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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>abjurer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/abjurer?rev=1769019338&amp;do=diff</link>
        <description>Abjurer

You confronted manifold dangers in your career, witnessed terrible things that had the worst intentions toward you and yours. Whether you faced hostile magic or ravenous monsters, you triumphed over these challenges by making the protection of your allies and yourself your highest priority. You learn the intricacies of the tradition and develop useful talents to ward yourself against harm. Many abjurers, perhaps yourself included, mark up their bodies with protective sigils to make them…</description>
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        <dc:date>2026-01-22T17:25:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>academician</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/academician?rev=1769102728&amp;do=diff</link>
        <description>Academician

Circumstances forced you out from the university to grub along with the rest in the mud and blood, facing danger at all sides. It’s not all bad. You can experience the world and all it contains firsthand. Being in the field in no way diminishes your erudition; rather, you find your travels and experiences add to what you have learned already, growing your knowledge in unexpected ways.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/accursed?rev=1769102745&amp;do=diff">
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        <dc:date>2026-01-22T17:25:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>accursed</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/accursed?rev=1769102745&amp;do=diff</link>
        <description>Accursed

You offended a god, angered a faerie, or affronted a powerful fiend: you have become cursed. Will you bear this doom until the end of your days? Maybe. Others might buckle under this burden’s weight, but not you—you can carry it and, more importantly, use it to your advantage. Through a combination of ingenuity and bargaining with dangerous beings, you can throw this curse onto another.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/aeromancer?rev=1769019358&amp;do=diff">
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        <dc:date>2026-01-21T18:15:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aeromancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/aeromancer?rev=1769019358&amp;do=diff</link>
        <description>Aeromancer

You bargained with a spirit of air, forged a pact with a sylph, or discovered secret magical knowledge in a windswept place. However you discovered Aeromancy, you have chosen to master it. Now, you can take control of the winds, commanding them to drag storm clouds to you, or to lift you up into the air, to soar across the heavens. Even more, you can call forth lightning from your hands or bring it down from the skies to destroy your foes. You master the elements.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/alchemist?rev=1769019373&amp;do=diff">
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        <dc:date>2026-01-21T18:16:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alchemist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/alchemist?rev=1769019373&amp;do=diff</link>
        <description>Alchemist

The philosopher’s stone can defeat death, transmute base materials into precious metals, and cure any ailment. Despite the name, many believe the “stone” exists in the mind only or as some unformed substance, as indescribable as it is impossible. Peril stands on either side of the road to attaining the stone, but the threat of insanity, maiming, and death has so far failed to dissuade you from your goal. The stone might lie out of reach for now, but it will be yours. Of that you are c…</description>
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        <dc:date>2026-01-21T18:16:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alienist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/alienist?rev=1769019389&amp;do=diff</link>
        <description>Alienist

You were right all along. The experiments, the tests, the books—oh so many books—proved everything you thought was true about your world’s cosmology. You found incontrovertible evidence that other realities, other universes exist beyond your own.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/animist?rev=1769019667&amp;do=diff">
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        <dc:date>2026-01-21T18:21:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/animist?rev=1769019667&amp;do=diff</link>
        <description>Animist

Becoming an animist enables you to commune with the spirits of the land and gain their advice. The spirits awaken all around you as you travel through the wild places. Stones shift, plants sway, natural creatures seem to welcome you. 

Level 7 Animist</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/anointed_one?rev=1769133009&amp;do=diff">
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        <dc:date>2026-01-23T01:50:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>anointed_one</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/anointed_one?rev=1769133009&amp;do=diff</link>
        <description>Anointed One

Your exemplary efforts earned you the esteem of your church, and you have been invited to participate in a special ceremony that will imbue you with the god’s favor henceforth. Being anointed in this way shows great favor from both the Church and the god you serve, for they reserve the honor for those with unimpeachable faith, deep knowledge of the sacred writings, and the holiest of character. Many believe anointment marks the first step to becoming an exalted servant of your god.…</description>
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        <dc:date>2026-01-21T18:21:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>archmage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/archmage?rev=1769019691&amp;do=diff</link>
        <description>Archmage

The archmages form a loose society of dangerous spellcasters, each versed in magic’s most ruinous aspect. While other magic-users can rival their power, few come close to the zeal with which they use their spells to blast apart foes and bring enemies to their knees. Many archmages withdraw from the world, lurking in crooked towers rising from the deep wilderness or burying themselves alive in terrible dungeons where they can work their art undisturbed. Still, a few take it upon themsel…</description>
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        <dc:date>2026-01-21T18:21:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>astromancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/astromancer?rev=1769019710&amp;do=diff</link>
        <description>Astromancer

The lights in the heavens feed your appetite for magical energy. You reach for the stars and draw their glow into you. You bathe yourself in sunlight and shine almost as brightly. You become a master of radiance and use your powers to drive back the darkness. With a flick of your wrist, you weave beams of concentrated light, pushing back the inky tendrils of darkness. Your very aura crackles with purifying energy, banishing negativity and restoring a semblance of peace.</description>
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        <dc:date>2026-01-21T18:25:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>authority</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/authority?rev=1769019951&amp;do=diff</link>
        <description>Authority

Randomness plays no part in the outcomes of Order spells, and for that reason the tradition appealed to you. Order magic lets you compel others, strike with certainty of the desired effect, and force wild magic into useful, physical shapes. You have the right magical tool for just about any task. You have the right magical tool for just about any task. This predictability allows you to approach any situation with a strategic mind, wielding your magic with the precision of a well-oiled…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/avatar?rev=1769102761&amp;do=diff">
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        <dc:date>2026-01-22T17:26:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avatar</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/avatar?rev=1769102761&amp;do=diff</link>
        <description>Avatar

The gods, using criteria known only to themselves, sometimes single out mortals to serve as their agents. Some see such attention as a great honor; others find the experience maddening. Either way, when the divine eye falls upon their subjects, they undergo a profound transformation, becoming giants that resemble common depictions of the god. While in these forms, avatars become mighty and terrible forces, heedless of the ruin and chaos they create until released from the god’s attention…</description>
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        <dc:date>2026-01-21T15:35:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barbarian</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/barbarian?rev=1769009719&amp;do=diff</link>
        <description>Barbarian

They call you a butcher, a murderer, a killer of people. You accept these names, as they’re not far from the truth. When someone wrongs you, you make them pay. You’re not interested in talking through your differences. You respond to force with even greater force. Only when your enemy lays gasping, blood pumping from their injuries, will they learn what it means to provoke you.</description>
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        <dc:date>2026-01-23T02:36:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battle_dancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/battle_dancer?rev=1769135809&amp;do=diff</link>
        <description>Battle Dancer

Elves and sprites innovated the battle dancing technique to help them overcome the larger, lumbering trolls. The style enabled these quick and nimble folk to capitalize on their natural gifts in the thick of combat. Battle dancers move with incredible grace, maneuvering their bodies through artful motion to duck under strikes and spin away from foes—staying out of reach until it’s time to strike once more. Through training, the dancers control their movements with precision, a per…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/battle_mage?rev=1769019971&amp;do=diff">
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        <dc:date>2026-01-21T18:26:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battle_mage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/battle_mage?rev=1769019971&amp;do=diff</link>
        <description>Battle Mage

It helps to know your way around weapons and armor, but all you really need to fight well is to keep up your studies of War magic. Veteran warriors sneer at the tradition, quick to point out that magic is only good while you still have oil in the lamp, so to speak, but only a fool would run out of castings before ending the battle. You’re no fool. You have learned the deeper secrets of the tradition to enhance your already commendable abilities in hopes of becoming a truly great war…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/battle_master?rev=1769009797&amp;do=diff">
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        <dc:date>2026-01-21T15:36:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battle_master</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/battle_master?rev=1769009797&amp;do=diff</link>
        <description>Battle Master

You cannot remember the last time an enemy gave you trouble in hand-to-hand combat. Wherever you go, you seem to find someone eager to test their mettle against your fighting skill, and each time, you take them apart, expose the weakness of their form, and the failures of their training. You could kill them, but how can they learn if they’re dead? More often, you leave them with a scar by which they will remember you and a humiliating defeat to remind them to show proper respect f…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/bearer_of_the_black_blade?rev=1769102777&amp;do=diff">
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        <dc:date>2026-01-22T17:26:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bearer_of_the_black_blade</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/bearer_of_the_black_blade?rev=1769102777&amp;do=diff</link>
        <description>Bearer of the Black Blade

