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        <title>Tabletop RPG Quest - savage:hindrances</title>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>all_thumbs</title>
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        <description>All Thumbs (Minor)

All Thumbs (Minor)

Due to upbringing, lack of exposure, or pure bad luck, some individuals are “all thumbs” when it comes to mechanical or technological devices.

All Thumbs inflicts a −2 penalty when using mechanical or electrical devices. If he rolls a Critical Failure while using such a device (and it doesn’t already have a built-in effect), it’s broken. If the GM feels it’s appropriate, it can be fixed with a Repair roll and 1d6 hours.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>amorous</title>
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        <description>Amorous (Minor)

Amorous (Minor)

The character is easily enamored with a pretty face. Perhaps it’s lust or lechery, or perhaps he just has a keen appreciation of natural beauty.

Amorous characters suffer an additional −2 penalty to resist Tests by any character with the Attractive or Very Attractive Edge.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ancestral_weakness</title>
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        <description>Ancestral Weakness (Major/Minor)

Ancestral Weakness (Major/Minor)

Some families can trace their bloodline back far enough to find an ancestor who was from another plane. Every so often, a descendant is born with a strange weakness or trait tied to this long forgotten ancestor.</description>
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        <title>anemic</title>
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        <description>Anemic (Minor)

Anemic (Minor)

Anemic Characters are particularly susceptible to sickness, disease, environmental effects, and fatigue. They subtract 2 from Vigor rolls made to resist Fatigue.

vigor_hindrance fatigue_hindrance minor_hindrance default_hindrance</description>
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        <title>arcane_sensitivity</title>
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        <description>Arcane Sensitivity (Major/Minor)

Arcane Sensitivity (Major/Minor)

A spell gone wrong, an old curse, a strange bloodline, or some other mishap caused your hero to be more susceptible to arcane energy than others.

As a Minor Hindrance, subtract 2 when making a Trait roll to resist a power, including arcane creature abilities (GM’s call). Subtract 4 as a Major Hindrance.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armor_interference</title>
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        <description>Armor Interference (Major/Minor)

Armor Interference (Major/Minor)

This Hindrance may only be taken by those with an Arcane Background.

Those with this Hindrance subtract 4 from arcane skill rolls, and cannot use other abilities granted by their Arcane Background Edge or any Edge that has Arcane Background as a Requirement when wearing medium or heavy armor, or using a medium or heavy shield. The character may wear cloth or light armor, or use light shields, without interference.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arrogant</title>
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        <description>Arrogant (Major)

Arrogant (Major)

Your hero doesn’t think he’s the best—he knows he is. Whether it’s swordsmanship, kung fu, or painting, few compare to his skills and he flaunts it every chance he gets. Winning isn’t enough for this champion. He wants to dominate his opponent and prove there’s no one better. He’s the kind of fighter who disarms an opponent in a duel just to pick the sword up and hand it back with a smirk. Arrogant individuals look for the greatest threat in battle, hacking th…</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bad_eyes</title>
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        <description>Bad Eyes (Major/Minor)

Bad Eyes (Major/Minor)

Your hero’s eyes aren’t what they used to be. He suﬀers a −1 penalty to any Trait roll dependent on vision (such as ranged attacks and Notice rolls) or −2 as a Major Hindrance. In settings where glasses are available, they negate the penalty when worn. If lost or broken during a combat (generally a 50% chance when he’s Wounded, falls, or suﬀers some other trauma), the character is Distracted (and Vulnerable if a Major Hindrance) until the end of th…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bad_luck</title>
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        <description>Bad Luck (Major)

Bad Luck (Major)

Your hero is a little less lucky than most. He gets one less Benny per game session than normal. A character cannot have both Bad Luck and the Luck Edge.

luck_hindrance benny_hindrance major_hindrance default_hindrance</description>
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        <dc:date>2024-04-06T02:05:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>benny</title>
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        <description></description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>big_mouth</title>
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        <description>Big Mouth (Minor)

Big Mouth (Minor)

Loose lips sink ships, the saying goes. This hero’s mouth could drown an armada. The blabbermouth can’t keep a secret very well. He reveals plans and gives away things best kept among friends, usually at the worst possible times</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bitter</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/bitter?rev=1716495327&amp;do=diff</link>
        <description>Bitter (Major)

Bitter (Major)

You have been hurt repeatedly by those you trusted, and it has become difficult for you to accept help.

