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Academics (Smarts)

Academics reflects knowledge of the liberal arts, social sciences, literature, history, archaeology, and similar fields. If an explorer wants to remember when the Mayan calendar ended or cite a line from Macbeth, this is the skill to have.</description>
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All Trait and damage rolls in Savage Worlds are capable of “exploding.” When you roll the highest number possible on a die (a 6 on a d6, an 8 on a d8, etc), you get to roll that die again and add the new result to the total. This is called getting an Ace. if your second roll also Aces, you can roll it again until you stop Acing. This is the equivalent of critical hits in other RPG systems.</description>
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Each round, every Wild Card is given an Action Card (though some start change how this works). Any Allies that a player controls acts on their own Action Card.</description>
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    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/advance?rev=1713888901&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-23T16:15:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>advance</title>
        <link>https://tabletoprpg.quest/doku.php/savage/advance?rev=1713888901&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/advancement?rev=1713803809&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:36:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>advancement</title>
        <link>https://tabletoprpg.quest/doku.php/savage/advancement?rev=1713803809&amp;do=diff</link>
        <description>Advancement

Advancement is how your character grows from a Novice to a Legendary hero.

The pace of Advancements varies by the length of a campaign and what&#039;s happening. For shorter campaigns, you may Advance each session or in the middle during a One-Short. Generally you&#039;ll get one every 2 or 3 sessions or milestones depending on what the Game Master decides.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/agility?rev=1713386575&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T20:42:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>agility</title>
        <link>https://tabletoprpg.quest/doku.php/savage/agility?rev=1713386575&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/aim?rev=1713368521&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T15:42:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aim</title>
        <link>https://tabletoprpg.quest/doku.php/savage/aim?rev=1713368521&amp;do=diff</link>
        <description>Aim

Shooting rolls assume a character is moving about, dodging attacks, and keeping an eye on the chaos around her. If she focuses her attention and aims, however, she can make a much more accurate shot. 

If a character spends her entire turn Aiming a ranged weapon at a particular target and takes no other actions, on her next turn she may ignore up to 4 points of Range, Cover, Called Shot, Scale, or Speed penalties; or add +2 to her roll. Her attack must be used on the first action of her nex…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/alchemical_items?rev=1713972530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T15:28:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alchemical_items</title>
        <link>https://tabletoprpg.quest/doku.php/savage/alchemical_items?rev=1713972530&amp;do=diff</link>
        <description>Alchemical Items

The following items may be found in most towns with an alchemist&#039;s shop, or created by alchemists.

Making Alchemical Items

Anyone with the Alchemy skill may make any of the items listed above if she has access to a suitable lab or workshop (GM’s call), a number of minutes equal to the cost of the item, and half the listed cost in components— if the GM agrees such materials are available. Once the time is invested, the character must make an Alchemy roll. If the roll is failed…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/alchemy?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alchemy</title>
        <link>https://tabletoprpg.quest/doku.php/savage/alchemy?rev=1716049723&amp;do=diff</link>
        <description>Alchemy

Alchemy (Smarts)

Alchemy is the Arcane Skill for alchemists. 

smarts skill</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ancestries?rev=1712372744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-06T03:05:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ancestries</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ancestries?rev=1712372744&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ap?rev=1713719974&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T17:19:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ap</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ap?rev=1713719974&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/area_effects?rev=1713917110&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:05:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>area_effects</title>
        <link>https://tabletoprpg.quest/doku.php/savage/area_effects?rev=1713917110&amp;do=diff</link>
        <description>Area Effect Attacks

Grenades, spell effects, breath weapons, and other attacks that cover a large area are “area effect attacks.” The most common are Small, Medium, and Large Blast Templates, and the Cone Template and Stream Template. There are copies you can print out and durable acrylic versions as well.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/armor_piercing?rev=1713720025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T17:20:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armor_piercing</title>
        <link>https://tabletoprpg.quest/doku.php/savage/armor_piercing?rev=1713720025&amp;do=diff</link>
        <description>Armor Piercing (AP)

The Armor Piercing points of a weapon or round is how many points of armor the damage ignores. A weapon with an AP value of 4, ignores 4 points of Armor. Excess AP has no affect.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/armor?rev=1713805433&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:03:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armor</title>
        <link>https://tabletoprpg.quest/doku.php/savage/armor?rev=1713805433&amp;do=diff</link>
        <description>Armor

Armor is written in parentheses next to a character&#039;s Toughness like this: 11 (2). This means 2 points of the character&#039;s 11 Toughness comes from Armor. An Armor Piercing attack can bypass those 2 points but not the other 9. 

Armor covers specific parts of the body and provide their bonuses to only that part of the body. By default, all attacks target the torso, so that is the most important to protect, however if your swordsman doesn&#039;t have any greaves or covering for their arms, they a…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/athletics?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>athletics</title>
        <link>https://tabletoprpg.quest/doku.php/savage/athletics?rev=1716049723&amp;do=diff</link>
        <description>Athletics

⭐Athletics (Agility)

Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, biking, wrestling, skiing, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/attributes?rev=1713386583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T20:43:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attributes</title>
        <link>https://tabletoprpg.quest/doku.php/savage/attributes?rev=1713386583&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/battle?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battle</title>
        <link>https://tabletoprpg.quest/doku.php/savage/battle?rev=1716049723&amp;do=diff</link>
        <description>Battle

Battle (Smarts)

Battle is an individual&#039;s command of strategy and tactics. It can be used for general military knowledge and is critical when commanding troops in Mass Battles

smarts skill</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/bennies?rev=1712200866&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T03:21:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bennies</title>
        <link>https://tabletoprpg.quest/doku.php/savage/bennies?rev=1712200866&amp;do=diff</link>
        <description>Bennies

Player characters start each session with three Bennies, represented by some kind of token. These last until the end of the session and are then discarded, so do not be afraid to use them.

You gain them during a session by:

	*  Being Clever</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/benny?rev=1713368370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T15:39:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>benny</title>
        <link>https://tabletoprpg.quest/doku.php/savage/benny?rev=1713368370&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/better_faster_smarter_stronger?rev=1714047454&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T12:17:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>better_faster_smarter_stronger</title>
        <link>https://tabletoprpg.quest/doku.php/savage/better_faster_smarter_stronger?rev=1714047454&amp;do=diff</link>
        <description>Better, Faster, Smarter, Stronger

Each Wildcard gains a free attribute Advancement (increase a chosen attribute by one die-type) at the beginning of each Rank (including Novice). This counts as the normal once a Rank limit. 

VARIANT: EVEN BETTER, FASTER, SMARTER, STRONGER</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/boating?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>boating</title>
        <link>https://tabletoprpg.quest/doku.php/savage/boating?rev=1716049723&amp;do=diff</link>
        <description>Boating

Boating (Agility)

Characters with this skill can handle most any boat or ship common to their setting. They also know how to handle common tasks associated with their vessel such as tying knots, rigging sails, or following currents.

agility skill</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/born_a_hero?rev=1714009444&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T01:44:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>born_a_hero</title>
        <link>https://tabletoprpg.quest/doku.php/savage/born_a_hero?rev=1714009444&amp;do=diff</link>
        <description>Born a Hero

Heroes may ignore the Rank qualifications for Edges during character creation. They must still meet any other Require ments as usual. The usual rules for Rank Requirements apply afterward.

setting_rule</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/bound_and_entangled?rev=1713917405&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:10:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bound_and_entangled</title>
        <link>https://tabletoprpg.quest/doku.php/savage/bound_and_entangled?rev=1713917405&amp;do=diff</link>
        <description>Bound &amp; Entangled

Grappling and powers like entangle cause characters to be Bound and Entangled. Here’s what each of those states means and how to break free from them.