Few have encountered this horrid weapon and survived to tell of it. Some claim Haphaestus himself forged the Black Blade and it was used to slay gods during the Time of Troubles, but some whisper that the blade is a demon called from the Void and bound in the form of a weapon. The Black Blade devours souls and drives the wielder to commit horrific acts of violence to feed its hunger.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/binder?rev=1769019987&amp;do=diff">
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        <dc:date>2026-01-21T18:26:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binder</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/binder?rev=1769019987&amp;do=diff</link>
        <description>Binder

You acquire a spirit bound into the form of an animal, which is called a familiar. You performed a ritual to gain this creature, during which time you burned incense, rare herbs, and a few drops of your blood. As a shadowy figure of monstrous aspect formed, you bargained with it, offering promises that bound you to it and compelled its service. When you finished, the shadow became a tiny animal you held in your hands.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/blade?rev=1769009810&amp;do=diff">
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        <dc:date>2026-01-21T15:36:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blade</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/blade?rev=1769009810&amp;do=diff</link>
        <description>Blade

Being a blade has its advantages. One, you can keep your weapons concealed in your clothing. Two, you can retrieve them and stab at your enemy before they even have a chance to clear their weapon from the scabbard. And three, when all else fails, you can hurl a blade at a distant foe to take them down. Sure, some point out that against a prepared enemy, daggers aren’t very good, but when you get inside your opponent’s reach, your blades have a way of finding gaps in the armor until the en…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/blessed_knave?rev=1769133034&amp;do=diff">
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        <dc:date>2026-01-23T01:50:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blessed_knave</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/blessed_knave?rev=1769133034&amp;do=diff</link>
        <description>Blessed Knave

A god of thieves, mischief, freedom, or similar domains has made you his proxy in the mortal world. In return for magical gifts, the god expects you to steal and trick in his name. Luckily, you can keep most of what you take. 

Level 7 Blessed Knave</description>
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        <dc:date>2026-01-23T01:50:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blighter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/blighter?rev=1769133054&amp;do=diff</link>
        <description>Blighter

One day you fell into a fever, gripped by an illness you were certain would put an end to your life. Delirious, drenched in sweat, with pools of your sick everywhere, you saw the Pale Lady before you and thought the suffering would end at last. But the goddess touched your brow, marking you as one of her own. You now carry in your wrecked body a myriad of plagues that the Pale Lady expects you to spread across the lands. Her touch lingers, a cold ember that fuels your coughs and chills…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/catastrophist?rev=1769133082&amp;do=diff">
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        <dc:date>2026-01-23T01:51:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>catastrophist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/catastrophist?rev=1769133082&amp;do=diff</link>
        <description>Catastrophist

You roll the dice and they come up ones. You know you have a winning hand, but your opponent finds some way to best you. Everywhere you go, bad luck follows. Why? The embodiment of bad luck himself has his eye on you. If you serve him and spread his ill-luck to others, he might lift the doom from your shoulders long enough to catch a break.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/cavalier?rev=1769009827&amp;do=diff">
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        <dc:date>2026-01-21T15:37:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cavalier</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/cavalier?rev=1769009827&amp;do=diff</link>
        <description>Cavalier

Long time experience with the same mount, some gift with magic of animals, or simply advanced equestrian training make you a terror when you ride a steed into battle. You and your mount fight as one unit, the steed understanding your intentions by merely shifting in the saddle or the lightest touch of your spurs. When you charge, your enemies fall beneath your mount’s thundering hooves, crushed to paste as the steed brings you into the battle’s thick. If the foe dares counterattack, yo…</description>
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        <dc:date>2026-01-21T15:40:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>champion</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/champion?rev=1769010047&amp;do=diff</link>
        <description>Champion

When the duke locked away his political opponents, when the baroness was found to bathe in the blood of innocents, when reckless magicians destroyed an entire town to settle their scores, or when the Om captured hundreds to appease the inscrutable mind they serve, you were the first to take a stand. Where others quailed before the enormity of the task, you shook off your misgivings and set out to make a change, protect the innocents, and defeat evil wherever you found it. Your principl…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/chaotician?rev=1769020001&amp;do=diff">
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        <dc:date>2026-01-21T18:26:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaotician</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/chaotician?rev=1769020001&amp;do=diff</link>
        <description>Chaotician

The restrictions traditional methods impose on magic are arbitrary and short-sighted, or so you believe. Magic recognizes no restraints; the rules exist only to limit what casters can do. You have no need for such safeguards. Instead, you let magic pass through you to behave as it chooses.</description>
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        <dc:date>2026-01-22T17:26:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chorist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/chorist?rev=1769102812&amp;do=diff</link>
        <description>Chorist

You feel the presence of the divine move through you whenever you lift your voice in song. The praises you sing of the gods inspire others around, firming their resolve to stand fast in the face of evil. You need only open your spirit to the divine for it to come flooding through you, and your hymns transform you and your allies into heroes worthy to serve the gods.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/chronomancer?rev=1769020015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T18:26:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chronomancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/chronomancer?rev=1769020015&amp;do=diff</link>
        <description>Chronomancer

To turn back the clock or speed up time so that the moments flow like a stream of rushing water—these desires lured you to specialize in Chronomancy. Your efforts to understand the tradition reward you with unique insights into its magic. You have no fear of paradoxes, for you have become a weaver on the great skein of time and you decide how the future shall unfold.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/conjurer?rev=1769020032&amp;do=diff">
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        <dc:date>2026-01-21T18:27:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conjurer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/conjurer?rev=1769020032&amp;do=diff</link>
        <description>Conjurer

Need a sword? You have one, right here. You just need to cast the spell. How about some extra muscle? At your word a bodyguard appears, sword drawn, shield raised, knowing you wouldn’t have called without need. Whether you produce flames from the palm of your hand or ferocious monsters to maul your enemies, you can call up whatever you need, whenever you need it.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/conqueror?rev=1769010093&amp;do=diff">
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        <dc:date>2026-01-21T15:41:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conqueror</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/conqueror?rev=1769010093&amp;do=diff</link>
        <description>Conqueror

The whole world, it seems, has gone mad. People rise up against their rulers, nations spend blood and treasure in bids to conquer others, plague rips through town after town, and wherever you go, people have faces pinched from hunger and the wide, staring eyes of the lost. The lands might have reached this sorry state through greedy and weak leaders, but no doubt invisible hands are orchestrating the downfall of civilization.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/cryomancer?rev=1769020045&amp;do=diff">
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        <dc:date>2026-01-21T18:27:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cryomancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/cryomancer?rev=1769020045&amp;do=diff</link>
        <description>Cryomancer

You learn the secrets of Cryomancy, discovering more ways to shape ice and create cold with magic. At your command, you can freeze your enemies in place or savage them with serrated ice shards. Cold bleeds from your body, though you no longer feel it, and the magic gives your skin a bluish cast. Winter is always one snap of a finger away.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/daredevil?rev=1769102823&amp;do=diff">
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        <dc:date>2026-01-22T17:27:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>daredevil</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/daredevil?rev=1769102823&amp;do=diff</link>
        <description>Daredevil

Some might call you reckless, foolish even, but fortune ever favors the bold. Without taking risks, what rewards can you expect to receive? So when your companions hesitate, when they give pause to their fears, you do what needs doing, leaping headlong into peril, knowing that skill, luck, or a bit of both will see you through to victory.</description>
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        <dc:date>2026-01-21T18:37:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dark_artist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/dark_artist?rev=1769020642&amp;do=diff</link>
        <description>Dark Artist

Promises of swift and easy power seduced you to studying the Dark Arts. Before you knew what was happening, it had enfolded you in its corrupting embrace. How did you come to the darkness? Perhaps you found an old grimoire and became enamored with what you learned from its pages. A desperate bargain with a fiend could have opened the door to black magic, but so too could a cult, an encounter with something demonic, or an evil as ancient as—or even older than—the world.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/darkheart?rev=1769102838&amp;do=diff">
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        <dc:date>2026-01-22T17:27:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>darkheart</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/darkheart?rev=1769102838&amp;do=diff</link>
        <description>Darkheart

