<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://tabletoprpg.quest/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://tabletoprpg.quest/feed.php">
        <title>Tabletop RPG Quest - weird-wizard</title>
        <description></description>
        <link>https://tabletoprpg.quest/</link>
        <image rdf:resource="https://tabletoprpg.quest/lib/exe/fetch.php/wiki/dokuwiki.svg" />
       <dc:date>2026-04-30T10:25:46+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/ancestries?rev=1768508911&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/ancestry?rev=1768508564&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/animals_vehicles?rev=1771259781&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/armor?rev=1771259137&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/attribute_rolls?rev=1769295075&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/attributes?rev=1768087548&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/bonus_damage?rev=1770670604&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/boons_and_banes?rev=1769294993&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/character_creation?rev=1770670753&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/combat?rev=1769568370&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/equipment?rev=1765990889&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/explosives?rev=1769646963&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/game_rules?rev=1768087513&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/harmful_effects?rev=1769296266&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/hirelings?rev=1771259957&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/kits_tools?rev=1769648317&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/legendary-characters?rev=1765835833&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/luck_rolls?rev=1768087780&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/magic?rev=1768710625&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/magical_items?rev=1771260699&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/movement?rev=1769567291&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/naval_rules?rev=1765853910&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/other_gear?rev=1771259032&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/professions?rev=1771260809&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/rest?rev=1769566393&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/ships?rev=1765850280&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/sidebar?rev=1769296229&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/spells?rev=1770670800&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/start?rev=1768969879&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/traditions?rev=1768710938&amp;do=diff"/>
                <rdf:li rdf:resource="https://tabletoprpg.quest/doku.php/weird-wizard/weapons?rev=1771259282&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://tabletoprpg.quest/lib/exe/fetch.php/wiki/dokuwiki.svg">
        <title>Tabletop RPG Quest</title>
        <link>https://tabletoprpg.quest/</link>
        <url>https://tabletoprpg.quest/lib/exe/fetch.php/wiki/dokuwiki.svg</url>
    </image>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/ancestries?rev=1768508911&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-15T20:28:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ancestries</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/ancestries?rev=1768508911&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/ancestry?rev=1768508564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-15T20:22:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ancestry</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/ancestry?rev=1768508564&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/animals_vehicles?rev=1771259781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-16T16:36:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animals_vehicles</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/animals_vehicles?rev=1771259781&amp;do=diff</link>
        <description>Animals &amp; Vehicles

Animals

Animals carry gear or riders, fight in battle, and might be companions. An animal you purchase becomes your companion and uses the rules presented below. An animal companion that becomes incapacitated dies at the end of the round.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/armor?rev=1771259137&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-16T16:25:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armor</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/armor?rev=1771259137&amp;do=diff</link>
        <description>Armor

Armor can be light, medium, or heavy and also includes shields. Like other items, armor might be inferior or superior. The effect of wearing inferior or superior armor are covered in their type descriptions.

Armor List
 Name  Type  Rarity  STR Requirement</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/attribute_rolls?rev=1769295075&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-24T22:51:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attribute_rolls</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/attribute_rolls?rev=1769295075&amp;do=diff</link>
        <description>Attribute Rolls

When an attribute is important for something that you are doing or that is happening to you, the Sage decides or the rules instruct you to make an attribute roll. The result of the roll determines if an effort to do something succeeds or fails.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/attributes?rev=1768087548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-10T23:25:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attributes</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/attributes?rev=1768087548&amp;do=diff</link>
        <description>Attributes

All characters, most creatures, and some objects use a set of four attributes to describe their basic capabilities: Strength, Agility, Intellect, and Will. Each attribute has a score, a number from 1 to 20, that measures how adept the creature or object is at performing activities related to its use. A typical person has a score of 10 in each attribute. A higher score indicates exceptional ability, while a lower score describes a diminished capacity.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/bonus_damage?rev=1770670604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-09T20:56:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bonus_damage</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/bonus_damage?rev=1770670604&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/boons_and_banes?rev=1769294993&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-24T22:49:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>boons_and_banes</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/boons_and_banes?rev=1769294993&amp;do=diff</link>
        <description>Boons and Banes

An activity might be more difficult than normal because of an affliction you suffer, or it might be easier than usual because you’re getting aid from someone else. When making attribute rolls, the influence of other factors that might affect the outcome of an action is represented by additional modifiers called boons and banes.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/character_creation?rev=1770670753&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-09T20:59:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_creation</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/character_creation?rev=1770670753&amp;do=diff</link>
        <description>Character Creation

Step 1. Choose an Ancestry

Choose an start from the list of available options. This will give you a character size and speed as well as several unique features and bonuses.

