can reach before the end of your turn takes 4d6 damage and makes an Agility roll with 1 bane. On a failure, the enemy takes an extra 4d6 damage. An enemy can be affected by this spell just once per casting.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/surprising_boulder?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>surprising_boulder</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/surprising_boulder?rev=1768846382&amp;do=diff</link>
        <description>Surprising Boulder

Surprising Boulder

Tradition: Conjuration

Rank: Expert

Castings: 1

Duration: Instantaneous

You pluck a boulder from somewhere and cause it to fill the target space. The boulder has Health 100. If you conjure the boulder in the air, it falls. The falling boulder deals 12d6 damage to all objects under it. Each creature under the boulder when it falls makes an Agility roll. A slowed creature makes the roll with 1 bane. On a success, the creature falls prone in the nearest e…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sword_of_air?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sword_of_air</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sword_of_air?rev=1768846382&amp;do=diff</link>
        <description>Sword of Air

Sword of Air

Tradition: Aeromancy

Rank: Expert

Castings: 3

Duration: 1 hour

Elemental air flows into the sword so that it moans whenever you swing it. When you attack with the weapon, you can choose the target from among those within 5 yards of you (the sword leaps from your hand, strikes, and returns), use any attribute for the roll to attack, and roll with 1 boon. The sword’s damage increases by 2d6. Finally, while you hold the sword you increase your Speed by 3 and you have…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/sword_of_the_seraphs?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sword_of_the_seraphs</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/sword_of_the_seraphs?rev=1768846382&amp;do=diff</link>
        <description>Sword of the Seraphs

Sword of the Seraphs

Tradition: Faith*

Rank: Expert

Castings: 1

Duration: Instantaneous

Fiery swords appear before each target, strike the target, then disappear. For each target, make a separate Will roll with 2 boons against its Defense. On a success, the target takes 6d6 damage and catches fire (luck ends). On a critical success, the target takes an extra 4d6 damage. If you get a failure on each roll, you instead heal 4d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbol_of_awe?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>symbol_of_awe</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbol_of_awe?rev=1768846382&amp;do=diff</link>
        <description>Symbol Of Awe

Symbol Of Awe

Tradition: Symbolism

Rank: Expert

Castings: 1

Duration: 24 hours

A 1-foot diameter symbol appears on the surface of the target and remains there for the duration. An enemy that starts its turn with line of sight to the symbol makes a Will roll with 1 bane. On a success, the enemy becomes immune to this spell for 24 hours. On a failure, the enemy becomes frightened of the symbol for as long as it has line of sight to it and for 1 minute thereafter. On each of its…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbol_of_chaos?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>symbol_of_chaos</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbol_of_chaos?rev=1768846382&amp;do=diff</link>
        <description>Symbol Of Chaos

Symbol Of Chaos

Tradition: Symbolism

Rank: Master

Castings: 1

Duration: 24 hours

A 1-foot diameter symbol of chaos appears on the surface of the tar get object and remains there for the duration. An enemy that starts its turn with line of sight to the symbol makes a Will roll. A creature with a Health score of 70 or higher rolls with 1 boon. On a success, the creature becomes immune to this spell for 24 hours. On a failure, the creature becomes stunned until the start of it…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbol_of_death?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>symbol_of_death</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbol_of_death?rev=1768846382&amp;do=diff</link>
        <description>Symbol Of Death

Symbol Of Death

Tradition: Symbolism

Rank: Master

Castings: 1

Duration: 24 hours

A 1-foot diameter symbol of death appears on the surface of the target and remains there for the duration. An enemy that starts its turn within 5 yards of the symbol loses 5d6 Health and makes a Strength roll. On a success, the enemy becomes immune to this spell for 24 hours. On a failure, the enemy loses an extra 5d6 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbol_of_pain?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>symbol_of_pain</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbol_of_pain?rev=1768846382&amp;do=diff</link>
        <description>Symbol Of Pain

Symbol Of Pain

Tradition: Symbolism

Rank: Master

Castings: 1

Duration: 24 hours

A 1-foot diameter symbol of pain appears on the surface of the target and remains there for the duration. When an enemy within 5 yards of the symbol is harmed, it makes a Will roll. On a success, the enemy becomes immune to this spell for 24 hours. On a failure, the enemy becomes vulnerable and weakened (luck ends both). If the creature is weakened already, it takes 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbol_of_victory?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>symbol_of_victory</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbol_of_victory?rev=1768846382&amp;do=diff</link>
        <description>Symbol of Victory

Symbol of Victory

Tradition: Symbolism

Rank: Master

Castings: 1

Duration: 24 hours

A 1-foot-diameter symbol of victory appears on the surface of the target. When an ally within 5 yards of the symbol takes damage, the symbol reduces that damage by 1d6. In addition, all allies within 5 yards of the symbol roll to attack with 2 boons and become immune to the frightened, vulnerable, and weakened afflictions for as long as they remain at that distance.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbolism?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>symbolism</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/symbolism?rev=1768846382&amp;do=diff</link>
        <description>Symbolism

The practice of imbuing magic into symbols goes back to the fallen empires of old. One can still find these glyphs and runes inscribed in ruins and, sometimes, the magic lingers to ruin anyone’s day who triggers them. The Symbolism tradition lets a caster sketch a symbol, imbue it with power that typically lasts until the symbol burns away.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/taste_your_blood?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>taste_your_blood</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/taste_your_blood?rev=1768846382&amp;do=diff</link>
        <description>Taste Your Blood

Taste Your Blood

Tradition: Primal

Rank: Master

Castings: 3

Duration: 1 minute

You throw yourself at the target. The target takes 5d6 damage and you make a Strength or Agility roll with 1 boon against its Defense. On a success, the target takes an extra 5d6 damage. On a critical success, it takes an extra 10d6 damage instead. Additionally, for the spell&#039;s duration, you add 10 to the result of your rolls to attack the target.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/tear_free_the_still-beating_heart?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tear_free_the_still-beating_heart</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/tear_free_the_still-beating_heart?rev=1768846382&amp;do=diff</link>
        <description>Tear Free the Still-Beating Heart