Few people see themselves as villains. For most, acknowledging their part in making others suffer, deciding on courses of activity that feed their own selfish desires, or acting in manners that create hardship and suffering is just too shameful to be endured. People delude themselves. They justify their actions as serving some greater good. If the act resulted in someone’s harm, it was divine will, bad luck, or the dispensation of justice.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/darkslayer?rev=1769102854&amp;do=diff">
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        <dc:date>2026-01-22T17:27:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>darkslayer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/darkslayer?rev=1769102854&amp;do=diff</link>
        <description>Darkslayer

The air reeks of dark magic; you know your quarry is close. You have been tracking the demonist for months, and the things you saw will haunt you for the rest of your days. But this is what comes from your necessary work. You face things others never dare because someone has to take a stand against these fiends. You draw your sword, check your charms, and descend the steps into darkness. You are a hunter of the dark, a hard-bitten, self-declared enemy of evil. You search out the deat…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/death_dealer?rev=1769010109&amp;do=diff">
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        <dc:date>2026-01-21T15:41:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death_dealer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/death_dealer?rev=1769010109&amp;do=diff</link>
        <description>Death Dealer

People fear you and for good reason. You thrive in combat. Drawn swords and readied axes are invitations to fight that you readily accept, weapon swinging, ropes of blood leaping into the air as enemy after enemy falls beneath your brutal assault. The screams of the dying, the crunch of bones, the cries for mercy are music to your ears as you strew the battlefield with severed limbs and organs. Woe to any who dare stand in your way. You could hate what you have become, feeling remo…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/demonologist?rev=1769102881&amp;do=diff">
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        <dc:date>2026-01-22T17:28:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>demonologist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/demonologist?rev=1769102881&amp;do=diff</link>
        <description>Demonologist

That so many churches make demons into bogeymen does a disservice to those who understand the true threat they pose. Neither monster nor fiend, demons exist apart from the world and its magical corners. They seek the utter annihilation of all things.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/destroyer?rev=1769020058&amp;do=diff">
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        <dc:date>2026-01-21T18:27:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>destroyer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/destroyer?rev=1769020058&amp;do=diff</link>
        <description>Destroyer

Embracing the catastrophic aspects of magic made mastering the Destruction tradition an obvious choice for you. Creation offends you, and you feel a growing need to reduce everything you see to rubble and broken bodies. You struggle to control yourself, but the more you delve into this tradition’s secrets, the harder it becomes to care. Let the whole world burn.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/diviner?rev=1769020781&amp;do=diff">
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        <dc:date>2026-01-21T18:39:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>diviner</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/diviner?rev=1769020781&amp;do=diff</link>
        <description>Diviner

Some believe the future has already been written, that all choices have been weighed and made before the eyes of the gods. Mortal existence is one grand drama that plays out in a manner preordained. When you look into future happenings with Divination magic, you see likely outcomes based on actions chosen in the present. More often than not, the future you witness comes to pass, so perhaps there is no such thing as free will after all.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/dragon_fist?rev=1769010267&amp;do=diff">
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        <dc:date>2026-01-21T15:44:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dragon_fist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/dragon_fist?rev=1769010267&amp;do=diff</link>
        <description>Dragon Fist

Legend holds that the Dragon Fist technique arose from observing two dragons fighting for their lives. In ancient times, the Dragon Fists wandered the lands, but the Empire’s collapse took with it these mighty warriors, or so many believed. Whispers about the Dragon Fists still carry along the roads, each seeking to test their mettle against other fighters and, more often than not, emerging victorious.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/dread_wavelord_wavemistress?rev=1769133625&amp;do=diff">
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        <dc:date>2026-01-23T02:00:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dread_wavelord_wavemistress</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/dread_wavelord_wavemistress?rev=1769133625&amp;do=diff</link>
        <description>Dread Wavelord/Wavemistress

Umberlee is a fickle and dangerous goddess and all who sail the seas must fear and respect her. Journeys without proper sacrifice and offering to the Bitch Queen are prone to failure, but people like you have risen to such esteem with the goddess that you now have a personal connection with her.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/duelist?rev=1769010280&amp;do=diff">
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        <dc:date>2026-01-21T15:44:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>duelist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/duelist?rev=1769010280&amp;do=diff</link>
        <description>Duelist

You adopt a vexatious fighting style to level the battlefield and even the odds. You invite foes to duel you and then, once committed, expose their vulnerabilities. You start your contests with a mocking challenge that is hard to ignore. This is the bait in your trap. If the foe bites, it finds itself ill-prepared. You dance around your enemy, dodge its attacks, and land strikes to sap its strength and leave it open for the killing blow.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/enchanter?rev=1769020797&amp;do=diff">
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        <dc:date>2026-01-21T18:39:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enchanter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/enchanter?rev=1769020797&amp;do=diff</link>
        <description>Enchanter

What have you to fear from enemies when you can control what they think and feel? Specializing in the Enchantment tradition offers you new and improved ways to seize others’ minds and make them do what you want. Fear, love, hatred, and confusion are your weapons, and you wield them expertly. Having such control might tempt you toward monstrous behavior, so you must weigh carefully the decisions you make using your magic.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/evoker?rev=1769020810&amp;do=diff">
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        <dc:date>2026-01-21T18:40:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>evoker</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/evoker?rev=1769020810&amp;do=diff</link>
        <description>Evoker

In studying the Evocation tradition, you learned that there was once a single language spoken by the gods, and to this language all tongues spoken today owe their existence. Now, thousands upon thousands of years after the first words were shared with mortals, their potency has been obfuscated by the intentions of the speakers, by vast, tangled lexicons, and by the muddling of speech from countless different peoples. But hidden within are fragments of those original words, and the Evocat…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/executioner?rev=1769102895&amp;do=diff">
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        <dc:date>2026-01-22T17:28:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>executioner</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/executioner?rev=1769102895&amp;do=diff</link>
        <description>Executioner

The executioner’s trade appeals to few. Killing people, even those who deserve it, is difficult for most. Yet death never bothered you. People die all the time, some to disease, others to mishap. You, at least, can promise a good, clean death. So skilled have you become at the killing business, your victims hardly feel a thing. Or so you hope. It’s not like they can complain after the fact.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/eyebiter?rev=1769135821&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T02:37:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eyebiter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/eyebiter?rev=1769135821&amp;do=diff</link>
        <description>Eyebiter

Faeries used their magical tricks to triumph over the trolls in their long-ago conflict. Yes, the faeries fought these hulking brutes—but only after first chipping away at their defenses with a dazzling range of curses. The trolls soon learned to use caution when confronting their foes, lest they turn to stone, go blind, or lose their minds to madness. This path enables you to do ugly things to anyone who crosses your path.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/factotum?rev=1769102971&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T17:29:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>factotum</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/factotum?rev=1769102971&amp;do=diff</link>
        <description>Factotum

Where your peers specialize, you found it far better to diversify. Doing so makes you ready for just about anything. You can fight, certainly, and cast a few spells, but you have a keen, adaptable mind that lets you pick up talents wherever you go. You’re nowhere as good as the real thing, but you can fit in wherever and whenever you’re needed.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/fate_weaver?rev=1769133118&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T01:51:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fate_weaver</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/fate_weaver?rev=1769133118&amp;do=diff</link>
        <description>Fate Weaver

The three-fold goddesses have bestowed on you her blessings, giving you the power to lengthen or cut the cords of destiny belonging to the people you meet. Your appearance changes depending on the aspect that notices you. 

