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        <title>alchemist</title>
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        <description>Arcane Background (Alchemist)

Alchemist

Requirements: Smarts: d6

Alchemists create potions, oils, elixirs, and other consumables imbued with magical abilities. Their potions aren’t like those listed in the Treasure chapter—those last for years, require investment of funds, and are created with the Crafting rules (page 161).</description>
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        <title>bard</title>
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        <description>Arcane Background (Bard)

Bard

Requirements: Spirit: d6

Bards cast spells by singing, reciting poetry, or performing dramatic quotes. Some bards work their spells in other ways, such as captivating dances or farcical plays. They are usually erudite individuals, traveling the land to regale audiences with bawdy songs and epic poems.</description>
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        <title>cleric</title>
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        <description>Arcane Background (Cleric)

Cleric

Requirements: Spirit: d6

Clerics draw their power from a divine presence of some sort, including gods, nature, spirits, or their revered ancestors. They invoke miracles from these entities by reciting prayers or performing rituals they believe are in their deity’s best interests.</description>
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        <title>diabolist</title>
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        <description>Arcane Background (Diabolist)

Diabolist

Requirements: Smarts: d6

Dwellers in darkness, demons from the abyss, or spirits from devilish dimensions are the servants of the diabolist. He conjures them to do his bidding, entrapping or binding these otherworldy entities to fulfill his most arduous tasks and bedevil his foes.</description>
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        <title>domains</title>
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        <description>Domains

Domains

Cold

Many Cold deities are cruel and harsh, demanding much from their followers. Typically worshiped in polar or mountain regions where life is difficult.

	*  Additional Available Powers Barrier, Beast Friend, Blast, Bolt, Burst, Damage Field, Deflection, Drain Power Points, Elemental Manipulation, Entangle, Environmental Protection, Farsight, Fly, growth/shrink, havoc, invisibility, shape change, sloth/speed, stun, summon ally, teleport, warrior&#039;s gift,</description>
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        <title>druid</title>
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        <description>Arcane Background (Druid)

Druid

Requirements: Spirit: d6

Druids protect the wilderness, serve as priests for their local communities, or wander the world communing with nature and holding back the constant encroachment of civilization. 

Most druids quickly acquire a heartwood staff (see below).</description>
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        <title>elementalist</title>
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        <description>Arcane Background (Elementalist)

Elementalist

Requirements: Smarts: d6

Those who practice elemental magic call on the elemental planes for their powers.

	*  Arcane Skill: Spellcasting (Smarts)
	*  Power Points: 10
	*  Starting Powers: Elemental manipulation (native element only),</description>
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        <title>gifted</title>
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        <description>Arcane Background (Gifted)

Gifted

Requirements: 

The character has innate abilities that don’t fit into the usual tropes of magic, miracles, or psionics. Their powers may be low-level super powers, divine gifts, or even alien abilities, and are often very unusual or unique for their setting.</description>
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        <title>illusionist</title>
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        <description>Arcane Background (Illusionist)

Illusionist

Requirements: Smarts: d6

Illusionists are extremely limited in their power selection, but are masters of the incredibly versatile illusion spell. Some manipulate light to create mirages, others conjure ethereal phantasms, and some even trick the observer’s mind into believing what isn’t there.</description>
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        <title>magic</title>
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        <description>Arcane Background (Magic)

Magic

Requirements: 

Magicians range from powerful wizards to vile cultists. They draw on raw supernatural energy to fuel their eldritch fires. This energy infuses the worlds in which they live, and is drawn forth with gestures, words of power, or ancient runes.</description>
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        <title>miracles</title>
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        <description>Arcane Background (Miracles)

Miracles

Requirements: 

Those who invoke miracles draw their power from a divine presence of some sort, including gods, nature, or spirits. Their powers are usually invoked with a few words of prayer or by performing established rituals.</description>
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        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
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        <title>necromancer</title>
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        <description>Arcane Background (Necromancer)

Necromancer

Requirements: Smarts: d6

Those who practice necromancy learn how to blur the line between the worlds of the living and the dead. Loathed by most, necromancers nevertheless relish in the great power conferred on them by death’s dark energy.</description>
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        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
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        <title>psionics</title>
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        <description>Arcane Background (Psionics)