Tear Free the Still-Beating Heart

Tradition: Primal

Rank: Master

Castings: 1

Duration: Instantaneous

Your clawed hand shoots out and punches through the target&#039;s chest. The target takes 15d6 damage. If the damage injures the target, it takes an extra 10d6 damage and becomes weakened (luck ends). If the tar get becomes incapacitated by this damage, you rip free its heart (or similar organ) and the target dies. Each creature that sees you kill the target in …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/technomancy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>technomancy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/technomancy?rev=1768846382&amp;do=diff</link>
        <description>Technomancy

Grease and soot, a scattering of tools, and sheaves of blueprints: these are the trappings of anyone who studies Technomancy. The tradition’s spells enable casters to construct marvelous devices from junk, scrap, and other bits of detritus they happen to find around them. The spells transform the wreckage into useful forms.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/teeth_of_winter?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>teeth_of_winter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/teeth_of_winter?rev=1768846382&amp;do=diff</link>
        <description>Teeth Of Winter

Teeth Of Winter

Tradition: Cryomancy

Rank: Expert

Castings: 1

Duration: 1 minute

Long, sharp ice blades form throughout the target space and remain there for 1 minute or until melted. Each creature in the target space when the blades appear takes 4d6 damage and makes an Agility roll. On a failure, the creature takes an extra 4d6 damage. Until the blades dis appear, they cover the target space with challenging terrain, and any creature that falls prone in it takes 1d6 damage…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/teleport_self?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>teleport_self</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/teleport_self?rev=1768846382&amp;do=diff</link>
        <description>Teleport Self

Teleport Self

Tradition: Teleportation

Rank: Expert

Castings: 3

Duration: Instantaneous

Choose one space of your Size within 500 miles that you have seen at least once before. You need not have line of effect or line of sight to this space. You teleport to the space and make a Will roll. On a failure, you become confused for 1 minute.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/teleportation_circle?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>teleportation_circle</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/teleportation_circle?rev=1768846382&amp;do=diff</link>
        <description>Teleportation Circle

Teleportation Circle

Tradition: Teleportation

Rank: Master

Castings: 1

Duration: Instantaneous

A ring of numbers and symbols appears in the target space, marking the coordinates to one Size 5 space in a place you have seen at least once before and that exists somewhere in the world. You need no line of effect or line of sight to this space. You and each ally inside the space teleports to that space.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/teleportation?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>teleportation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/teleportation?rev=1768846382&amp;do=diff</link>
        <description>Teleportation

With the spells from the Teleportation tradition, the world becomes so much smaller. Its spells enable instant transit from one space to another, so that a caster can cross hundreds of miles without breaking a sweat. The tradition also finds clever and sometimes gory ways to harm others. Ultimately, the tradition works by finding the soft spaces in reality and exploiting them</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/temper_emotions?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>temper_emotions</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/temper_emotions?rev=1768846382&amp;do=diff</link>
        <description>Temper Emotions

Temper Emotions

Tradition: Enchantment

Rank: Novice

Castings: 3

Duration: Instantaneous

The target experiences a numbness that spreads throughout its body. Make an Intellect roll against the target&#039;s Will. On a success, the target becomes confused and slowed for 1 minute or until it overcomes the afflictions with a successful Will roll. If the target takes damage or loses Health, the effect ends. While confused in this way, the target is indifferent to all creatures, is imm…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/temporal_distortion?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>temporal_distortion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/temporal_distortion?rev=1768846382&amp;do=diff</link>
        <description>Temporal Distortion

Temporal Distortion

Tradition: Chronomancy

Rank: Novice

Castings: 3

Duration: 1 minute

Time flows in an erratic fashion for the target. Make a luck roll. On a failure, you also target yourself for this spell’s effects. The target emits dim light and becomes Agility impaired and vulnerable (luck ends). Until the afflictions end, the target can use an action or move on each of its turns, but not both.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/temporal_surge?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>temporal_surge</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/temporal_surge?rev=1768846382&amp;do=diff</link>
        <description>Temporal Surge

Temporal Surge

Tradition: Chronomancy

Rank: Master

Castings: 1

Duration: 1 minute

Time speeds up for each target, causing the rest of the world to appear in slow motion. Each target can take one additional turn per round. At the end of each round after you cast this spell, make a Will roll. On a failure, you choose to either lose 2d6 Health or end the spell early.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/temporary_reinvigoration?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>temporary_reinvigoration</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/temporary_reinvigoration?rev=1768846382&amp;do=diff</link>
        <description>Temporary Reinvigoration

Temporary Reinvigoration

Tradition: Alchemy

Rank: Expert

Castings: 1

Duration: 1 minute

You blast the target with a special powder that reinvigorates it. The target increases its Health by 30. When the spell ends, the target makes a Strength roll. On a failure, the target loses 1d6 Health.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/the_certainty_of_fools?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_certainty_of_fools</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/the_certainty_of_fools?rev=1768846382&amp;do=diff</link>
        <description>The Certainty Of Fools

The Certainty Of Fools

Tradition: Dark Arts

Rank: Expert

Castings: 1

Duration: Instantaneous

A queer expression appears on the target&#039;s visage. You can target addi tional creatures with this casting of the spell: lose 4 Health to target two creatures or 8 Health to target three. For each target separately, make a Will roll against its Intellect. On a success, the target becomes confused and Intellect impaired (luck ends both). On a critical success, the target also b…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/thicken_air?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thicken_air</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/thicken_air?rev=1768846382&amp;do=diff</link>
        <description>Thicken Air

Thicken Air

Tradition: Alchemy

Rank: Master

Castings: 1

Duration: 1 hour

Thick, gray fog spreads throughout each space and then hangs there, unmoving. The fog fills each target space with heavy obscurement and challenging terrain. Any creature in a target space becomes confused, slowed, vulnerable, and weakened for as long as it remains in the space.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/thimblerig?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thimblerig</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/thimblerig?rev=1768846382&amp;do=diff</link>
        <description>Thimblerig

Thimblerig

Tradition: Illusion

Rank: Novice

Castings: 1

Duration: Instantaneous

Four illusionary copies of yourself appear around you. They move with you when you move and continually change places. The effect lasts until the last copy is destroyed or after you rest. When a creature that can see you gets a success on a roll against your Defense, Strength, or Agility, make a luck roll with a number of boons equal to the number of dupli cates you have remaining. On a success, the …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/thought_cloud?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thought_cloud</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/thought_cloud?rev=1768846382&amp;do=diff</link>
        <description>Thought Cloud