	*  ENTANGLED: The victim can’t move and is Vulnerable as long as he remains Entangled.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/bound_entangled?rev=1713374438&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bound_entangled</title>
        <link>https://tabletoprpg.quest/doku.php/savage/bound_entangled?rev=1713374438&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/bound?rev=1713720532&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T17:28:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bound</title>
        <link>https://tabletoprpg.quest/doku.php/savage/bound?rev=1713720532&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/breaking_things?rev=1713368930&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T15:48:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>breaking_things</title>
        <link>https://tabletoprpg.quest/doku.php/savage/breaking_things?rev=1713368930&amp;do=diff</link>
        <description>Breaking Things

Occasionally a character may want to break a solid object, such as a weapon, lock, or door. Use the wielder’s Parry if held, or 2 if it’s motionless. If a damage roll equals or exceeds the object’s Hardness, it’s broken, bent, shattered, or otherwise ruined. The GM decides the exact effect.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/called_shots?rev=1713917455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:10:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>called_shots</title>
        <link>https://tabletoprpg.quest/doku.php/savage/called_shots?rev=1713917455&amp;do=diff</link>
        <description>Called Shots

Targeting a particular part of the body is a Called Shot. The modifier to the attack roll depends on the Scale of the target itself (not the creature it’s part of). Use the Scale Modifiers table to determine any bonus or penalty for the target’s Scale. These modifiers are already listed in parentheses below for Normal scale creatures, along with any specific game effects:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/character_creation?rev=1711639465&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-28T15:24:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_creation</title>
        <link>https://tabletoprpg.quest/doku.php/savage/character_creation?rev=1711639465&amp;do=diff</link>
        <description>Character Creation

Character creation is very free-form as Savage Worlds is a classless system, but there are Archetypes you can use as a guide or as an easy way to build up your character.

Ancestry

The first choice you need to make is which of the Ancestries you want your character to have. These provide several benefits based on your character&#039;s biology. If you don&#039;t see the one you want, it&#039;s easy to</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/combat?rev=1713805589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:06:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat</title>
        <link>https://tabletoprpg.quest/doku.php/savage/combat?rev=1713805589&amp;do=diff</link>
        <description>Combat

Distance

The game assumes you&#039;re using a battlemat, so movement and weapon ranges are listed in inches. Each inch is equal to two yards.

Time

	*  Game time is broken down to rounds of about six seconds each. Ten rounds to a minute.
	*  A round is an entire countdown of</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/common_knowledge?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>common_knowledge</title>
        <link>https://tabletoprpg.quest/doku.php/savage/common_knowledge?rev=1716049723&amp;do=diff</link>
        <description>Common Knowledge

⭐Common Knowledge (Smarts)

Characters roll Common Knowledge to know people, places, and things of their world, including etiquette, geography, culture, popular technology, contacts, and customs.

smarts skill</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/conditions?rev=1713918472&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:27:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conditions</title>
        <link>https://tabletoprpg.quest/doku.php/savage/conditions?rev=1713918472&amp;do=diff</link>
        <description>Conditions

Bound &amp; Entangled

Grappling and powers like entangle cause characters to be Bound and Entangled. Here’s what each of those states means and how to break free from them.

	*  ENTANGLED: The victim can’t move and is Vulnerable as long as he remains Entangled.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/conviction?rev=1714009383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T01:43:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conviction</title>
        <link>https://tabletoprpg.quest/doku.php/savage/conviction?rev=1714009383&amp;do=diff</link>
        <description>Conviction

Conviction is a special award granted when a character experiences a great victory or catastrophic misfortune. If possible, use a themed token to note the award; maybe a Marshal’s Badge for Deadlands, a Benny of a different color, a toy doubloon for 50 Fathoms, and so on.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/cover_obstacles?rev=1713369495&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T15:58:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cover_obstacles</title>
        <link>https://tabletoprpg.quest/doku.php/savage/cover_obstacles?rev=1713369495&amp;do=diff</link>
        <description>Cover &amp; Obstacles

Cover

Melee and ranged attacks suffer a penalty when attempting to hit a target behind Cover, per the table below: 
PenaltyCover-2Light Cover: A quarter of the target is obscured.-4Medium Cover: Half the target is obscured, or target is prone.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/cover?rev=1713379737&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T18:48:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cover</title>
        <link>https://tabletoprpg.quest/doku.php/savage/cover?rev=1713379737&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/creative_combat?rev=1714009790&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T01:49:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>creative_combat</title>
        <link>https://tabletoprpg.quest/doku.php/savage/creative_combat?rev=1714009790&amp;do=diff</link>
        <description>Creative Combat

Tests make a game even more exciting and memorable. Creative Combat enhances a pulp-style game with additional benefits for those who Test with a raise. A successful Test works as usual, but if a Wild Card character succeeds with a raise while in combat, her foe is not automatically</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/damage_effects?rev=1713805541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:05:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>damage_effects</title>
        <link>https://tabletoprpg.quest/doku.php/savage/damage_effects?rev=1713805541&amp;do=diff</link>
        <description>Damage Effects

Damage can result in three possible effects: Shaken, Wounds, and Incapacitation.

Shaken

Shaken characters are nicked, bruised, or otherwise rattled. They can only take free actions, such as moving (including running). 

At the start of their turn, Shaken characters must attempt to recover from being Shaken by making a Spirit roll as a free action.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/defend?rev=1713917484&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:11:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defend</title>
        <link>https://tabletoprpg.quest/doku.php/savage/defend?rev=1713917484&amp;do=diff</link>
        <description>Defend

A character can choose to focus all her energy and skill into defense against melee attacks with the Defend maneuver. This increases her Parry by +4 and takes her entire turn— she cannot perform Multi-Actions. She may move normally but may not run. The bonus lasts until the beginning of her next turn.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:11:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>desperate_attack</title>
        <link>https://tabletoprpg.quest/doku.php/savage/desperate_attack?rev=1713917503&amp;do=diff</link>
        <description>Desperate Attack

Desperate attacks are frantic efforts to hit a target at the expense of damage. The attacker adds +2 or +4 to any Fighting roll and subtracts a like amount from damage if he hits. This can be determined per attack (before rolling), and can’t be combined with</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:12:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disarm</title>
        <link>https://tabletoprpg.quest/doku.php/savage/disarm?rev=1713917541&amp;do=diff</link>
        <description>Disarm

A character can try to make an opponent drop a weapon (or other object) or attempt to damage it, by making a melee or ranged attack.

The attacker must first hit the object or the opponent’s limb or hand (see Called Shots). 

If the attack hits the weapon, the attacker rolls damage normally for an item (no raise effect or</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:12:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>distracted</title>
        <link>https://tabletoprpg.quest/doku.php/savage/distracted?rev=1713917564&amp;do=diff</link>
        <description>Distracted

Characters may be Distracted by Tests, powers, or creature effects. The states last until the end of the character’s next turn. If a hero becomes Distracted during her current turn, it lasts until the end of her next turn.

