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savage:powers:start
Differences
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| savage:powers:start [2024/04/23 16:24] – lwelyk | savage:powers:start [2024/04/23 23:39] (current) – lwelyk | ||
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| A character may cast a power with fewer Power Points than it requires (whether she has them or not) by increasing the difficulty of her arcane skill roll. For every Power Point a character will short, she suffers a −1 penalty to the roll. Casting a 3-point healing with 0 Power Points, for example, inflicts a −3 penalty. Shorting is risky. If a character fails a shorted arcane skill roll, it’s considered a Critical Failure! | A character may cast a power with fewer Power Points than it requires (whether she has them or not) by increasing the difficulty of her arcane skill roll. For every Power Point a character will short, she suffers a −1 penalty to the roll. Casting a 3-point healing with 0 Power Points, for example, inflicts a −3 penalty. Shorting is risky. If a character fails a shorted arcane skill roll, it’s considered a Critical Failure! | ||
| + | ===== Trappings ===== | ||
| + | {{page> trappings& | ||
savage/powers/start.1713889447.txt.gz · Last modified: by lwelyk