Other people attempting to heal this character suffer a –2 penalty to their roll. This applies to both mundane and magical healing. This does not affect natural healing rolls</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blind</title>
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        <description>Blind (Major)

Blind (Major)

The individual is completely without sight. He suffers a −6 to all physical tasks that require vision (GM’s call). On the plus side, Blind characters gain their choice of a free Edge to compensate for this particularly difficult Hindrance.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bloodthirsty</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/bloodthirsty?rev=1716495327&amp;do=diff</link>
        <description>Bloodthirsty (Major)

Bloodthirsty (Major)

Your hero never takes prisoners unless under the direct supervision of a superior. His cold-blooded ruthlessness causes enemies to respond in kind, often costs vital information, creates constant enemies, and may get him in trouble with his superiors or the authorities, depending on the setting.</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blunderer</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/blunderer?rev=1716495327&amp;do=diff</link>
        <description>Blunderer (Major)

Blunderer (Major)

Some heroes take a while to master their craft. Select a skill central to your character, such as Spellcasting for a wizard or Fighting for a warrior. The hero suffers a Critical Failure whenever she fails a roll and that skill die is a 1.</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>can_t_swim</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/can_t_swim?rev=1716495327&amp;do=diff</link>
        <description>Can&#039;t Swim (Minor)

Can&#039;t Swim (Minor)

Most people in the 21st century can swim thanks to swimming pools, easy travel to lakes and beaches, or educational efforts. Historically, however, those who weren’t raised around a temperate body of water could not. Characters with this Hindrance suffer a −2 penalty to the Athletics skill when swimming and each inch moved in water costs 3″ of Pace.</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cautious</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/cautious?rev=1716495327&amp;do=diff</link>
        <description>Cautious (Minor)

Cautious (Minor)

This planner personifies restraint and carefulness. He never makes rash decisions and likes to plot things out in detail long before any action is taken.

personality_hindrance minor_hindrance default_hindrance</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clueless</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/clueless?rev=1716495327&amp;do=diff</link>
        <description>Clueless (Major)

Clueless (Major)

Your hero doesn’t pay much attention to the world around him and can’t seem to find a haystack in a small pile of needles. He suffers a −1 penalty to Common Knowledge and Notice rolls.

62df4bddfb02411cab15ed69_hindrance 62df534efb02411cab15ed74_hindrance personality_hindrance major_hindrance default_hindrance</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clumsy</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/clumsy?rev=1716495327&amp;do=diff</link>
        <description>Clumsy (Major)

Clumsy (Major)

Your hero is an uncoordinated klutz who trips over air and is always the last one picked for sports. He subtracts 2 from Athletics and Stealth rolls.

62df49e8fb02411cab15ed66_hindrance 62df5808fb02411cab15ed80_hindrance major_hindrance default_hindrance</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>code_of_honor</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/code_of_honor?rev=1716495327&amp;do=diff</link>
        <description>Code of Honor (Major)

Code of Honor (Major)

Honor is very important to your character. He keeps his word, doesn’t abuse or kill prisoners, and generally tries to operate within his world’s particular notion of proper gentlemanly or ladylike behavior.</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>corruption</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/corruption?rev=1716495327&amp;do=diff</link>
        <description>Corruption (Major)

Corruption (Major)

This Hindrance may only be taken by a character with an Arcane Background.