DISTRACTED: The hero subtracts 2 from all Trait rolls until the end of his next turn.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/driving?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>driving</title>
        <link>https://tabletoprpg.quest/doku.php/savage/driving?rev=1716049723&amp;do=diff</link>
        <description>Driving

Driving (Agility)

Driving allows a hero to control any powered ground vehicle common to his setting. This includes cars, motorcycles, tanks, and the like. (Bikes and other self-powered transports use Athletics, beast-drawn transports use Riding.) Characters in modern settings where vehicles are ubiquitous don’t need Driving for ordinary travel.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>electronics</title>
        <link>https://tabletoprpg.quest/doku.php/savage/electronics?rev=1716049723&amp;do=diff</link>
        <description>Electronics

Electronics (Smarts)

Electronics allows a hero to use complex or specialized devices such as the control panels on industrial machines or the sensor systems found on spaceships in futuristic settings. Consumer or electronic devices common to the setting don’t require Electronics— Common Knowledge suffices if a roll is required at all. In the modern world, this applies to video recorders, cell phones, etc. Fixing any type of broken electronic device uses the Repair skill.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T17:29:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entangled</title>
        <link>https://tabletoprpg.quest/doku.php/savage/entangled?rev=1713720582&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/evasion?rev=1713370236&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T16:10:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>evasion</title>
        <link>https://tabletoprpg.quest/doku.php/savage/evasion?rev=1713370236&amp;do=diff</link>
        <description>Some attacks are slow or require the user to “telegraph” their delivery, like flamethrowers or dragon’s breath. Such attacks state they may be “evaded.” If an attack doesn’t say it can be evaded, it can’t—victims are simply hit if the attack is successful and take damage.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faith</title>
        <link>https://tabletoprpg.quest/doku.php/savage/faith?rev=1716049723&amp;do=diff</link>
        <description>Faith

Faith (Spirit)

Faith is an arcane skill and reflects a character&#039;s faith in the source of their power.

spirit skill</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T01:51:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fast_healing</title>
        <link>https://tabletoprpg.quest/doku.php/savage/fast_healing?rev=1714009908&amp;do=diff</link>
        <description>Fast Healing

Wild Cards make natural healing rolls once per day instead of every five days (or once per hour if the species has Regeneration). 

Bumps &amp; Bruises: Wild Cards recover one level of Fatigue from Bumps &amp; Bruises every four hours instead of the usual 24.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/fatigue?rev=1713917596&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:13:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fatigue</title>
        <link>https://tabletoprpg.quest/doku.php/savage/fatigue?rev=1713917596&amp;do=diff</link>
        <description>Fatigue

Some hazards, stress, powers, or circumstances may cause Fatigue instead of damage. This represents mental stress or minor but lingering injuries that make a person less effective. Fatigue stacks until the victim is Incapacitated. 

	*  FATIGUED:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fighting</title>
        <link>https://tabletoprpg.quest/doku.php/savage/fighting?rev=1716049723&amp;do=diff</link>
        <description>Fighting

Fighting (Agility)

Fighting covers all hand-to-hand (melee) attacks, whether it’s with fists, axes, laser swords, or martial arts.

agility skill</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:13:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>finishing_move</title>
        <link>https://tabletoprpg.quest/doku.php/savage/finishing_move?rev=1713917624&amp;do=diff</link>
        <description>Finishing Move

A completely helpless victim may be dispatched with a lethal weapon of some sort as an action. This is automatic unless the GM decides there’s a special situation, such as a particularly tough or naturally armored victim, a chance for escape, and so on.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/focus?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>focus</title>
        <link>https://tabletoprpg.quest/doku.php/savage/focus?rev=1716049723&amp;do=diff</link>
        <description>Focus

Focus (Spirit)

Focus is an arcane skill that often is used for more unique, inborn abilities.

spirit skill</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/follow_me?rev=1714048017&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T12:26:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>follow_me</title>
        <link>https://tabletoprpg.quest/doku.php/savage/follow_me?rev=1714048017&amp;do=diff</link>
        <description>Follow Me!

For each Leadership Edge that a player takes, they attract one ally (typically with soldier stats) which acts as a follower, henchman, hireling, or even friend to the character.

setting_rule</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T17:16:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>free_attacks</title>
        <link>https://tabletoprpg.quest/doku.php/savage/free_attacks?rev=1713374187&amp;do=diff</link>
        <description>Free Attacks

Some Edges, such as Counterattack and First Strike, or options such as Withdrawing from Melee, allow a character to make a free attack. 

Free attacks are a single attack unaltered by the attacker’s other Edges or combat options. This is usually a Fighting or grappling attack, but could include Shooting if the attacker is armed with a pistol or other ranged weapon that can fire in melee.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gambling</title>
        <link>https://tabletoprpg.quest/doku.php/savage/gambling?rev=1716049723&amp;do=diff</link>
        <description>Gambling

Gambling (Smarts)

Gambling is common in the saloons of the Old West, the back rooms of criminal organizations, the barracks of most armies, or the flight decks of scifi spaceships. 

To simulate an hour of gambling without having to roll for every single toss of the dice or hand of cards, have everyone agree on the stakes, such as $10, 10 gold coins, etc. Everyone in the game then makes a Gambling roll. The lowest total pays the highest total the difference times the stake. The next l…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/gang_up?rev=1713374288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T17:18:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gang_up</title>
        <link>https://tabletoprpg.quest/doku.php/savage/gang_up?rev=1713374288&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ganging_up?rev=1713374271&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T17:17:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ganging_up</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ganging_up?rev=1713374271&amp;do=diff</link>
        <description>Ganging Up

Ganging up allows attackers to flank, exploit openings, and generally harass a foe. Each additional adjacent foe (who isn’t Stunned) adds +1 to all the attackers’ Fighting rolls, up to a maximum of +4. If three goblins attack a single hero, for example, each of the three goblins add+2 to their Fighting rolls.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:14:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grappling</title>
        <link>https://tabletoprpg.quest/doku.php/savage/grappling?rev=1713917654&amp;do=diff</link>
        <description>Grappling

Grappling is an opposed roll between the attacker and defender’s Athletics. If the attacker wins, the foe is Entangled. With a raise, he’s Bound. (Success on a foe who was already Entangled makes him Bound.) See Bound &amp; Entangled. 

If a foe is Bound, the grappler is also</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/gritty_damage?rev=1714010060&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T01:54:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gritty_damage</title>
        <link>https://tabletoprpg.quest/doku.php/savage/gritty_damage?rev=1714010060&amp;do=diff</link>
        <description>Gritty Damage

This variation on damage works well for settings such as gritty detective scenarios or “realistic” military adventures. It can be very lethal so use it cautiously. 

