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weird-wizard:weapons [2025/12/16 18:36] – created lwelykweird-wizard:weapons [2025/12/16 22:21] (current) lwelyk
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 ===== Weapon Tables ===== ===== Weapon Tables =====
  
-==== Melee Weapons - Off Hand ====+==== Melee Weapons ==== 
 + 
 +=== Melee Weapons - Off Hand ===
 ^Name^Rarity^Price^Requirement^Damage^Traits^ ^Name^Rarity^Price^Requirement^Damage^Traits^
 |Dagger|Common|5 cp|—|1d6|Light, Nimble, Thrown 5| |Dagger|Common|5 cp|—|1d6|Light, Nimble, Thrown 5|
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 //**Scourge**// A scourge has several metal-tipped cords extending from a handle. When you attack a flesh and blood target with a scourge and the result of your roll is a critical success, the target makes a Will roll. On a failure, the target becomes weakened until the end of your next turn. //**Scourge**// A scourge has several metal-tipped cords extending from a handle. When you attack a flesh and blood target with a scourge and the result of your roll is a critical success, the target makes a Will roll. On a failure, the target becomes weakened until the end of your next turn.
 +
 +=== Melee Weapons - One Hand ===
 +^ Name ^ Rarity ^ Price ^ Requirement ^ Damage ^ Traits ^
 +| Club | Common | 3 cp | — | 2d6 | — |
 +| Javelin | Common | 5 cp | — | 1d6 | Thrown 10 |
 +| Mace | Common | 2 sp | Strength 11 | 2d6 | Bludgeoning |
 +| Saber | Common | 3 sp | Agility 11 | 2d6 | Disarming, Nimble |
 +| Spear | Common | 5 cp | — | 2d6 | Thrown 5 |
 +| Sword | Common | 2 sp | — | 2d6 | Slashing |
 +| Battle Axe | Uncommon | 5 sp | Strength 12 | 2d6 | Brutal, Slow, Versatile |
 +| Bident/Trident | Uncommon | 5 sp | Strength 12 | 2d6 | Nimble, Slow, Versatile |
 +| Flail | Uncommon | 5 sp | Strength 12 | 2d6 | Bludgeoning, Disarming, Slow |
 +| Long Sword | Uncommon | 1 gp | Strength 12 | 2d6 | Slashing, Slow, Versatile |
 +| Rapier | Uncommon | 1 gp | Agility 12 | 2d6 | Nimble, Piercing |
 +| War hammer | Uncommon | 1 gp | Strength 12 | 2d6 | Bludgeoning, Slow, Versatile |
 +
 +=== Melee Weapons - Two Hands ===
 +^ Name ^ Rarity ^ Price ^ Requirement ^ Damage ^ Traits ^
 +| Axe | Common | 2 sp | Strength 12 | 3d6 | Brutal, Large, Slow |
 +| Lance/Pike | Common | 2 sp | Strength 11 | 2d6 | Long, Special |
 +| Mattock | Common | 2 sp | Strength 13 | 3d6 | Large, Piercing, Slow |
 +| Maul | Common | 2 sp | Strength 13 | 3d6 | Bludgeoning, Large, Slow |
 +| Quarterstaff | Common | 4 cp | — | 1d6 | Light, Nimble |
 +| Polearm | Uncommon | 1 gp | Strength 12 | 3d6 | Long, Slow |
 +| Chain Knife | Rare | 1 gp | Agility 13 | 1d6 | Disarming, Long, Nimble |
 +| Great Axe | Rare | 1 gp | Strength 14 | 4d6 | Brutal, Large, Slow |
 +| Great Hammer | Rare | 1 gp | Strength 14 | 4d6 | Bludgeoning, Large, Slow |
 +| Great Sword | Rare | 1 gp | Strength 14 | 4d6 | Large, Slashing, Slow |
 +
 +//**Lance or Pike**// A lance or pike is a long, heavy spear. You can wield a lance or pike in one hand without penalty while you ride a mount. In addition, when you get a success on a roll to attack while riding a mount and the mount ran before the attack, the attack deals an extra 2d6 damage.
 +
 +==== Ranged Weapons ====
 +=== Ranged Weapons - Off Hand ===
 +^Name^Rarity^Price^Requirement^Damage^Range^Traits^
 +| Crossbow pistol | Rare | 1 gp | Agility 11 | 1d6 | 10 | Ammunition (Bolt), Light, Reload |
 +| Pistol | Exotic | 5 gp | Agility 11 | 3d6 | 5 | Ammunition (Ball), Brutal, Firearm, Misfire |
 +
 +=== Ranged Weapons - One Hand ===
 +^Name^Rarity^Price^Requirement^Damage^Range^Traits^
 +| Sling | Common | 1 cp | — | 1d6 | 15 | Ammunition (Stone), Bludgeoning, Light, Slow, Special |
 +
 +//**Sling**// In lieu of a stone, you can load an item in to the sling that can be held in one closed hand, such as a potion or a grenade.
 +
 +=== Ranged Weapons - Two Hands ===
 +^Name^Rarity^Price^Requirement^Damage^Range^Traits^
 +| Bow | Common | 1 sp | — | 2d6 | 20 | Ammunition (Arrow), Large, Light |
 +| Longbow | Uncommon | 1 gp | Strength 12 | 2d6 | 30 | Ammunition (Arrow), Large |
 +| Shortbow | Uncommon | 5 sp | Agility 12 | 2d6 | 20 | Ammunition (Arrow), Light |
 +| Crossbow | Rare | 1 gp | — | 2d6 | 20 | Ammunition (Bolt), Brutal, Reload |
 +| Musket | Exotic | 10 gp | Agility 12 | 6d6 | 20 | Ammunition (Ball), Brutal, Firearm, Misfire |
 +