The caster’s magic draws on some foul, evil, or tainted source. Whenever he rolls a Critical Failure on his arcane skill roll, he gains a new Minor Hindrance (or increases a Minor Hindrance to a Major) that reflects his degrading mind and body. A wizard might become Jealous, for example, as he realizes how difficult it is to gather his power. Or Ugly as those dark energies are refl…</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>curious</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/curious?rev=1716495327&amp;do=diff</link>
        <description>Curious (Major)

Curious (Major)

It killed the cat, and it might kill your warrior as well. Curious characters have to check out everything and always want to know what’s behind a potential mystery or secret.

personality_hindrance major_hindrance default_hindrance</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cursed</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/cursed?rev=1716495327&amp;do=diff</link>
        <description>Cursed (Major)

Cursed (Major)

Your heroine crossed some dark power and has forever after been marked by its tainted touch. Beneficial magical powers and effects intended to aid her, including those cast by allies or even herself, suffer a –2 penalty to the arcane skill roll. Worse, if the roll is a Critical Failure, the caster is Stunned! The penalty applies if the Cursed character is within an area effect power or targeted by the Additional Recipients modifier.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death_wish</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/death_wish?rev=1716495327&amp;do=diff</link>
        <description>Death Wish (Minor)

Death Wish (Minor)

Having a death wish doesn’t mean your adventurer is suicidal—he might just think his life is worth less than some noble but clearly deadly goal. Those with a Death Wish don’t throw their lives away for no reason, but when there’s a chance to complete a goal they do anything—and take any risk—to achieve it.</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>delusional</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/delusional?rev=1716495327&amp;do=diff</link>
        <description>Delusional (Major/Minor)

Delusional (Major/Minor)

Your hero believes something that is considered quite strange by everyone else. Minor Delusions are harmless or the character generally keeps it to himself (the government puts sedatives in soft drinks, dogs can talk, we’re all just characters in some bizarre game, etc.). With a Major Delusion, he expresses his view on the situation frequently and it can occasionally lead to danger (the government is run by aliens, hospitals are deadly, I’m all…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doomed</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/doomed?rev=1716495327&amp;do=diff</link>
        <description>Doomed (Major)

Doomed (Major)

Death is eager for your hero. Perhaps she cheated it at some point in her path, or was brought back from the dead and owes the Ferryman a fee. Whatever the reason, the heroine subtracts 2 from Soak rolls.

major_hindrance default_hindrance</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doubting_thomas</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/doubting_thomas?rev=1716495327&amp;do=diff</link>
        <description>Doubting Thomas (Minor)

Doubting Thomas (Minor)

Some people don’t believe in the supernatural until they’re halfway down some creature’s gullet. Doubting Thomases are skeptics who try their best to rationalize supernatural events. They walk right into danger they don’t believe in and look for alternate explanations to every supernatural event. Even after being confronted with undeniable truth, the doubter’s mind eventually begins to doubt what he saw, rationalizes it away, or compartmentalizes…</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>driven</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/driven?rev=1716495327&amp;do=diff</link>
        <description>Driven (Major/Minor)

Driven (Major/Minor)

A vow is a commitment to others. Driven characters want something for themselves. It may be to protect the realm, become a decorated officer, prove you’re the best gladiator in Rome, or the best pilot in the galactic fleet. The Minor version shapes the character and pushes his decisions but either happens rarely or is fairly harmless. As a Major Hindrance it’s an overriding desire that comes up frequently or causes peril for the heroine and those aroun…</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elderly</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/elderly?rev=1716495327&amp;do=diff</link>
        <description>Elderly (Major)

Elderly (Major)

Your adventurer is getting on in years, but he’s not quite ready for the nursing home yet. His Pace is reduced by 1, and he subtracts 1 from running rolls (minimum 1). He also suffers a −1 penalty to Agility, Strength (including damage), and Vigor rolls, but not linked skills. On the plus side, the wisdom of his years grants the hero 5 extra skill points which may be used for any skills linked to Smart</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enemy</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/enemy?rev=1716495327&amp;do=diff</link>
        <description>Enemy (Major/Minor)

Enemy (Major/Minor)

Someone out there hates the character and wants him ruined, locked away, or dead. The value of the Hindrance depends on how powerful the enemy is and how often he might show up. A Minor Enemy might be a lone gunslinger out for vengeance or a betrayed brotherhood that’s deadly but appears rarely. A Major Enemy might represent powerful authorities, a band of outlaws, or a single very powerful and relentless rival.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>greedy</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/greedy?rev=1716495327&amp;do=diff</link>
        <description>Greedy (Major/Minor)