Level 7 Fate Weaver</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/fencer?rev=1769010293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T15:44:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fencer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/fencer?rev=1769010293&amp;do=diff</link>
        <description>Fencer

It’s easy to overlook the rapier. A thin blade, its delicate construction and overall fanciness make the weapon more suited as an accessory for courtiers than for use in real battle. You prove the foolishness of such attitudes, for the rapier becomes even more dangerous when you wield it. You strike with precision, finding gaps in your enemies’ fighting techniques, the myriad cuts draining away their vitality.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/flagellant?rev=1769133142&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T01:52:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flagellant</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/flagellant?rev=1769133142&amp;do=diff</link>
        <description>Flagellant

Some gods support the redemptive power of suffering or are willing to let their followers take the suffering of others upon themselves. A flagellant is a rare type of follower of these gods, taking pain and depriving themselves of joy.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/galvanist?rev=1769103021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T17:30:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>galvanist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/galvanist?rev=1769103021&amp;do=diff</link>
        <description>Galvanist

You construct a generator to gather and store free magical energy from the world around you. The device doesn’t look like much: It’s a spindle wrapped in copper wire and mounted on a non-conductive plate. You attached loops to the plate so you can strap it onto your back and keep your hands free. A lever on the side switches it on and off. Though the machine works as intended, you have noticed some oddities, such as the strange things you sometimes see when you make use of its energie…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/geomancer?rev=1769020824&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T18:40:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>geomancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/geomancer?rev=1769020824&amp;do=diff</link>
        <description>Geomancer

Currents of magic flow through the earth. For proof, one merely must look and see the cleft between mountains, the curious ways trees in forests seem to stand apart forming a path through them, and in the way the grasses bend in the same direction even when the air is still. You could feel the energy flowing underfoot. You sensed a vast, terrible wellspring of power, but rather than be frightened, the magic emboldened you. It was there for the taking. You needed only to reach for it.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/giant_killer?rev=1769010305&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T15:45:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>giant_killer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/giant_killer?rev=1769010305&amp;do=diff</link>
        <description>Giant Killer

Most people, when they see a giant coming, run away as fast and as far as they can. But you’re not most people. Spotting a giant is an invitation to test your mettle against the biggest brutes in the world.

You’ve been called courageous. Others have called you mad. Some think you’d have to be stupid to search out giants. But you know all the ways to fight these monsters and others, and live to boast about it. Sure, they hit hard, but they have to hit you first, and you’re excellen…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/graven?rev=1769010316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T15:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>graven</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/graven?rev=1769010316&amp;do=diff</link>
        <description>Graven

During a previous quest or on some side quest between your major expeditions, you came into possession of a suit of magical armor. The armor has an odd, uneven style, with great flaring shoulder guards, flanges on the greaves and leggings, and a breastplate wrought to show the face of a wizened man with wild hair. Unusual appearance aside, the armor appeared of the finest quality and fitted you perfectly when you donned it.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/gunslinger?rev=1769103034&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T17:30:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gunslinger</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/gunslinger?rev=1769103034&amp;do=diff</link>
        <description>Gunslinger

Some say black powder flows through your veins, so deft is your hand with firearms. In truth, a steady hand, an intimate understanding of how firearms work, and so much practice have made you one of the best shooters the lands have ever seen. You carry a firearm with you at all times, as well as secret ammunition, powder, and the tools you need to maintain your weapons.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/harbinger?rev=1769135834&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T02:37:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>harbinger</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/harbinger?rev=1769135834&amp;do=diff</link>
        <description>Harbinger

When the Wild Hunt rides, billowing clouds of bewitching fog follow, covering the lands in gloom that muffles the screams and pleading of its victims. The mist comes from the harbingers, those elite warriors leading the charge. Heartless, ruthless, and cruel, they scoop up unwitting mortals and drag them to the Night Market, never to be seen again. You have studied their techniques and made them your own to become a deadly hunter of mortal meat.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/healer?rev=1769103049&amp;do=diff">
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        <dc:date>2026-01-22T17:30:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>healer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/healer?rev=1769103049&amp;do=diff</link>
        <description>Healer

You have seen such pain, such suffering in the world, you were moved to do something about it. You choose to spend your time aiding others. Such a life might lack the glory of a fighter or the majesty of a skilled mage, but you play an invaluable part in the lives of people around you. You have yet to find a disease you cannot defeat, a parasite you cannot destroy. Your touch closes wounds and restores vigor to the exhausted. In time, you even learn to keep death at bay.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/herald_of_the_dawn?rev=1769133159&amp;do=diff">
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        <dc:date>2026-01-23T01:52:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>herald_of_the_dawn</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/herald_of_the_dawn?rev=1769133159&amp;do=diff</link>
        <description>Herald of the Dawn

The Sun’s radiance shone upon you, signaling you as becoming her agent in the mortal world. Through you she brings forth light to banish the darkness. The heat of sunlight scours the unclean, turning your enemies to ash. You understand the goddess’s purpose and commit yourself to rooting out those who connive in shadow to bring about the end of all things.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/hierophant?rev=1769020837&amp;do=diff">
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        <dc:date>2026-01-21T18:40:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hierophant</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/hierophant?rev=1769020837&amp;do=diff</link>
        <description>Hierophant

You join the secret society of learned people charged with preserving knowledge against chaos and upheaval. As part of your membership, you discover certain mysteries to enhance your capabilities. The further you progress, the more powerful you become, developing those abilities that interest you most.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/high_priest?rev=1769133181&amp;do=diff">
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        <dc:date>2026-01-23T01:53:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>high_priest</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/high_priest?rev=1769133181&amp;do=diff</link>
        <description>High Priest

Through your great deeds you have won the esteem of the god you serve, and upon you now rests the mantle of high priest. You have a direct line to your patron deity and can ask for and receive aid. Such are the blessings the god shows you, there is little you need fear.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/horned_apostle?rev=1769133194&amp;do=diff">
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        <dc:date>2026-01-23T01:53:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>horned_apostle</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/horned_apostle?rev=1769133194&amp;do=diff</link>
        <description>Horned Apostle

You are filled with a fragment of a god of the beasts, blessed by a god of the hunt, or perhaps crossed paths with The Wild Hunt itself. This experience has left yo uchanged. As an apostle of the hunt, you have gained nearly 50 pounds of muscle, a foot in height, and your head resembles that of a deer, elk, bison or other horned creature.  Your skin assumes a greenish color and green streaks appear in your hair, if you have any. Your eyes shine with emerald light. You are a wild …</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/horologist?rev=1769103061&amp;do=diff">
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        <dc:date>2026-01-22T17:31:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>horologist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/horologist?rev=1769103061&amp;do=diff</link>
        <description>Horologist

You construct marvelous devices from clockwork. Each component takes painstaking effort to create, and the assembly of these pieces takes time, patience, and dedication. Perhaps the effort you make explains why each creation holds a special place in your heart. The “life” you give them comes from your expert precision and your mastery of engineering. These are no toys; in some respects, you see them as your children.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/hunter_of_the_dead?rev=1769103636&amp;do=diff">
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        <dc:date>2026-01-22T17:40:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hunter_of_the_dead</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/hunter_of_the_dead?rev=1769103636&amp;do=diff</link>
        <description>Hunter of the Dead

Each time a corpse rises from death, or a spirit escapes the Underworld to plague the living, the natural order weakens. The more this happens, the greater the threat, for reality depends on the migration of souls so that new life can be born and thrive.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/hydromancer?rev=1769020854&amp;do=diff">
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        <dc:date>2026-01-21T18:40:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hydromancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/hydromancer?rev=1769020854&amp;do=diff</link>
        <description>Hydromancer

Water extinguishes flames. The seas erode the land. The depths drown the air-breathers. Water might be a deluge from the skies, a sheet of ice, or scalding steam. Hydromancy deals with this, the most dynamic of the elemental forces, and its appeal drew you to study and gain control over it.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/illusionist?rev=1769020868&amp;do=diff">
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        <dc:date>2026-01-21T18:41:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>illusionist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/illusionist?rev=1769020868&amp;do=diff</link>
        <description>Illusionist

What is real and what is fantasy? The magic you study blurs the lines between fact and fiction. You create images, sounds, and sensations, and as your skill grows, the ability of others to discern their falsity diminishes until you seemingly alter reality. Your magic preys upon the senses, forcing others to perceive things that aren’t there or overlook features that are.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/infiltrator?rev=1769103664&amp;do=diff">
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        <dc:date>2026-01-22T17:41:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>infiltrator</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/infiltrator?rev=1769103664&amp;do=diff</link>
        <description>Infiltrator

Something about you makes you hard to notice. Exceptionally plain features, a soft voice, a furtive manner: these might be natural qualities you have always had or traits you developed through training and body modification. In any event, you know how to avoid attracting attention and slip into places with no one the wiser.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/invoker?rev=1769020989&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T18:43:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invoker</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/invoker?rev=1769020989&amp;do=diff</link>
        <description>Invoker

Mastering Invocation magic enables you to wield the power of the gods themselves. You might champion the divine or discover a way to tap into their supernatural mysteries. 

