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        <title>Tabletop RPG Quest - savage:ancestries</title>
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        <dc:date>2024-04-07T15:06:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aasimar</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/aasimar?rev=1712502385&amp;do=diff</link>
        <description>Aasimar

Aasimar Traits

Aasimar are incredibly varied in appearance and ability, choose one of the following:

Asrial (Patience)

Asriael Aasimar typically have many faces, their front, side and back of heads having faces on them and sometimes other body parts also having another face that all speak and move in unison. The virtue of Patience is about a willingness to forgive and show mercy, the ability to remain calm and wait, for sometimes it is better to wait for something to occur to make it…</description>
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        <dc:date>2024-04-07T15:25:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adharita</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/adharita?rev=1712503551&amp;do=diff</link>
        <description>Adharita

Adharita Traits

	*  Photosynthetic Adharita must be within sunlight for at least one hour out of every 24. Without this, they become Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering restores a level of Fatigue. They also do not need to breathe or sleep in the traditional way, gaining sustenance through this, water, and being in soil.</description>
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        <dc:date>2024-04-07T16:21:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>awakened_undead</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/awakened_undead?rev=1712506890&amp;do=diff</link>
        <description>Awakened Undead

Awakened Undead Traits

	*  Undead: You are undead. You add +2 to rolls to recover from being Shaken, ignore one level of Wound modifiers, don&#039;t breathe, and are immune to disease and poison. Wounds cannot be mended via the Healing spell, though you do not have to worry about the</description>
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        <dc:date>2024-04-07T17:25:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bugbear</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/bugbear?rev=1712510704&amp;do=diff</link>
        <description>Bugbear

Bugbear Traits

	*  Large Your Size is +1 and you gain a +1 bonus to your Toughness and increase your maximum Strength die by one die type. 
	*  Long-Armed Your Reach is +1.
	*  Thick-Skinned You gain a +2 bonus to Armor.
	*  Darkvision See in the dark within 10</description>
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        <dc:date>2024-04-07T16:25:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>centaur</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/centaur?rev=1712507154&amp;do=diff</link>
        <description>Centaur

Centaur Traits

	*  Size Centaurs have a +1 size, increasing Toughness by 1 and their maximum Strength by one step. Their unusual shape makes it so they cannot ride mounts (though they can be used as once), makes them unable to climb ladders, and unable to use certain types of gear.</description>
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        <dc:date>2024-04-07T16:39:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>changeling</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/changeling?rev=1712507952&amp;do=diff</link>
        <description>Changeling

Changeling Traits

	*  Malleable Appearance You gain the Gifted Arcane Background and the Disguise Power with the Self limitation (meaning you can only use it on yourself) with a duration of 10 hours.
	*  Adaptable You gain a free Novice Edge you meet the requirements for. You may change this edge when you take on a new disguise if you wish as long as it is novice rank and you meet the other requirements.</description>
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        <dc:date>2024-04-07T16:44:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>constructed</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/constructed?rev=1712508268&amp;do=diff</link>
        <description>Constructed

Constructed Traits

	*  Artificial Form. You are an artificial being made of inorganic material. Add +2 to recover from being Shaken, ignore one level of Wound modifiers, don&#039;t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill. Each attempt takes one hour per current Wound level and ignores the</description>
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        <dc:date>2024-04-04T02:02:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dwarf</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/dwarf?rev=1712196147&amp;do=diff</link>
        <description>~~hero-subtitle Hardy and Skilled Craftspeople From the Underground~~

Dwarf


Bold and hardy, dwarves are known as skilled warriors, miners, and stone and metal workers. Dwarves are squat, muscular humanoid creatures standing below 5 feet tall with oily skin and hair that tends to be more solid than human hair. Their skin is tough — though not as tough as an orc’s skin — and all dwarves have beards, regardless of sex.</description>
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        <dc:date>2024-04-07T01:04:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elf</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/elf?rev=1712451844&amp;do=diff</link>
        <description>Elf

Driven from their home in the Faerealm by the Winter Fae, the Summer Fae were forced to make a home in a new world. As they adapted to their new world, many continued to focus on their original home, gathering forces to forcibly take it back and return home once again.</description>
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        <dc:date>2024-04-07T17:03:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fairy</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/fairy?rev=1712509390&amp;do=diff</link>
        <description>Fairy