Whenever a Wild Card takes a Wound, roll on the Injury Table and apply the results immediately (but roll only once per incident regardless of how many Wounds are actually caused). A hero who takes two Wounds from an attack, for example, rolls once on the Injury Table.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hacking</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hacking?rev=1716049723&amp;do=diff</link>
        <description>Hacking

Hacking (Smarts)

Hacking is the skill used to create programs and “hack” into secured systems. Use of this skill always requires a computer or interface of some sort. Most tasks are a simple Hacking roll. The amount of time it takes is determined by the GM, from a single action to hours, days, or even months depending on the complexity of the project. Success means the attempt works as desired and a raise halves the time required. Failure usually just means the hacker must try again, w…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hardness?rev=1713804202&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:43:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hardness</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hardness?rev=1713804202&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/healing?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>healing</title>
        <link>https://tabletoprpg.quest/doku.php/savage/healing?rev=1716049723&amp;do=diff</link>
        <description>Healing

Healing (Smarts)

Healing has multiple uses, from treating Wounds to diagnosing diseases and analyzing certain kinds of forensic evidence.

Forensics: Healing can also be used to analyze evidence that relates to anatomical trauma, including cause and time of death, angle of attack, and similar matters. Success provides basic information and a raise increases the details uncovered.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hindrances?rev=1712369109&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-06T02:05:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hindrances</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hindrances?rev=1712369109&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/hold?rev=1713917680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:14:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hold</title>
        <link>https://tabletoprpg.quest/doku.php/savage/hold?rev=1713917680&amp;do=diff</link>
        <description>Hold

A hero may choose to wait and see what happens by going on “Hold.” This allows her to resolve her turn later in the round if she wishes, and lasts until it’s used. If a character is on Hold when a new round begins, she’s not dealt a new Action Card but can go at any point in the round she chooses. (Discard her current card and mark her as “On Hold” with a counter of some sort.)</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/illumination?rev=1713375605&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T17:40:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>illumination</title>
        <link>https://tabletoprpg.quest/doku.php/savage/illumination?rev=1713375605&amp;do=diff</link>
        <description>Illumination

Darkness conceals details and makes it more difficult to detect objects and targets. Subtract the following penalties from rolls affected by Illumination, such as attacks, Notice rolls, the use of powers, etc..
PenaltyLighting-2Dim: Twilight, light fog, night with a full moon.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/improvised_weapons?rev=1713375786&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T17:43:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improvised_weapons</title>
        <link>https://tabletoprpg.quest/doku.php/savage/improvised_weapons?rev=1713375786&amp;do=diff</link>
        <description>Improvised Weapons

Heroes often fight with objects that aren’t intended for use as weapons. Torches, vases, chairs, tankards, bottles, tools, and other mundane items are frequently pressed into service in combat. 

Characters with improvised weapons count as armed but subtract 2 from attack rolls. Range, damage and Minimum Strength are determined by type:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/injury_table?rev=1713805941&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:12:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>injury_table</title>
        <link>https://tabletoprpg.quest/doku.php/savage/injury_table?rev=1713805941&amp;do=diff</link>
        <description>Injury Table
 2d6  Wound   2   Unmentionables: If the injury is permanent, reproduction is out of the question without miracle surgery or magic. There is no other effect from this result.   3 to 4   Arm: The victim can no longer use his left or right arm (rolled randomly if neither was specifically target).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/innocent_bystanders?rev=1713804316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>innocent_bystanders</title>
        <link>https://tabletoprpg.quest/doku.php/savage/innocent_bystanders?rev=1713804316&amp;do=diff</link>
        <description>Innocent Bystanders

When an attacker misses a Shooting or Athletics (throwing) roll, it may sometimes be important to see if any other targets in the line of fire were hit. The GM should only use this rule when it’s dramatically appropriate—not for every missed shot in a hail of gunfire.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/intimidation?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>intimidation</title>
        <link>https://tabletoprpg.quest/doku.php/savage/intimidation?rev=1716049723&amp;do=diff</link>
        <description>Intimidation

Intimidation (Spirit)

Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.

Intimidation is an opposed roll resisted by the opponent’s Spirit. In combat, this is a Test. Out of combat, a successful roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A raise might mean he backs down for the remainder of the scene, spills all the beans, or runs away as fast…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/joker?rev=1713368401&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T15:40:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>joker</title>
        <link>https://tabletoprpg.quest/doku.php/savage/joker?rev=1713368401&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/limited_actions?rev=1713382703&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T19:38:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>limited_actions</title>
        <link>https://tabletoprpg.quest/doku.php/savage/limited_actions?rev=1713382703&amp;do=diff</link>
        <description>Limited Actions

Some actions are referred to as “limited actions”, a character may only take a single limited action a turn. While you could, using multi-actions take other actions multiple times, you are restricted to a single “limited action”.

If something is a</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/melee_weapons?rev=1713725907&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T18:58:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>melee_weapons</title>
        <link>https://tabletoprpg.quest/doku.php/savage/melee_weapons?rev=1713725907&amp;do=diff</link>
        <description>Melee Weapons
 Name  Damage  Min Str  Weight  Cost  Notes   Axes   Hand Axe  Str + d6  d6  3  6  Thrown Range 3/6/12  Battle Axe  Str + d8  d8  6  10  —  Great Axe  Str + d10  d10  12  20  AP 3, Parry -1, Two Hands   Clubs   Light Club  Str + d4  d4  2  1  —  Heavy Club</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/mounted_combat?rev=1713379293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T18:41:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mounted_combat</title>
        <link>https://tabletoprpg.quest/doku.php/savage/mounted_combat?rev=1713379293&amp;do=diff</link>
        <description>Mounted Combat

Characters fighting from horseback (or other strange beasts) have certain advantages and disadvantages in combat, as described below. 

Mounts aren’t dealt Action Cards—they act with their riders. Animals may attack any threat to their front during their rider’s action.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/multi-actions?rev=1713379418&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T18:43:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multi-actions</title>
        <link>https://tabletoprpg.quest/doku.php/savage/multi-actions?rev=1713379418&amp;do=diff</link>
        <description>Multi-Actions

Characters can perform up to three actions on their turn. Each additional action beyond the first inflicts a −2 penalty to all actions. Taking two actions, for example, incurs a −2 penalty to both, and three actions is a −4 penalty.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/natural_weapons?rev=1713379516&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T18:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>natural_weapons</title>
        <link>https://tabletoprpg.quest/doku.php/savage/natural_weapons?rev=1713379516&amp;do=diff</link>
        <description>Natural Weapons

Creatures with natural weapons such as fangs, claws, or horns may attack with any or all of them using their Fighting skill. Damage is stated for character ancestries and beasts in their various descriptions. 

Creatures with natural weapons are always considered armed. This means they aren’t</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/no_power_points?rev=1714010431&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T02:00:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>no_power_points</title>
        <link>https://tabletoprpg.quest/doku.php/savage/no_power_points?rev=1714010431&amp;do=diff</link>
        <description>No Power Points

Instead of using Power Points, characters with Arcane Backgrounds simply choose the power they want to activate and make an arcane skill roll. The penalty to the roll is the power’s total cost in Power Points (base cost plus all Modifiers), divided by 2. Round up.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/nonlethal_damage?rev=1713379575&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T18:46:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nonlethal_damage</title>
        <link>https://tabletoprpg.quest/doku.php/savage/nonlethal_damage?rev=1713379575&amp;do=diff</link>
        <description>Nonlethal Damage

A character who wants to beat someone up without killing them can choose to do nonlethal damage. This requires the attacker use only his fists or a blunt weapon of some sort. Edged weapons may be used if they have a flat side, but this subtracts −1 from the attacker’s Fighting rolls.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/notice?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>notice</title>
        <link>https://tabletoprpg.quest/doku.php/savage/notice?rev=1716049723&amp;do=diff</link>
        <description>Notice

⭐Notice (Smarts)

Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/occult?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>occult</title>
        <link>https://tabletoprpg.quest/doku.php/savage/occult?rev=1716049723&amp;do=diff</link>
        <description>Occult

Occult (Smarts)

Occult reflects knowledge and experience with the paranormal and supernatural.