Psionics

Requirements: 

Psionicists tap into their own mental energy to manipulate matter, read minds, and far more. Some are agents in the employ of a vast government agency, while others are often on the run from them! Some may have years of training or they might have developed their incredible powers in isolation.</description>
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        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shaman</title>
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        <description>Arcane Background (Shaman)

Shaman

Requirements: Spirit: d6

Shamans are the spiritual backbone of those who choose to live far from the corrupting influence of civilization. They make great use of the natural world, worshiping it and exploiting it for the good of others.</description>
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        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
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        <title>sorcerer</title>
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        <description>Arcane Background (Sorcerer)

Sorcerer

Requirements: Rank: Novice, Spirit: d6

Whether from a magical bloodline, chosen by destiny, or just in the right place at the right time, sorcerers gain their power from within and must learn to harness these powers.</description>
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        <dc:date>2024-04-13T15:12:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sorcerous_origins</title>
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        <description>Sorcerous Origins

Below are example origins available to sorcerers. The Advanced section for each one is gained via the Advanced Origin edge.

Aberration

This sorcerer gains their power from a bizarre and alien creature from beyond the stars, whether due to their own contact with such a creature or an ancestor&#039;s. This strange connection provides the following benefits:</description>
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        <dc:date>2024-04-23T14:46:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://tabletoprpg.quest/doku.php/savage/arcane_backgrounds/start?rev=1713883619&amp;do=diff</link>
        <description>Arcane Backgrounds

Arcane Backgrounds are how you gain magic or other magical powers in Savage Worlds. They each have an associated Arcane Skill, which you use to activate your powers, a number of powers you gain at character creation, and how many</description>
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        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summoner</title>
        <link>https://tabletoprpg.quest/doku.php/savage/arcane_backgrounds/summoner?rev=1716049723&amp;do=diff</link>
        <description>Arcane Background (Summoner)

Summoner

Requirements: Smarts: d6

These mages specialize in summoning creatures from the natural world or other planes of existence to bear their burdens for them. They are similar to diabolists except their servants are typically of animal intelligence, and while fierce, are no more malevolent in intent than any other beast.</description>
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        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tinkerer</title>
        <link>https://tabletoprpg.quest/doku.php/savage/arcane_backgrounds/tinkerer?rev=1716049723&amp;do=diff</link>
        <description>Arcane Background (Tinkerer)

Tinkerer

Requirements: Smarts: d6

Inventors in fantasy settings rarely go on adventures. Most are firmly ensconced in their laboratories, surrounded by eclectic machines, spinning orreries, and long tables covered in bubbling concoctions. Some eventually leave their confines to explore the wider world, however, carrying portable inventions with them to protect themselves from the people and things who would do them harm. Tinkerers are highly specialized versions o…</description>
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        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warlock</title>
        <link>https://tabletoprpg.quest/doku.php/savage/arcane_backgrounds/warlock?rev=1716049723&amp;do=diff</link>
        <description>Arcane Background (Warlock)

Warlock

Requirements: Smarts or Spirit: d6

Warlocks make deals with powerful beings in exchange for a portion of their power or perhaps discover ways to tap into a portion of that power without that being&#039;s direct knowledge.</description>
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        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weird_science</title>
        <link>https://tabletoprpg.quest/doku.php/savage/arcane_backgrounds/weird_science?rev=1716049723&amp;do=diff</link>
        <description>Arcane Background (Weird Science)

Weird Science

Requirements: 

Weird scientists use strange and powerful inventions beyond the normal technological level of the setting. Such creations might be possible due to super fuels, alien discoveries, or the raw intellect of rare super-geniuses who push the boundaries of science.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>witch</title>
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        <description>Arcane Background (Witch)

Witch

Requirements: Smarts: d6

Witches learn their craft from a mix of sources. They might learn one spell from an old wizard’s grimoire, another from their grandmother’s notes, and another from shadowy beings that lurk in the dark woods.</description>
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        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wizard</title>
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        <description>Arcane Background (Wizard)

Wizard

Requirements: Smarts: d6

The classic spellcaster of any fantasy campaign is the wizard. She might be an apprentice fresh from a magical academy, an aged mage who learned her craft by trial and error, or someone gifted from birth with eldritch affinity.</description>
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