Fairy Traits

	*  Tiny You are Tiny, and have a size of -4. Your max Strength is d4 and you get a -4 penalty from Toughness and damage rolls. Gear made for tiny characters weighs a tenth of the listed value. Minimum Str for tiny armor is reduced by 4 die types. You cannot use standard equipment and must have some especially made for your tiny size.</description>
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        <dc:date>2024-04-07T17:15:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>genasi</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/genasi?rev=1712510131&amp;do=diff</link>
        <description>Genasi

Genasi Traits

	*  Elemental Connection You are associated with a particular element. You gain a +4 bonus to resist environmental effects related to that connection and you take 4 less damage from that element.
	*  Elemental Manipulation You gain the Arcane Background (Gifted) arcane background and the Elemental Manipulation power, but are limited to your associated element for usage.</description>
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        <dc:date>2024-04-07T12:33:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnome</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/gnome?rev=1712493182&amp;do=diff</link>
        <description>Gnome

Gnome Traits

	*  Size. Gnomes are around 2 ft tall, and count as Size -2. They have a max Strength of d8 and a -2 penalty to Toughness and their damage rolls. Gear made for gnomes weigh half the listed value of a standard sized armor. Minimum Str for small armor is reduced by 2 die types.</description>
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        <dc:date>2024-04-07T17:20:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goblin</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/goblin?rev=1712510413&amp;do=diff</link>
        <description>Goblin

Goblin Traits

	*  Diminuitive. Your size is -1, reducing your Toughness by 1.
	*  Pointy Teeth and Hardy Stomache. Your teeth are natural weapons dealing damage equal to your Strength + d4 with Armor Piercing 2. You can eat almost anything and are immune to poison.</description>
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        <dc:date>2024-04-07T12:45:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>halfling</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/halfling?rev=1712493926&amp;do=diff</link>
        <description>Halfling

Halfling Traits

	*  Small. Halflings are Size -1, often 3ft - 4ft tall. Your Toughness and Pace are reduced by 1 point. Your running die is also reduced by 1 die type.
	*  Hardy Stomachs. Halflings are immune to diseases and poison.
	*  Luck of the Small</description>
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        <dc:date>2024-04-07T17:23:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hobgoblin</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/hobgoblin?rev=1712510597&amp;do=diff</link>
        <description>Hobgoblin

Hobgoblin Traits

	*  Darkvision See in the dark within 10“ (20 yards), ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers.
	*  Big Your size is +1 and as such gain a +1 bonus to Toughness and increases maximum Strength one step.</description>
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        <dc:date>2024-04-07T12:48:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>human</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/human?rev=1712494130&amp;do=diff</link>
        <description>Human

Human Traits

	*  Adaptable. Gain a free Novice Edge of your choice (You still must meet all of its requirements). You also choose one Attribute and increase it and its maximum by 1 die type.</description>
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        <dc:date>2024-04-07T17:34:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>isikali</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/isikali?rev=1712511278&amp;do=diff</link>
        <description>Isikali

Isikali Traits

	*  Cold Blooded You subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures below 60 degrees Fahrenheit. You also Suffer a -4 penalty to resist cold and take +4 damage from cold.</description>
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        <dc:date>2024-04-07T17:40:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kobold</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/kobold?rev=1712511601&amp;do=diff</link>
        <description>Kobold

Kobold Traits

	*  Diminuitive You are size -1 and have -1 to Toughness.
	*  Darkvision You see in the dark within 10“ (20 yards), ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers.
	*</description>
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        <dc:date>2024-04-08T11:09:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>merfolk</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/merfolk?rev=1712574547&amp;do=diff</link>
        <description>Merfolk

Merfolk Traits

	*  Aquatic and Semi-Aquatic You cannot drown and your swimming Pace is equal your normal Pace. You must spend an hour out of every 24 submerged in water. Without this, you become Fatigued each day until Incapacitated. A day after that, you perish. Each hour spent recovering restores a level of Fatigue. When completely dry, you grow legs and can use your walking speed. When wet, your legs return to their fin form and you cannot use your walking speed until you dry off.</description>
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        <dc:date>2024-04-07T17:44:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>minotaur</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/minotaur?rev=1712511848&amp;do=diff</link>
        <description>Minotaur

Minotaur Traits

	*  Large Minotaurs are bigger than most other creatures, their Size is +1 and as such their maximum Strength goes up by one step and they get a +1 bonus to Toughness. Their tough skin and powerful frame grants them another +1 bonus to Toughness for a total +2 bonus. Their frame means that they will subtract 2 from Trait rolls when using equipment that wasn&#039;t specifically designed for minotaurs. Often Equipment and food will cost double.</description>
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        <dc:date>2024-04-08T01:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>myconid</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/myconid?rev=1712539425&amp;do=diff</link>
        <description>Myconid