Thought Cloud

Tradition: Psychomancy

Rank: Expert

Castings: 1

Duration: 1 minute

Your mind scrapes from the ground debris and dust and lifts them up to form a cloud of light obscurement in the target space. You can see normally in the target space. The cloud moves with you, remaining centered on you. When you cast this spell and when you use an action to do so, you can sweep the cloud at one creature or object within the area. A creature takes 3d6 damage, while an object take…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/throat_rip?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>throat_rip</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/throat_rip?rev=1768846382&amp;do=diff</link>
        <description>Throat Rip

Throat Rip

Tradition: Primal

Rank: Master

Castings: 1, reaction when a flesh-and-blood creature in reach becomes injured

Duration: Instantaneous

You lunge for the enemy&#039;s throat. Make a Strength roll with 1 boon against its Agility. On a success, the target takes 8d6 damage, falls prone, and makes a Will roll. On a failure, the creature becomes stunned until the end of your next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/through_the_hedge?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>through_the_hedge</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/through_the_hedge?rev=1768846382&amp;do=diff</link>
        <description>Through the Hedge

Through the Hedge

Tradition: Animism

Rank: Novice

Castings: 1

Duration: 1 minute

You can move from tree to tree, plant to plant. When you move, you can enter a space occupied by a plant and gain awareness of each other plant of the same size or larger within 10 yards. You can exit from any space occupied by one of these plants.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/tidal_influence?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tidal_influence</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/tidal_influence?rev=1768846382&amp;do=diff</link>
        <description>Tidal Influence

Tidal Influence

Tradition: Hydromancy

Rank: Novice

Castings: 1, reaction at the start of your turn

Duration: 1 minute

An invisible tide rolls in and out through the target space. Whenever a creature other than you starts its turn in the target space, it makes a Strength roll. On a failure, the creature is pushed 5 yards away from you if it is within 5 yards, or pulled 5 yards toward you if it is more than 5 yards away. A target moved in this way, in either direction, become…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/time_bomb?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>time_bomb</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/time_bomb?rev=1768846382&amp;do=diff</link>
        <description>Time Bomb

Time Bomb

Tradition: Chronomancy

Rank: Master

Castings: 1

Duration: Special (see the effect)

A warbling sphere appears inside the target space. You decide how long it remains, up to a maximum of 6 rounds. When you cast the spell, and on each of your turns until the spell ends, the time bomb gains 1 charge. When the spell ends, the bomb explodes, dealing 5d6 damage per charge accumulated to each creature and object within 10 yards of it. A creature makes a luck roll. On a success,…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/time_s_march_toward_oblivion?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>time_s_march_toward_oblivion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/time_s_march_toward_oblivion?rev=1768846382&amp;do=diff</link>
        <description>Time&#039;s March Toward Oblivion

Time&#039;s March Toward Oblivion

Tradition: Chronomancy

Rank: Master

Castings: 3

Duration: Instantaneous

You accelerate the rate at which the target ages. Angels, demons, faeries, fiends, spirits, and other immortal creatures ignore this effect. The target becomes slowed, vulnerable, and weakened (luck ends all). Each time the target gets a failure on the roll to end the afflictions, the target takes 6d6 damage. If the target becomes incapacitated, it dies and turn…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/time_travel?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>time_travel</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/time_travel?rev=1768846382&amp;do=diff</link>
        <description>Time Travel

Time Travel

Tradition: Chronomancy

Rank: Master

Castings: 1

Duration: Special (see the effect)

You step into the future, appearing to all others to have vanished. Choose an amount of time in rounds, minutes, hours, days, months, or years. When the chosen amount of time passes, you reappear in the space you left and become weakened (luck ends). If something occupies that space when you reappear, you take 5d6 damage, fall prone in the nearest empty space to that space, and also b…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/toad_spell?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>toad_spell</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/toad_spell?rev=1768846382&amp;do=diff</link>
        <description>Toad Spell

Toad Spell

Tradition: Alteration

Rank: Master

Castings: 1

Duration: Instantaneous

The target makes a croaking sound. Roll 15d6. If the sum of the dice, plus the target’s damage total, equals or exceeds the target’s Health score, it transforms into a toad and everything it wears and carries falls to the ground around it. As a toad, the target uses the following rules.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/tooth_and_claw?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tooth_and_claw</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/tooth_and_claw?rev=1768846382&amp;do=diff</link>
        <description>Tooth And Claw

Tooth And Claw

Tradition: Primal

Rank: Novice

Castings: 1

Duration: Instantaneous

You throw yourself at the target, clawing and biting it. Make an unarmed strike or an attack with your natural weapons. You roll with 1 boon. On a success, the target takes an extra 3d6 damage. On a critical success, the target makes a Will roll. On a failure, it becomes frightened of you until the end of your next turn. After the attack, your melee attacks deal an extra 2d6 damage until the en…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/tradition_table?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tradition_table</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/tradition_table?rev=1768846382&amp;do=diff</link>
        <description>Traditions
NameQuick DescriptionAeromancyWind and WeatherAlchemyObject creation and transformationAlterationTransformation and enhancementAnimismNatureAstromancyThe sun, stars, and moonChaosRandomness and UncertaintyChronomancyTimeConjurationBringing forth and sending awayCryomancyCold and iceDark ArtsCruelty, pain, and sufferingDestructionRuin and Disaster</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/trample_of_hooves?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trample_of_hooves</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/trample_of_hooves?rev=1768846382&amp;do=diff</link>
        <description>Trample of Hooves

Trample of Hooves

Tradition: Animism

Rank: Expert

Castings: 1

Duration: Instantaneous

You throw wide your arms and between them there appears a shimmering portal. Out from this portal come thundering hooves of spectral steeds that trample everything in their path. Each creature and object in the target space takes 3d6 damage. A creature makes a Strength roll. On a failure, the creature takes an extra 3d6 damage and falls prone.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/trap_in_amber?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trap_in_amber</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/trap_in_amber?rev=1768846382&amp;do=diff</link>
        <description>Trap in Amber

