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savage:situational_rules

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savage:situational_rules [2024/04/24 00:20] – lwelyksavage:situational_rules [2024/04/24 00:26] (current) – lwelyk
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 The core rules of Savage Worlds are very simple — roll a skill die (and a Wild Die if a Wild Card). If the result is 4 or higher after all modifiers, you're successful. Below are some of the other rules you may want to know about. The core rules of Savage Worlds are very simple — roll a skill die (and a Wild Die if a Wild Card). If the result is 4 or higher after all modifiers, you're successful. Below are some of the other rules you may want to know about.
  
-{{page> Area Effect Attacks}}+{{page> Area Effects}} 
 +{{page>  Breaking Things}} 
 +{{page> Cover Obstacles }} 
 +{{page>  The Drop}} 
 +{{page>  Evasion}} 
 +{{page>  Free Attacks}} 
 +{{page>  Ganging Up}} 
 +{{page>  Illumination}} 
 +{{page> Improvised Weapons }} 
 +{{page>  Innocent Bystanders}} 
 +{{page>  Mounted Combat}} 
 +{{page>  Multi-Actions}} 
 +{{page>  Natural Weapons}} 
 +{{page>  Nonlethal Damage}} 
 +{{page>  Off-hand Attacks}} 
 +{{page>  Ranged Weapons in Melee}} 
 +{{page> Readying Weapons }} 
 +{{page>  Recoil}} 
 +{{page> Reloading }} 
 +{{page>  Shotguns}} 
 +{{page>  Size_Scale}} 
 +{{page>  Surprise}} 
 +{{page>  Two Weapons}} 
 +{{page>  Unarmed Defender}} 
 +{{page>  Unstable Platform}} 
 +{{page>  Withdrawing from Melee}}
savage/situational_rules.1713918026.txt.gz · Last modified: by lwelyk