Myconid Traits

	*  Horrifying Visage You have the outsider minor hindrance and take a -2 penalty to Persuasion checks.
	*  Infravision You can “see” heat. This halves Illumination penalties when attacking warm targets (including invisible beings).</description>
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        <dc:date>2024-04-08T01:53:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>naga</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/naga?rev=1712541204&amp;do=diff</link>
        <description>Naga

Naga Traits

	*  Cold Blooded You subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures below 60 degrees Fahrenheit.
	*  Snake-bodied Your snake body makes it difficult for you to wear certain types of armor or ride mounts. You also are immune to poison and have a Reach +1.</description>
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        <dc:date>2024-04-07T12:41:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orc</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/orc?rev=1712493666&amp;do=diff</link>
        <description>Orc

Orc Traits

	*  Tusked. You have two tusks you can use as natural weapons that deal STR +d4 damage.
	*  Big. Orcs are bigger than most and have a Size of +1. This means your Toughness gets a +1 bonus and your maximum Strength goes up a die type. This also means most non-orc equipment will not fit you right. Unless your equipment is fitted properly for you, you&#039;ll take a -2 penalty to</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ancestries/start?rev=1713919161&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:39:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/start?rev=1713919161&amp;do=diff</link>
        <description>Ancestries

	*  Dwarf
	*  Elf
	*  Gnome
	*  Orc
	*  Halfling
	*  Human
	*  Aasimar
	*  Adharita
	*  Awakened Undead
	*  Changeling
	*  Constructed
	*  Fairy
	*  Genasi
	*  Gith
	*  Goblin
	*  Hobgoblin
	*  Bugbear
	*  Isikali
	*  Kobold
	*  Minotaur
	*  Myconid
	*  Naga
	*  Tabaxi
	*  Tiefling
	*  Txori
	*  Ursa
	*  Vode
	*  Merfolk
	*  Hemipteran</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ancestries/tabaxi?rev=1712541508&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-08T01:58:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tabaxi</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/tabaxi?rev=1712541508&amp;do=diff</link>
        <description>Tabaxi

Tabaxi Traits

	*  Speedy Your Pace increases by 2 and your running die goes up a die type.
	*  Climber You can climb vertical surfaces using your claws, allowing you to climb with full pace.
	*  Leaper You can jump twice as far. In addition, he adds +4 to damage when leaping as part of a Wild Attack instead of the usual +2.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ancestries/tiefling?rev=1712575960&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-08T11:32:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tiefling</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/tiefling?rev=1712575960&amp;do=diff</link>
        <description>Tiefling

Tiefling Traits

	*  Mistrusted. Due to their heritage, there are many who do not trust Tieflings, you have the Outsider minor hindrance, meaning you are likely to have a -2 penalty to Persuade in many areas.
	*  Environmental Resistance. You have a natural +4 bonus to resist the effects of heat and hot environments, this also causes you to take 4 less damage from fire.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ancestries/txori?rev=1712573737&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-08T10:55:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>txori</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/txori?rev=1712573737&amp;do=diff</link>
        <description>Txori

Txori Traits

	*  Winged You can Fly and Pace 12 and “run” for extra movement as usual. You are more awkward on the ground though and have your walking pace reduced by 1 and your ground-based running die reduced by a die type.
	*  Eagle Eyed</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ancestries/ursa?rev=1712573940&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-08T10:59:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ursa</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/ursa?rev=1712573940&amp;do=diff</link>
        <description>Ursa

	*  Large Your size is +2, granting you a +2 bonus to Toughness and increasing your max Strength by 2 die types. You subtract 2 from Trait rolls when using equipment that wasn&#039;t specifically designed for Ursa and cannot wear other Armor or Clothing. Equipment, food, and clothing cost double the listed price.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ancestries/vode?rev=1712574296&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-08T11:04:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vode</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries/vode?rev=1712574296&amp;do=diff</link>
        <description>Vode

Vode Traits

	*  Waterbound. You cannot drown and your swimming Pace is double that of your normal Pace. You must spend an hour out of every 24 submerged in water. Without this, you become Fatigued each day until Incapacitated. A day after that, you perish. Each hour spent recovering restores a level of Fatigue. Your aquatic body makes it difficult for you to wear standard equipment not made specifically for your kind.</description>
    </item>
</rdf:RDF>