Level 7 Invoker

Attributes: Increase three attributes by 1 each.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/juggernaut?rev=1769010336&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T15:45:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>juggernaut</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/juggernaut?rev=1769010336&amp;do=diff</link>
        <description>Juggernaut

You are an unstoppable force. You are likely big and powerful, a hulking brute of a person, but you don’t have to be. Natural strength and resilience make you a good fit for this path, but the talents you acquire might arise from sheer determination, extensive body training, or, more weirdly, consuming a strange potion that bulked you up and gifted you with near superhuman toughness.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/justicar?rev=1769133232&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T01:53:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>justicar</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/justicar?rev=1769133232&amp;do=diff</link>
        <description>Justiciar

An embodiment of justice and order, your god incarnates the rule of law and systems of government. You are their agent and are gifted with divine powers to mete justice to lawbreakers, those who abuse the laws of the land, and to bring order to chaos.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/legate?rev=1769133651&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T02:00:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>legate</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/legate?rev=1769133651&amp;do=diff</link>
        <description>Legate

Your god appeared before you tasked you with becoming a unifying force in the world, to lift your people from cruelty and tyrrany, and to become something better. The time to act is now. You agreed and have become an envoy, charged with bringing a hopeful message of peace to all.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/maenad?rev=1769133672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T02:01:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maenad</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/maenad?rev=1769133672&amp;do=diff</link>
        <description>Maenad

Your deity can be fickle and wild. You channel this through your actions, going into a divine, ecastic frenzy, a mad ecstacy. You are a wild being of spirit and violence, and a fierce protector of your allies. 

Level 7 Maenad

Attributes: Increase three attributes by 1 each.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/magister?rev=1769133685&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T02:01:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magister</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/magister?rev=1769133685&amp;do=diff</link>
        <description>Magister

The god of magic, Abraxus, elevates the most prized and devoted servants to the title of magister and entrusts them with the great secrets of magic. Membership in this esteemed organization demands magical proficiency, so petitioners must either have some innate ability or some formal training in the magical arts.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/marauder?rev=1769010373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T15:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>marauder</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/marauder?rev=1769010373&amp;do=diff</link>
        <description>Marauder

You see the enemy. You charge the enemy. You waste no time, for the battle calls and you are only too happy to answer. Some folk think you reckless, foolish even, but you show them the error of their ways when you get to the front lines first and bring down the biggest nastiest enemy in the bunch. Your enthusiasm for brawling does expose you to terrible danger and you can recall a few times when your eagerness almost got you killed. But you lived and that’s what counts.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/mariner?rev=1769010351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T15:45:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mariner</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/mariner?rev=1769010351&amp;do=diff</link>
        <description>Mariner

You sailed the high seas, saw strange things, and met people both familiar and not. You visited unknown lands and learned how to bargain with the sea god for safe voyages. You are a mariner, a master of sailing, and can chart a course to almost any destination. You have learned how to fight in close quarters when pirates come over the rails and stave off the ill luck that can turn a normal voyage into a cursed one.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/mastermind?rev=1769103680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T17:41:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mastermind</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/mastermind?rev=1769103680&amp;do=diff</link>
        <description>Mastermind

Little surprises you. Your razor-sharp intellect lets you see several steps in advance. You understand how events ought to play out and respond appropriately. While your enemies jockey for position on the battlefield, you have already deduced the most likely outcomes based on your keen observation. Your genius lets you see patterns in your surroundings and choose the best course of action.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/mayhem?rev=1769135850&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T02:37:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mayhem</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/mayhem?rev=1769135850&amp;do=diff</link>
        <description>Mayhem

Trickery thrives on chaos and uncertainty. The power urges allies to spread mischief, defeat expectations, and sabotage anyone who takes themselves too seriously. As an instrument of Trickery, you can temper your wild impulses by focusing your efforts on cruel and oppressive targets. You break the chains of tyranny. You topple despots. Every now and then, though, you find yourself acting out, meddling with others to create disastrous results—just because you can.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/mind_blade?rev=1769103710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T17:41:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mind_blade</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/mind_blade?rev=1769103710&amp;do=diff</link>
        <description>Mind Blade

You discovered within yourself the ability to solidify your thoughts, to make of them whatever tool you might need. You need only open your hand, and there appears a blade. You concentrate, and shimmering armor covers your body. So prepared, you stand ready for battle, confident in your focus on victory.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/moon_celebrant?rev=1769133703&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T02:01:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moon_celebrant</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/moon_celebrant?rev=1769133703&amp;do=diff</link>
        <description>Moon Celebrant

You are a follower of at least one of the moons in the night sky and the associated deities. Faiths of the moon are often associated with night, secrets, and rebirth. You have been blessed with the ability to channel the moon&#039;s pwoer.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/mystic?rev=1769103728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T17:42:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mystic</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/mystic?rev=1769103728&amp;do=diff</link>
        <description>Mystic

You believed there was a way to escape the limitations on your physical form in the hopes of attaining more, becoming more than you were born to be. You consulted with wisdoms, hidden away in high aeries, closed yourself off from your senses to search for your true self, and put your body through extensive training, always pushing yourself harder. You found the path that leads to escape from these limits. Your learning shows in how you move, how you seem to never grow ill, feel pain, or …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/necromancer?rev=1769021003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T18:43:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>necromancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/necromancer?rev=1769021003&amp;do=diff</link>
        <description>Necromancer

In exploring the tradition’s magic, you gain an intimate understanding of dead things and the natural processes that cause their decay and dissolution. You find ways to arrest the rot, to preserve the specimens so that you can imbue them with blasphemous magic that gives them the semblance of life. These twitching, shuffling things obey your every command, heedless of the danger to themselves, almost eager to make new corpses from the living. You have stepped into darkness and becom…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/nightshade?rev=1769103749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T17:42:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nightshade</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/nightshade?rev=1769103749&amp;do=diff</link>
        <description>Nightshade

People who say there’s no honor in using poison have never been desperate enough or feared enough for their lives that they would do anything to escape their predicament. You know this fear all too well, and so your business is making lethal substances and using them against targets you are hired to eliminate. It’s an underhanded, dirty trade, but you have a real talent. You appreciate how poisons do not discriminate, killing commoners or kings, wizards or monsters. That’s their endu…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/oblivionist?rev=1769103764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T17:42:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oblivionist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/oblivionist?rev=1769103764&amp;do=diff</link>
        <description>Oblivionist

You joined an extremist sect, perhaps of a death god or a secular group. Either way, they seek the extinction of all living things, and it falls to them exterminate as many people as they can. To this end, the cultists devised killing techniques drawn from the power of their faith alone, and their best killers ventured out in the darkest hours to do the bidding of their grim master. Obviously, they made many enemies and now just a handful remain. You decide if you adhere to the prin…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/oneiromancer?rev=1769021016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T18:43:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oneiromancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/oneiromancer?rev=1769021016&amp;do=diff</link>
        <description>Oneiromancer

As an oneiromancer, you have ready access to the Dreamland, a place formed by dreamers long ago that now persists as a warped mirror of the mortal world. Dreamers populate the Dreamland, their minds cast into places of their imagination that might correspond to those in the real world or not. Most dreamers relive memories of past situations, or experience circumstances they anticipate or scenarios created from the darkest parts of their minds.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/outlander?rev=1769010388&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T15:46:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>outlander</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/outlander?rev=1769010388&amp;do=diff</link>
        <description>Outlander

Survivalist, explorer, traveler: you’re these and more. You have spent so much time in the wilderness that towns and villages make you uncomfortable. You prefer fresh air and wide-open spaces to the press and stink of urban areas.