It can be used to decipher strange pictograms, recall information about supernatural creatures, remember cures for monstrous maladies like lycanthropy or vampirism, or perform rituals.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/off-hand_attacks?rev=1713379635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T18:47:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>off-hand_attacks</title>
        <link>https://tabletoprpg.quest/doku.php/savage/off-hand_attacks?rev=1713379635&amp;do=diff</link>
        <description>Off-Hand Attacks

Characters are assumed to be right-handed unless the player decides otherwise. Actions that require precise eye-hand coordination, such as Fighting or Shooting, suffer a −2 penalty when done solely with the off-hand. 

Off-hand weapons don’t add their Parry bonus unless the hero is</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/pace?rev=1713806208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:16:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pace</title>
        <link>https://tabletoprpg.quest/doku.php/savage/pace?rev=1713806208&amp;do=diff</link>
        <description>Pace

A character&#039;s Pace is how far they can move on their turn. Savage worlds assumes you&#039;re using a battlemat, so movement and weapon ranges are listed in tabletop inches/squares. Each inch/square is equal to two yards.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/parry?rev=1713382360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T19:32:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>parry</title>
        <link>https://tabletoprpg.quest/doku.php/savage/parry?rev=1713382360&amp;do=diff</link>
        <description>Parry

The Target  Number to hit an opponent with a melee attack is their Parry score (2 plus half his Fighting die type; 2 if he has no fighting skill). Edges, weapons, armors, and situations can all add bonuses to a character&#039;s parry.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/performance?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>performance</title>
        <link>https://tabletoprpg.quest/doku.php/savage/performance?rev=1716049723&amp;do=diff</link>
        <description>Performance

Performance (Spirit)

A good entertainer can lift the spirits, rally a crowd to action, or simply earn a few bucks from the locals. Specifics depend on the situation, setting, and how well the character is known in the area.

Performance covers singing, acting, playing an instrument, or similar tasks that require an audience to appreciate.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/persuasion?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>persuasion</title>
        <link>https://tabletoprpg.quest/doku.php/savage/persuasion?rev=1716049723&amp;do=diff</link>
        <description>Persuasion

⭐Persuasion (Spirit)

Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/piloting?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>piloting</title>
        <link>https://tabletoprpg.quest/doku.php/savage/piloting?rev=1716049723&amp;do=diff</link>
        <description>Piloting

Piloting (Agility)

Piloting allows a character to maneuver airplanes, helicopters, jet packs, or spaceships. 

A being with the innate ability to fly (he has wings, for example) uses Athletics instead

agility skill</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/poisons?rev=1713973249&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T15:40:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poisons</title>
        <link>https://tabletoprpg.quest/doku.php/savage/poisons?rev=1713973249&amp;do=diff</link>
        <description>Poisons

When a character comes into contact with poison, they must make an immediate Vigor roll minus the Strength of the poison (if listed). Failure means the character is Distracted in addition to any specific effects caused by its listed type below.

Poison Types</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/prone?rev=1713917709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:15:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prone</title>
        <link>https://tabletoprpg.quest/doku.php/savage/prone?rev=1713917709&amp;do=diff</link>
        <description>Prone

Ranged attacks suffer a −4 penalty to hit prone characters from a range of 3″ or greater (this does not stack with Cover) and subtract four points of damage from Area Effect attacks. 

If a prone defender is caught in melee, his Parry is reduced by 2 and he must subtract 2 from his Fighting rolls.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/psionics?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>psionics</title>
        <link>https://tabletoprpg.quest/doku.php/savage/psionics?rev=1716049723&amp;do=diff</link>
        <description>Psionics

Psionics (Smarts)

The arcane skill that psions use to activate and control their psychic abilities.

smarts skill</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/psychology?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>psychology</title>
        <link>https://tabletoprpg.quest/doku.php/savage/psychology?rev=1716049723&amp;do=diff</link>
        <description>Psychology

Psychology (Smarts)

This skill allows you to judge whether someone is lying to you, gauge a person&#039;s motives, and similar usecases. It is usually rolled as a contest against Spirit (actively) or Persuasion (reactively). It qualifies for Scholar.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/push?rev=1713917727&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>push</title>
        <link>https://tabletoprpg.quest/doku.php/savage/push?rev=1713917727&amp;do=diff</link>
        <description>Push

Sometimes characters may want to push a foe in hopes of knocking him out of position, prone, or even into a deadly hazard. 

Pushing a foe is an opposed roll of Strength. If the attacker is successful he pushes the foe back up to 1″ (two yards). With a raise, increase the distance to 2″ (four yards). Double either distance if the attacker’s Scale is larger than the foe’s.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/raise?rev=1713804632&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:50:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>raise</title>
        <link>https://tabletoprpg.quest/doku.php/savage/raise?rev=1713804632&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ranged_weapons_in_melee?rev=1713918295&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:24:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ranged_weapons_in_melee</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ranged_weapons_in_melee?rev=1713918295&amp;do=diff</link>
        <description>Ranged Weapons in Melee

Heroes may fire ranged weapons when engaged in melee with a few caveats: 

	*  The attacker may only use a power or a one-handed ranged weapon (such as a firearm no larger than a pistol) when in melee. He may not fire rifles or other “long arms.” The TN is the defender’s Parry instead of Short Range as he struggles, wrestles back and forth, etc.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/ranged_weapons?rev=1713806061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:14:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ranged_weapons</title>
        <link>https://tabletoprpg.quest/doku.php/savage/ranged_weapons?rev=1713806061&amp;do=diff</link>
        <description>Ranged Weapons

Bows
 Name  Range  Damage  AP  ROF  Min Str.  Weight  Cost  Short Bow  12/24/48  2d6  —  1  d6  2  30  Long Bow  15/30/60  2d6  1  1  d8  3  75  Composite Bow  12/24/48  Str+d6  1  1  d6  3  100 
Crossbows
 Name  Range  Damage  AP  ROF</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/rank?rev=1713803797&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:36:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rank</title>
        <link>https://tabletoprpg.quest/doku.php/savage/rank?rev=1713803797&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/rate_of_fire?rev=1713804469&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:47:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rate_of_fire</title>
        <link>https://tabletoprpg.quest/doku.php/savage/rate_of_fire?rev=1713804469&amp;do=diff</link>
        <description>Rate of Fire

Rate of Fire is how many shots (Shooting dice) a ranged weapon can fire in one action. A pistol with a RoF of 1, for example, can fire one shot per action. For example, a machine gun with a Rate of Fire of 3 can fire three shots per action. When you use a weapon with a Rate of Fire higher than 1, declare how many of the shots are aimed at each target,</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/reach?rev=1713720499&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T17:28:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reach</title>
        <link>https://tabletoprpg.quest/doku.php/savage/reach?rev=1713720499&amp;do=diff</link>
        <description>Reach

Weapons with a “Reach” property allow their user to make Fighting attacks at the listed range. A Reach of 1 allows a character to strike a target 1“ distant. Weapons without a reach value can only strike targets at arm&#039;s length (adjacent). 