Trap in Amber

Tradition: Alchemy

Rank: Master

Castings: 1

Duration: Instantaneous

You toss a pellet into the target space. When the pellet lands, it cracks to release a billowing orange cloud that instantly hardens into an amber-like substance. Each creature within 1 yard of the edge of the target space can make a luck roll. On a success, the creature falls prone in the nearest empty space. Otherwise, the creature becomes trapped in the substance. The entire space becomes a S…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/tree_bond?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tree_bond</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/tree_bond?rev=1768846382&amp;do=diff</link>
        <description>Tree Bond

Tree Bond

Tradition: Animism

Rank: Novice

Castings: 1

Duration: Special (see effect)

You call out words of friendship to the spirit of the target tree and request one of the following favors: 

 * Battle Ally: The tree becomes your ally in combat. When you cast the spell and again at the start of each of your turns for 1 minute, the tree swipes at one creature or object of your choice within 3 yards of it. The creature makes an Agility roll; on a failure, it takes 2d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/true_strike?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>true_strike</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/true_strike?rev=1768846382&amp;do=diff</link>
        <description>True Strike

True Strike

Tradition: War

Rank: Novice

Castings: 1

Duration: Instantaneous

Magic guides your hand to ensure your strike lands true. Roll damage as if you had succeeded with a roll to attack, and the attack deals an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/turn_dead?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>turn_dead</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/turn_dead?rev=1768846382&amp;do=diff</link>
        <description>Turn Dead

Turn Dead

Tradition: Faith*

Rank: Novice

Castings: 3

Duration: Instantaneous

You call on your god to remove affronts from your presence. Each undead in the target space takes 3d6 damage. Each other enemy in the space makes a Will roll; on a failure, that enemy takes 3d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/twisted_crown?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>twisted_crown</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/twisted_crown?rev=1768846382&amp;do=diff</link>
        <description>Twisted Crown

Twisted Crown

Tradition: Dark Arts

Rank: Master

Castings: 1

Duration: 1 minute (or see effect)

A twisted wooded crown appears on your brow, where it remains for the duration; if you remove the crown, the spell ends early. When you cast this spell, you can choose one creature within 5 yards. Make a Will roll against the creature’s Will; on a success, the creature becomes cursed (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ultimate_weapon?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ultimate_weapon</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ultimate_weapon?rev=1768846382&amp;do=diff</link>
        <description>Ultimate Weapon

Ultimate Weapon

Tradition: War

Rank: Master

Castings: 1

Duration: 4 hours

Magic flows into the target weapon to enhance its capabilities. Any creature wielding the weapon rolls to attack with 2 boons and its attacks with it deal an extra 4d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/unchained_probabilities?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unchained_probabilities</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/unchained_probabilities?rev=1768846382&amp;do=diff</link>
        <description>Unchained Probabilities

Unchained Probabilities

Tradition: Chaos

Rank: Expert

Castings: 1, reaction when you move 1 yard

Duration: 1 minute

You flicker out of existence. Target one empty space within 10 yards. You teleport to that space. Then, for the spell’s duration, whenever a creature within 5 yards of you makes an attribute roll or a luck roll, it rolls an additional d20 and you roll a d6. (If the creature rolls any additional d20s for any other reason, it ignores this effect.) If you…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/uncontrollable_laughter?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>uncontrollable_laughter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/uncontrollable_laughter?rev=1768846382&amp;do=diff</link>
        <description>Uncontrollable Laughter

Uncontrollable Laughter

Tradition: Enchantment

Rank: Novice

Castings: 1

Duration: 1 minute

The target explodes with laughter and becomes vulnerable for the dura tion. At the start of each of the target&#039;s turns, it makes a Will roll. On a failure, the target becomes slowed and weakened until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/unexpected_updraft?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unexpected_updraft</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/unexpected_updraft?rev=1768846382&amp;do=diff</link>
        <description>Unexpected Updraft

Unexpected Updraft

Tradition: Aeromancy

Rank: Expert

Castings: 1

Duration: Instantaneous

A deadly gust of wind throws everything inside the target space up into the air. Each Size 3 or smaller creature and unsecured object in the target space flies 10 yards straight up and then falls. If an obstacle would prevent the creature or object from flying the full distance, it slams into the obstacle, taking 1d6 damage for each yard it was prevented from moving. Creatures suffer…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/unhealthy_attraction?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unhealthy_attraction</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/unhealthy_attraction?rev=1768846382&amp;do=diff</link>
        <description>Unhealthy Attraction

Unhealthy Attraction

Tradition: Enchantment

Rank: Novice

Castings: 1

Duration: 1 minute

You imbue the target with magic that attracts attention from those around it. When an enemy starts its turn within 10 yards of the target and can see it, the enemy makes a Will roll. On a success, the enemy becomes immune to this spell for 1 hour. On a failure, the enemy becomes con fused (luck ends). While confused in this way, the enemy must end each of its turns within 5 yards of…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/unleash_cyclone?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unleash_cyclone</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/unleash_cyclone?rev=1768846382&amp;do=diff</link>
        <description>Unleash Cyclone

Unleash Cyclone

Tradition: Aeromancy

Rank: Master

Castings: 1

Duration: Instantaneous

A cyclone forms in the target space and moves up to 20 yards before dissipating. Each object in the cyclone’s space when it appears or whose space the cyclone enters is caught in its winds. A creature or object can be affected just once. Each object takes 13d6 damage, and an unsecured object flies 2d6 yards away from the cyclone in a direction you choose. Each creature in the cyclone’s spa…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/unlucky_presence?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unlucky_presence</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/unlucky_presence?rev=1768846382&amp;do=diff</link>
        <description>Unlucky Presence

Unlucky Presence

Tradition: Chaos

Rank: Novice

Castings: 3

Duration: 1 minute

You wreak havoc on probabilities, causing unlikely events to happen all around you. Until the spell ends, you emit an aura that extends through a Size 10 space with you at the center. All creatures in the space other than you make luck rolls with 1 bane.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/unpredictable_summons?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unpredictable_summons</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/unpredictable_summons?rev=1768846382&amp;do=diff</link>
        <description>Unpredictable Summons