Greedy (Major/Minor)

A miser measures worth in material possessions or wealth. If a Minor Hindrance, he argues bitterly for more than his fair share of any loot or reward the party might come across. As a Major Hindrance, he fights over anything he considers unfair, and may even kill for it if he feels slighted or covets something he cannot have.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grim</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/grim?rev=1716495327&amp;do=diff</link>
        <description>Grim (Minor)

Grim (Minor)

The hero is serious, taciturn, and finds mirth tiresome. He’s Provoked on any successful Taunt—whether the opponent has the Provoke Edge or not. Provoked characters subtract 2 from rolls to affect any opponent except the one who insulted him.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>habit</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/habit?rev=1716495327&amp;do=diff</link>
        <description>Habit (Major/Minor)

Habit (Major/Minor)

Your warrior has an annoying or dangerous compulsion. A Minor Habit irritates those around her but isn’t dangerous. Maybe she picks her nose, can’t stop fiddling with her phone, says “y’know” in the middle of every sentence, or chews and smacks her gum loudly and often. Allies avoid her if possible.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hard_of_hearing</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/hard_of_hearing?rev=1716495327&amp;do=diff</link>
        <description>Hard of Hearing (Major/Minor)

Hard of Hearing (Major/Minor)

Characters who have lost some or all of their hearing have this disadvantage. As a Minor Hindrance, it subtracts 4 from all Notice rolls made to hear, including awaking due to loud noises. A Major Hindrance means the character is deaf. She cannot hear and automatically fails all Notice rolls that depend on hearing.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helpless</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/helpless?rev=1716495327&amp;do=diff</link>
        <description>Helpless (Major/Minor)

Helpless (Major/Minor)

You once stood helpless as great harm befell a loved one, and that paralysis sometimes returns when an ally is in a dire position. 

As a Minor Hindrance, whenever this character sees an ally suffers a Wound, he is Distracted. As a Major Hindrance, the character is also Vulnerable</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heroic</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/heroic?rev=1716495327&amp;do=diff</link>
        <description>Heroic (Major)

Heroic (Major)

This noble soul never says no to a person in need. She doesn’t have to be happy about it, but she always comes to the rescue of those she feels can’t help themselves. She’s the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hesitant</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/hesitant?rev=1716495327&amp;do=diff</link>
        <description>Hesitant (Minor)

Hesitant (Minor)

Your hero hesitates in stressful situations. Draw two Action Cards in combat and act on the lowest. If you draw a Joker, use it normally and ignore the Hindrance for the round (hence this being a Minor Hindrance, it actually increases your chances of drawing a Joker!) Hesitant characters cannot take the Quick or Level Headed Edges.</description>
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        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hindrances_table</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/hindrances_table?rev=1716049723&amp;do=diff</link>
        <description>Hindrances List
NameRankSummaryAll ThumbsMinor-2 to use mechanical or electrical devicesAmorousMinor-2 to resist Tricks by foes with the Attractive or Very Attractive Edge.Ancestral WeaknessMajor/Minor+2/+4 damage from an elemental type.AnemicMinor-2 Vigor when resisting FatigueArcane SensitivityMajor/MinorSubtract 2 when resisting a power (4 if Major Hindrance)</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>idealistic</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/idealistic?rev=1716495327&amp;do=diff</link>
        <description>Idealistic (Minor)

Idealistic (Minor)

You see things in black and white and struggle with more nuanced dilemmas. Most of the time this is an admirable virtue, but it causes great issues when on the horns of a moral dilemma, such as whether to hand a starving poacher over to the king’s guards or let him get away with his desperate but perhaps necessary crime</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>illiterate</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/illiterate?rev=1716495327&amp;do=diff</link>
        <description>Illiterate (Minor)

Illiterate (Minor)

Your hero cannot read. He can sign his name and knows what a STOP sign says, but little else. He also doesn’t know much about math. He can probably do 2 + 2 = 4, but multiplication and the like are beyond him. Illiterate characters can’t read or write in any language, by the way, no matter how many they actually speak</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>impulsive</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/impulsive?rev=1716495327&amp;do=diff</link>
        <description>Impulsive (Major)

