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        <title>annihilator</title>
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        <description>Annihilator

To think there is a point to existence exposes a weakness the annihilator can exploit. The endless cycle of life and death makes slaves of mortals to the gods or whoever profits from the extinction of mortal life. Rather than serve the needs of some unworthy divinity, the annihilator harnesses ruinous magic to unravel creation and bring sweet, sweet oblivion to everything in it. Tempering the hate is a constant challenge for these nihilistic adventurers, for what is to be gained by …</description>
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        <title>arcanist</title>
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        <description>Arcanist

The pursuit of magic consumes you. Into the world you venture to uncover occult secrets. You scour libraries, consult experienced magicians, and continually hone your craft to improve on the methods and means of casting spells. Your obsession might come from an appetite for power, a belief that you can one day challenge the gods for dominion over Aldrea, or some conviction that you might become the next head of a magocracy. Whatever your reasons, you allow nothing to stand in your way.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>artificer</title>
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        <description>Artificer

Artificers imbue ordinary objects with magic to create wondrous items with amazing abilities. To do this, they create power sources, which might be large battery packs, steam engines, or even plants that radiate weird energy. Artificers tap into the energy from their power sources to assemble what they need, when they need it.</description>
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        <description>Assassin

Strengthening your hands helps you maintain your grip when strangling a victim. Extensive study of poisons and exposure to them lets you use these toxins without fear. And paying attention to your movements—how you step, where you stand—as well as adopting various disguises all help you to get into a position where you can make the kill.</description>
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Bards exist in a loose society of musicians, actors, and storytellers united by their shared love of history and their eagerness to bear witness and record the great events that shape the future. Thanks to the bards, civilization recalls information about nearly all the eras of history, though the willingness to learn from such events varies. And even though the institution that created the bards collapsed long ago and its members have scattered, some remain who carry out the sacred duties…</description>
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        <description>Beastfriend

The moment your eyes met you knew that you would be friends forever, partners in everything you do. You might bicker over a choice bit of meat, but at the end of the day, you would do anything for your beast companion, and you know that your companion would do anything for you. Performing an ancient ceremony, possibly originating from a strange fae connection or cult to a nature god, you joined your soul to that of a quadrupedal beast, such as a timber wolf or black bear, and this c…</description>
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        <description>Berserker

Your vision goes red and a howl tears free from your throat. All your anger, all your hate boils up inside you, and you have no choice but to fling yourself into the thick of battle. Your arm—and the weapon it holds—moves almost of its own accord, hacking and hewing through your enemies. And then it ends. Your chest heaves as your vision clears. The blood cools on your skin, and everywhere you look, you see death.</description>
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        <title>channeler</title>
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        <description>Channeler

Whether you worship a god or not, you recognize the vastness of their power, and you find a way to harness it for your own needs. With arms raised, you call down sacred light to flow into your body until you become suffused with the magic of the divine.</description>
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        <description>Chaplain

Your religion has become the cornerstone of your being, and your beliefs inform everything you do. From your faith you draw inspiration to help you through the trials you must endure. You use the gifts of your god to aid your companions and protect them from physical and spiritual harm. Your companions look to you for guidance, and thus you strive to be an exemplar of your faith and constancy. You can worship anyone as a chaplain; it matters little. That you place your trust in a power…</description>
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        <description>Chosen of the Fair Folk

The free faeries sometimes single out people for whom they develop a liking. These lucky chosen receive aid and comfort from the Fair Folk in times of need. At other times, they follow you around, peppering you with questions and playing harmless tricks on you. This companionship might vex you at times, but soon you come to understand what it means to live among the free spirits. You might even enjoy the ways they find to surprise you.</description>
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        <title>cleric</title>
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        <description>Cleric

Any doubts about your purpose in this world fell away once your god spoke to you. Whoever contacted you revealed the existential threat facing the world, and your role in fighting it through your faith. So you have taken up your weapon, armored your body, and set out to purge the unclean from any land in which you find them.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>commander</title>
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        <description>Commander

In stressful times, it takes a person of rare ability to step forward and take command. You are a gifted leader. People believe in you and your ideas, and they want to follow you wherever you go. Your brilliance at command reveals itself in the decisive orders you give in the battle’s thick and how you lead your followers to victory.</description>
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        <title>diabolist</title>
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        <description>Diabolist

Feared and despised, diabolists conjure up evil spirits from the Netherworld and from them learn the secrets of magic. As the means for contacting these spirits are guarded and forbidden, would-be diabolists explore the darkest places, make pacts with diabolical beings, or do far worse things. A darkness follows these spellcasters, as if their souls are stained, sullied by their foul, contemptible associations.</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>druid</title>
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        <description>Druid

Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elementalist</title>
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        <description>Elementalist

Experiments with elemental magic such as Aeromancy or Pyromancy reveal truths about the forces underpinning reality. Behind or beneath what ordinary people perceive as the world rages a cosmic storm of unformed substance that boils and seethes in a state of constant flux. The clash of these energies become yours to command and enhance the elemental spells you cast.</description>
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        <dc:date>2026-01-21T14:29:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faesworn</title>
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        <description>Faesworn

You have sworn yourself to a great lord or lady of the fae. The lords and ladies of the fae are unsurpassed in beauty and charm. Whether you came across them or sought them out, you pledged yourself to this figure.