Reach is very important for fighting mounted targets or being a mounted combatant.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/readying_weapons?rev=1713379916&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T18:51:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>readying_weapons</title>
        <link>https://tabletoprpg.quest/doku.php/savage/readying_weapons?rev=1713379916&amp;do=diff</link>
        <description>Readying Weapons

Characters may “ready” up to two items per turn as a free action. Readying means drawing, holstering, or otherwise moving an item into or out of a familiar and easy-to-reach location. 

Each additional item readied is an action, as is readying an item from a difficult location such as an ankle holster, off the floor after being disarmed, or other extenuating circumstances.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/recoil?rev=1713379965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T18:52:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recoil</title>
        <link>https://tabletoprpg.quest/doku.php/savage/recoil?rev=1713379965&amp;do=diff</link>
        <description>Recoil

Unless it says otherwise in its description, firing at a Rate of Fire greater than 1 in one action causes Recoil, a −2 penalty to the attacker’s Shooting rolls. A submachine gun with a Rate of Fire of 3, for example, causes Recoil unless its user fires only a single shot.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/reload?rev=1713804165&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:42:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reload</title>
        <link>https://tabletoprpg.quest/doku.php/savage/reload?rev=1713804165&amp;do=diff</link>
        <description>Reload

Nocking an arrow or loading a stone in a sling are free actions that may be performed once per action. No need for any additional actions.

If a weapon has a listed Reload value, that means it will take a number of actions to reload equal to that reload value. Crossbows and guns that use clips or magazines often take just one action to reload, while older powder weapons or heavy crossbows will require more.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/reloading?rev=1713380053&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T18:54:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reloading</title>
        <link>https://tabletoprpg.quest/doku.php/savage/reloading?rev=1713380053&amp;do=diff</link>
        <description>Reloading

Nocking an arrow or loading a stone in a sling are free actions that may be performed once per action. Reloading a crossbow bolt, clip, magazine, speed loader, or single bullet so that it’s ready to fire (chambered, cocked, etc.) is an action.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/repair?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>repair</title>
        <link>https://tabletoprpg.quest/doku.php/savage/repair?rev=1716049723&amp;do=diff</link>
        <description>Repair

Repair (Smarts)

Repair is the ability to take apart and/or fix mechanical gadgets, vehicles, weapons, and simple electrical devices. It also covers the use of demolitions and explosives.

 How long a Repair roll takes is up to the GM and the complexity of the task. Fixing a Wound on a compact car in a post-apocalyptic setting might take an hour. Fixing a Wound on the same car in the present day might take four hours if the character wants it painted, polished, etc.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/riding?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>riding</title>
        <link>https://tabletoprpg.quest/doku.php/savage/riding?rev=1716049723&amp;do=diff</link>
        <description>Riding

Riding (Agility)

Riding allows a hero to mount, control, and ride any beast or beast-drawn vehicle common to his setting. This includes horses, camels, dragons, wagons, chariots, and the like.

agility skill</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/rof?rev=1713804578&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:49:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rof</title>
        <link>https://tabletoprpg.quest/doku.php/savage/rof?rev=1713804578&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/scale?rev=1713380659&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T19:04:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scale</title>
        <link>https://tabletoprpg.quest/doku.php/savage/scale?rev=1713380659&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/science?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>science</title>
        <link>https://tabletoprpg.quest/doku.php/savage/science?rev=1716049723&amp;do=diff</link>
        <description>Science

Science (Smarts)

Those with this skill have studied various hard sciences such as biology, xenobiology, chemistry, geology, engineering, or any other “hard” science. A successful Science roll reveals basic information about a topic, and a raise grants more details.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/shaken?rev=1714009762&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T01:49:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shaken</title>
        <link>https://tabletoprpg.quest/doku.php/savage/shaken?rev=1714009762&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/shields?rev=1713803607&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:33:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shields</title>
        <link>https://tabletoprpg.quest/doku.php/savage/shields?rev=1713803607&amp;do=diff</link>
        <description>Shields

Shields add to a character’s Parry as long as the defender is aware of the attack. 

Facing in melee can usually be ignored since a defender can turn to face individual opponents throughout the combat round. If she&#039;s attacked by multiple creatures on the same Action Card, however, the shield protects against half the attackers (rounded up; defender&#039;s call which ones). Ignore that if the shield bearer has a superior position, such as flanked by allies with no foes behind them, blocking a…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/shooting?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shooting</title>
        <link>https://tabletoprpg.quest/doku.php/savage/shooting?rev=1716049723&amp;do=diff</link>
        <description>Shooting

Shooting (Agility)

Shooting covers all attempts to hit a target with a ranged weapon such as a bow, pistol, or rocket launcher (thrown weapons use Athletics)

agility skill</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/shotguns?rev=1713804298&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:44:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shotguns</title>
        <link>https://tabletoprpg.quest/doku.php/savage/shotguns?rev=1713804298&amp;do=diff</link>
        <description>Shotguns fire a spread of metal “shot,” and so do more damage at close range where more of the shot hits the target. Because of this, shotguns add +2 to the user’s Shooting rolls and cause 3d6 damage at Short Range, 2d6 at Medium, and 1d6 at Long. Shotguns may not be fired at Extreme Range.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/sidebar?rev=1716054724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T17:52:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://tabletoprpg.quest/doku.php/savage/sidebar?rev=1716054724&amp;do=diff</link>
        <description>Savage Worlds

	*  Characters
			*  Traits &amp; Skills
			*  start
			*  start
			*  start
			*  Advancement

	*  Gear
			*  Melee Weapons
			*  Ranged Weapons
			*  Armor
			*  Shields
			*  Poisons
			*  Alchemical Items
			*  Hirelings

	*  Rules
			*  Wild Cards
			*  Trait Rolls
			*  Bennies
			*  Combat
			*  Conditions
			*  Healing
			*  Special Actions
			*  Situational Rules

	*  start
			*  Modifiers
			*  Limitations
			*  start
			*  Power List</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/situational_rules?rev=1713918407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:26:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>situational_rules</title>
        <link>https://tabletoprpg.quest/doku.php/savage/situational_rules?rev=1713918407&amp;do=diff</link>
        <description>Situational Rules

The core rules of Savage Worlds are very simple — roll a skill die (and a Wild Die if a Wild Card). If the result is 4 or higher after all modifiers, you&#039;re successful. Below are some of the other rules you may want to know about.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/size_and_scale?rev=1713380875&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T19:07:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>size_and_scale</title>
        <link>https://tabletoprpg.quest/doku.php/savage/size_and_scale?rev=1713380875&amp;do=diff</link>
        <description>Characters and creatures have a Size ranging from −4 for very small beings up to Size 20 and higher for massive behemoths. Specific creature Sizes are listed in their statistics. 