Impulsive (Major)

The daredevil almost always leaps before he looks. He rarely thinks things through before taking action.

major_hindrance default_hindrance</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jealous</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/jealous?rev=1716495327&amp;do=diff</link>
        <description>Jealous (Major/Minor)

Jealous (Major/Minor)

Insecurity leads to envy of others’ accomplishments or being overly possessive of what this disgruntled soul feels belongs to him. He often complains, pouts, covets others’ possessions or accolades, claims credit for another’s work, disobeys commands, and generally causes problems. As a Minor Hindrance, the character’s jealousy is focused on one particular subject (such as his “unrivaled” skill as a pilot or a romantic interest). As a Major Hindrance…</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jingoistic</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/jingoistic?rev=1716495327&amp;do=diff</link>
        <description>Jingoistic (Major/Minor)

Jingoistic (Major/Minor)

The character dislikes people from other cultures and believes his own to be far superior—a snooty city dweller, for example, might dislike “uncouth” barbarians or the citizens of a rival citystate. He cannot help belittling other cultures at every opportunity.</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>loner</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/loner?rev=1716495327&amp;do=diff</link>
        <description>Loner (Major)

Loner (Major)

Raised by pirates, bandits, or other troublemakers unwilling to stick out their necks for you, you are accustomed to operating on your own. The presence of allies can easily become a distraction, and you do your best to keep them out of your space.</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>loyal</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/loyal?rev=1716495327&amp;do=diff</link>
        <description>Loyal (Minor)

Loyal (Minor)

This stalwart defender risks her life for her friends without hesitation. Some Loyal heroes may not act that way, but are the first to come to their friends’ rescue when they’re threatened.

minor_hindrance default_hindrance</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magical_klutz</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/magical_klutz?rev=1716495327&amp;do=diff</link>
        <description>Magical Klutz (Minor)

Magical Klutz (Minor)

You were born in a place with a plethora of strangely interacting magic, and magic is dangerously eager to surge into action around you. Because of this, you must take extra care when using magic items, so they don&#039;t malfunction and cause you harm.</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>material_components</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/material_components?rev=1716495327&amp;do=diff</link>
        <description>Material Components (Major)

Material Components (Major)

This Hindrance may only be taken by those with an Arcane Background.

The spellcaster’s powers consume material items. Maybe a wizard needs a piece of brimstone to cast a fireball (blast with a fire Trapping) or a priestess needs a splash of holy water for her goddess to grant smite.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mean</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/mean?rev=1716495327&amp;do=diff</link>
        <description>Mean (Minor)

Mean (Minor)

This curmudgeon is ill-tempered and disagreeable. He has trouble doing anything kind for anyone else, must be paid for his troubles, and doesn’t accept awards or favors graciously. Besides the obvious roleplaying issues, Mean characters subtract 1 from Persuasion rolls.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>meticulous</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/meticulous?rev=1716495327&amp;do=diff</link>
        <description>Meticulous (Minor)

Meticulous (Minor)

You plan and prepare everything in detail, and aren’t good at improvising when things don’t go as planned. 

This character suffers –4 penalty on untrained skill rolls instead of the usual –2.

minor_hindrance default_hindrance</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mild_mannered</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/mild_mannered?rev=1716495327&amp;do=diff</link>
        <description>Mild Mannered (Minor)

Mild Mannered (Minor)

Your milquetoast just isn’t threatening. Maybe he’s a little doughy around the middle, has a kind face, or a soft voice. Whatever the issue, he has a hard time looking tough. He subtracts 2 when making Intimidation rolls.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mute</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/mute?rev=1716495327&amp;do=diff</link>
        <description>Mute (Major)

Mute (Major)

Due to trauma or birth, your character has lost the ability to speak. He can write messages to others when needed, use sign language, or some combination of visual communication

Vison-based communication may require a Notice roll to perceive correctly (illumination and similar penalties apply).</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obese</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/obese?rev=1716495327&amp;do=diff</link>
        <description>Obese (Minor)

Obese (Minor)

Those who carry their weight well have the Brawny Edge. Those who don’t are Obese. A character cannot be both Brawny and Obese, and this Hindrance can’t increase your Size above +3.