Unpredictable Summons

Tradition: Chaos

Rank: Novice

Castings: 1

Duration: Instantaneous

A creature of chaos appears on the ground in the target space. The creature combines the forms of many different beings into one heaving mass. When the creature of chaos appears, make a luck roll. On a success, the creature becomes your controlled companion. On a failure, the creature becomes your enemy under the Sage’s control. The creature treats all creatures as enemies. When th…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/vexing_spirit?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vexing_spirit</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/vexing_spirit?rev=1768846382&amp;do=diff</link>
        <description>Vexing Spirit

Vexing Spirit

Tradition: Spiritualism

Rank: Novice

Castings: 1

Duration: Instantaneous

You set a cruel and nasty spirit on the target, causing it to become cursed (luck ends). When a creature cursed in this way would move, it must first make a Will roll. On a success, it can move as normal. On a failure, the target becomes slowed until the end of its turn and it takes 2d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/vile_tentacles?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vile_tentacles</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/vile_tentacles?rev=1768846382&amp;do=diff</link>
        <description>Vile Tentacles

Vile Tentacles

Tradition: Dark Arts

Rank: Expert

Castings: 1

Duration: 1 minute

Unfurling from thin air, three hideous tentacles covered in suckers lash your enemies. When the tentacles appear, and again at the start of each of your turns, the tentacles attack up to three creatures in the target space. For each target separately, make an Intellect roll against the tar get&#039;s Agility. On a success, the target takes 3d6 damage and becomes grabbed by the tentacle. If the target …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/violent_eruption?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>violent_eruption</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/violent_eruption?rev=1768846382&amp;do=diff</link>
        <description>Violent Eruption

Violent Eruption

Tradition: Geomancy

Rank: Novice

Castings: 1

Duration: Instantaneous

The ground in the target space bulges and then bursts. Each creature and object in the space takes 3d6 damage. A creature makes an Agility roll. On a success, the creature takes no damage. On a failure, it also falls prone.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/vivisection?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vivisection</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/vivisection?rev=1768846382&amp;do=diff</link>
        <description>Vivisection

Vivisection

Tradition: Dark Arts

Rank: Expert

Castings: 1

Duration: Instantaneous

You fling out your hands and lines crisscross the targets’ bodies. Each target takes 4d6 damage and makes a Strength roll with 1 bane. On a failure, the target takes an extra 4d6 damage. On a critical failure, it takes an extra 8d6 damage instead. If this damage incapacitates the target, it dies, and its body slides apart into hundreds of ultrathin slices. The target&#039;s vitality covers the ground i…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/voracious_swarm?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>voracious_swarm</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/voracious_swarm?rev=1768846382&amp;do=diff</link>
        <description>Voracious Swarm

Voracious Swarm

Tradition: Animism

Rank: Novice

Castings: 1

Duration: 1 minute

A boiling cloud of stinging, biting insects fills the target space with heavy obscurement and challenging terrain. At the end of each round, every creature in the space takes 3d6 damage and makes a Strength roll with 1 bane. On a failure, the creature takes an extra 3d6 damage. When a creature in the target space attempts to leave it, the creature makes a Will roll. On a failure, the creature is …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/vorpal_scythe?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vorpal_scythe</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/vorpal_scythe?rev=1768846382&amp;do=diff</link>
        <description>Vorpal Scythe

Vorpal Scythe

Tradition: Faith*

Rank: Expert

Castings: 3

Duration: 1 round

Deities: Any Death-related deity or one associated with scythes.

A curved blue-white blade appears in the target space. You gesture and send the blade spinning at up to five creatures or objects within 20 yards. For each target separately, make a Will roll with 1 boon against its Defense. On a success, the target takes 6d6 damage; on a critical success, it takes an extra 3d6 damage. If you get no succ…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wail_of_the_banshee?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wail_of_the_banshee</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wail_of_the_banshee?rev=1768846382&amp;do=diff</link>
        <description>Wail Of The Banshee

Wail Of The Banshee

Tradition: Spiritualism

Rank: Master

Castings: 1

Duration: Instantaneous

A shadowy figure appears in the target space, keens, and then van ishes. Each enemy within 30 yards of the target space and that hears the sound becomes cursed (luck ends). Spirits and undead are immune to this effect. At the end of each round, an enemy cursed in this way takes 6d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/walking_tree?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>walking_tree</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/walking_tree?rev=1768846382&amp;do=diff</link>
        <description>Walking Tree

Walking Tree

Tradition: Animism

Rank: Master

Castings: 1

Duration: 1 hour

The target rocks back and forth and it rips its roots up from the ground to become your controlled companion. If the target becomes incapacitated, the effect ends early. Otherwise, when the spell ends and if the tree is still alive, it sinks its roots into the ground where it stands, becoming an ordinary tree once more.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wall_of_fire?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wall_of_fire</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wall_of_fire?rev=1768846382&amp;do=diff</link>
        <description>Wall Of Fire

Wall Of Fire

Tradition: Pyromancy

Rank: Expert

Castings: 3

Duration: 1 minute

Flames jet up from the ground along one side of the target space and burn for the duration or until extinguished. Anything passing through the flames takes 3d6 damage, though no more than once each round.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wall_of_radiance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wall_of_radiance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wall_of_radiance?rev=1768846382&amp;do=diff</link>
        <description>Wall of Radiance

Wall of Radiance

Tradition: Astromancy

Rank: Novice

Castings: 1

Duration: 1 hour

Horizontal and vertical light beams form a lattice on one side of the target space. The lattice emits bright light. Any creature or object passing through it takes 3d6 damage. A flammable object catches fire. A creature makes a Strength roll. On a failure, the creature catches fire (luck ends) and becomes blinded until the end of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wall_of_water?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wall_of_water</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wall_of_water?rev=1768846382&amp;do=diff</link>
        <description>Wall Of Water

Wall Of Water

Tradition: Hydromancy

Rank: Novice

Castings: 1

Duration: 1 hour

Along one side of the target space there appears a 1-yard thick wall of water. A creature can move through it, but when it does, it makes a Strength roll. On a failure, the water snatches the creature and carries it up toward the top of the wall, and then drops it prone in the space it attempted to leave. The barrier causes all rolls for ranged attacks against targets beyond it to fail.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/walls_of_stone?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>walls_of_stone</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/walls_of_stone?rev=1768846382&amp;do=diff</link>
        <description>Walls Of Stone