Whether out of love, hoping to one day make the fae yours, an agreement for power, or a favor, you agreed to serve in exchange for a powerful weapon and a taste of their great power.</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>friar</title>
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        <description>Friar

It’s a great big world, so there are bound to be people who have not yet heard about your god and all the good your patron has done. You become a holy beggar, traveling from place to place, offering wisdom to those who would hear it and aid to those who need it, and accept whatever anyone offers to wet your whistle and feed your belly. Many friars belong to holy orders whose mission is to help people in need, but you might have chosen this path for other reasons.</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gladiator</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/gladiator?rev=1768969863&amp;do=diff</link>
        <description>Gladiator

Spectacle fighting has been around for centuries. People love to watch combatants tear each other apart and pay well to watch evenly matched opponents go toe-to-toe. The arenas in large cities play to crowds of thousands, but go anywhere and you will find a fighting pit dug into the ground or a ring sketched in with posts and ropes somewhere in the community.</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>godsword</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/godsword?rev=1768969863&amp;do=diff</link>
        <description>Godsworn

The chaos sweeping across the world enables evil to root itself and thrive, growing and spreading until its darkness gobbles up all that is good and noble. Cultists worship abominations, and restless dead claw free from their graves. You have even heard whispers of some hermit who calls forth demons from the Void. Someone must take a stand against evil—and that someone is you.</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>holy_avenger</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/holy_avenger?rev=1768969864&amp;do=diff</link>
        <description>Holy Avenger

Time and time again, those with evil in their hearts, who hate the gods, or who would plunder the riches of temples and shrines strike out against the faithful. Each temple burned, each priest assaulted, each innocent person in a god-fearing community carried off in chains is an affront to your deity. Such actions cannot stand without divine retribution. Thus, you become your god’s sword of vengeance, your ultimate purpose to mete out justice on those who have wronged your faith.</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inheritor</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/inheritor?rev=1768969863&amp;do=diff</link>
        <description>Inheritor

An ancient weapon of untold power made its way into your hands, most likely for some great deed you performed of a nature the weapon found compatible with its own aims. Upon taking up the weapon, you became an inheritor, one of a few individuals armed with a relic forged to accomplish some great and lasting end. The weapon offers you might, but do you have the courage to finish the work begun so long ago?</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inquisitor</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/inquisitor?rev=1768969863&amp;do=diff</link>
        <description>Inquisitor

Evil infects the world with a darkness that lingers to haunt the lives of the just and innocent. It seeks to corrupt people, turn them against their communities, cast down the idols of their gods, and condemn them to the horrors of the Netherworld. Left unchecked, such wickedness could throw all that is noble and good into ruin, and thus it falls to you and others like you to seek this evil and stamp it out. Many religions have sects dedicated to purging their ranks of apostates and …</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jester</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/jester?rev=1768969863&amp;do=diff</link>
        <description>Jester

There’s a difference between an idiot and a fool. Anyone can be an idiot; it takes work to be a fool. You’ve spent a lifetime perfecting your craft. You can juggle just about anything, you pratfall with the best, and your jokes and quips bring laughter and groans in equal measure. You entertain your audiences, but you also hold a mirror up to their follies and know just what to say to cut a person down to size. And when you go too far, you can lead the one offended on a merry chase that …</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>knight_errant</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/knight_errant?rev=1768969863&amp;do=diff</link>
        <description>Knight Errant

Fame and renown granted you a title from a noble as well as the right to bear arms in your patron’s name. As a knight errant, you swear oaths to protect your superior, conduct yourself with honor in all things, and bring glory to the noble you serve. Your patron supplies you with weapons, gives you a mount and your coat of arms, and provides housing whenever you return to their lands. As you venture into the world, you have the opportunity to not only do good deeds, but become a h…</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>martial_artist</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/martial_artist?rev=1768969863&amp;do=diff</link>
        <description>Martial Artist

The pugilist with scarred hands and cauliflower ears, the wandering monk, the contemplative philosopher who clears the mind by performing certain moves, and the bloodthirsty pit fighter might all be described as martial artists, despite coming from wildly different backgrounds and having varied attitudes toward fighting.</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mountebank</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/mountebank?rev=1768969863&amp;do=diff</link>
        <description>Mountebank