An Obese hero’s Size (and therefore Toughness) increase by +1. His Pace is reduced by 1, and his running die one die type (minimum d4). Strength is considered one die type less (minimum d4) for armor and worn gear (not weapons). They may also have difficulty finding armor or clothing th…</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obligation</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/obligation?rev=1716495327&amp;do=diff</link>
        <description>Obligation (Major/Minor)

Obligation (Major/Minor)

Your hero has a responsibility she must attend to on a daily or regular basis. It could be a job, volunteer work, taking care of family or friends, etc.

The Obligation consumes about 20 hours most weeks, or 40+ for the Major version. Exactly what that entails should be discussed between the player and the Game Master.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oblivious</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/oblivious?rev=1716495327&amp;do=diff</link>
        <description>Oblivious (Minor)

Oblivious (Minor)

Your hero has difficulty noticing the scope of area attacks. This character takes half damage when he makes a successful Evasion roll.

minor_hindrance default_hindrance</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>one_arm</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/one_arm?rev=1716495327&amp;do=diff</link>
        <description>One Arm (Major)

One Arm (Major)

By birth or battle, your hero has lost an arm. Fortunately, his other arm is (now) his “good” one. Tasks that require two hands, such as some Athletics rolls (GM’s call) or using a two-handed weapon, suffer a −4 modifier.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances/one_eye?rev=1716495327&amp;do=diff">
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>one_eye</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/one_eye?rev=1716495327&amp;do=diff</link>
        <description>One Eye (Major)

One Eye (Major)

This veteran lost an eye and has trouble with depth perception. He subtracts 2 from any Trait roll dependent on vision and more than 5″ (10 yards) distant.

major_hindrance default_hindrance</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>outsider</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/outsider?rev=1716495327&amp;do=diff</link>
        <description>Outsider (Major/Minor)

Outsider (Major/Minor)

In a society made up of only a few types of people, your hero isn’t one of them. A Native American in a Western town, an alien in a scifi game of human marines, or a half-orc in a party of elves, dwarves, and humans are all examples. Locals are likely to raise prices on her, ignore pleas for help, and generally treat her as lower class.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>overconfident</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/overconfident?rev=1716495327&amp;do=diff</link>
        <description>Overconfident (Major)

Overconfident (Major)

There’s nothing out there your hero can’t defeat. At least that’s what he thinks. He believes he can do most anything and never wants to retreat from a challenge. He’s not suicidal, but he certainly takes on more than common sense dictates.</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pacifist</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/pacifist?rev=1716495327&amp;do=diff</link>
        <description>Pacifist (Major/Minor)

Pacifist (Major/Minor)

Your hero absolutely despises violence. Minor pacifism means he only fights when given no other choice and never allows the killing of prisoners or other defenseless victims.

Major Pacifists won’t fight living characters under any circumstances. They may defend themselves, but won’t do anything to permanently harm sapient, living creatures. They may use nonlethal methods, but only in self-defense or the defense of others.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>phobia</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/phobia?rev=1716495327&amp;do=diff</link>
        <description>Phobia (Major/Minor)

Phobia (Major/Minor)

Phobias are overwhelming and irrational fears that plague a hero’s psyche.

Whenever a character is in the presence of his phobia (GM’s call, but generally sight), he subtracts 1 from all his Trait rolls if it’s a Minor Hindrance, and 2 if it’s Major.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poverty</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/poverty?rev=1716495327&amp;do=diff</link>
        <description>Poverty (Minor)

Poverty (Minor)

It’s said a fool and his money are soon parted. Your hero is one of them. He starts with half the usual money for your setting and just can’t seem to hang on to funds acquired after play begins. In general, the player halves his total funds every game week.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quirk</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/quirk?rev=1716495327&amp;do=diff</link>
        <description>Quirk (Minor)