Walls Of Stone

Tradition: Geomancy

Rank: Expert

Castings: 1

Duration: Instantaneous

You form a wall from stone on one side of each target space. The wall can have any height, width, and depth, up to the Size of its spaces. You make all decisions about the wall&#039;s appearance, adorning it with images, carvings, columns, and openings as you choose. The wall remains indefinitely, though each cube of stone, 2 yards on each side, has Health 40 and crumbles when destroyed.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wand_of_fire?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wand_of_fire</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wand_of_fire?rev=1768846382&amp;do=diff</link>
        <description>Wand Of Fire

Wand Of Fire

Tradition: Pyromancy

Rank: Expert

Castings: 1

Duration: 1 hour

A red-metal wand appears in your hand. While you carry the wand, you take no damage from fire and half damage from cold. In addition, you can use an action to shoot flames from the tip into a Size 3 space within reach. The flames deal 4d6 damage to each object in the target space. Each creature in the target space makes a luck roll. On a failure, it takes 4d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/war?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>war</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/war?rev=1768846382&amp;do=diff</link>
        <description>War

Most magicians lack the martial prowess of warriors and their ilk. While magicians throw fireballs and hurl lightning from their finger tips, most would rather be anywhere else than in the thick of a fight with a bar of sharpened iron standing between them and certain death. The War tradition arose from a demand to even the odds, to give magicians a fighting chance when they find themselves low on spells and in the middle of a battlefield.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/ward_against_harm?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ward_against_harm</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/ward_against_harm?rev=1768846382&amp;do=diff</link>
        <description>Ward Against Harm

Ward Against Harm

Tradition: Protection

Rank: Expert

Castings: 1

Duration: 1 hour

Tiny glowing shields appear all around the target&#039;s body and settle in place, at which point they disappear. The spell imposes 1 bane on rolls to harm the target and grants 1 boon on the target&#039;s rolls to avoid harm.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/warp_the_mind?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warp_the_mind</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/warp_the_mind?rev=1768846382&amp;do=diff</link>
        <description>Warp The Mind

Warp The Mind

Tradition: Enchantment

Rank: Expert

Castings: 3

Duration: Instantaneous

The target experiences conflicting emotions and sensations. Make an Intellect roll against the target&#039;s Will. On a success, the target becomes Will impaired for 1 minute or until it overcomes the affliction with a suc cessful Will roll. At the start of each of the target&#039;s turns, roll a d6. D6 1 2-3 4-5 6 RESULT The target becomes stunned until the start of its next turn. The target becomes …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/warped_space?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warped_space</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/warped_space?rev=1768846382&amp;do=diff</link>
        <description>Warped Space

Warped Space

Tradition: Chaos

Rank: Novice

Castings: 1

Duration: 1 minute

Reality warps out of true in the target space. Whenever a creature in it moves, roll a d6 and consult the following list to see what happens.
d6Result1The creature becomes confused and held until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/watchful_spirit?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>watchful_spirit</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/watchful_spirit?rev=1768846382&amp;do=diff</link>
        <description>Watchful Spirit

Watchful Spirit

Tradition: Faith*

Rank: Novice

Castings: 1

Duration: 1 minute (see the effect)

Faith: any ancestral worship

You call out to your ancestors to gain their protection. A ghostly spirit of a near ancestor takes shape in the target space. The spirit moves with you to stay within 1 yard of you. It imposes 1 bane on rolls against your Defense, Strength, and Agility, and grants you 1 boon on Strength and Agility rolls to resist harm. When you take damage, you can u…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/watery_sphere?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>watery_sphere</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/watery_sphere?rev=1768846382&amp;do=diff</link>
        <description>Watery Sphere

Watery Sphere

Tradition: Hydromancy

Rank: Expert

Castings: 1

Duration: 1 minute

A sphere of water—or some other harmless liquid—appears inside the space. It attempts to engulf one creature within 1 yard of it. Then, on each of your turns, you can move the sphere up to 5 yards and attempt to engulf another creature within 1 yard of it. The sphere can f low around obstacles smaller than it when it moves, but it is blocked by larger obstacles.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/weal_or_woe?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weal_or_woe</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/weal_or_woe?rev=1768846382&amp;do=diff</link>
        <description>Weal Or Woe

Weal Or Woe

Tradition: Divination

Rank: Novice

Castings: 1, perform a ritual, you have dice, cards, tea leaves, or another implement of divination

Duration: 1 hour

You consult your implements of divination to discern the consequences of your next action. Describe a possible course of activity, such as “I open the door on the west wall,” “I pick the lock on the chest,” or “I talk to that man over there.” When you finish the ritual, make an Intellect roll. On a success, the Sage …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/weigh_you_down?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weigh_you_down</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/weigh_you_down?rev=1768846382&amp;do=diff</link>
        <description>Weigh You Down

Weigh You Down

Tradition: Alteration

Rank: Novice

Castings: 1

Duration: Instantaneous

You cause the targets to grow big and heavy, so that they move more slowly. Each target becomes slowed and vulnerable (luck ends both).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/weight_of_the_mountain?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weight_of_the_mountain</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/weight_of_the_mountain?rev=1768846382&amp;do=diff</link>
        <description>Weight of the Mountain

Weight of the Mountain

Tradition: Geomancy

Rank: Expert

Castings: 1

Duration: Instantaneous (or see the effect)

You intensify gravity beneath the target so that it pulls the target down to
the ground. Make a Will roll against the target’s Strength; you roll with
1 boon against a flying target. On a success, the target falls prone and
becomes held (luck ends). At the end of each round, a held target takes
2d6 damage. On a failure, the target takes 2d6 damage, and you …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/weighty_chains?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weighty_chains</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/weighty_chains?rev=1768846382&amp;do=diff</link>
        <description>Weighty Chains