Step 2. Choose a Profession

Choose a Profession, this will grant you an item and inform what skills and abilities you have.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/combat?rev=1769568370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-28T02:46:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/combat?rev=1769568370&amp;do=diff</link>
        <description>Combat

The rules for combat

Turns

On each of its turns, a combatant can move and use an action before, after, or during its move. Each combatant must complete its turn before another can take its turn.

Each round, all the combatants under the Sage control take their turns first, acting in any order the Sage chooses. The Sage can change the order of these combatants’ turns each round.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/equipment?rev=1765990889&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-17T17:01:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>equipment</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/equipment?rev=1765990889&amp;do=diff</link>
        <description>Equipment

Currency and Value

Coins come in three denominations, copper (cp), silver (sp), and gold (gp). Ten copper pieces equal one silver piece, and ten silver pieces equal one gold piece. Some communities have halfpennies and other lands use different metals and other representations of value.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/explosives?rev=1769646963&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-29T00:36:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>explosives</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/explosives?rev=1769646963&amp;do=diff</link>
        <description>Explosives

Explosives
NameRarityPriceBombUncommon5 spGas BombRare1 gpGrenadeRare5 spSmoke BombRare1 gpWild Fire BombExotic5 gp
Bomb: This iron sphere, about the size of a human head, is filled with explosive powder and fitted with a fuse. It takes 10 rounds to burn a full length of fuse, though you can shorten the fuse length to burn faster. You use an action to light the fuse and throw the bomb or set it on the ground within your reach.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/game_rules?rev=1768087513&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-10T23:25:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>game_rules</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/game_rules?rev=1768087513&amp;do=diff</link>
        <description>Attributes
Attribute Rolls
Luck Rolls</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/harmful_effects?rev=1769296266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-24T23:11:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>harmful_effects</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/harmful_effects?rev=1769296266&amp;do=diff</link>
        <description>Harmful Effects

Harmful effects bestow start, which limit what you can do on your turn, make certain rolls more difficult, or both. You can gain the same affliction multiple times, provided each instance comes from a different source, and you must remove each instance of the affliction separately. Sometimes gaining an affliction imposes additional effects. Those additional effects persist until you remove that instance of the affliction.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/hirelings?rev=1771259957&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-16T16:39:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hirelings</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/hirelings?rev=1771259957&amp;do=diff</link>
        <description>Hirelings

Some people have specialized training that makes them valuable to an expedition. The listed price for a hireling employs the individual for one quest. Hirelings perform the services for which they are hired but might be convinced to do more if well treated; conversely, they might do less or even quit if they suffer poor treatment. As humans have the largest population in the Borderlands, most hirelings are assumed to be human. All hirelings speak Common, plus any other languages the S…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/kits_tools?rev=1769648317&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-29T00:58:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kits_tools</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/kits_tools?rev=1769648317&amp;do=diff</link>
        <description>Kits and Tools

You use kits and tools to make items and perform specialized activities.

Kits &amp; Tools
NameRarityPriceBlock and TackleCommon5 cpDice setCommon1 cpGarroteCommon5 cpHealer&#039;s KitCommon2 spHeavy Tool KitCommon2 gpLadderCommon2 cpTool KitCommon</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/legendary-characters?rev=1765835833&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T21:57:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>legendary-characters</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/legendary-characters?rev=1765835833&amp;do=diff</link>
        <description>Legendary Characters

Shadow of the Weird Wizard campaigns typically end at level 10, but legendary characters can continue to adventure and grow as they face even larger challenges.

They no longer follow paths, but they do still increase their level after each completed quest. At odd-numbered levels, each member of the group increases their Health score by 10. At even-numebred levels, each member of the group gains one Legendary talent for their choice.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/luck_rolls?rev=1768087780&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-10T23:29:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>luck_rolls</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/luck_rolls?rev=1768087780&amp;do=diff</link>
        <description>Luck Rolls

Sometimes, the rules or the Sage might call for a luck roll to see what happens. A luck roll uses no attribute, so it’s just a roll of a d20. Since you never make a luck roll against a creature or object, the target is always 10.

(LUCK ENDS):</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/magic?rev=1768710625&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-18T04:30:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/magic?rev=1768710625&amp;do=diff</link>
        <description>Magic

Rules

Discovering a Tradition

When a path or other feature lets you discover a magical tradition, you gain one of the talents listed for that tradition. If you are discovering the same talent a second time, you gain a second talent. If you have four talents from a tradition already, you instead learn a novice spell from the tradition.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/magical_items?rev=1771260699&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-16T16:51:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magical_items</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/magical_items?rev=1771260699&amp;do=diff</link>
        <description>Magical Items

Any object that carries a magical effect, permanent or temporary, counts as a magical item. Although creating magical items takes an investment of time and resources, magic’s abundance makes such items available anywhere one might find a witch with a cauldron, an alchemist with a laboratory, or an artificer with a workshop.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/movement?rev=1769567291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-28T02:28:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>movement</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/movement?rev=1769567291&amp;do=diff</link>
        <description>Movement

During your turn in combat, you can move a number of yards equal to your Speed score using your primary mode of locomotion—walking, rolling, slithering, or fluttering.