Time in the wilderness hardened you. Just as when you first tried to forage for food and find a safe place to shelter, you put the same determination to work in overcoming other challenges. Self-sufficient, you can tend to your own hurts and push through th…</description>
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        <dc:date>2026-01-21T18:43:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>primal_hunter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/primal_hunter?rev=1769021028&amp;do=diff</link>
        <description>Primal Hunter

You see wild shapes at the edges of your vision, hear growls and whimpers, snarls and screams. The longer you spend on the path to mastering Primal magic, the stronger and more frequent these experiences. One day, when you cast a spell, you felt a change come over you. Reason and restraint fled your mind as a thirst for blood and a need for violence took hold. The magic inside you awakened a beast that demands to be free.</description>
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        <dc:date>2026-01-23T02:37:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>provocateur</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/provocateur?rev=1769135862&amp;do=diff</link>
        <description>Provocateur

An inveterate mischief-maker, you thrive on putting people into bad situations. You find their misfortunes amusing—and you like nothing better than amusement. You develop a number of tricks that tempt others to take rash actions and that punish their hubris. You profit when they fall for your suggestions. Your techniques could arise from a nasty personality, a deep seated resentment for others more fortunate, or from long association with tricksters in the hidden realms.</description>
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        <dc:date>2026-01-21T18:44:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pyromancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/pyromancer?rev=1769021040&amp;do=diff</link>
        <description>Pyromancer

Pyromancy’s raw destructive potential makes it a popular tradition. Casters can call forth fire with a gesture, hurl blazing balls of hungry flames at distant foes where they explode. You have been seduced by the magic, but you find it comes at a price, though. The more you learn, the more you feel something burning within you. You lose your temper, and you feel hot to the touch.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rakehell</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/rakehell?rev=1769103782&amp;do=diff</link>
        <description>Rakehell

No matter the odds, no matter how high the stakes, you’re in. You’ve won fortunes, and squandered them, with this attitude. Your preoccupation with gambling has undoubtedly created problems for you, but it has offered opportunities you might otherwise have never had. The same approach you have at the gaming table colors the rest of your life, and you are tempted into risky actions that might put yourself and others in danger for a chance at glory.</description>
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        <dc:date>2026-01-22T17:43:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ravenguard</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/ravenguard?rev=1769103802&amp;do=diff</link>
        <description>Ravenguard

You bonded with a raven spirit from the Shadowfell. The spirit has unfinished business in the mortal world—a debt to pay, a murder to avenge, or some other trouble to put to rest—and has offered its powerful magic to aid you in your quests. The connection attracts corvids wherever you go. You spot them in the trees, hear them through closed doors, and see their shadows pass on the ground as they wheel overhead.</description>
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        <dc:date>2026-01-21T15:46:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>razor_wind</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/razor_wind?rev=1769010403&amp;do=diff</link>
        <description>Razor Wind

The chain knife takes great effort to master but offers great rewards to those who do so. This length of strong chain has a cutting blade at one end and a weight at the other, enabling the wielder to strike from a distance to either slash or bind a foe. Masters of the weapon become lethal whirlwinds, lashing out and ripping through enemies with ease.</description>
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        <dc:date>2026-01-23T02:01:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reforged</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/reforged?rev=1769133719&amp;do=diff</link>
        <description>Reforged

A worshipper of a god of creation and artisanry both protects master craftsman and works metal themselves.

Level 7 Reforged

Attributes: Increase three attributes by 1 each.

Health: +12

Languages: Any one

Traditions: Pyromancy

Spells: One expert</description>
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        <dc:date>2026-01-23T02:37:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>righter_of_wrongs</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/righter_of_wrongs?rev=1769135876&amp;do=diff</link>
        <description>Righter of Wrongs

Whatever hesitation you once felt when chasing down and killing the enemies of your kind, it’s all but vanished now. Perhaps Vengeance recruited you to fight the foes of the fey, or maybe you came to this path from some personal grievance. Regardless, you have committed yourself to dispensing what you consider justice to the people who deserve it most.</description>
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        <dc:date>2026-01-23T02:38:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roisterer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/roisterer?rev=1769135891&amp;do=diff</link>
        <description>Roisterer

You made friends with a raucous band of faeries and troublemakers—ne’er-do-wells, each and every one. They don’t show themselves to other folks, just you. You enjoy their company, but they prove to be terrible influences. When not on a quest, you pass your time drinking, gaming, and getting up to no good. Though you emerge from these bouts of carousing a bit worse for wear, you consider it worth it. Your friends have never let you down, and you&#039;ve learned a thing or two about mischief…</description>
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        <dc:date>2026-01-21T15:46:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ruffian</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/ruffian?rev=1769010414&amp;do=diff</link>
        <description>Ruffian

Everyone fears something, and you know just the thing to say, the posture to use, to add yourself to the list of things that keep people up at night. You might be a powerful brute, but you don’t have to be. It’s all in the attitude and how you carry yourself. So long as people believe you will make good on your threats, they’re going to think twice before crossing you.</description>
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        <dc:date>2026-01-23T02:02:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sacred_reveler</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/sacred_reveler?rev=1769133746&amp;do=diff</link>
        <description>Sacred Reveler

You’ve put up with obligations your whole life. You had to hold down a job and look after your family members, friends, and lovers. You had to stay tidy, keep your home clean, and tend to all the drudgery that goes into living. But one day, you found your god—probably at the bottom of a bottle—and the god cut your chains and set you free.</description>
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        <dc:date>2026-01-22T17:43:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sanguinist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/sanguinist?rev=1769103814&amp;do=diff</link>
        <description>Sanguinist

Scars display the brutality of your technique, and where the skin has not yet knitted closed, pus and blood weep from innumerable gouges and lacerations. You found that magic courses through your veins, and when you spill your blood, you can siphon off its energies to enhance your spells. A slash on the leg, a pierced wrist, or a cut across the palm can deliver blasts of flame, warp minds, or transport you to a distant destination in an instant. Cutting your flesh was but the first s…</description>
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        <dc:date>2026-01-22T17:43:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sapper</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/sapper?rev=1769103825&amp;do=diff</link>
        <description>Sapper

You have a knack for chemistry and can use your extensive knowledge to build potent explosives to clear just about any obstacle from your path. Your ability could stem from trial and error, the results of which might have claimed a fingertip or two, or might arise from formal training, after being attached to a military outfit and assigned to a group of engineers. Or maybe you just want to watch the world burn. Whatever your reasons, you have thrown all your effort into making and master…</description>
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        <dc:date>2026-01-23T02:02:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>saprophyte</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/saprophyte?rev=1769133777&amp;do=diff</link>
        <description>Saprophyte

One day you noticed an odd growth on your body, a strange ridge pushing up the skin. Inspecting the wound revealed fibrous material underneath that stretched out like feelers. From then on, your body became a breeding ground for all kinds of fungi. Those growths have overtaken what was your original form, but you remain who you were.</description>
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        <dc:date>2026-01-22T17:43:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>schemer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/schemer?rev=1769103836&amp;do=diff</link>
        <description>Schemer

No one should ever trust you. You wouldn’t trust you. Why? You’re always scheming, always plotting, always finding the angle to get an advantage. You do whatever you must to get ahead, even if it means betraying your friends. It all comes down to you looking after you. If you don’t, no one else will.</description>
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        <dc:date>2026-01-21T18:44:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scoundrel</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/scoundrel?rev=1769021056&amp;do=diff</link>
        <description>Scoundrel

The Skullduggery tradition provides all kinds of ways to defraud, steal, and get the better of others. Since you’re inclined in this direction anyway, putting a bit more time and effort into expanding your knowledge of such magic can only make you more successful in your criminal ventures. Along the way, you learn a few more tricks to help you get away from whatever situation you find yourself in.</description>
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        <dc:date>2026-01-22T17:44:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seeker</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/seeker?rev=1769103853&amp;do=diff</link>
        <description>Seeker

You joined the seekers to become an agent of your organization. You serve as soldier, bodyguard, and spy. Specially trained to seek out secrets and items without being noticed. Something you have done has earned you a place in the organization. You underwent a long initiation, during which you were marked to show your dedication. You swear oaths of loyalty and offer your life in recompense should you fail or betray the order. You acquire a long gray cloak to hide you when in the field an…</description>
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        <dc:date>2026-01-22T17:44:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sentinel</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/sentinel?rev=1769103883&amp;do=diff</link>
        <description>Sentinel