Weighty Chains

Tradition: Conjuration

Rank: Novice

Castings: 1

Duration: 1 minute

You reach for and retrieve heavy chains with which you can bind the target. Make an Intellect roll against the target’s Strength. On a success, the chains wrap around the target and cause it to become held and weakened for the duration. The target can overcome this effect with a success on a Strength or Agility roll. On a failure, a heap of chains, 50 yards long, appears in an empty space of yo…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/whirling_wind?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>whirling_wind</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/whirling_wind?rev=1768846382&amp;do=diff</link>
        <description>Whirling Wind

Whirling Wind

Tradition: Aeromancy

Rank: Expert

Castings: 1, reaction when you start your turn

Duration: 1 minute

A powerful wind blows around you. The wind increases your Speed by 6 and grants you the Slippery trait. In addition, it imposes 3 banes on rolls to attack you and grants you 1 boon on Agility rolls. Finally, whenever you stop moving after you run, you create a thunderous noise that deals 1d6 damage to each creature and object within 1 yard of you. A creature makes…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/whisk_away?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>whisk_away</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/whisk_away?rev=1768846382&amp;do=diff</link>
        <description>Whisk Away

Whisk Away

Tradition: Protection

Rank: Expert

Castings: 1, reaction when a creature you can see becomes injured or incapacitated

Duration: Instantaneous

The target flickers in and out of existence before it teleports to an empty space you can see within 5 yards and heals 6d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wicked_portals?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wicked_portals</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wicked_portals?rev=1768846382&amp;do=diff</link>
        <description>Wicked Portals

Wicked Portals

Tradition: Teleportation

Rank: Master

Castings: 3

Duration: Instantaneous

From your outflung hand come several flying disks, each in a variety of different colors. For each target separately, make an Intellect roll against its Agility. On a success, the disk hits the target, which causes it to take 7d6 damage and teleport to an empty space of your choice within 5 yards of the space it leaves.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wicked_spirits?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wicked_spirits</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wicked_spirits?rev=1768846382&amp;do=diff</link>
        <description>Wicked Spirits

Wicked Spirits

Tradition: Spiritualism

Rank: Novice

Castings: 1

Duration: 1 minute

All around you, the spirits of evil people who have somehow escaped the netherworld appear and cause your enemies in the target space to become cursed for as long as they remain there. If an enemy tries to move out of the space, it makes a Will roll. On a success, it can move freely. On a failure, it becomes held until the start of its next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wicked_thorns?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wicked_thorns</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wicked_thorns?rev=1768846382&amp;do=diff</link>
        <description>Wicked Thorns

Wicked Thorns

Tradition: Primal

Rank: Master

Castings: 1, reaction when you are attacked

Duration: 1 minute

Sharp thorns appear all over your body. Whenever a creature attacks you with an unarmed attack or a melee weapon and the weapon lacks the Long property, the creature takes 3d6 damage and becomes vul nerable (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wild_beast_of_the_dark_woods?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild_beast_of_the_dark_woods</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wild_beast_of_the_dark_woods?rev=1768846382&amp;do=diff</link>
        <description>Wild Beast Of The Dark Woods

Wild Beast Of The Dark Woods

Tradition: Eldritch

Rank: Novice

Castings: 1

Duration: Special (see the effect)

The target&#039;s body shifts and bends. If the target has a Health score of 20 or less, it transforms into a wild beast of the dark woods, appearing bestial and strange. Any creature, other than you, that sees this transformation makes a Will roll. On a failure, the creature becomes frightened of the target until the creature overcomes the affliction with a …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wild_frenzy?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild_frenzy</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wild_frenzy?rev=1768846382&amp;do=diff</link>
        <description>Wild Frenzy

Wild Frenzy

Tradition: Primal

Rank: Expert

Castings: 1

Duration: 1 hour

You throw your head back and howl. Whenever you make a melee attack and the number rolled is 5 or less, you can roll an additional d20 and add it to the result. You increase your supply of Bonus Damage dice by 3 and you impose 1 bane on rolls to attack you. The spell ends early if you become unconscious.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wild_idea?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild_idea</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wild_idea?rev=1768846382&amp;do=diff</link>
        <description>Wild Idea

Wild Idea

Tradition: Chaos

Rank: Expert

Castings: 3, reaction when you make an attribute roll

Duration: Instantaneous

An idea comes to you. Make a luck roll. On a success, you make your next attribute roll before the end of your next turn with 1d6 boons. On a failure, you become cursed for 1 minute. If you are cursed already, you become stunned for 1 minute instead.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wild_vigor?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild_vigor</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wild_vigor?rev=1768846382&amp;do=diff</link>
        <description>Wild Vigor

Wild Vigor

Tradition: Primal

Rank: Novice

Castings: 1

Duration: 1 hour

Hunger grows inside you and images of predators killing their prey dance through your mind. Increase your Health by 10, make Strength rolls with 1 boon, impose 1 bane on rolls against your Strength, and increase your supply of Bonus Damage dice by 1. The spell ends early if you become unconscious.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/will-o_-wisp?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>will-o_-wisp</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/will-o_-wisp?rev=1768846382&amp;do=diff</link>
        <description>Will-O&#039;-Wisp

Will-O&#039;-Wisp

Tradition: Astromancy

Rank: Novice

Castings: 3

Duration: 1 minute

A bright green light blooms into existence in the target space. When a creature other than you starts its turn with line of sight to the light, the creature makes an Intellect roll; on a success, it becomes immune to this casting of the spell. On a failure, the creature becomes confused (luck ends).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wind_blast?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wind_blast</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wind_blast?rev=1768846382&amp;do=diff</link>
        <description>Wind Blast

Wind Blast

Tradition: Aeromancy

Rank: Novice

Castings: 3

Duration: Instantaneous

You gather the wind and release it to go screaming away from you. If you target an object and the object is secured, it takes 2d6 damage. An unsecured object is pushed 1d6 yards. If you target a creature, make a Will roll against the target’s Strength. On a success, the target takes 1d6 damage, is pushed 1d6 yards, and falls prone. On a critical success, the target takes an extra 1d6 damage.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wind_walk?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wind_walk</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wind_walk?rev=1768846382&amp;do=diff</link>
        <description>Wind Walk