In the coldest winter ever known, you can always find a buyer for the ice you happened to collect. No one is so greedy that they wouldn’t lend you a coin when you ask them. And when you feel moved to snatch candy from a baby, the infant does not even sniffle. You know people. You know what makes them tick. And your skill at manipulating others makes certain you have friends wherever you go. By the time they grow wise to what you’re about, you’re long gone.</description>
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        <dc:date>2026-01-21T14:29:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>muse</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/muse?rev=1769005776&amp;do=diff</link>
        <description>Muse

Curiosity, compassion, or affection explains why some faeries take an interest in particular mortals. Other fey come to mortal aid after being summoned. But faeries who lend aid by awakening talents in mortals and inspiring greatness become muses. Any kind of faerie can assume this role, from hobgoblins who recognize artistic ability in a charge to elves who spot great potential in someone they meet and hope to foster it.</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>myrmidon</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/myrmidon?rev=1768969863&amp;do=diff</link>
        <description>Myrmidon

An ancient society of warriors formed around the idea that mastery of arms should result from a desire to do good in the world. They swore vows to conduct themselves with honor and lend aid to those in need. Famous myrmidons have lived and died fighting for noble ends, and their stories inspire others to follow in their steps.</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oracle</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/oracle?rev=1768969864&amp;do=diff</link>
        <description>Oracle

The gods incarnated are truly terrible to behold. For this reason, when they have cause to treat with mortals, they do so through intermediaries called oracles. A god extends a portion of its essence into the host and reveals its intentions to the world through the mortal vessel. In these throes of ecstasy, you experience the joy of divinity, even if the time is fleeting. Strange happenings follow you when the god manifests in your body.</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paladin</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/paladin?rev=1768969863&amp;do=diff</link>
        <description>Paladin

You resemble the knight errant insofar as you cleave to a chivalric code of conduct and champion honorable conduct, bravery, and, above all, piety. Your religious beliefs guide you, though, focusing you on overcoming temptation so that you always walk in the light. In return, your divine patron supports your work and bestows on you supernatural might.</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>physician</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/physician?rev=1768969863&amp;do=diff</link>
        <description>Physician

Magic can cure infections and close wounds, but access to its miraculous powers often lies out of reach. Even in places where such treatment might be at hand, demand for healers’ services means limited access and, sometimes, high prices. Such limitations have allowed more traditional methods of healing to develop, and the field of medicine advances at a steady pace to meet the needs of patients.</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>psychic</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/psychic?rev=1768969863&amp;do=diff</link>
        <description>Psychic

Stress, pain, extensive training, or some other effort shattered whatever contained the magic of your mind. By breaking this barrier, you can draw energy from your thoughts and use it to produce magical effects and cast spells. Even at the start of developing your psychic abilities, you enjoy greater versatility than you ever imagined possible. The trauma unlocked a wellspring of magic within you. You can now cast spells and manipulate the world with your thoughts.</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ranger</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/ranger?rev=1768969864&amp;do=diff</link>
        <description>Ranger

The rangers patrol the borderlands and beyond. An old league of wilderness warriors founded to safeguard the roads and protect the peoples living on the frontiers from wild animals, monsters, and worse, rangers work alone or in small groups to cover more territory.</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scout</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/scout?rev=1768969864&amp;do=diff</link>
        <description>Scout

A good scout ranges ahead, studies the ground, searches out hidden dangers, and then returns to report what waits ahead. When any dark passage could harbor a trap, when any cave might hold a troll or a dragon, and when bandits, mutants, and worse lie in wait for the unwary, people cannot afford to be incautious. One misstep is all it takes to bring a treasure hunter’s career to a sudden end. The scout makes sure the group stays prepared and avoids the worst of the pitfalls and foes they m…</description>
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        <dc:date>2026-01-21T14:30:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>soul_of_the_seasons</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/soul_of_the_seasons?rev=1769005821&amp;do=diff</link>
        <description>Soul of the Seasons

Faeries mark the passage of the seasons as do other creatures. But for these eternal folk, the seasons’ passage becomes a vital part of fae society—so much so that some faeries undergo physical changes that reflect the new season. When spring drives off winter, they turn bright green, flowers grow from their skin, and they become more playful and amorous. During the winter months, though, they grow moribund, dark, and sluggish.</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spellfighter</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/spellfighter?rev=1768969864&amp;do=diff</link>
        <description>Spellfighter

Those poor deluded fools.