The Size Table lists seven different “Scales,” from Tiny to Gargantuan, and the Scale Modifier that goes with each. When creatures of different Scales attack each other, the smaller creature adds the difference between its Scale and its target to its attacks.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/size?rev=1713380915&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T19:08:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>size</title>
        <link>https://tabletoprpg.quest/doku.php/savage/size?rev=1713380915&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/skills?rev=1713386284&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T20:38:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skills</title>
        <link>https://tabletoprpg.quest/doku.php/savage/skills?rev=1713386284&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/smarts?rev=1713386477&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T20:41:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smarts</title>
        <link>https://tabletoprpg.quest/doku.php/savage/smarts?rev=1713386477&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/soak_rolls?rev=1713368330&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T15:38:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>soak_rolls</title>
        <link>https://tabletoprpg.quest/doku.php/savage/soak_rolls?rev=1713368330&amp;do=diff</link>
        <description>Soak Rolls

After rolling damage but before applying wounds, a character may spend a Benny to make a “Soak” roll. This is a Vigor check, with each success and raise reducing the number of Wounds suffered from that attack by one. 

If the character Soaks all of the</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/special_actions?rev=1713917914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:18:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>special_actions</title>
        <link>https://tabletoprpg.quest/doku.php/savage/special_actions?rev=1713917914&amp;do=diff</link>
        <description>Special Actions

These are some of the other actions you can take in combat that are not covered on the combat page

Aim

Shooting rolls assume a character is moving about, dodging attacks, and keeping an eye on the chaos around her. If she focuses her attention and aims, however, she can make a much more accurate shot.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/spellcasting?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spellcasting</title>
        <link>https://tabletoprpg.quest/doku.php/savage/spellcasting?rev=1716049723&amp;do=diff</link>
        <description>Spellcasting

Spellcasting (Smarts)

Many spellcasters use this arcane skill to cast spells.

smarts skill</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/spirit?rev=1713386602&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T20:43:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spirit</title>
        <link>https://tabletoprpg.quest/doku.php/savage/spirit?rev=1713386602&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/start?rev=1713392024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T22:13:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://tabletoprpg.quest/doku.php/savage/start?rev=1713392024&amp;do=diff</link>
        <description>Savage Worlds</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/stealth?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stealth</title>
        <link>https://tabletoprpg.quest/doku.php/savage/stealth?rev=1716049723&amp;do=diff</link>
        <description>Stealth

⭐Stealth (Agility)

Stealth is the ability to hide and move quietly. A simple success on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/strength?rev=1713386612&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T20:43:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strength</title>
        <link>https://tabletoprpg.quest/doku.php/savage/strength?rev=1713386612&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/stunned?rev=1713917754&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:15:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stunned</title>
        <link>https://tabletoprpg.quest/doku.php/savage/stunned?rev=1713917754&amp;do=diff</link>
        <description>Stunned

Stun guns, creature abilities, the stun power, electrical hazards, or other shocks to the brain or nervous system make a character essentially helpless until they manage to shake it off. 

Stunned characters: 

	*  Are Distracted (this is removed at the end of the victim’s next turn as usual)</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/support?rev=1713917777&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:16:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>support</title>
        <link>https://tabletoprpg.quest/doku.php/savage/support?rev=1713917777&amp;do=diff</link>
        <description>Support

Sometimes characters may want to cooperate or help an ally with a task. If so, and the GM decides it’s possible, supporting characters roll the relevant skill (on their action if the game is in rounds) and declare which of their ally’s Traits they’re attempting to Support.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/suppressive_fire?rev=1713917797&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:16:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>suppressive_fire</title>
        <link>https://tabletoprpg.quest/doku.php/savage/suppressive_fire?rev=1713917797&amp;do=diff</link>
        <description>Suppressive Fire

Suppressive Fire turns a firearm or other rapid-firing weapon into an area effect attack. It trades accuracy for a hail of ammo to keep the enemies’ heads down. 

Example: Gabe fires a minigun at a group of rampaging insectoids. He places a Medium Blast Template over five of them and rolls his Shooting die and a Wild die. He has the Rock and Roll! Edge so he ignores Recoil but still subtracts 2 from his total for Medium Range. He ends up with a 9 on his Shooting roll.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/surprise?rev=1713381595&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T19:19:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>surprise</title>
        <link>https://tabletoprpg.quest/doku.php/savage/surprise?rev=1713381595&amp;do=diff</link>
        <description>Surprise

Combat often starts before everyone involved is prepared. An ambush, a sudden doublecross, or a trap might all give one side in a fight an edge over the other. 

When this happens, the ambushers are automatically on Hold. Deal them in as usual anyway in case one of them gets a</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/survival?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>survival</title>
        <link>https://tabletoprpg.quest/doku.php/savage/survival?rev=1716049723&amp;do=diff</link>
        <description>Survival

Survival (Smarts)

Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on. 

A successful Survival roll provides enough food and water for one person for one day; or five people with a raise.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/taunt?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>taunt</title>
        <link>https://tabletoprpg.quest/doku.php/savage/taunt?rev=1716049723&amp;do=diff</link>
        <description>Taunt

Taunt (Smarts)

Taunt attacks a person’s pride through ridicule, cruel jests, or oneupmanship. 

Taunt is an opposed roll resisted by the opponent’s Smarts. In combat, this is a Test (see page 108). 

Out of combat, success means the defender backs down, slinks away, or starts a fight. A raise might leave the victim cowed for the remainder of the scene, or make her storm out of the area fuming or even in tears, or attack her tormentor recklessly (perhaps with a Wild Attack on the first ro…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/test?rev=1713917821&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:17:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>test</title>
        <link>https://tabletoprpg.quest/doku.php/savage/test?rev=1713917821&amp;do=diff</link>
        <description>Test

The Support option allows a character to help out her allies. Test is the opposite—it lets him make things more difficult for his foes! Tests include embarrassing an opponent, throwing sand in his eyes, staring him down with a steely gaze, or anything else a clever player can think of to rattle his enemy and put him off-balance.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/the_drop?rev=1713370126&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T16:08:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_drop</title>
        <link>https://tabletoprpg.quest/doku.php/savage/the_drop?rev=1713370126&amp;do=diff</link>
        <description>The Drop

Sometimes an attacker is able to catch a foe off-guard and gets “The Drop” on him. The GM decides when this is in effect—usually it’s when the victim is bound or completely unaware of an attack. The Drop usually happens up close but the GM can also allow it in other situations as she sees fit (a sniper attacking an unaware and stationary target).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/thievery?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thievery</title>
        <link>https://tabletoprpg.quest/doku.php/savage/thievery?rev=1716049723&amp;do=diff</link>
        <description>Thievery

Thievery (Agility)

Lockpicking, safecracking, picking pockets, sleight of hand, setting and disabling traps and similar acts of misdirection, sabotage, subterfuge, and manipulation are called Thievery. 

If used to pick a lock, crack a safe, disable a trap, or perform a simple unopposed action, success opens or disables the device, and a raise does it in less time, without tripping alarms, or whatever else the GM feels is appropriate.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/touch_attack?rev=1713917844&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:17:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>touch_attack</title>
        <link>https://tabletoprpg.quest/doku.php/savage/touch_attack?rev=1713917844&amp;do=diff</link>
        <description>Touch Attack

A character who simply wants to touch a foe (usually to deliver a magical effect of some kind) may add +2 to his Fighting roll.

actions</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/toughness?rev=1713805283&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T17:01:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>toughness</title>
        <link>https://tabletoprpg.quest/doku.php/savage/toughness?rev=1713805283&amp;do=diff</link>
        <description>Toughness

Toughness is your hero’s damage threshold. Damage rolls that equal or exceed this number cause harm. Toughness is 2 plus half your hero’s Vigor, plus Armor (use the armor worn on his torso).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/trait_rolls?rev=1713805070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:57:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trait_rolls</title>
        <link>https://tabletoprpg.quest/doku.php/savage/trait_rolls?rev=1713805070&amp;do=diff</link>
        <description>Trait Rolls

To make a skill or attribute check, you simply roll the die assigned to it. If the result is a 4 or better (the Target Number or TN) you succeed. For instance, if your Smarts is a d6, you roll a d6 and succeed on a 4 or better. 