Wind Walk

Tradition: Aeromancy

Rank: Novice

Castings: 3

Duration: 1 minute

You find purchase for your steps in the air. You can move in any direction and remain there. If you fail to stand on a solid surface that can support your weight when the spell ends, you fall.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wind_wall?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wind_wall</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wind_wall?rev=1768846382&amp;do=diff</link>
        <description>Wind Wall

Wind Wall

Tradition: Aeromancy

Rank: Novice

Castings: 1

Duration: 1 minute

Strong wind blows through the target space. The noise it creates drowns out all sounds quieter than a shout. A creature that would move through the space makes a Strength roll, rolling with 1 boon for each point of Size above 3. On a failure, the creature is pushed back to the nearest empty space and its Speed becomes 0 until the end of the round. Finally, the wind imposes 3 banes on rolls to attack target…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/winnow_the_weak?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>winnow_the_weak</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/winnow_the_weak?rev=1768846382&amp;do=diff</link>
        <description>Winnow The Weak

Winnow The Weak

Tradition: Primal

Rank: Master

Castings: 1

Duration: Instantaneous

Wild fury overtakes you, causing you to become a whirlwind of claws and teeth. Your Speed increases by 5 until the end of your next turn. Each target takes 7d6 damage. Then, for each target separately, make a Strength roll against its Defense. On a success, the target takes an extra 7d6 damage. On a critical success, the target takes an extra 10d6 damage instead.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wonderful_rod?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wonderful_rod</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wonderful_rod?rev=1768846382&amp;do=diff</link>
        <description>Wonderful Rod

Wonderful Rod

Tradition: Technomancy

Rank: Novice

Castings: 1

Duration: 8 hours

A 3-inch long metal rod appears in your hand. Anyone holding the rod can use an action to activate the device, choosing one of the following effects, which last until the device is activated again.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/woo_lady_luck?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>woo_lady_luck</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/woo_lady_luck?rev=1768846382&amp;do=diff</link>
        <description>Woo Lady Luck

Woo Lady Luck

Tradition: Skullduggery

Rank: Master

Castings: 1

Duration: 8 hours

You roll the dice and they come up in your favor. You gain a pool of luck that lasts for the duration or until you expend the last of it. You generate this pool by making a luck roll and noting the result. If you roll a 10 or less, add 10 to the number you rolled.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/word_of_escape?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>word_of_escape</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/word_of_escape?rev=1768846382&amp;do=diff</link>
        <description>Word Of Escape

Word Of Escape

Tradition: Protection

Rank: Master

Castings: 1

Duration: 24 hours

You speak a magic word, imprinting the knowledge of it on each target. At any time before the spell ends, a target that lacks the con fused, controlled, stunned, or unconscious affliction can speak the word on its turn and teleport to an empty space of your choice within your reach.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/worship_me?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>worship_me</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/worship_me?rev=1768846382&amp;do=diff</link>
        <description>Worship Me

Worship Me

Tradition: Enchantment

Rank: Master

Castings: 1

Duration: Instantaneous

Feelings of adoration wash over the target. Make an Intellect roll against the tar get&#039;s Will. On a success, the target becomes confused for 24 hours or until you or one of your allies harms it. While confused in this way, the creature is friendly to you and your allies, and aids you in any way that it can short of harming itself, its loved ones, or its property.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/worst_fears_realized?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>worst_fears_realized</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/worst_fears_realized?rev=1768846382&amp;do=diff</link>
        <description>Worst Fears Realized

Worst Fears Realized

Tradition: Illusion

Rank: Expert

Castings: 3, reaction when an enemy starts its turn within reach

Duration: Instantaneous

You weave an illusion that makes the target see its worst fears in you. As a consequence, the target becomes vulnerable until the start of its next turn and makes a Will roll; if cursed, it rolls with 3 banes. On a failure, the target becomes frightened of you (luck ends). In addition, if the target starts its turn within 5 yard…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wrath_of_the_wee_free_men?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wrath_of_the_wee_free_men</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wrath_of_the_wee_free_men?rev=1768846382&amp;do=diff</link>
        <description>Wrath of the Wee Free Men

Wrath of the Wee Free Men

Tradition: Conjuration

Rank: Expert

Castings: 1

Duration: Instantaneous

A band of brownies erupts from the ground to form into a seething swarm of vulgar little folk. Each target takes 2d6 damage and makes a Strength roll with 1 bane; on a failure, the target takes an extra 2d6 damage, falls prone, and moves 5 yards to a space you choose. Then, the brownies let loose a stream of foul invective and disappear.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/wrathful_utterance?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wrathful_utterance</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/wrathful_utterance?rev=1768846382&amp;do=diff</link>
        <description>Wrathful Utterance

Wrathful Utterance

Tradition: Evocation

Rank: Expert

Castings: 2 at level 3, 4 at level 7

Duration: Instantaneous

Bloodthirsty rage comes boiling up in response to the word you utter. A target rolls to attack with 1 boon and its attacks deal an extra 1d6 dam age if you whispered, 2d6 damage if you spoke, and 3d6 damage if you shouted. A target regards all other creatures as enemies. The effect lasts until the end of your next turn if you whispered, or 1 minute if you spo…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/you_are_all_swine?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>you_are_all_swine</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/you_are_all_swine?rev=1768846382&amp;do=diff</link>
        <description>You are All Swine

You are All Swine

Tradition: Alteration

Rank: Master

Castings: 1

Duration: Instantaneous

You sweep your hand at the targets, spreading magical dust among them. Each target lets loose a terrific squeal as its body twists and contorts to assume a different form. A target makes a Will roll; on a success, it retains its normal form except that it has the head of a pig for 1d6 hours. On a failure, the target shrinks down to become a harmless pig for 1d6 hours; while in this fo…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells/zeal?rev=1768846382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-19T18:13:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zeal</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells/zeal?rev=1768846382&amp;do=diff</link>
        <description>Zeal

Zeal

Tradition: Invocation

Rank: Expert

Castings: 1, reaction when you attack

Duration: 1 minute

Religious fervor builds inside you. You make Strength rolls with 1 boon. Your attacks deal an extra 2d6 damage. You take half damage from ordinary sources. Finally, at the end of the round, if you are not incapacitated, you heal 1d6 damage.</description>
    </item>
</rdf:RDF>