The sentinels formed to guard against the horrors rising from the deep. Time eroded their numbers, and few sent to patrol the towers and walls were worthy of undergoing the rites of initiation to gain full membership. Now, only a handful of true sentinels remain, and hopes for the organization’s future have begun to die. You understand the threat these creatures pose, and you have pledged your sword to the sentinels. Before you take your place atop the towers with the others, you have …</description>
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        <dc:date>2026-01-21T18:44:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadowmancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/shadowmancer?rev=1769021069&amp;do=diff</link>
        <description>Shadowmancer

Your studies of Shadowmancy have left an indelible mark upon you. No matter how bright your surroundings, shadows seem to cling to your body, slithering over you like worms. Rather than repel you, though, their presence reminds you of the magic at your command. You can spin quasi-real creatures and things from shadow and use them as if they were real. Your creations seem eager to do your bidding and obey your will with chilling devotion. They are instruments of your whims, echoes o…</description>
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        <dc:date>2026-01-21T18:49:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shapechanger</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/shapechanger?rev=1769021344&amp;do=diff</link>
        <description>Shapechanger

Alteration magic makes your form fluid. You become free from the limitations that others must endure. You can change anything about yourself by simply willing it. 

Level 7 Shapechanger

Attributes: Increase three attributes by 1 each.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/sharpshooter?rev=1769010439&amp;do=diff">
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        <dc:date>2026-01-21T15:47:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sharpshooter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/sharpshooter?rev=1769010439&amp;do=diff</link>
        <description>Sharpshooter

Sometimes it seems as though you were born with a missile weapon in your hands. You’re a master of ranged attacks, and it shows each time you launch a bolt from your crossbow or send a barrage of arrows flying into your enemies. When you hurl a stone from a sling, you can shatter bones and punch through armor. You’ve been training with these weapons for so long, shooting has become second nature to you.</description>
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        <dc:date>2026-01-22T17:45:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>silhouette</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/silhouette?rev=1769103900&amp;do=diff</link>
        <description>Silhouette

Maybe you had a knack for shadow magic. Perhaps you stumbled upon the tradition when burgling a mage’s abode, or you might have decided that Shadowmancy makes an effective tool for enriching yourself. Whatever your reasons for using this tradition, you learn its spells to develop your criminal techniques in potent and effective ways.</description>
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        <dc:date>2026-01-23T02:38:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>silver_horn</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/silver_horn?rev=1769135933&amp;do=diff</link>
        <description>Silver Horn

-Night after night for years, you have had the same dream. In it, you find yourself racing through an old forest, a place of green and gold filled with light, chimes, and falling flower petals—you can feel the magic of the place. The dream starts joyfully, but the darkness always encroaches:- a terrible threat to this place you know as your home. As the enemy draws near, stamping its feet and blowing fire from its nostrils, you feel the fear take hold and you awaken.</description>
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        <dc:date>2026-01-23T02:39:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>siren</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/siren?rev=1769135948&amp;do=diff</link>
        <description>Siren

You found the magic in music. You witnessed how it can change emotion, fostering love, goodwill, regret, and more. An interest in magical music led you to experiment with your own voice—the results enable you to use magical songs to bewitch your enemies. Your chilling shrieks and enchanting melodies make you a considerable threat to anyone who stands in your way.</description>
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        <dc:date>2026-01-21T15:47:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skald</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/skald?rev=1769010445&amp;do=diff</link>
        <description>Skald

There’s inspiration in the old tales. Each hero who stood up against the tyrants, who vanquished evil, who persevered in the face of hardship should motivate later generations to walk in those steps and do what is right. As a skald, you know these stories, poems, and songs by heart. You recite them in battle, drawing from your deep well of knowledge to lift your allies’ spirits. You are a warrior-poet, and your voice rises above the clash of swords to lead your side to victory. Let the en…</description>
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        <dc:date>2026-01-21T15:47:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slayer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/slayer?rev=1769010462&amp;do=diff</link>
        <description>Slayer

The scars on your body tell the story of your life. A row of puckered dimples marks the time when a monster bit a chunk out your shoulder. You lost an ear to a lamia. The melted part of your face came from a flock of drakes swarming you. You’re ugly as sin, but you’re as tough as they come. You’ve seen a lot, fought a lot, and come through each fight with your life intact. You have yet to find something that can kill you, and you’re not about to quit looking.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T17:45:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sniper</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/sniper?rev=1769103912&amp;do=diff</link>
        <description>Sniper

You work best on your own. You slip away from your companions, sneaking to wherever you can get the clearest shot, then let loose a deadly projectile to take down an unsuspecting target. Using a position of advantage, you keep enemies pinned down long enough for your allies to close in and take them out.</description>
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        <dc:date>2026-01-23T02:03:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>soul_taker</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/soul_taker?rev=1769133792&amp;do=diff</link>
        <description>Soul Taker

When the specter of death appeared before you, you fell to your knees, certain that your time on Erth had come to its ends. Rather than be whisked away, you found the darkness embracing you, merging its essence with your own. Only then did you realize what was being asked of you. Death had chosen you to be its herald, its bringer of doom, and ender of lives. The shadow of death lays upon you. It goads you to hunt down those who refuse to heed Death’s call and end their existence.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/spellthief?rev=1769103925&amp;do=diff">
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        <dc:date>2026-01-22T17:45:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spellthief</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/spellthief?rev=1769103925&amp;do=diff</link>
        <description>Spellthief

You have a gift for casting spells. Probably you had a little formal training, but no one teaches what you know how to do. You have a gift for plucking spells from somewhere and adding them to your repertoire. Not even you know where they come from; they just pop into your mind when you need them.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/spirit_caller?rev=1769133805&amp;do=diff">
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        <dc:date>2026-01-23T02:03:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spirit_caller</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/spirit_caller?rev=1769133805&amp;do=diff</link>
        <description>Spirit Caller

Many cultures worship their deified ancestors, but you take it further than most others. Service to these spirits rewards you, and you can call upon them to help you in times of need. The spirits, or their proxies, lend aid when the causes for which you fight agree with the ancestors’ notions of justice, right action, and nobility.</description>
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        <dc:date>2026-01-21T18:49:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spiritist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/spiritist?rev=1769021356&amp;do=diff</link>
        <description>Spiritist

You stand between the worlds of the living and the dead. Through ancient rituals and ceremonies, and after extensive training, you gain the ability to see the entities haunting the spirit world and use your magic to compel their aid. You live a haunted existence, with strangeness following you wherever you go.</description>
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        <dc:date>2026-01-23T02:39:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stalwart</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/stalwart?rev=1769135962&amp;do=diff</link>
        <description>Stalwart

The Guardian looks for allies who share the same sense of purpose, the same duty to those who cannot protect themselves. This archfey might have found you and allied with you. Or perhaps the Guardian saw in you great potential and lends aid to your common cause. You become a paragon of defense, using your abilities to defend the weak, the injured, and the good.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/start?rev=1769135766&amp;do=diff">
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        <dc:date>2026-01-23T02:36:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/start?rev=1769135766&amp;do=diff</link>
        <description>Master Paths

Upon reaching level 7, each member of the group chooses a master path. Master paths use similar groupings to those of expert paths but offer further specialization. The paths of arms let you focus on specific weapons and fighting styles. The paths of the gods reward constant service to a particular deity. The paths of magic let you master a particular tradition. And the paths of prowess do a little bit of everything. You can choose any master path you like. Again, though, portrayin…</description>
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        <dc:date>2026-01-23T02:03:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>storm_apostle</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/storm_apostle?rev=1769133817&amp;do=diff</link>
        <description>Storm Apostle

The Great Storm&#039;s anger is poured into you, and in so doing transforms you into its avatar. When you have need, you can raise your weapon to the sky and catch a lightning bolt. Thunder booms, wind whips around you, rain and hail falls to all sides. You become the herald of the storm, and violence follows you wherever you go.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/summoner?rev=1769021368&amp;do=diff">
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        <dc:date>2026-01-21T18:49:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summoner</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/summoner?rev=1769021368&amp;do=diff</link>
        <description>Summoner