Wild Die

Wild Cards, which includes all player characters, are more competent and get to roll their Wild Die when they make trait rolls and take the higher of the two results. For instance if your Spirit is only d4, you get to roll the d4 AND d6, taking wh…</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/traits?rev=1716054600&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T17:50:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits</title>
        <link>https://tabletoprpg.quest/doku.php/savage/traits?rev=1716054600&amp;do=diff</link>
        <description>Traits &amp; Skills

Characters are defined by their “Traits,” attributes and skills ranked by die types. A d6 is average, while higher die types reflect much greater ability. 

Attributes are primarily passive or innate abilities used for resisting effects like fear or supernatural attacks. Skills are used to actively do things or affect others.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/two_hands?rev=1713720167&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T17:22:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>two_hands</title>
        <link>https://tabletoprpg.quest/doku.php/savage/two_hands?rev=1713720167&amp;do=diff</link>
        <description>Two-Hands

A Two-handed weapon requires two hands to wield, but one can just use one with the following penalties:

	*  -4 to attack rolls
	*  All bonuses/advantages such as Reach and Parry.

It does still use full Strength for damage rolls though.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/two_weapons?rev=1713381964&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T19:26:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>two_weapons</title>
        <link>https://tabletoprpg.quest/doku.php/savage/two_weapons?rev=1713381964&amp;do=diff</link>
        <description>Two Weapons

A character armed with two melee weapons adds +1 to his Fighting rolls if his foe has a single weapon or is unarmed, and has no shield. It adds no bonus against creatures with Natural Weapons. 

Wielding two firearms offers no special advantage other than additional ammunition.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/unarmed_defender?rev=1713382006&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T19:26:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unarmed_defender</title>
        <link>https://tabletoprpg.quest/doku.php/savage/unarmed_defender?rev=1713382006&amp;do=diff</link>
        <description>Unarmed Defender

It’s difficult to parry a blade with one’s bare hands. An attacker armed with a melee weapon adds +2 to his Fighting attacks if his foe has no weapon or shield. (This doesn’t stack with the Drop.)</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/unarmored_hero?rev=1714010570&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T02:02:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unarmored_hero</title>
        <link>https://tabletoprpg.quest/doku.php/savage/unarmored_hero?rev=1714010570&amp;do=diff</link>
        <description>Unarmored Hero

 Pulp action tales often feature heroes with little or no armor defeating far more heavily armored adversaries.

In these settings, if a Wild Card chooses not to wear any armor (ignoring shields), he adds +2 bonus to his Soak rolls!

setting_rule</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/vehicles?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vehicles</title>
        <link>https://tabletoprpg.quest/doku.php/savage/vehicles?rev=1716049723&amp;do=diff</link>
        <description>Vehicles

Vehicles (Agility)

Vehicles covers all driving/piloting/boating abilities. When you take this skill, note which type of vehicle you&#039;re focusing on, you can add an additional category of vehicle in lieu of increasing the skill one die type.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/vigor?rev=1713386620&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T20:43:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vigor</title>
        <link>https://tabletoprpg.quest/doku.php/savage/vigor?rev=1713386620&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/vulnerable?rev=1713918514&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:28:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vulnerable</title>
        <link>https://tabletoprpg.quest/doku.php/savage/vulnerable?rev=1713918514&amp;do=diff</link>
        <description>Vulnerable

Characters may be made Vulnerable by Tests, powers, or creature effects. The states last until the end of the character’s next turn. If a hero becomes Vulnerable during her current turn, it lasts until the end of her next turn.

VULNERABLE:</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/weird_science?rev=1716049723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-18T16:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weird_science</title>
        <link>https://tabletoprpg.quest/doku.php/savage/weird_science?rev=1716049723&amp;do=diff</link>
        <description>Weird Science

Weird Science (Smarts)

“Mad” scientists, inventors in worlds with magic (or technology far beyond our own), alchemists, or artificers can be found throughout many Savage Worlds. Though their techniques may vary, all use Weird Science as their arcane skill.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/wild_attack?rev=1713917868&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T00:17:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild_attack</title>
        <link>https://tabletoprpg.quest/doku.php/savage/wild_attack?rev=1713917868&amp;do=diff</link>
        <description>Wild Attack

Sometimes a desperate character may want to throw caution to the wind and attack with everything he’s got. 

A Wild Attack adds +2 to the character’s Fighting attacks and resulting damage rolls for the turn, but he is Vulnerable until the end of his next turn (not this one).</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/wild_cards?rev=1712198794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-04T02:46:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild_cards</title>
        <link>https://tabletoprpg.quest/doku.php/savage/wild_cards?rev=1712198794&amp;do=diff</link>
        <description>Wild Cards

Player characters and unique/powerful allies, villains and monsters are known as “Wild Cards,” while town guards, minions, lackeys and townspeople are referred to as “Extras.”

The town guard standing by the gate is likely an extra, but Captain of the Guard Embar Telwyn is probably a Wild Card.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/wild_die?rev=1713804551&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:49:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild_die</title>
        <link>https://tabletoprpg.quest/doku.php/savage/wild_die?rev=1713804551&amp;do=diff</link>
        <description>Wild Die

Wild Cards, which includes all player characters, are more competent and get to roll their Wild Die when they make trait rolls and take the higher of the two results. For instance if your Spirit is only d4, you get to roll the d4 AND d6, taking whichever result is higher. So if you rolled a 2 on the d4 and a 5 on the d6, you get to take the 5, even though that&#039;s higher than you could have possibly rolled without it!</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/withdrawing_from_melee?rev=1713382113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T19:28:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>withdrawing_from_melee</title>
        <link>https://tabletoprpg.quest/doku.php/savage/withdrawing_from_melee?rev=1713382113&amp;do=diff</link>
        <description>Withdrawing From Melee

Whenever a character retreats from melee, all adjacent non-Shaken and non-Stunned opponents get an immediate Free Attack (see Free Attacks). 

Example: Red is surrounded by five strange xenos and must get to a wounded Gabe. She takes the Defend option (increasing her Parry by +4) and backs away. All five xenos get a Free Attack, at +4 for Ganging Up. Fortunately, Red’s high Parry fends them off and she makes her way to her injured friend.</description>
    </item>
    <item rdf:about="https://tabletoprpg.quest/doku.php/savage/wound_cap?rev=1714010815&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T02:06:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wound_cap</title>
        <link>https://tabletoprpg.quest/doku.php/savage/wound_cap?rev=1714010815&amp;do=diff</link>
        <description>Wound Cap

Use this Setting Rule when you want combat to remain dangerous but reduce the chances of characters (and villains!) dying from a single lucky blow. It can still happen, but it is far more rare.

Characters can never suffer more than four Wounds in a single hit and therefore never have to Soak more than four wounds either.</description>
    </item>
</rdf:RDF>