Quirk (Minor)

This individual has some minor foible that is usually humorous but can occasionally cause him real trouble. A swashbuckler may always try to slash his initials on his foes, a dwarf may brag constantly about his culture, or a snobby débutante might not eat, drink, or socialize with the lower class, for example.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ruthless</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/ruthless?rev=1716495327&amp;do=diff</link>
        <description>Ruthless (Major/Minor)

Ruthless (Major/Minor)

The fanatic will do most anything to accomplish her goals. As a Major Hindrance, she harms anyone and everyone who gets in her way. As a Minor Hindrance, she stops short of true harm to anyone except those who directly oppose her.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>secret</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/secret?rev=1716495327&amp;do=diff</link>
        <description>Secret (Major/Minor)

Secret (Major/Minor)

Your hero has a secret she keeps to protect herself or others. As a Minor Hindrance, the secret is troublesome but not life-threatening.

The Major version would cause severe problems if discovered. If it ever becomes public knowledge, she should trade it for Enemy, Shamed, Wanted, or another appropriate Hindrance approved by the GM.</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>selfless</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/selfless?rev=1716495327&amp;do=diff</link>
        <description>Selfless (Major/Minor)

Selfless (Major/Minor)

You think of others before yourself. You sleep on the floor to give another the bed. You pretend to be full to give your friends the last bite of meat. You stand before your friends when the dragon breathes fire. You buy the book that everyone else in your adventuring party reads—a true hero!</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shamed</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/shamed?rev=1716495327&amp;do=diff</link>
        <description>Shamed (Major/Minor)

Shamed (Major/Minor)

Something haunts your adventurer. Maybe he made a vow he didn’t keep. Maybe he was defeated in an honorable fight and ordered the death of his foe anyway for some greater principle. Maybe he isn’t actually cowardly but once ran from a battle and left others to die.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slow</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/slow?rev=1716495327&amp;do=diff</link>
        <description>Slow (Major/Minor)

Slow (Major/Minor)

A disability or past injury has hindered this hero’s mobility. As a Minor Hindrance, reduce his Pace by 1 and his running die one step (if already d4, reduce to d4 − 1 ). As a Major Hindrance, reduce the running die a step, Pace by 2, and subtract 2 from Athletics rolls and rolls to resist Athletics (such as Tests or Grappling).</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>small</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/small?rev=1716495327&amp;do=diff</link>
        <description>Small (Minor)

Small (Minor)

This adventurer is very skinny, very short, or both. His Size (see page 106) is reduced by 1, which reduces his Toughness as well.

Size can’t be reduced below −1, but the Toughness penalty remains. A Small half-folk, for example, remains Size −1 and loses a point of Toughness.</description>
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        <dc:date>2024-04-06T02:00:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/start?rev=1712368841&amp;do=diff</link>
        <description>Hindrances

Hindrances are character flaws and physical handicaps that occasionally make life a little tougher for your character.

Some have actual gameplay effects. Other are more subjective “roleplaying” Hindrances that help you understand your character and will cause them to act in ways that are not necessarily efficient or in the best interests of the party. Typically acting in such a way will have the GM give you a</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stubborn</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/stubborn?rev=1716495327&amp;do=diff</link>
        <description>Stubborn (Minor)

Stubborn (Minor)

Stubborn individuals always want their way and never admit they’re wrong. Even when it’s painfully obvious they’ve made a mistake they try to justify it with half-truths and rationalizations.

minor_hindrance default_hindrance</description>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>suspicious</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/suspicious?rev=1716495327&amp;do=diff</link>
        <description>Suspicious (Major/Minor)

Suspicious (Major/Minor)

Your character is suspicious of everyone. As a Minor Hindrance, his paranoia causes frequent trust issues. He might demand full payment before doing a task, want every agreement in writing, or believe even his friends are out to get him.</description>
    </item>
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        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tainted_spirit</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/tainted_spirit?rev=1716495327&amp;do=diff</link>
        <description>Tainted Spirit (Major)

Tainted Spirit (Major)

As a child, a parent or other person with authority over you made a pact with a fiend, stealing some of your vitality as collateral. 

