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        <title>professions</title>
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        <description>Professions

Before you started down the path of adventuring, you had to work to keep a roof over your head and food in your belly. Your profession describes how you made a living and gives an idea about the things you know and can do. You choose from among eight categories of professions, each with specialties representing narrower expressions of the larger professional category.</description>
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        <description>Magical Items

Any object that carries a magical effect, permanent or temporary, counts as a magical item. Although creating magical items takes an investment of time and resources, magic’s abundance makes such items available anywhere one might find a witch with a cauldron, an alchemist with a laboratory, or an artificer with a workshop.</description>
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        <description>Hirelings

Some people have specialized training that makes them valuable to an expedition. The listed price for a hireling employs the individual for one quest. Hirelings perform the services for which they are hired but might be convinced to do more if well treated; conversely, they might do less or even quit if they suffer poor treatment. As humans have the largest population in the Borderlands, most hirelings are assumed to be human. All hirelings speak Common, plus any other languages the S…</description>
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        <description>Animals &amp; Vehicles

Animals

Animals carry gear or riders, fight in battle, and might be companions. An animal you purchase becomes your companion and uses the rules presented below. An animal companion that becomes incapacitated dies at the end of the round.</description>
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        <description>Weapons

Grip

Weapons on the table are shown by their grip. Their grip tells you how to wield the weapon to attack with it.

Off: You wield this weapon in your primary hand or your seconday (off) hand.

One: You wield this weapon in your primary hand. You can attack with this weapon while wielding it in your off hand, but you roll with 1 bane.</description>
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        <title>armor</title>
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        <description>Armor

Armor can be light, medium, or heavy and also includes shields. Like other items, armor might be inferior or superior. The effect of wearing inferior or superior armor are covered in their type descriptions.

Armor List
 Name  Type  Rarity  STR Requirement</description>
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Torches, lanterns, coils of rope, and more help you overcome challenges.

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        <title>clockwork</title>
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        <description>~~hero-subtitle Built for a Purpose ~~

ancestry

Clockwork



Clockwork Traits

	*  Size: 1
	*  Speed: 4
	*  Natural Defense: +3
	*  Health: +8
	*  Immune: asleep, poisoned, deprivation, exposure, infection, suffocation
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        <description>Character Creation

Step 1. Choose an Ancestry

Choose an start from the list of available options. This will give you a character size and speed as well as several unique features and bonuses.

Step 2. Choose a Profession

Choose a Profession, this will grant you an item and inform what skills and abilities you have.</description>
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        <description>Kits and Tools

You use kits and tools to make items and perform specialized activities.

Kits &amp; Tools
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        <title>vode.png - created</title>
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        <title>tatterdemalion.png - created</title>
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        <dc:date>2026-01-15T16:34:35+00:00</dc:date>
        <dc:creator>lwelyk (lwelyk@undisclosed.example.com)</dc:creator>
        <title>adharita.png - created</title>
        <link>https://tabletoprpg.quest/doku.php/?image=weird-wizard%3Aadharita.png&amp;ns=weird-wizard&amp;rev=1768494875&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
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        <dc:date>2026-01-15T16:21:35+00:00</dc:date>
        <dc:creator>lwelyk (lwelyk@undisclosed.example.com)</dc:creator>
        <title>revenant.png - created</title>
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