So often you meet people who say that blending magic use with skill at arms is impossible, and to them you have but one answer: a blast of fire to the face. Not only do you know what’s possible—you prove it with your magical attacks. You exult in the wonder your skills evoke.</description>
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        <dc:date>2026-01-21T14:28:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/start?rev=1769005702&amp;do=diff</link>
        <description>Expert Paths

Expert paths are more numerous and specific than novice paths. You can choose any expert path you would like, no matter what you chose as a novice path. Choose something that reflects how your character is growing and changing in the story.</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>swashbuckler</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/swashbuckler?rev=1768969864&amp;do=diff</link>
        <description>Swashbuckler

Other warriors might be bigger than you. Some might be stronger and others quicker. But you have daring, courage, and panache. Most of all, you have charm and wit, leaving your foes confounded. In combat, you’re the one who swings on the chandelier. You yank the curtain down to entangle your foes, or scale the cliff with a dagger clenched in your teeth to rescue your one true love from the blackguard’s clutches. You do the things no one else dares and have the pluck to pull off the…</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>templar</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/templar?rev=1768969864&amp;do=diff</link>
        <description>Templar

Every religious institution has enemies. Schisms in the faith can cause fighting between the ranks, while rival faiths vying for dominance in a region might solve their theological differences with steel and fire. And then there are the host of beings, people, and organizations that oppose all religious groups. The Ancient Ones and the cults that form around them, and many faeries, demons, fiends, and countless others, consider religions an existential threat and are committed to stampi…</description>
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        <dc:date>2026-01-21T04:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>theurge</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/theurge?rev=1768969863&amp;do=diff</link>
        <description>Theurge

You learn the secret names of angels so you can call them forth to serve your needs. Rarely do the gods look kindly on the subversion of their servants, and thus you risk much by dabbling in these techniques. Whether you aim to exploit those immortals or work along with them, there might one day be consequences for your work. Being a theurge means walking a path between light and darkness.</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thief</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/thief?rev=1768969864&amp;do=diff</link>
        <description>Thief

You picked the lock so your friends didn’t have to kick the door in. When the trap killed Fritz, you retrieved his body from the spinning blades and disarmed the device so no one else would get hurt. You found the secret door that circumvented that scary idol, and you were the one who scrambled up the ledge and dropped down the rope. Really, no one would have found all that treasure if it hadn’t been for you. Yeah, they need you, so none of them should complain about you taking the larges…</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>veteran</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/veteran?rev=1768969864&amp;do=diff</link>
        <description>Veteran

Whether you look for fights or not, they have a way of finding you. It’s hard to remember all the battles you have fought, how many times you were pushed to the limit, and yet you somehow survived contest after contest. You know how to fight, and the proof is all the scars, notches, and ravages war has left on you.</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warden</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/warden?rev=1768969864&amp;do=diff</link>
        <description>Warden

Alien forces threaten to upset the natural order of things. Fiends plot to corrupt mortals, while demons clamber at the edges of reality, eager to dismantle everything. All those abominations, horrors, and monsters risk upsetting the balance and unraveling the world as it was meant to be. You stand on the front lines against these dire foes, emboldened and empowered by the spirits of nature, the Old Gods, and others to take a stand against any who would pervert or warp reality.</description>
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        <dc:date>2026-01-21T04:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warlock</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/paths/expert_paths/warlock?rev=1768969864&amp;do=diff</link>
        <description>Warlock

Rather than study, you turned to a dark entity to gain the power you crave. You likely followed in the steps of other warlocks by enlisting in service to a powerful devil. You might have sought out such a bargain on your own or succumbed to temptation when a fiend seduced you and brought you over to the side of darkness.</description>
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        <title>wild_guardian</title>
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        <description>Wild Guardian

There’s magic everywhere in the world, but the best, purest expression of magic comes from the wilderness. Your connection to such places opens a dialogue between you and the nature spirits. These spirits could be the small gods of the trees, rocks, and rivers; forgotten deities who have all but faded away; faeries who haunt the borders between their fantastical realms and the known world; or other powers.</description>
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        <title>witch</title>
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        <description>Witch

In their communities, witches serve as wisdoms, healers, protectors, and advisors. People seek them out for remedies, charms, and other things to make their lives easier. Becoming a witch means making a choice about how you intend to use magic. If you choose to help others, to heal them and protect them, you follow the right-hand path of white magic. If you embrace the darkness, pain, and suffering, you take the left-hand path of black magic. And if you walk the road between, take the mid…</description>
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An academic approach to learning magic rewards you with the title of wizard. You might have apprenticed under another wizard, studied at an academy of magical knowledge, or simply taught yourself from books and scrolls you found in your adventures. You acquire a magical book called a grimoire. The book can have any appearance you choose. Magical protections safeguard the book so that if it is destroyed or lost, it returns to you after you rest.</description>
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