Spells and other forms of magic allow casters to call forth creatures from elsewhere in the world and compel them to do their bidding. Some magically assemble creatures, others call them from faraway places, and others still rip them out of alien worlds. You focus on summoning monstrosities, odd things of tooth, claw, fang, and tentacle, writhing masses of fur and flesh that lurch toward your enemies to tear them apart.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/symbolist?rev=1769022885&amp;do=diff">
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        <dc:date>2026-01-21T19:14:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>symbolist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/symbolist?rev=1769022885&amp;do=diff</link>
        <description>Symbolist

With brush and ink, with chisel, or even your very own flesh and blood, you practice drawing symbols and imbuing them with lasting magic. In so doing, you can call upon this magic later, when you need it the most. But you have gone beyond merely sketching your markings on objects you find around you. Rather than illustrating a bit of a surface or marking up a sword with runes, you turn your own body into a canvas. You have runes, sigils, and other eldritch markings tattooed on your fl…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/technomancer?rev=1769022903&amp;do=diff">
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        <dc:date>2026-01-21T19:15:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>technomancer</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/technomancer?rev=1769022903&amp;do=diff</link>
        <description>Technomancer

A focus on Technomancy grants you greater control over the gadgets and gizmos you make with it. As your understanding of the magic grows, so does your command over it until you can whip up useful machinery to aid you in a raft of challenging circumstances.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/telepath?rev=1769022916&amp;do=diff">
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        <dc:date>2026-01-21T19:15:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>telepath</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/telepath?rev=1769022916&amp;do=diff</link>
        <description>Telepath

You found the key you need to unlock the vault of your mind. Upon opening it, the flood of your hidden potential rushes free, enabling you to cast your thoughts far and wide. Your ability to communicate with your allies extends to incredible distances, while your thoughts themselves become weapons you can use to pierce the minds of your enemies. You can invade the thoughts of others, compel them, and burn out their brains.</description>
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        <dc:date>2026-01-23T02:39:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transmuter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/transmuter?rev=1769135983&amp;do=diff</link>
        <description>Transmuter

Most legends point the finger at the trolls for why so many monsters creep and crawl through the countryside. Story after story tells of how they bred horrid things and directed them to kill their hated enemies, the faeries. However, the fey deserve some of the blame as well. They made extensive use of transformative magic, casting spells that could warp the body into appalling forms.</description>
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        <dc:date>2026-01-22T17:45:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trapsmith</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/trapsmith?rev=1769103938&amp;do=diff</link>
        <description>Trapsmith

You know how to sort just about any trap. If you happen to find something you’ve never seen before, odds are you’ll find a way around it. But more than your ability to dismantle traps is your propensity for making such devices and using them to great effect. One never knows where you placed your trap, but it’s certain that you have one somewhere.</description>
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        <dc:date>2026-01-22T17:49:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traveler</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/traveler?rev=1769104182&amp;do=diff</link>
        <description>Traveler

You have had your fill of chains and ropes, bindings and obligations. You sought out the secrets of Teleportation to liberate you from all constraints. Now free, there is nowhere in the world that you cannot go. No wall is too high, no door too secure, no distance too far to thwart you. You are the traveler, and the world is yours to explore.</description>
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        <dc:date>2026-01-22T17:45:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trickster</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/trickster?rev=1769103950&amp;do=diff</link>
        <description>Trickster

No matter the complication, no matter how tough the challenge, you have a knack for coming up with a way around or through the problem. It’s just a matter of being willing to see the situation as it really is and then have the wits to find the pattern that you can exploit. You are so good at trickery, that it seems you can even break the laws of reality. Maybe the gods favor you, or possibly you have tapped into magic or even become magical. Whatever the reason, you are no longer boun…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/twin_striker?rev=1769010475&amp;do=diff">
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        <dc:date>2026-01-21T15:47:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>twin_striker</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/twin_striker?rev=1769010475&amp;do=diff</link>
        <description>Twin Striker

Your training pays off when you master the style of fighting with two weapons at once. You might wield a sword and dagger, or keep a pistol in your off hand to shoot at foes as they close in on you. Your technique lets you parry incoming strikes and create openings for your own.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/uncanny_acrobat?rev=1769103974&amp;do=diff">
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        <dc:date>2026-01-22T17:46:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>uncanny_acrobat</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/uncanny_acrobat?rev=1769103974&amp;do=diff</link>
        <description>Uncanny Acrobat

After a career of dodging, tumbling, rolling, and otherwise evading danger, you have come to master the movements of your body. You have balance and poise, an easiness in your own flesh that lets you move with speed and grace through the most dangerous and treacherous places. Such skill enables you to do things others find impossible. Flips, rolls, jumps, and leaps: you spring about the battlefield, always staying out of your enemies’ reach until you find the opening you need to…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/unimpeached?rev=1769136008&amp;do=diff">
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        <dc:date>2026-01-23T02:40:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unimpeached</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/unimpeached?rev=1769136008&amp;do=diff</link>
        <description>Unimpeached

The most selective of the archfey, Purity bonds only with those who live their lives in pursuit of good ends, who never let selfishness, anger, or other base emotions sway them. These individuals stand apart thanks to their nearly perfect goodness. Thus they, and they alone, deserve the rewards that only Purity can give.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/valkyrie?rev=1769133829&amp;do=diff">
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        <dc:date>2026-01-23T02:03:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>valkyrie</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/valkyrie?rev=1769133829&amp;do=diff</link>
        <description>Valkyrie

The presence of war gods can be felt on every battlefield, their avatars and powers felt and seen. On such a battlefield you were touched by such a god, your soul torn free and then restored to your body. You have become a valkyrie, one of the chosen of the slain.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/vision?rev=1769136037&amp;do=diff">
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        <dc:date>2026-01-23T02:40:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vision</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/vision?rev=1769136037&amp;do=diff</link>
        <description>Vision

Close ties to Beauty have worked their magic on you. Gone are the rough edges, the blemishes, those qualities you might describe as flaws. In their place, you enjoy physical perfection—or close to it.

As an associate of Beauty, you work to brighten the world, to chase off the darkness and ugliness so that the true wonder of creation can shine forth.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/war_machine?rev=1769103987&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T17:46:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>war_machine</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/war_machine?rev=1769103987&amp;do=diff</link>
        <description>War Machine

Where others spend their time training and studying to improve themselves, you opted to make use of your technological knowhow to construct armaments to aid you in your quests. You start small, building gloves and boots, but, as you advance along this path, you continue to add components until, by the end, you have constructed an armored battle suit. The suit might have components made from machinery, though it could also incorporate vegetable matter, stone plating, or other pieces …</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/warlord?rev=1769010486&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T15:48:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warlord</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/warlord?rev=1769010486&amp;do=diff</link>
        <description>Warlord

You’ve lost track of how many battles you have fought. The individual fights might run together, and the reasons for fighting in the first place might have disappeared into the hole of your memory, but you remember what went right and what went terribly wrong. Now, you can size up your situation and come up with a plan to take your opponents apart. Your assessment comes from not only perceiving weaknesses in your enemies, but also measuring the strengths and assets at your disposal. Whe…</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/wood_watcher?rev=1769133841&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T02:04:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wood_watcher</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/wood_watcher?rev=1769133841&amp;do=diff</link>
        <description>Wood Watcher

You become a servant of nature. The seed of your devotion takes root and transforms you. Now, bark covers your body, while branches and vines grow in place of your hair. 

Level 7 Wood Watcher

Attributes: Increase three attributes by 1 each.</description>
    </item>
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        <dc:date>2026-01-21T15:48:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zealot</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/master_paths/zealot?rev=1769010497&amp;do=diff</link>
        <description>Zealot

You believe the gods made you for a special purpose. You feel it in your bones, at the very core of your being. You have confidence that the divine watches over you and aids you in times of need, provided you remain constant and faithful. Some call you a fanatic, and you’ve heard yourself described as deluded, misguided, and insane to boot. But you make no apologies for your zeal. You believe in your gods and they, in turn, believe in you. You have read the scriptures and have heard the …</description>
    </item>
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