Special Forms of Movement

In addition to walking and its equivalent, you might move in any of the following ways. Each requires you to expend yards of your normal movement.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/naval_rules?rev=1765853910&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-16T02:58:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>naval_rules</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/naval_rules?rev=1765853910&amp;do=diff</link>
        <description>Naval Rules

These are the rules for naval movement and combat.

Pilots and Captains

Every ship requires a pilot to control the vehicle or a captain to coordinate the efforts of the crew, which controls the ship’s movement and performs other activities as instructed. Smaller vessels such as rowboats need only a pilot, while larger vessels such as triremes and galleons require a captain. To captain a ship, a character must have an appropriate profession (</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/other_gear?rev=1771259032&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-16T16:23:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>other_gear</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/other_gear?rev=1771259032&amp;do=diff</link>
        <description>Gear

Torches, lanterns, coils of rope, and more help you overcome challenges.

Gear Table
NameRarityPriceBackpackCommon1 cpBedrollCommon1 cpBlowgunCommon1 spCaltropsCommon5 cpCandle (10)Common1 cpCanteen or waterskinCommon1 cpChain, 20 feetCommon1 sp</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/professions?rev=1771260809&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-16T16:53:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>professions</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/professions?rev=1771260809&amp;do=diff</link>
        <description>Professions

Before you started down the path of adventuring, you had to work to keep a roof over your head and food in your belly. Your profession describes how you made a living and gives an idea about the things you know and can do. You choose from among eight categories of professions, each with specialties representing narrower expressions of the larger professional category.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/rest?rev=1769566393&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-28T02:13:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rest</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/rest?rev=1769566393&amp;do=diff</link>
        <description>Rest

Characters have many ways to heal damage and regain Health. They might avail themselves of poultices, elixirs, spells, talents, and other game effects. But the most reliable way to recover from injuries is resting.

Resting allows you to heal damage and regain expended resources. If you have uninterrupted rest for 6 consecutive hours, you heal all damage and regain Health equal to one-tenth your normal Health score. Some of your other resources, such as spells or talents, might also be rep…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/ships?rev=1765850280&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-16T01:58:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ships</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/ships?rev=1765850280&amp;do=diff</link>
        <description>Ships

One can find ships of all designs and styles in the ports of all the great maritime cities. The ships presented here represent the most common vessels available in the game.

Statistics

Ships use statistics boxes to organize their information for use in play. Each statistics box provides the following information.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/sidebar?rev=1769296229&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-24T23:10:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/sidebar?rev=1769296229&amp;do=diff</link>
        <description>Shadow of the Weird Wizard

Characters

	*  Character Creation
	*  start
	*  Professions
	*  start
		*  start
		*  start
		*  start

	*  Magic
		*  Traditions

	*  Languages

Equipment

	*  Equipment
	*  Armor
	*  Weapons
	*  Explosives
	*  Kits &amp; Tools
	*  Other Gear
	*  Animals &amp; Vehicles
	*  Hirelings
	*  Magical Items

Rules

	*  Attributes
			*  Attribute Rolls

	*  Boons and Banes
	*  Luck Rolls
	*  Combat
	*  Harmful Effects
			*  start

	*  Senses
	*  Social Challenges</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/spells?rev=1770670800&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-09T21:00:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spells</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/spells?rev=1770670800&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/start?rev=1768969879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T04:31:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/start?rev=1768969879&amp;do=diff</link>
        <description>Shadow of the Weird Wizard

Created by Robert Schwalb, one of the writers for 5e, Shadow of the Weird Wizard is the less edgy and more high-powered version of his first game, Shadow of the Demon Lord.

Ancestries

profession

start

Magic

Equipment

Ships

Naval Rules

Game Rules</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/traditions?rev=1768710938&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-18T04:35:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traditions</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/traditions?rev=1768710938&amp;do=diff</link>
        <description>Traditions

Magic is divided into traditions that offer magical talents and spells. For a list of each tradition and its spells, refer to the table below.
NameQuick DescriptionAeromancyWind and WeatherAlchemyObject creation and transformationAlterationTransformation and enhancement</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/weird-wizard/weapons?rev=1771259282&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-16T16:28:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapons</title>
        <link>https://tabletoprpg.quest/doku.php/weird-wizard/weapons?rev=1771259282&amp;do=diff</link>
        <description>Weapons

Grip

Weapons on the table are shown by their grip. Their grip tells you how to wield the weapon to attack with it.

Off: You wield this weapon in your primary hand or your seconday (off) hand.

One: You wield this weapon in your primary hand. You can attack with this weapon while wielding it in your off hand, but you roll with 1 bane.</description>
    </item>
</rdf:RDF>