Immediately after combat ends, this character makes a Vigor roll or suffers a level of Fatigue. This Fatigue lasts until the character spends 24 hours without getting into combat</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances/talisman?rev=1716495327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>talisman</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/talisman?rev=1716495327&amp;do=diff</link>
        <description>Talisman (Major/Minor)

Talisman (Major/Minor)

Only characters with an Arcane Background Edge can take this Hindrance.

The caster is dependent on a physical item to activate his powers. The Talisman might be a magic staff, a sacred symbol, a wand, a weapon, or any other transportable item.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances/thin_skinned?rev=1716495327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thin_skinned</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/thin_skinned?rev=1716495327&amp;do=diff</link>
        <description>Thin Skinned (Major/Minor)

Thin Skinned (Major/Minor)

Personal attacks really get under this individual’s skin. As a Minor Hindrance, he subtracts 2 when resisting Taunt attacks. As a Major, he subtracts 4.

major_hindrance minor_hindrance default_hindrance</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances/tongue-tied?rev=1716495327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tongue-tied</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/tongue-tied?rev=1716495327&amp;do=diff</link>
        <description>Tongue-Tied (Major)

Tongue-Tied (Major)

Your adventurer flubs cool lines (or thinks of them afterwards!), goes off on tangents when he’s trying to talk someone into something, and generally miscommunicates most everything he says.

He suffers a −1 penalty to Intimidation, Performance, Persuasion, and Taunt rolls that involve speech.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances/ugly?rev=1716495327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ugly</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/ugly?rev=1716495327&amp;do=diff</link>
        <description>Ugly (Major/Minor)

Ugly (Major/Minor)

Attractive people get all the breaks. This unfortunate individual isn’t one of them. He subtracts 1 from his Persuasion rolls, or 2 if taken as a Major Hindrance.

major_hindrance minor_hindrance default_hindrance</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances/vengeful?rev=1716495327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vengeful</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/vengeful?rev=1716495327&amp;do=diff</link>
        <description>Vengeful (Major/Minor)

Vengeful (Major/Minor)

Payback is…well…bad news for someone, and this adventurer is going to get it.

As a Minor Hindrance she usually seeks vengeance legally. The method varies by situation. Some plot and scheme for months while others demand immediate results.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances/vow?rev=1716495327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vow</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/vow?rev=1716495327&amp;do=diff</link>
        <description>Vow (Major/Minor)

Vow (Major/Minor)

The character has sworn an oath to someone or something he believes in.

The danger in fulfilling the Vow and how often it might occur determines the level of the Hindrance. A Minor Vow might be to serve an order with a broad mandate that rarely conflicts with the party’s goals.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances/wanted?rev=1716495327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wanted</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/wanted?rev=1716495327&amp;do=diff</link>
        <description>Wanted (Major/Minor)

Wanted (Major/Minor)

Your hero has committed some crime and will be arrested if discovered by the authorities. This assumes the setting actually has laws and police officers to enforce them.

The level of the Hindrance depends on how serious the crime was and how active the hunters are. A hero with numerous unpaid parking tickets (in a game where he might have to drive occasionally) has a Minor Hindrance, as does someone wanted for more serious crimes away from the main ca…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances/yellow?rev=1716495327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yellow</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/yellow?rev=1716495327&amp;do=diff</link>
        <description>Yellow (Major)

Yellow (Major)

Not everyone has ice water in their veins. Your hero is squeamish at the sight of blood and gore and terrified of coming to harm. He subtracts 2 from Fear checks and when resisting Intimidation.

major_hindrance default_hindrance</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances/young?rev=1716495327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T20:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>young</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances/young?rev=1716495327&amp;do=diff</link>
        <description>Young (Major/Minor)

Young (Major/Minor)

The hero is 12–15 years old (in human years— adjust this for other races). He has only 4 points to adjust his attributes instead of 5, and 10 skill points instead of 12. He may also have legal restrictions depending on the setting (can’t drive, own a firearm, and so on).</description>
    </item>
</rdf:RDF>
